graybeardII wrote: »Locked behind pay wall not saying thats bad just saying if your not a +er or have the dlc you wounded know it was there. Would be better in the assassin line imo but I'm looking forward to play that dlc
Good day guys um every one
barbarian340 wrote: »i dont think u guys played skyrim if you are saying blade of woe is an acceptable replacement as an execution...skyrim had executions for every weapon, and they didnt rely on sneaking...nor joining a cult...in an intense dual wield battle with someone? when their life gets low, slice off their heads with both your swords....or how about those slow mo arrow kills from distance? blade of woe? lmao
Anotherone773 wrote: »Lets expand on your idea. Lets make it a DLC with a whole new zone called the Gold Coast. A whole new story line for a new( to ESO) guild called the Dark Brotherhood. As a member of the Dark Brotherhood you take contracts to kill NPCs for the Night Mother.
It will come with a new skill line including a special skill called "Blade of Woe" which basically lets you assassinate an NPC from sneak. It will of course have various animations for this cold blooded killing. Stabbed in the spine, stabbed in the neck, throat slit, a reach around for a triple stab center mass and my favorite, yank their ankles and make them face plant before planting the blade in them.
Then instead of pick-pick-pick, we can pick-pick-stab NPCs so they respawn quickly with more loot. It would be so awesome. I would just go around assassinating any NPCs that might catch me stealing and taking their stuff too. It would be like a mini game of Assassins Creed in ESO.
/sarcasm
Vanthras79 wrote: »You want that Wood Elf in Reaper's March to be executed don't you?
Anotherone773 wrote: »barbarian340 wrote: »i dont think u guys played skyrim if you are saying blade of woe is an acceptable replacement as an execution...skyrim had executions for every weapon, and they didnt rely on sneaking...nor joining a cult...in an intense dual wield battle with someone? when their life gets low, slice off their heads with both your swords....or how about those slow mo arrow kills from distance? blade of woe? lmao
I own and beat Morrowind, Oblivion, and Skyrim with ( mostly) a bow. The one shot kills from 30 meters are great in a single target game. They would be a nightmare in ESO. You could just snipe every mob from distance with a single arrow. Dont even need abilities or health or stamina. PVE easy mode. And PVP... i would just perch and snipe everyone as they ran by doing melee. No one would play anything but archers. It would become Longbowmen Online.
Many things from a SP game do not carry over well to an MMO setting especially one with pvp. Blade of Woe is the best your going to get for assassinations and it works and adds something to the game without altering balance.
Vanthras79 wrote: »You want that Wood Elf in Reaper's March to be executed don't you?
No he wants to stand in Reapers March and one shot kill someone in Rivespire
All jokes aside, this wold be too OP in a mmo game unless it's in a completely instanced, solo area
VaranisArano wrote: »There are a couple of problems with Skyrim-style kill cams.
1. We've all had that beautiful kill-cam in Skyrim, where the arrow flies straight and true...right past the target's head. With lag making it harder to figure out player vs enemy positioning, glitched kill cams would be a thing. I get them even with the Blade of Woe, and that's two relatively stationary targets.
2. They take you out of control of your character. That's not as much of a problem in Skyrim, where they only trigger on the last enemy in an area, but ESO has much higher mob density and no guarantee that some other player isn't going to drag a mob over to you. Kill cams might be cool, but not if I have to break free of them to react to an enemy. Even with the Blade of Woe, there are a few times when I have to react quickly to stay out of sight of a guard.
3. Your suggestion of immunity while doing an execute addresses #2, if such a thing is implemented, however, that really gets into issues when you consider combat rotations. In Skyrim, most damage is single target with a few exceptions (shouts, wall of fire, a few multi-target spells) and with the kill cam proccing on the last enemy death, there's no lingering damage to worry about. If you have kill cams procing in the middle of combat, most players will have Wall of Elements or Caltrops or Endless Hail running continuing to do damage on other enemies. For overland content, precision of combat rotations isn't a huge problem, but taking me out of control of my character to kill cam someone is going to be a DPS loss.
4. With the density of mobs in ESO being much greater than those in Skyrim, the amount of kill cams would be much higher even if it only procs on the last mob. Because of that (and other issues) there would have to be an option to opt out of the kill cams. I know I'd find it annoying to be getting kill cams for every group of wasps and welwas I kill farming Craglorn.
5. They'd obviously have to be disabled in PVP. I don't think I have to explain why.
So in short, if kill cams were implemented, I think they'd almost have to be Skyrim style and only proc when the last enemy is killed. That way, you get a cinematic at a time when (hopefully) you won't be interrupted and you don't lose control of your character and take a DPS loss in combat.
barbarian340 wrote: »VaranisArano wrote: »There are a couple of problems with Skyrim-style kill cams.
1. We've all had that beautiful kill-cam in Skyrim, where the arrow flies straight and true...right past the target's head. With lag making it harder to figure out player vs enemy positioning, glitched kill cams would be a thing. I get them even with the Blade of Woe, and that's two relatively stationary targets.
2. They take you out of control of your character. That's not as much of a problem in Skyrim, where they only trigger on the last enemy in an area, but ESO has much higher mob density and no guarantee that some other player isn't going to drag a mob over to you. Kill cams might be cool, but not if I have to break free of them to react to an enemy. Even with the Blade of Woe, there are a few times when I have to react quickly to stay out of sight of a guard.
3. Your suggestion of immunity while doing an execute addresses #2, if such a thing is implemented, however, that really gets into issues when you consider combat rotations. In Skyrim, most damage is single target with a few exceptions (shouts, wall of fire, a few multi-target spells) and with the kill cam proccing on the last enemy death, there's no lingering damage to worry about. If you have kill cams procing in the middle of combat, most players will have Wall of Elements or Caltrops or Endless Hail running continuing to do damage on other enemies. For overland content, precision of combat rotations isn't a huge problem, but taking me out of control of my character to kill cam someone is going to be a DPS loss.
4. With the density of mobs in ESO being much greater than those in Skyrim, the amount of kill cams would be much higher even if it only procs on the last mob. Because of that (and other issues) there would have to be an option to opt out of the kill cams. I know I'd find it annoying to be getting kill cams for every group of wasps and welwas I kill farming Craglorn.
5. They'd obviously have to be disabled in PVP. I don't think I have to explain why.
So in short, if kill cams were implemented, I think they'd almost have to be Skyrim style and only proc when the last enemy is killed. That way, you get a cinematic at a time when (hopefully) you won't be interrupted and you don't lose control of your character and take a DPS loss in combat.
as stated...for those of you who are concerned about rotations...you dont HAVE to spec into it...i said it should be a passive for those who WANT it...just like i dont HAVE to play as a werewolf...it literally doesnt hurt anyone by it being in the game, but would do ppl like me who love those animations a lot of good
VaranisArano wrote: »barbarian340 wrote: »VaranisArano wrote: »There are a couple of problems with Skyrim-style kill cams.
1. We've all had that beautiful kill-cam in Skyrim, where the arrow flies straight and true...right past the target's head. With lag making it harder to figure out player vs enemy positioning, glitched kill cams would be a thing. I get them even with the Blade of Woe, and that's two relatively stationary targets.
2. They take you out of control of your character. That's not as much of a problem in Skyrim, where they only trigger on the last enemy in an area, but ESO has much higher mob density and no guarantee that some other player isn't going to drag a mob over to you. Kill cams might be cool, but not if I have to break free of them to react to an enemy. Even with the Blade of Woe, there are a few times when I have to react quickly to stay out of sight of a guard.
3. Your suggestion of immunity while doing an execute addresses #2, if such a thing is implemented, however, that really gets into issues when you consider combat rotations. In Skyrim, most damage is single target with a few exceptions (shouts, wall of fire, a few multi-target spells) and with the kill cam proccing on the last enemy death, there's no lingering damage to worry about. If you have kill cams procing in the middle of combat, most players will have Wall of Elements or Caltrops or Endless Hail running continuing to do damage on other enemies. For overland content, precision of combat rotations isn't a huge problem, but taking me out of control of my character to kill cam someone is going to be a DPS loss.
4. With the density of mobs in ESO being much greater than those in Skyrim, the amount of kill cams would be much higher even if it only procs on the last mob. Because of that (and other issues) there would have to be an option to opt out of the kill cams. I know I'd find it annoying to be getting kill cams for every group of wasps and welwas I kill farming Craglorn.
5. They'd obviously have to be disabled in PVP. I don't think I have to explain why.
So in short, if kill cams were implemented, I think they'd almost have to be Skyrim style and only proc when the last enemy is killed. That way, you get a cinematic at a time when (hopefully) you won't be interrupted and you don't lose control of your character and take a DPS loss in combat.
as stated...for those of you who are concerned about rotations...you dont HAVE to spec into it...i said it should be a passive for those who WANT it...just like i dont HAVE to play as a werewolf...it literally doesnt hurt anyone by it being in the game, but would do ppl like me who love those animations a lot of good
My point is less about the DPS loss, and more about the practicality of throwing a kill cam into the middle of my rotation. Many end-game rotations make maximum use of AOEs and DOTs, so that while we are locked into a kill cam (with immunity), our DOTs are still ticking away and killing enemies and presumably, our buffs are still running out. (Though if you want to talk immunity, you'd have to also talk resource regen, because that's part of what a good rotation does.)
A kill cam where I slice an enemy's head off with a heavy attack looks cool. The occasional death from poison injection where someone collapsing choking on poison looks cool (there's an example of thematic but non-cinematic death in game). My enemy bleeding out after caltrops stabs him in the foot for the 5th time...I'm not so sure about.
In any case, my argument is that this is only practical when a kill cam procs on the last enemy. Otherwise, its a huge interruption to how combat normally works in the game. Regardless of whether or not players can toggle it off, proccing a kill cam on the last enemy is much easier for the designers as well, since they don't have to mess with combat flow. Nor does it disturb the flow of combat that most players are used to.
barbarian340 wrote: »
They won't give you invincibility like that in an MMO.
In oblivion one of my hat tricks was to snipe enemy from long range, hide behind a rock and enemy having no idea who hit them, their solution was to attack an deer or mud-crab nearby.barbarian340 wrote: »Anotherone773 wrote: »barbarian340 wrote: »i dont think u guys played skyrim if you are saying blade of woe is an acceptable replacement as an execution...skyrim had executions for every weapon, and they didnt rely on sneaking...nor joining a cult...in an intense dual wield battle with someone? when their life gets low, slice off their heads with both your swords....or how about those slow mo arrow kills from distance? blade of woe? lmao
I own and beat Morrowind, Oblivion, and Skyrim with ( mostly) a bow. The one shot kills from 30 meters are great in a single target game. They would be a nightmare in ESO. You could just snipe every mob from distance with a single arrow. Dont even need abilities or health or stamina. PVE easy mode. And PVP... i would just perch and snipe everyone as they ran by doing melee. No one would play anything but archers. It would become Longbowmen Online.
Many things from a SP game do not carry over well to an MMO setting especially one with pvp. Blade of Woe is the best your going to get for assassinations and it works and adds something to the game without altering balance.
for u to say u would snipe everyone in pvp and pve, u never played skyrim...the death cam only came in when the enemy was low health...if u snipe one person in a mob in ESO, the others would be alerted...so u wont be able to just sit and snipe, you would have to whittle down their health bar becore the execution cam