Joy_Division wrote: »As far as your skills, I do think healers need to contribute some damage. You have 2 excellent skills at your disposal that you aren;t using would be a great boost to your group: Liquid Lightning (strong damage + synergy) and Elemental Blockade (strong damage + some off balance). II would slot those instead of Bound Aegis.
Khajiit doesn't have a racial bonus on healing nor magicka. That's prob what's going on
Oh man, that was a great comic. Though I've never had someone belittle me for my playstyle, but many people did find it... unusual.VaranisArano wrote: »Every time someone says something like that, it puts me in mind of this comic by Isriana: https://isriana.deviantart.com/art/TESO-Respect-Your-Healers-696152788
Yes, I'm using Melon-Baked Parmesan Pork. When in dungeons my health is around 17-18kAre you using food? 10k health is REALLY low for vet dungeons.
I took off Bound Aegis and replaced it with Necrotic Orb on my first bar, and put Elemental Blockade and Liquid Lightning on the second bar. I then queued up for a Randon Veteran Dungeon (Banished Cells II) and I noticed two things:Joy_Division wrote: »You have 2 excellent skills at your disposal that you aren;t using would be a great boost to your group: Liquid Lightning (strong damage + synergy) and Elemental Blockade (strong damage + some off balance). II would slot those instead of Bound Aegis.
Hmm. I mainly use Power Surge in dungeons. I use the potions as a boost in dire situations, which occur maybe once or twice per dungeon. I made 100 potions maybe 5 days ago and I still have 78 left. I might use them more in trials, so in those cases I might take off Power Surge.First of all Power Surge and Essence of Spell Power give both major sorcery, so they don't stack.
That's great to hear. Swapping The Ritual for The Atronach and changing Melon-Baked Parmesan Pork to Witchmother's Potent Brew makes my Magicka Recovery go to 2582, at the cost of 2k less Magicka and Health. Maybe The Atronach is enough and I'll keep using the Pork, will have to playtest it.I have healed every raid and dungeon with this including all hardmodes and as you can see my damage stats are not any higher, just my magicka and health due to buffood and my regen due to bufffood and multiple passives. This is from my Templar, but I heal on Sorc as well and there is really not much difference.
Well, having a good class and race combination certainly decreases my reliance on skill, coordination and knowledgeFirstly, forget about standard healing builds, you're a sorcerer with stamina race. You must follow your own path. Don't listen to the people you can run everything *except* the hardest content. No, you can run everything *including* the hardest content. The hardest content requires your precious skill, detailed knowledge of mechanics, perfect coordination with your party, and lots of hard work and practice, not your class or race selection.
They also have +20% Health Regeneration, which still isn't useful but it doesn't hurt to have it.Khajiit's only somewhat useful passive is 10% stamina regen, which is pretty bad.
I think finding a sweet spot, or "Middle Recovery" is the best choice, since I don't always have time to execute a full Heavy Attack, I do it often, but extra recovery won't hurt. And it's important to think about "If not recovery, then what?" What other alternatives do I have and are they more beneficial?Now the Magicka Recovery question. There are two approaches, high Recovery or low Recovery. For example DK healers have Major Mending on demand from their class skill, so using Heavy attacks feel kind of redundant. I would go with High Recovery for them. But Sorcerers are different, our only source is the heavy attack, so we want to use it often. Why would I go with high Recovery if I still needed to heavy attack mobs? Go with lower Recovery, but learn to sustain. For me the perfect uptime is 33% on Major Mending. Going lower or higher is ruining my performance.
I actually bought a house already...Gear. Golden weapons first. Golden armor second. Best potions third. Invest all your gold into your equipment, don't buy houses.
@fakefox
Why do you recommend rapid regen over mutagen? Every one else seems to prefer mutagen as its also a cleanse and burst emergency heal.
I agree with that. The only reason I focus so much on statistics here is that it's something I can easily compare with others. Whether I overheal or not, how good I am at other parts of the healer's job, and other things can't really be expressed in numbers, you'd have to play with me or I'd have to record myself playing for you to see how I'm doing in that regard.Oreyn_Bearclaw wrote: »Dont focus on stats as a healer, focus on group buffs. Of course your healing stats are going to be better on your first setup, but it's irrelevant. Most people wildly over heal. Healing is only a fraction of your job, admittedly, a very important fraction, but if all you focus on his stats and tooltips, you wont end up with a very good healer.
Another good point. Any class has access to a Restoration Staff, which provides pretty much all abilities needed for just healing. But healers need to do more than that. If I were just healing I'd be no better/worse as a Sorcerer compared to any other class, but when it comes to supporting my team in other ways, Sorcerers fall short because they don't have many abilities to do that.Oreyn_Bearclaw wrote: »Your bigger problem is "kahjiit sorc Healer" if I am being honest, but that's a different debate. Sorcs are great "Healers" in group content because they can rely on the twilight burst heal, and really just focus on damage to speed up runs. As a trial healer, they just might be the worst possible option from a class standpoint, and your race is certainly not helping anything. If your pet dies in a bad spot, you lose your burst, and they have really no access to relevant major/minor buffs (that wouldnt already be their from a sorc DD, of which there are usually many).
4 man dungeons dont require a true healer, and normal trials can be healed by just about any build you can think of. Even vet trials for the most part can be healed by any competent player with a resto staff on any class, but again, you are only satisfying that small fraction of your job.
Well, that's something. I spent a lot of money on upgrading all this stuff, I'd be really disappointed if it was all for nothing.Oreyn_Bearclaw wrote: »If you really want to push into end game, you are halfway there with the gear. Unless you are healing stamina DPS, hard to beat SPC/worm.
phileunderx2 wrote: »I have a khajiit sorc that I solo normal dungeons and heal groups on occasion.
she is wearing 5 piece Necropotence, 4 piece Soulshine and the Chokethorn monster set. mage mundus stone
I have 40 k magic and and 20 k health. not the most meta of builds but it works for me
Khajiit doesn't have a racial bonus on healing nor magicka. That's prob what's going on
Here is what's important as a healer. If you are doing both, then you are doing fine. Ignore the naysayers and trolls
1. Keeping people alive from non-one-shot mechanics
2. Having near 100% uptimes on the buffs you provide to the group
Oreyn_Bearclaw wrote: »Here is what's important as a healer. If you are doing both, then you are doing fine. Ignore the naysayers and trolls
1. Keeping people alive from non-one-shot mechanics
2. Having near 100% uptimes on the buffs you provide to the group
Hard to argue with those points. If you fail at step one, all the buff sets and unique class abilities dont mean squat. The main problem is that list off buffs is pretty short for a khajiit sorc healer. Sorcs basically have 3 things that arguably help the group when healing. They have reduced cost of ultimates, which might help warhorn uptime a bit, they give minor prophecy to the group with dark magic, but so does really any sorc DPS, and they have a pretty good burst heal, but that is tied to your pet which can be risky, especially in a trial. Compare that to what a Templar and Warden can offer and its pretty laughable, but again, if you are only concerned about step one, you can heal pretty much all content in this game with a single resto bar on any class.
Oreyn_Bearclaw wrote: »Here is what's important as a healer. If you are doing both, then you are doing fine. Ignore the naysayers and trolls
1. Keeping people alive from non-one-shot mechanics
2. Having near 100% uptimes on the buffs you provide to the group
Hard to argue with those points. If you fail at step one, all the buff sets and unique class abilities dont mean squat. The main problem is that list off buffs is pretty short for a khajiit sorc healer. Sorcs basically have 3 things that arguably help the group when healing. They have reduced cost of ultimates, which might help warhorn uptime a bit, they give minor prophecy to the group with dark magic, but so does really any sorc DPS, and they have a pretty good burst heal, but that is tied to your pet which can be risky, especially in a trial. Compare that to what a Templar and Warden can offer and its pretty laughable, but again, if you are only concerned about step one, you can heal pretty much all content in this game with a single resto bar on any class.
kringled_1 wrote: »Oreyn_Bearclaw wrote: »Here is what's important as a healer. If you are doing both, then you are doing fine. Ignore the naysayers and trolls
1. Keeping people alive from non-one-shot mechanics
2. Having near 100% uptimes on the buffs you provide to the group
Hard to argue with those points. If you fail at step one, all the buff sets and unique class abilities dont mean squat. The main problem is that list off buffs is pretty short for a khajiit sorc healer. Sorcs basically have 3 things that arguably help the group when healing. They have reduced cost of ultimates, which might help warhorn uptime a bit, they give minor prophecy to the group with dark magic, but so does really any sorc DPS, and they have a pretty good burst heal, but that is tied to your pet which can be risky, especially in a trial. Compare that to what a Templar and Warden can offer and its pretty laughable, but again, if you are only concerned about step one, you can heal pretty much all content in this game with a single resto bar on any class.
One other sorc buff for the group, minor intellect if running empowered ward, but again could be covered by a sorc dps. I'd guess that the dark magic minor prophecy buff is probably less likely to be coming from a healer but setups can vary.
Since I'm newer to this though, what do Templars and Wardens offer? I don't know Warden at all, but for Templar I can see - burst heal that is pet independent, minor sorcery, ultimate gain for allies being healed, and a negative effect cleanse that is cheaper than Purge, or am I missing something else? And is part of the argument that sorc healer is redundant with sorc dps, whereas one is less likely to find magplar dps or ?