Recapitulating my pledges yesterday, to see where other people would have bailed on the second group.
I'm runing my magicka sorcerer healer, and yes I am healing.
Tempest Island (normal), no problems, group damage is a bit low but the tank is solid and it's a smooth run, no deaths, and I got to see an alternate path up towards the peak.
Darkshade II, and from the first trash pack, I can see it's going to be a long slog of a run. Group dps is really low, the 'tank' is a dual wield/bow dps with no taunt and no crowd control, so mobs are just everywhere, the 'dps' are super squishy, and my ~8k dps (blockade, liquid lightning, and light attacks) is consistently 40-45% of group numbers. At most pulls, the dps and the tank are all trying to bravely take up positions behind me for lord only knows what reason. We actually wipe at The Fallen Foreman (I just let myself die when both dps died quickly and I wasn't able to get one up without the tank dying, and then the rezzed dps died again). Reset and we get through that, I'm consistently the only one rezzing both of the dps, Transmuted Alit takes forever because I don't think they understood the mechanics and kept focussing the low health member of the trio - had to pop a destro ult after about the 5th time one or two got back up. The Grobull fight is always a bit chaotic, but all of the other fights up till Engine Guardian I know from past experience can go a lot smoother; this time almost all of my healing was from twilight because most of the time I had a mob in my face and the dps were not in position where I could reliably hit more than one with springs/prayer .
At Engine Guardian, the dps are all over the place, we wipe, someone pulls again before i can explain any mechanism, and we wipe again. At this point finally we get to discuss the mechanics, I yell at them for consistent crappy dps, they yell at me for not healing ( I don't think anyone can heal the whole team through poison air if they are scattered all over the place) I tell them the cue for poison air (green color and the hiss) and one dps says "I can't see that color. I don't hear the hiss" and the other dps says he's playing with the audio off. I just tell them to stack on me, initiate a ready check, and they all ready...and then the one guy goes immobile for 3 minutes, eventually he says he's fixing his skill bars. We finally get through the third time, overall it took over an hour which is truly ridiculous. I probably should have bailed long before - I know that this can go much more smoothly.
I do mostly PUG dungeons as tank or healer, and yes, some of them are a struggle, but it usually goes well enough, and every so often you realize that there are actually a fair number of the same mechanics on normal that are on vet, they just aren't apparent until you have tragically low dps. I've only once actually bailed when it wasn't a team decision, but maybe I should more often. What's your threshhold for leaving?
Edited by kringled_1 on February 21, 2018 12:49AM