After two and a half years, 980 CP, and now on my 5th active (non-mule) character, I have established my niche. It's PvP. I hate dungeons, but I have to do them to get Undaunted Mettle. Don't argue. I do. Everyone does, really. It's too good a buff to pass up, if you at all care about being competitive.
Tonight I queued 3 times with the Dungeon Finder, and each time I see the dreaded blue portal when I enter the dungeon, the one that means I have been drafted in to help a group who has the dungeon half done. I don't mind helping a low CP group, but this is too much. If I am going to spend, likely, considerable time with them, it has to at least move my character progression forward. I want credit for the pledge and dungeon quest. It's the only thing I'm there for. Wish ZOS would accomodate that.
This isn't life. It's a game. By and large ESO allows you to play only those parts of it that you find fun. This goes towards that.woe is me. Life is sooo tough.
This is interesting, because:I love it when I end up in a dungeon with motifs when they are on the last boss. Free motif for me if I can manage a carry.
I thought everyone would take the option for a fresh group, and that might be a reason why ZOS don't allow the choice. Seems like it might be viable though.There should be an option in the dungeon queue that allows you to select whether or not you want to join a group in progress.
This is interesting, because:I love it when I end up in a dungeon with motifs when they are on the last boss. Free motif for me if I can manage a carry.I thought everyone would take the option for a fresh group, and that might be a reason why ZOS don't allow the choice. Seems like it might be viable though.There should be an option in the dungeon queue that allows you to select whether or not you want to join a group in progress.
Add to that:f047ys3v3n wrote: »As is, I typically just bail when I see that is the situation and deal with the que timer. Typically the folks left in a broken group are 1) the worst players that were in that already not capable of completing group, and 2) Not capable of doing their roll sufficiently to be of aid or to complete a dungeon even with good players added.
This is interesting, because:I love it when I end up in a dungeon with motifs when they are on the last boss. Free motif for me if I can manage a carry.I thought everyone would take the option for a fresh group, and that might be a reason why ZOS don't allow the choice. Seems like it might be viable though.There should be an option in the dungeon queue that allows you to select whether or not you want to join a group in progress.
It is not.disintegr8 wrote: »I don't know that this is any different from the PVE players who complain about having to do PVP to get vigor and caltrops.
Friends and guilds aren't so readily available, especially now there's a new DLC everyone is doing. Normal is slow. I find Undaunted levels about 5 times faster when you do vet HM. I limit myself to the easier non-DLC dungeons. When I do those, and do the dungeon quests, I seem to get a ton of points. When I do the dungeon quests on normal, I seem to get NO extra points and only get 10 points for handing in the pledge. I don't know exactly how this works, but it seems like I'm wasting a huge potential points haul by doing those quests on normal.I'd suggest that you only need to run normal dungeons, and do the daily undaunted quest as well as the undaunted dungeons for extra leveling. Me and a friend level up all of our characters undaunted this way - I now have 11 characters at level 9 in the skill line (all are at least at Alliance level 5 as well).
It is not.disintegr8 wrote: »I don't know that this is any different from the PVE players who complain about having to do PVP to get vigor and caltrops.Friends and guilds aren't so readily available, especially now there's a new DLC everyone is doing. Normal is slow. I find Undaunted levels about 5 times faster when you do vet HM. I limit myself to the easier non-DLC dungeons. When I do those, and do the dungeon quests, I seem to get a ton of points. When I do the dungeon quests on normal, I seem to get NO extra points and only get 10 points for handing in the pledge. I don't know exactly how this works, but it seems like I'm wasting a huge potential points haul by doing those quests on normal.I'd suggest that you only need to run normal dungeons, and do the daily undaunted quest as well as the undaunted dungeons for extra leveling. Me and a friend level up all of our characters undaunted this way - I now have 11 characters at level 9 in the skill line (all are at least at Alliance level 5 as well).
After two and a half years, 980 CP, and now on my 5th active (non-mule) character, I have established my niche. It's PvP. I hate dungeons, but I have to do them to get Undaunted Mettle. Don't argue. I do. Everyone does, really. It's too good a buff to pass up, if you at all care about being competitive.
Tonight I queued 3 times with the Dungeon Finder, and each time I see the dreaded blue portal when I enter the dungeon, the one that means I have been drafted in to help a group who has the dungeon half done. I don't mind helping a low CP group, but this is too much. If I am going to spend, likely, considerable time with them, it has to at least move my character progression forward. I want credit for the pledge and dungeon quest. It's the only thing I'm there for. Wish ZOS would accomodate that.
I understand why they don't want to give credit for the pledge if you are there only for the last boss. The final boss isn't always the toughest boss and we all know there are players in the game that would kick someone and invite a friend for the last boss.
There should be an option in the dungeon queue that allows you to select whether or not you want to join a group in progress.
WakeYourGhost wrote: »Make three friends. Do Pledges together. Never PUG again.
...Maybe make more than Three friends, in case some of your friends are busy.
In fact, it's a good idea to have a large group of friends and/or allies to draw from.
...I wonder if there is any service in game to help with that?
To help with finding non PUGs to go in to a Dungeon with..
Well, I guess you're stuck.
This mirrors my experience a lot more than what idk says.Even with guilds you will struggle to find good people to group with. Even people in your guilds can be ***, or they're incompetent, or they're not skilled enough yet for that content or don't understand what they need to do to progress to that level, or they're busy, etc. etc.
WakeYourGhost wrote: »Make three friends. Do Pledges together. Never PUG again.
...Maybe make more than Three friends, in case some of your friends are busy.
In fact, it's a good idea to have a large group of friends and/or allies to draw from.
...I wonder if there is any service in game to help with that?
To help with finding non PUGs to go in to a Dungeon with..
Well, I guess you're stuck.
Congratuations. Your post is so obtuse, I have no idea what side of the argument you're on.
WakeYourGhost wrote: »WakeYourGhost wrote: »Make three friends. Do Pledges together. Never PUG again.
...Maybe make more than Three friends, in case some of your friends are busy.
In fact, it's a good idea to have a large group of friends and/or allies to draw from.
...I wonder if there is any service in game to help with that?
To help with finding non PUGs to go in to a Dungeon with..
Well, I guess you're stuck.
Congratuations. Your post is so obtuse, I have no idea what side of the argument you're on.
I will simplify for you.
Stop complaining, get together a proper group, and do the dungeon from the like that.
Obvious solutions to irrelevant problems are available if you use your imagination.
If you jump in at the last stage of a Dungeon, you shouldn't get full rewards. That is always a risk of doing a PUG, and why it's better to actually develop just enough social skills to get a full group together to take a Dungeon on from the start.