Regulations for cryptocurrency coming soon to a country near you!
But honestly, I am not a fan of cryptocurrency. So doesn't make much difference to me but the moment I start having to file taxes on my "in-game" expenditures I am done finito I quit!
SteveCampsOut wrote: »Ok, so what if ESO linked their currency to Bitcoin. Discuss.
Second Life is still a thing? I thought that died a long time ago.
Isnt what Star Citizen planned to do ? i heard rumor that you could do jobs to earn ingame money that you will be able to transfer into real money ( like real real money, not the currency you buy with real money )
The idea behind cryptocurrency is that there is a stable amount of the currency afloat. Ingame funds are constantly generated. It can't work.
The value of bitcoins is entirely dependent on people believing it has any value (like OP) or people who appreciate the anonymity and usefulness for illegal activity.
Then there are those that know the stupidity of humans and reap the rewards like the twinkle twins OP has posted an article about.
Please close the thread, @ZOS_GaryA or someone else of the mod team. There are enough people already in that trap.
SteveCampsOut wrote: »Imagine if Crowns, Vouchers, Telvar or Gold were actually linked to something of value. The MMO would thrive, the value of items bought with them would have real world value. People who throw millions of dollars at the Crypto market would be throwing millions at the MMO creators as well as the game. There would be less need to over-inflate the value crown store items like $40 Style motif books because the game currency would already have a real tangible value.
anitajoneb17_ESO wrote: »There is undoubtedly a potential for that sort of things. The numbers of players would... double ? triple ? x10 ? x100 ? I don't know, but it would explode. It would make many things in the game more thrilling - just like poker with money is more thrilling than poker without money.
BUT
- Everyone would be "competitive", on every single aspect of the game
- The atmosphere would be awful
- ZOS would have to deal with countless lawsuits
- The game design would have to be balanced around anything "economics"
- The number of cheaters and scammers would explode
so I'm afraid it would make Tamriel a not very nice place to relax and have fun.
Avran_Sylt wrote: »How would you actually go about linking the two though?
Stating in the ToS that some of your computers hardware will be utilized in transactions while you play, and that the resultant 'revenue' will be placed in a global pool for all players? Cause like hell they'd use their own servers for that.
Probably siphon some of that into their own banks, then set an exchange rate for the remainder based on the total gold currently held by players across the entire game. With constant updates like with a stock market.
Not sure how the community would appreciate that. But I could actually see an online low-stress game implementing pool mining.
Yeah, I don't think it would go quite as you have it envisioned. People invest so they can ultimately get a return, not so they can roll the investment back in.SteveCampsOut wrote: »Imagine if Crowns, Vouchers, Telvar or Gold were actually linked to something of value. The MMO would thrive, the value of items bought with them would have real world value. People who throw millions of dollars at the Crypto market would be throwing millions at the MMO creators as well as the game. There would be less need to over-inflate the value crown store items like $40 Style motif books because the game currency would already have a real tangible value.
You realize 'real currency' isn't fully backed either, nor has it been for some time? There's far more $'s, €'s, £'s in circulation than there is gold/silver/any other asset you like to back it up, right?IZZESparkling wrote: »Just no. Bitcoin is a ponzi scheme hyped up by people who dwell in deep web favored by illegal activity doers. Besides, it is not really a currency but a volatile digital asset backed by no credible central banks. Why would I want my in game currency value fluctuate and wreak havoc? Why would I want what was supposed to be 10k gold suddenly become 6 million gold and such? Or just drop to 6 gold just because of its volatility?
Please close this thread.
Lol, their code can't handle their code half the time, and you want to add more calculations to the mix?Avran_Sylt wrote: »How would you actually go about linking the two though?
Stating in the ToS that some of your computers hardware will be utilized in transactions while you play, and that the resultant 'revenue' will be placed in a global pool for all players? Cause like hell they'd use their own servers for that.
Probably siphon some of that into their own banks, then set an exchange rate for the remainder based on the total gold currently held by players across the entire game. With constant updates like with a stock market.
Not sure how the community would appreciate that. But I could actually see an online low-stress game implementing pool mining.
Except they wouldn't, by nature of the process, the amount of benefit gained by a single optimized PC churning away full time has gone down tremendously, which is why individual miners are not as viable as they were in the beginning.The first MMO that's free & uses your computer to mine as you play will make a fortune...
BlazingDynamo wrote: »
SilverIce58 wrote: »Didn't Eve Online do something like that? I mean, can't you get rich irl with enough funds from the game?