zParallaxz wrote: »
So, MagDK can now burst, tank, mitigate a ton of damage, and heal to full with every power lash.
Balanced!
Lol I’m guessing u aren’t good at pvp if your saying magdk is balanced or op.
Tf? Im guessing you dont pvp at all of think mdk isnt OP.
Incoming angry wings flapping from DK main.
Daily reminder MagDK is literally the worst class for OW PvP tied with a Magplar. Worst sustain, worst defense:damage tradeoffs and worst mobility. Read, nothing. An ocassionally buggy gapcloser =/= mobility. Good luck getting from tree to tree or disengaing with that. Same with mist. Its tragic.
Daily reminder DK is a tank class. ZOS's own words, and so has no viable in class defense. Just try using only wings+heal. Nb can do that with just cloak+heal.
B-but that destro/resto build smashes potatoes real good and has good sustain/survivability. The build uses elemental drain and heal ward for its sustain/defense. If that constitutes good, then lets nerf all other classes sustain/defenses to DK level and tell them to use that. Deal?
DK is completely disgusting in a duel though. Zaan and more power whips (generally) and exploiter. And they do OK in BG, despite the healer stacking magden/plar meta.
FYI, nirn resto is better than powered
[...]
Furthermore. Dragons blood isn’t gonna keep you alive on your resto bar because it’s not a large heal, gets crushed by defiles, and you can’t block cast it for any real amount of time on that bar. IMO, if you’re running resto you really should slot Healing Ward and use that shield+embers heal. Since Healing Ward scales off spell power this gives another notch to Nirn
SpiderCultist wrote: »the problem I see with Caluurion on a mDK is it doesn't work with AOEs, only single-targeted magicka skills
so you better check out what skills count as single target and multi target
for example, in your build link you got 4 single target skills and they have to crit
zParallaxz wrote: »
So, MagDK can now burst, tank, mitigate a ton of damage, and heal to full with every power lash.
Balanced!
Lol I’m guessing u aren’t good at pvp if your saying magdk is balanced or op.
Tf? Im guessing you dont pvp at all of think mdk isnt OP.
Incoming angry wings flapping from DK main.
Daily reminder MagDK is literally the worst class for OW PvP tied with a Magplar. Worst sustain, worst defense:damage tradeoffs and worst mobility. Read, nothing. An ocassionally buggy gapcloser =/= mobility. Good luck getting from tree to tree or disengaing with that. Same with mist. Its tragic.
Daily reminder DK is a tank class. ZOS's own words, and so has no viable in class defense. Just try using only wings+heal. Nb can do that with just cloak+heal.
B-but that destro/resto build smashes potatoes real good and has good sustain/survivability. The build uses elemental drain and heal ward for its sustain/defense. If that constitutes good, then lets nerf all other classes sustain/defenses to DK level and tell them to use that. Deal?
DK is completely disgusting in a duel though. Zaan and more power whips (generally) and exploiter. And they do OK in BG, despite the healer stacking magden/plar meta.
Lol get outta here... is this a serious post? Hahaha! You're comedy man
Im waiting for the day when 1H&S Mag Dks learn you lose so much damage for not running Destro or Dual Wield.
P.S Shatter Rocks got nerfed really hard with the Whip cooldown. Its better to run Fossilize
brandonv516 wrote: »I came to this thread rather than create a new one. I just moved my DK from tanking to BGs.
What about something like 5 piece fortified brass, 5 piece spinners or burning spell weave (dw swords // 5L 1H 1M)? What poisons or enchants should be on the swords? What monster set would complement this? Back bar I want to run vma resto.
zParallaxz wrote: »This build will have no damage against mid to high level people. Stats are to low, 37k max mag and 3.1k spell damage buffed is not enough to burst people down especially now that power lash is dodgeable.
brandonv516 wrote: »I came to this thread rather than create a new one. I just moved my DK from tanking to BGs.
What about something like 5 piece fortified brass, 5 piece spinners or burning spell weave (dw swords // 5L 1H 1M)? What poisons or enchants should be on the swords? What monster set would complement this? Back bar I want to run vma resto.
I think heavy shacklebreaker outperforms light fortified brass. But that might just be my opinion.
zParallaxz wrote: »For future reference, if ur playing magdk and you have over 2k regen unbuffed your damage is typically low.
brandonv516 wrote: »I came to this thread rather than create a new one. I just moved my DK from tanking to BGs.
What about something like 5 piece fortified brass, 5 piece spinners or burning spell weave (dw swords // 5L 1H 1M)? What poisons or enchants should be on the swords? What monster set would complement this? Back bar I want to run vma resto.
I think heavy shacklebreaker outperforms light fortified brass. But that might just be my opinion.
Im waiting for the day when 1H&S Mag Dks learn you lose so much damage for not running Destro or Dual Wield.
P.S Shatter Rocks got nerfed really hard with the Whip cooldown. Its better to run Fossilize
That’s because you came up with a careful, well thought out build that incorporates damage, defense, and sustain of both stamina and Magicka that works well with your play style. You learned how to use your resources, and which abilities and combos work, and when to use them. You know what your build weaknesses are, and work around them to win a fight.
And it feels good, because you bloody earned it with experience and skill.
A proc-tato wears two or three proc sets and waits for his armour sets to win the fight for him. They generally remove 2/3rds or more hit points from an enemy in a proc. So, you hit one or two buttons and win. Thanks for this again ZOS.
Its true. But when you lack any class defense and the passives are geared towards block/tanking, then it becomes quite necessary. Though many are using healing ward on account of how strong shields are as a whole.
zParallaxz wrote: »For future reference, if ur playing magdk and you have over 2k regen unbuffed your damage is typically low.
Agreed, but you also have to consider the vicious proc available here. Sure it won’t be viable in duels against top tier players, but most people build for open world setups where you’re using you over-sustain to mash pugs. He doesn’t need a 10k lash on someone when he can do 8k of proc burst from caluu and 3k from Skoria with a 5k lashbrandonv516 wrote: »I came to this thread rather than create a new one. I just moved my DK from tanking to BGs.
What about something like 5 piece fortified brass, 5 piece spinners or burning spell weave (dw swords // 5L 1H 1M)? What poisons or enchants should be on the swords? What monster set would complement this? Back bar I want to run vma resto.
I think heavy shacklebreaker outperforms light fortified brass. But that might just be my opinion.
Nope, it doesn’t, not even close. Light brass has more resists and higher damage.
Its true. But when you lack any class defense and the passives are geared towards block/tanking, then it becomes quite necessary. Though many are using healing ward on account of how strong shields are as a whole.
I typically do the opposite and gain my tankiness from Whip Heap upkeep 100% of the time. With a 8.5k Shield from Harness I do fairly well.
Its true. But when you lack any class defense and the passives are geared towards block/tanking, then it becomes quite necessary. Though many are using healing ward on account of how strong shields are as a whole.
I typically do the opposite and gain my tankiness from Whip Heap upkeep 100% of the time. With a 8.5k Shield from Harness I do fairly well.
Power lash has a cooldown and can be dodged now. Good luck with that.
Its true. But when you lack any class defense and the passives are geared towards block/tanking, then it becomes quite necessary. Though many are using healing ward on account of how strong shields are as a whole.
I typically do the opposite and gain my tankiness from Whip Heap upkeep 100% of the time. With a 8.5k Shield from Harness I do fairly well.
Power lash has a cooldown and can be dodged now. Good luck with that.
Hey guys,
I was working on my new Dragonbones Magicka DK Build for pvp the last days.
This is a solo play or small group pvp build with good sustain, good defense and high damage.
I would like to hear what you think about it and see any possibility to improve it.
I plan to run 5 Shacklebreaker, 2 Skoria and 5 Caluurion's Legacy. (5L/1M/1H), 1HS+Resto.
Withmother potent brew, triple pots and boon Atronach.
Sword nirnhoned, resto powered for higher Dragonblood heals.
I think for Dragonbones, shattering rocks will be the better morph - people will maybe not dodge roll after breaking free and deals AOE + I am able to set several players off balance and powerlash them.
Buffed Data:
Here a Link to the actual build and the CP split, skills etc.
en.uesp.net/wiki/Special:EsoBuildData?id=41316
Flames of oblivion on the backbar can be changed for elusive mist for 1vsX, for duels definitely flames of oblivion.
They’re probably going to do it when you’re fossilized, perma-rooted, or chained back to them.
They get it in More often than you think, and then it’s heal to full time!
GreenhaloX wrote: »
Nice.. impressive stats. So, this is why so many are getting wrecked by MagDK. What raises my eyebrow is how you're getting over 3k spell dam and over 2k recovery at the same time. Ideally, setup for build aren't made to have both high spell and mag recovery. It's normally a give and take. I have ran practically all mag classes and at most without buff, my spell dam would hit about 22-2300, but that is with all 3 spell dam glyphs and the Apprentice, and includes the racial passives and the extra from the 5-piece sets. Even with 5-Julianos and Spinner, 3 spell glyphs and Apprentice, you'll only be around 2300; with buff, you'll probably hit 2900. However, with this, the mag recovery won't break 800.
Likewise, on the flipside, if you throw on 3 mag recovery glyphs, the Atronach and what extra recovery you get from the 5-piece, sure, you can hit over 2k mag recovery, but the spell dam would suffer and be at its best around 1800-2k. Your pic and stats look very good and all, but it just doesn't add up.
zParallaxz wrote: »This build will have no damage against mid to high level people. Stats are to low, 37k max mag and 3.1k spell damage buffed is not enough to burst people down especially now that power lash is dodgeable.
Guy is considered one of the best, if not the best, mag DK on ps4 EU. I can guarentee that he knows what hes doing (I also never saw him actually on any other char besides his mag DK lol)
SpiderCultist wrote: »Well, I have tested Zaan and Caluurion on my mDK. Zaan doesn't seem to proc enough, seems more PVE-oriented which makes Skoria preferable in a PVP scenario or open world at least. Caluurion on the other hand is awesome in any magicka character. Off-topic: caluurion plus sorc overload = people drop like flies. Probably new meta for sorcerers.
Its true. But when you lack any class defense and the passives are geared towards block/tanking, then it becomes quite necessary. Though many are using healing ward on account of how strong shields are as a whole.
I typically do the opposite and gain my tankiness from Whip Heap upkeep 100% of the time. With a 8.5k Shield from Harness I do fairly well.
zParallaxz wrote: »
So, MagDK can now burst, tank, mitigate a ton of damage, and heal to full with every power lash.
Balanced!
Lol I’m guessing u aren’t good at pvp if your saying magdk is balanced or op.
Tf? Im guessing you dont pvp at all of think mdk isnt OP.
Ragnarock41 wrote: »zParallaxz wrote: »This build will have no damage against mid to high level people. Stats are to low, 37k max mag and 3.1k spell damage buffed is not enough to burst people down especially now that power lash is dodgeable.
low stats didn't stop proctard stamblades from one shotting 30k hp tanks before...