Maintenance for the week of December 23:
· [COMPLETE] NA megaservers for maintenance – December 23, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
· [COMPLETE] EU megaservers for maintenance – December 23, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

Magicka Templar dps

  • Runefang
    Runefang
    ✭✭✭✭✭
    ✭✭
    swirve wrote: »
    Just play magsorc... its the intended magic DPS class, everything else is just for fun.

    Lol they're not even the no. 1 magicka dps class let alone the top dps class overall.
  • Drdeath20
    Drdeath20
    ✭✭✭✭✭
    Templars need some loving
  • Velvelya
    Velvelya
    ✭✭✭
    DoctorESO wrote: »
    EvoAZN wrote: »
    Do any of these exist in pve or pvp? I heard sweeps and Jesus beam is bugged. Can anyone clarify?

    What's the deal with Radiant Destruction being called Jesus beam? I know that term has been around a while, but why? I don't think Jesus ever beamed anyone down to death.

    because it used to be so OP it could get you through walls and junk. Srsly, RD was the thing that gave people nightmares lol. one min you're walking around mostly fine, next sec ded.
  • Blackbird_V
    Blackbird_V
    ✭✭✭✭✭
    Magplar PvE is good again. Even if they were bad I'd still play them tbh.

    This is the build I use: http://en.uesp.net/wiki/Special:EsoBuildData?id=23159

    Did a solo parse (was getting synergies for moondancer) and got 37k first try. Mistakes were made like double casting spear... somehow:
    5uQQZgDdQAuv0FGqT38wfg.png

    * Yes I used lover for dummy, and no it's not "cheesing"..

    So yeah magplars are in a good spot. I still think dual wield is the way forward, with moondancer. Just sadly a lot of people cannot play them :/
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 25 DLCs. 41 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • Armatesz
    Armatesz
    ✭✭✭✭✭
    I do pretty well with my breton magplar overall. Won't lie there are some situations where I wish I could stealth, although don't think I would want to have pets like a sorc can. I can solo vet tempest island well enough.
    Ärmätèsz
    Xbox NA
    Guildless (by choice)
  • Runefang
    Runefang
    ✭✭✭✭✭
    ✭✭
    Magplar PvE is good again. Even if they were bad I'd still play them tbh.

    This is the build I use: http://en.uesp.net/wiki/Special:EsoBuildData?id=23159

    Did a solo parse (was getting synergies for moondancer) and got 37k first try. Mistakes were made like double casting spear... somehow:
    5uQQZgDdQAuv0FGqT38wfg.png

    * Yes I used lover for dummy, and no it's not "cheesing"..

    So yeah magplars are in a good spot. I still think dual wield is the way forward, with moondancer. Just sadly a lot of people cannot play them :/

    I think that we'll see Master Architect + Mechanical Acuity pull ahead but Moondancer + Mechanical Acuity will be a close second. It's hard to top 100% crit chance AND 15% extra damage, proccing them together is easy when Acuity is front-barred and the cheap ulti is on that bar.
  • Blackbird_V
    Blackbird_V
    ✭✭✭✭✭
    Runefang wrote: »
    Magplar PvE is good again. Even if they were bad I'd still play them tbh.

    This is the build I use: http://en.uesp.net/wiki/Special:EsoBuildData?id=23159

    Did a solo parse (was getting synergies for moondancer) and got 37k first try. Mistakes were made like double casting spear... somehow:
    5uQQZgDdQAuv0FGqT38wfg.png

    * Yes I used lover for dummy, and no it's not "cheesing"..

    So yeah magplars are in a good spot. I still think dual wield is the way forward, with moondancer. Just sadly a lot of people cannot play them :/

    I think that we'll see Master Architect + Mechanical Acuity pull ahead but Moondancer + Mechanical Acuity will be a close second. It's hard to top 100% crit chance AND 15% extra damage, proccing them together is easy when Acuity is front-barred and the cheap ulti is on that bar.

    I've tested Mechanical and Architect on Magplar and it wasn't preforming anywhere near Moondancer. Sure 15% for 2 others is nice, but you lose sustain and DPS also, for dual wield you cannot afford losing sustain.

    I think I got max 33.6k or so with Master Architect. Couldn't make other combinations work like 5 Architect both bars and Mechanical Front... Just seems so much weaker.
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 25 DLCs. 41 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • Drdeath20
    Drdeath20
    ✭✭✭✭✭
    Templars need some loving maybe a 6% boost to spell damage passive. Nothing major but enough to put them over that 40k threshold
  • Runefang
    Runefang
    ✭✭✭✭✭
    ✭✭
    Drdeath20 wrote: »
    Templars need some loving maybe a 6% boost to spell damage passive. Nothing major but enough to put them over that 40k threshold
    Runefang wrote: »
    Magplar PvE is good again. Even if they were bad I'd still play them tbh.

    This is the build I use: http://en.uesp.net/wiki/Special:EsoBuildData?id=23159

    Did a solo parse (was getting synergies for moondancer) and got 37k first try. Mistakes were made like double casting spear... somehow:
    5uQQZgDdQAuv0FGqT38wfg.png

    * Yes I used lover for dummy, and no it's not "cheesing"..

    So yeah magplars are in a good spot. I still think dual wield is the way forward, with moondancer. Just sadly a lot of people cannot play them :/

    I think that we'll see Master Architect + Mechanical Acuity pull ahead but Moondancer + Mechanical Acuity will be a close second. It's hard to top 100% crit chance AND 15% extra damage, proccing them together is easy when Acuity is front-barred and the cheap ulti is on that bar.

    I've tested Mechanical and Architect on Magplar and it wasn't preforming anywhere near Moondancer. Sure 15% for 2 others is nice, but you lose sustain and DPS also, for dual wield you cannot afford losing sustain.

    I think I got max 33.6k or so with Master Architect. Couldn't make other combinations work like 5 Architect both bars and Mechanical Front... Just seems so much weaker.

    There are some Dragon Bones 43k non-cheesed melee Magplar parses and 40k ranged Magplar parses out there already, give it a few more weeks and I think we'll see Magplars really hit their strides.
  • Blackbird_V
    Blackbird_V
    ✭✭✭✭✭
    Runefang wrote: »
    Drdeath20 wrote: »
    Templars need some loving maybe a 6% boost to spell damage passive. Nothing major but enough to put them over that 40k threshold
    Runefang wrote: »
    Magplar PvE is good again. Even if they were bad I'd still play them tbh.

    This is the build I use: http://en.uesp.net/wiki/Special:EsoBuildData?id=23159

    Did a solo parse (was getting synergies for moondancer) and got 37k first try. Mistakes were made like double casting spear... somehow:
    5uQQZgDdQAuv0FGqT38wfg.png

    * Yes I used lover for dummy, and no it's not "cheesing"..

    So yeah magplars are in a good spot. I still think dual wield is the way forward, with moondancer. Just sadly a lot of people cannot play them :/

    I think that we'll see Master Architect + Mechanical Acuity pull ahead but Moondancer + Mechanical Acuity will be a close second. It's hard to top 100% crit chance AND 15% extra damage, proccing them together is easy when Acuity is front-barred and the cheap ulti is on that bar.

    I've tested Mechanical and Architect on Magplar and it wasn't preforming anywhere near Moondancer. Sure 15% for 2 others is nice, but you lose sustain and DPS also, for dual wield you cannot afford losing sustain.

    I think I got max 33.6k or so with Master Architect. Couldn't make other combinations work like 5 Architect both bars and Mechanical Front... Just seems so much weaker.

    There are some Dragon Bones 43k non-cheesed melee Magplar parses and 40k ranged Magplar parses out there already, give it a few more weeks and I think we'll see Magplars really hit their strides.

    Yeah definitely going to be playing around with some stuff. Sure I'm not Altmer so losing some DPS, but hey ***. Magplars are finally back!!!


    Now stop nerfing DK goddamit :(
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 25 DLCs. 41 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • FakeFox
    FakeFox
    ✭✭✭✭✭
    ✭✭
    Velvelya wrote: »
    DoctorESO wrote: »
    EvoAZN wrote: »
    Do any of these exist in pve or pvp? I heard sweeps and Jesus beam is bugged. Can anyone clarify?

    What's the deal with Radiant Destruction being called Jesus beam? I know that term has been around a while, but why? I don't think Jesus ever beamed anyone down to death.

    because it used to be so OP it could get you through walls and junk. Srsly, RD was the thing that gave people nightmares lol. one min you're walking around mostly fine, next sec ded.

    Oh, good old times. When you used RD from 50%. </3
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    If it weren´t for that damned vMA bow melee magplar would perhaps stand a chance against melee stamina builds xD

    That bow is ridiculously strong................

    But I´ve made some close to 40k single target with melee magplar (non-cheese) the last few days so things looking good so far......
Sign In or Register to comment.