Healing - What am I doing wrong?

Saphayla
Saphayla
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Hello. My main character (CP 302) is a Khajiit Sorcerer, whose main job in group content is healing. For quite a while now I've been using 5 pieces of Healer's Habit + 5 pieces of Law of Julianos. I've been doing fine in Veteran Dungeons, and even did a few Normal Trials with... mixed results, but that had probably more to do with having to tend for 12 people instead of 4, which I might get better at with practice.

However, I've been interested in getting some serious "Best in slot" healing equipment, and so I got myself 5 pieces of Spell Power Cure + 5 pieces of Worm's Raiment.

Now, here comes the problem
0UGkbmP.png
This is what my stats look like with Healer's Habit and Law of Julianos. Healing Springs costs 2844 Magicka and heals 2346 Health.

Here are my stats with Spell Power Cure and Worm's Raiment:
3Qqx7JP.png
As you can see, both Spell Damage and Spell Critical have gone down. Now, Healing Springs costs 2703 Magicka but heals only 2163 Health.

By the way, in both instances I'm using The Asylum's Restoration Staff, and the only buff I have on is from Bound Aegis. Here is my build in terms of skills and passives, by the way: eso-skills.com build

My Champion Points are used as follows:

THIEF
Sprinter - 5
Warlord - 20
Arcanist - 40
Healthy - 10
Tenacity - 5
Tumbling - 20

MAGE
Blessed - 75
Elfborn - 25

WARRIOR
Spell Shield - 20
Light Armor Focus - 20
Hardy - 20
Elemental Defender - 20
Quick Recovery - 10
Bastion - 5

I have never used a guide, mainly because most Healer guildes focus on Templars, and because I like to understand why I do what I do, instead of copying someone else. Using Power Surge and drinking an Essence of Spell Power potion increases my Spell Damage to 1969 and Spell Critical to 41%. However, from what I hear from my guild mates, those numbers are very low, so what am I doing wrong and what should I change about my build to become better?
Edited by Saphayla on February 20, 2018 3:12PM
  • Saphayla
    Saphayla
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    Apparently this forum doesn't accept many consecutive spaces as valid text, nor does it allow editing, so here is the distribution of my champion points in [...]

    I've figured out how to edit the original message, but can't delete this one...
    Edited by Saphayla on February 20, 2018 3:13PM
  • Joy_Division
    Joy_Division
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    You're not doing anything "wrong."

    An extra 200 points of Healing on a single skill isn't very important. That's not what makes the gear "Best is slot". It's the 5 piece bonuses it provides for the group.

    Your character stats are a bit low because of your CP and stamina oriented race, but I'd say doable as long as you're not looking to do the most difficult content in the game. I do think your magicka recovery ought to be higher. I do not find the Ritual Stone necessary vet dungeons and normal trials, I would use the Atronoach.

    As far as your skills, I do think healers need to contribute some damage. You have 2 excellent skills at your disposal that you aren;t using would be a great boost to your group: Liquid Lightning (strong damage + synergy) and Elemental Blockade (strong damage + some off balance). II would slot those instead of Bound Aegis.
  • jaws343
    jaws343
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    My trials healer only runs with 32K magicka and around 1500 spell damage. It is perfectly viable. The important thing is recovery. I run around 2500 and never run out of resources.
  • Lynx7386
    Lynx7386
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    Part of the issue is definitely class. Sorcs can heal but you really have no passives or class abilities to compliment healing. You have twilight matriarch and absorption field th and that's that. Dark exchange could be useful for sustain but that won't usually be an issue.

    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Saphayla
    Saphayla
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    As far as your skills, I do think healers need to contribute some damage. You have 2 excellent skills at your disposal that you aren;t using would be a great boost to your group: Liquid Lightning (strong damage + synergy) and Elemental Blockade (strong damage + some off balance). II would slot those instead of Bound Aegis.

    I've been using Liquid Lightning for quite a while, but recently swapped it for Necrotic Orb, as people say it's a must for a healer. I've questioned the usefullness of Bound Aegis, but everyone I turned to for advice said that it's good and that I should keep it. With my current loadout I have around 3000 DPS, and sometimes i use Necrotic Orb to deal some AoE damage to groups of enemies. It's nothing much, but it's always something. The ultimate on my second bar now is Absorbtion Field, but for the longest time it was Elemental Rage (Destruction Staff). In general when I started doing Veteran Dungeons I had some more DPS potential to help in case the DDs I got queued up with weren't too good, pulling off 7-8k DPS, but over time I dropped it in favor of more buffs (Elemental Drain, Necrotic Orb) and sustainability (Summon Twilight Matriarch, Bound Aegis).

    As for my Mundus Stone, I only switched to The Ritual about 2 weeks ago. Before that I was using either The Atronach or The Apprentice, I'm not sure. Still, I feel like the recent changes I did to my character were positive, as, with a semi-decent group in Veteran Dungeons, my Magicka rarely drops below 50%.
    Edited by Saphayla on February 20, 2018 3:33PM
  • Skander
    Skander
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    Khajiit doesn't have a racial bonus on healing nor magicka. That's prob what's going on
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Narvuntien
    Narvuntien
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    My sorc healer is a High Elf I have 41K mag.

    I have Healers habit and SPC and 1 pc Ice heart, I don't have any of the special staffs...

    Resto staff (charged): Empowering ward, Healing springs, Combat Prayer, Inner light, Twlight matriach, Greater Storm Atronach (Will be warhorn when I take her to PVP)
    Lightning staff (Infused): Restraining Prison, Liquid lightning, Wall of lightning, Elemental drain, Twlight Matriach, Overload.
    Overload: Energy Orb, Dark Conversion, Blood Altar, Boundless Storm/Power surge, Twlight Matriach, Overload.
  • VaranisArano
    VaranisArano
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    Skander wrote: »
    Khajiit doesn't have a racial bonus on healing nor magicka. That's prob what's going on

    Every time someone says something like that, it puts me in mind of this comic by Isriana: https://isriana.deviantart.com/art/TESO-Respect-Your-Healers-696152788

    Comic under Spoiler for size
    51237618b2691d902861e6474a451d5c-dbigyxg.jpg
    Edited by VaranisArano on February 20, 2018 3:36PM
  • Aurielle
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    Are you using food? 10k health is REALLY low for vet dungeons.

    Anyway, as for Worm/SPC, people run those sets for the group buffs, not for the healing output. As a healer, your job is not to simply heal people; your job is also to increase overall group DPS. You do that by providing the group help with their resources (see Worm) and by buffing their spell/weapon damage (see SPC). With SPC on, you should be over-healing to keep proccing the 5 set bonus.

    Khajiit's also not really a great race for healing, unfortunately. You can still heal with your Khajiit if you prefer, but you might want to consider switching your Khajiit to a DPS stamsorc and rolling an Argonian Warden or Argonian Templar (especially if you plan on healing vet trials further down the line -- no one's going to want a Khajiit Sorchealer in a vet trial).
  • Lynx7386
    Lynx7386
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    Don't worry too much about race, I run two khajiit healers (nightblade and templar) and do fine. I also have a khajiit pet Magsorc that managed to heal the group through the final boss on tempest island vhm last night using just the twilight matriarch because the healer kept dying.
    Edited by Lynx7386 on February 20, 2018 3:53PM
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Saphayla
    Saphayla
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    Every time someone says something like that, it puts me in mind of this comic by Isriana: https://isriana.deviantart.com/art/TESO-Respect-Your-Healers-696152788
    Oh man, that was a great comic. Though I've never had someone belittle me for my playstyle, but many people did find it... unusual.
    Aurielle wrote: »
    Are you using food? 10k health is REALLY low for vet dungeons.
    Yes, I'm using Melon-Baked Parmesan Pork. When in dungeons my health is around 17-18k
  • FakeFox
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    First of all Power Surge and Essence of Spell Power give both major sorcery, so they don't stack.
    Generally your biggest problem seems to be a unnecessary focus on your own stats instead of properly buffing the group. You don't need to stack crit or spelldamage for healing. Just take of that Bound Aegis and throw on more useful skills like Blockade of Storms for off balance and minor vulnerability. I would also highly recommend re-morphing Mutagen to Rapid Regen.

    Just for comparison here are my stats with the same setup: https://imgur.com/a/Js1wM
    I have healed every raid and dungeon with this including all hardmodes and as you can see my damage stats are not any higher, just my magicka and health due to buffood and my regen due to bufffood and multiple passives. This is from my Templar, but I heal on Sorc as well and there is really not much difference.
    So the point I want to make is that if you keep your healing up you don't need any super high stats in order to even heal the hardest contend in the game.
    Edited by FakeFox on February 20, 2018 5:02PM
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • troomar
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    As a Bosmer Sorcerer Healer, I can give you some thoughts I hope :)

    Firstly, forget about standard healing builds, you're a sorcerer with stamina race. You must follow your own path. Don't listen to the people you can run everything *except* the hardest content. No, you can run everything *including* the hardest content. The hardest content requires your precious skill, detailed knowledge of mechanics, perfect coordination with your party, and lots of hard work and practice, not your class or race selection.

    Play to your strengths, both race and class ones. What you have and Templars dont? Learn it and use it.
    Run normal trials every day, try different setups. Try to heal it alone. Use CombatMetrics and practice on skeleton. Run PuG vet DLC dungeons until you finish it, run vMA as a healer with 5k dps (sustain and survivability test, you won't probably finish it)

    Now to your build.
    Khajiit's only somewhat useful passive is 10% stamina regen, which is pretty bad.
    Both Magicka and Stamina pools will be lower than other healer's.
    Your stats in the screenshot are fine, I'm running 33k Magicka, 16.5k Health, and 13.5k Stamina on full buff (+8% Health from the pet) with ~1700 Magicka Recovery. I can sustain a lot.

    Now the Magicka Recovery question. There are two approaches, high Recovery or low Recovery. For example DK healers have Major Mending on demand from their class skill, so using Heavy attacks feel kind of redundant. I would go with High Recovery for them. But Sorcerers are different, our only source is the heavy attack, so we want to use it often. Why would I go with high Recovery if I still needed to heavy attack mobs? Go with lower Recovery, but learn to sustain. For me the perfect uptime is 33% on Major Mending. Going lower or higher is ruining my performance.

    Max Magicka question. You're stamina race, hence no Max Magicka bonuses. Forget about Inner light and Bound Armor, they won't give you much Magicka and take you precious bar slots. Use potions. Go with Spell Damage and keep you Magicka above 30k. Problem solved.

    Gear. Golden weapons first. Golden armor second. Best potions third. Invest all your gold into your equipment, don't buy houses.

    There is much more to say, but lets end here :)
    Yes.
  • Saphayla
    Saphayla
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    You have 2 excellent skills at your disposal that you aren;t using would be a great boost to your group: Liquid Lightning (strong damage + synergy) and Elemental Blockade (strong damage + some off balance). II would slot those instead of Bound Aegis.
    I took off Bound Aegis and replaced it with Necrotic Orb on my first bar, and put Elemental Blockade and Liquid Lightning on the second bar. I then queued up for a Randon Veteran Dungeon (Banished Cells II) and I noticed two things:
    1. My damage increased from 3k across the board to ~6k on bosses and 10-25k on groups of mobs, depending on their size
    2. Playing feels a lot more meaningful since there's a lot more to do than just heal, and Spell Power Cure increases my teammate's damage as well, so it feels even more meaningful.

    I didn't notice much change in my healing capability, nor problems with keeping Magicka up, so it was definitely a step in the right direction. Thanks!
    FakeFox wrote: »
    First of all Power Surge and Essence of Spell Power give both major sorcery, so they don't stack.
    Hmm. I mainly use Power Surge in dungeons. I use the potions as a boost in dire situations, which occur maybe once or twice per dungeon. I made 100 potions maybe 5 days ago and I still have 78 left. I might use them more in trials, so in those cases I might take off Power Surge.
    FakeFox wrote: »
    I have healed every raid and dungeon with this including all hardmodes and as you can see my damage stats are not any higher, just my magicka and health due to buffood and my regen due to bufffood and multiple passives. This is from my Templar, but I heal on Sorc as well and there is really not much difference.
    That's great to hear. Swapping The Ritual for The Atronach and changing Melon-Baked Parmesan Pork to Witchmother's Potent Brew makes my Magicka Recovery go to 2582, at the cost of 2k less Magicka and Health. Maybe The Atronach is enough and I'll keep using the Pork, will have to playtest it.

    Thanks for all the feedback so far, guys!
    Edited by Saphayla on February 20, 2018 5:35PM
  • Lynx7386
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    @fakefox

    Why do you recommend rapid regen over mutagen? Every one else seems to prefer mutagen as its also a cleanse and burst emergency heal.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Saphayla
    Saphayla
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    troomar wrote: »
    Firstly, forget about standard healing builds, you're a sorcerer with stamina race. You must follow your own path. Don't listen to the people you can run everything *except* the hardest content. No, you can run everything *including* the hardest content. The hardest content requires your precious skill, detailed knowledge of mechanics, perfect coordination with your party, and lots of hard work and practice, not your class or race selection.
    Well, having a good class and race combination certainly decreases my reliance on skill, coordination and knowledge :D
    troomar wrote: »
    Khajiit's only somewhat useful passive is 10% stamina regen, which is pretty bad.
    They also have +20% Health Regeneration, which still isn't useful but it doesn't hurt to have it.
    troomar wrote: »
    Now the Magicka Recovery question. There are two approaches, high Recovery or low Recovery. For example DK healers have Major Mending on demand from their class skill, so using Heavy attacks feel kind of redundant. I would go with High Recovery for them. But Sorcerers are different, our only source is the heavy attack, so we want to use it often. Why would I go with high Recovery if I still needed to heavy attack mobs? Go with lower Recovery, but learn to sustain. For me the perfect uptime is 33% on Major Mending. Going lower or higher is ruining my performance.
    I think finding a sweet spot, or "Middle Recovery" is the best choice, since I don't always have time to execute a full Heavy Attack, I do it often, but extra recovery won't hurt. And it's important to think about "If not recovery, then what?" What other alternatives do I have and are they more beneficial?
    Currently my stock Magicka Regeneration + The Atronach + Witchmother's Potent Brew give me 2582 Magicka Regeneration, which I can push to 2934 by using an Essence of Spell Power. So perhaps I could change The Atronach for The Apprentice, reducing my Magicka Regeneration to 2388, but instead increasing my Spell Damage from 1937 to 2336 (all values with Essence of Spell Power).
    troomar wrote: »
    Gear. Golden weapons first. Golden armor second. Best potions third. Invest all your gold into your equipment, don't buy houses.
    I actually bought a house already...
    But in the screenshots/links I supplied you can see that all my gear is gold, except for jewelry and secondary bar destro staff, which are purple. Assuming Worm Cult + SPC is the way to go, my build is basically done.
    Edited by Saphayla on February 20, 2018 5:59PM
  • FakeFox
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    Lynx7386 wrote: »
    @fakefox

    Why do you recommend rapid regen over mutagen? Every one else seems to prefer mutagen as its also a cleanse and burst emergency heal.

    Because it has more healing power and so prevents you from even having to use that emergency heal, which is not all that reliable in my opinion. You also have your pet as a emergency heal, which you can time your self and there for is more reliable if you know what you are doing. It might be harder to play but is in the end more rewarding.
    Edited by FakeFox on February 20, 2018 6:09PM
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Dont focus on stats as a healer, focus on group buffs. Of course your healing stats are going to be better on your first setup, but it's irrelevant. Most people wildly over heal. Healing is only a fraction of your job, admittedly, a very important fraction, but if all you focus on his stats and tooltips, you wont end up with a very good healer. The healing component is essentially pass/fail, and anything in excess of a pass just means you are leaving support on the table.

    The only stats you need to pay attention to are Health (true of any class, but just need the bare minimum) and Magic recovery (a healer with no magic isnt worth much). Stats like max magic, spell damage, and spell crit will be what they will be. They wont impact your ability to provide adequate heals, assuming you are in sets like SPC/Worm.

    Your bigger problem is "kahjiit sorc Healer" if I am being honest, but that's a different debate. Sorcs are great "Healers" in group content because they can rely on the twilight burst heal, and really just focus on damage to speed up runs. As a trial healer, they just might be the worst possible option from a class standpoint, and your race is certainly not helping anything. If your pet dies in a bad spot, you lose your burst, and they have really no access to relevant major/minor buffs (that wouldnt already be their from a sorc DD, of which there are usually many).

    4 man dungeons dont require a true healer, and normal trials can be healed by just about any build you can think of. Even vet trials for the most part can be healed by any competent player with a resto staff on any class, but again, you are only satisfying that small fraction of your job. If you really want to push into end game, you are halfway there with the gear. Right or wrong, your Class choice is going to be a dealer breaker for a lot of groups if you are looking to heal vet trials, especially if pushing for a score. If you dont care about that, well, be the best darn sorc healer you can be. Unless you are healing stamina DPS, hard to beat SPC/worm.
  • Saphayla
    Saphayla
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    Dont focus on stats as a healer, focus on group buffs. Of course your healing stats are going to be better on your first setup, but it's irrelevant. Most people wildly over heal. Healing is only a fraction of your job, admittedly, a very important fraction, but if all you focus on his stats and tooltips, you wont end up with a very good healer.
    I agree with that. The only reason I focus so much on statistics here is that it's something I can easily compare with others. Whether I overheal or not, how good I am at other parts of the healer's job, and other things can't really be expressed in numbers, you'd have to play with me or I'd have to record myself playing for you to see how I'm doing in that regard.
    Your bigger problem is "kahjiit sorc Healer" if I am being honest, but that's a different debate. Sorcs are great "Healers" in group content because they can rely on the twilight burst heal, and really just focus on damage to speed up runs. As a trial healer, they just might be the worst possible option from a class standpoint, and your race is certainly not helping anything. If your pet dies in a bad spot, you lose your burst, and they have really no access to relevant major/minor buffs (that wouldnt already be their from a sorc DD, of which there are usually many).

    4 man dungeons dont require a true healer, and normal trials can be healed by just about any build you can think of. Even vet trials for the most part can be healed by any competent player with a resto staff on any class, but again, you are only satisfying that small fraction of your job.
    Another good point. Any class has access to a Restoration Staff, which provides pretty much all abilities needed for just healing. But healers need to do more than that. If I were just healing I'd be no better/worse as a Sorcerer compared to any other class, but when it comes to supporting my team in other ways, Sorcerers fall short because they don't have many abilities to do that.
    If you really want to push into end game, you are halfway there with the gear. Unless you are healing stamina DPS, hard to beat SPC/worm.
    Well, that's something. I spent a lot of money on upgrading all this stuff, I'd be really disappointed if it was all for nothing.
  • gabriebe
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    I would switch your Julianos for Twilights Embrace, personnally. Helps with the HoTs you are lacking. If you arent into vet trials, I'd say you could even backbar your SPC on a s&board bar, get it to proc with orbs or rapid regeneration and add 2 pc Earthgore to the mix so you can heavy attack to gain ressources back with a safety net.

    Khajit Sorc healer though is a very weird choice. You could make use of Bone Shield to take advantage of the extra stam you dont need.
    Edited by gabriebe on February 20, 2018 7:55PM
    Former Empresses: Saliva Bortschion (MagBlade), Janet From Finance (PvP MagSorc), Carla Swagan (Tank DK), Estelle Born (StamBlade), Enya Arsenal (MagPlar), Anita Nurse (Magplar Healer), Bearback Brigitte (Magden), Rachel Justice (MagDK), Nicole From Payroll (Stamden), Bailiff Belinda (PvE MagSorc), Féline Dion (StamDK), Septic Tank Tina (Necro Tank)

    The runts: The Trolly Spirit (Tank Sorc), Floods-Your-Basement (Warden Healer) Dinah Asthma (Magcro), Total Top Tony (Stamcro)

    The traitor
    s: Janis Javelin (Stamplar, EP), Barbecue Becky (Magblade Healer, AD)

    PvE: Gryphon Heart, Immortal Redeemer, Flawless Conqueror


    GM: Animal Control



  • phileunderx2
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    I have a khajiit sorc that I solo normal dungeons and heal groups on occasion.
    she is wearing 5 piece Necropotence, 4 piece Soulshine and the Chokethorn monster set. mage mundus stone
    I have 40 k magic and and 20 k health. not the most meta of builds but it works for me
  • Lynx7386
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    I have a khajiit sorc that I solo normal dungeons and heal groups on occasion.
    she is wearing 5 piece Necropotence, 4 piece Soulshine and the Chokethorn monster set. mage mundus stone
    I have 40 k magic and and 20 k health. not the most meta of builds but it works for me

    Do you run clannfear or volatile familiar when soloing dungeons?
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • phileunderx2
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    I run with the clannfear. He is a decent tank and can heal us both if needed.
  • DoctorESO
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    Here is what's important as a healer. If you are doing both, then you are doing fine. Ignore the naysayers and trolls :)

    1. Keeping people alive from non-one-shot mechanics

    2. Having near 100% uptimes on the buffs you provide to the group
  • Shanjijri
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    Skander wrote: »
    Khajiit doesn't have a racial bonus on healing nor magicka. That's prob what's going on

    It does not really matter. My kitty NB healer has 41k magicka and 2.3k magicka recovery. Thanks to the CP for the healing part, but I did fine when they did not exist at all.
    I am only speaking about a healer point of view. I do not think I can tell the same for DD... (Actually I do not really know, I only play healers.)
  • Oreyn_Bearclaw
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    DoctorESO wrote: »
    Here is what's important as a healer. If you are doing both, then you are doing fine. Ignore the naysayers and trolls :)

    1. Keeping people alive from non-one-shot mechanics

    2. Having near 100% uptimes on the buffs you provide to the group

    Hard to argue with those points. If you fail at step one, all the buff sets and unique class abilities dont mean squat. The main problem is that list off buffs is pretty short for a khajiit sorc healer. Sorcs basically have 3 things that arguably help the group when healing. They have reduced cost of ultimates, which might help warhorn uptime a bit, they give minor prophecy to the group with dark magic, but so does really any sorc DPS, and they have a pretty good burst heal, but that is tied to your pet which can be risky, especially in a trial. Compare that to what a Templar and Warden can offer and its pretty laughable, but again, if you are only concerned about step one, you can heal pretty much all content in this game with a single resto bar on any class.
  • DoctorESO
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    DoctorESO wrote: »
    Here is what's important as a healer. If you are doing both, then you are doing fine. Ignore the naysayers and trolls :)

    1. Keeping people alive from non-one-shot mechanics

    2. Having near 100% uptimes on the buffs you provide to the group

    Hard to argue with those points. If you fail at step one, all the buff sets and unique class abilities dont mean squat. The main problem is that list off buffs is pretty short for a khajiit sorc healer. Sorcs basically have 3 things that arguably help the group when healing. They have reduced cost of ultimates, which might help warhorn uptime a bit, they give minor prophecy to the group with dark magic, but so does really any sorc DPS, and they have a pretty good burst heal, but that is tied to your pet which can be risky, especially in a trial. Compare that to what a Templar and Warden can offer and its pretty laughable, but again, if you are only concerned about step one, you can heal pretty much all content in this game with a single resto bar on any class.

    How about the buffs from two armor sets (SPC and worm/mending), near 100% combat prayer uptime, and abundant orbs? That's pretty darn good?
  • kringled_1
    kringled_1
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    DoctorESO wrote: »
    Here is what's important as a healer. If you are doing both, then you are doing fine. Ignore the naysayers and trolls :)

    1. Keeping people alive from non-one-shot mechanics

    2. Having near 100% uptimes on the buffs you provide to the group

    Hard to argue with those points. If you fail at step one, all the buff sets and unique class abilities dont mean squat. The main problem is that list off buffs is pretty short for a khajiit sorc healer. Sorcs basically have 3 things that arguably help the group when healing. They have reduced cost of ultimates, which might help warhorn uptime a bit, they give minor prophecy to the group with dark magic, but so does really any sorc DPS, and they have a pretty good burst heal, but that is tied to your pet which can be risky, especially in a trial. Compare that to what a Templar and Warden can offer and its pretty laughable, but again, if you are only concerned about step one, you can heal pretty much all content in this game with a single resto bar on any class.

    One other sorc buff for the group, minor intellect if running empowered ward, but again could be covered by a sorc dps. I'd guess that the dark magic minor prophecy buff is probably less likely to be coming from a healer but setups can vary.
    Since I'm newer to this though, what do Templars and Wardens offer? I don't know Warden at all, but for Templar I can see - burst heal that is pet independent, minor sorcery, ultimate gain for allies being healed, and a negative effect cleanse that is cheaper than Purge, or am I missing something else? And is part of the argument that sorc healer is redundant with sorc dps, whereas one is less likely to find magplar dps or ?
    Edited by kringled_1 on February 20, 2018 11:55PM
  • Lynx7386
    Lynx7386
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    kringled_1 wrote: »
    DoctorESO wrote: »
    Here is what's important as a healer. If you are doing both, then you are doing fine. Ignore the naysayers and trolls :)

    1. Keeping people alive from non-one-shot mechanics

    2. Having near 100% uptimes on the buffs you provide to the group

    Hard to argue with those points. If you fail at step one, all the buff sets and unique class abilities dont mean squat. The main problem is that list off buffs is pretty short for a khajiit sorc healer. Sorcs basically have 3 things that arguably help the group when healing. They have reduced cost of ultimates, which might help warhorn uptime a bit, they give minor prophecy to the group with dark magic, but so does really any sorc DPS, and they have a pretty good burst heal, but that is tied to your pet which can be risky, especially in a trial. Compare that to what a Templar and Warden can offer and its pretty laughable, but again, if you are only concerned about step one, you can heal pretty much all content in this game with a single resto bar on any class.

    One other sorc buff for the group, minor intellect if running empowered ward, but again could be covered by a sorc dps. I'd guess that the dark magic minor prophecy buff is probably less likely to be coming from a healer but setups can vary.
    Since I'm newer to this though, what do Templars and Wardens offer? I don't know Warden at all, but for Templar I can see - burst heal that is pet independent, minor sorcery, ultimate gain for allies being healed, and a negative effect cleanse that is cheaper than Purge, or am I missing something else? And is part of the argument that sorc healer is redundant with sorc dps, whereas one is less likely to find magplar dps or ?

    Wardens provide minor intellect and endurance, minor fortitude, major ward and resolve, minor lifesteal, and major protection (via ultimate) to their group.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Narvuntien
    Narvuntien
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    Sorc Healers give maximum up time of vulnerability and off balance to a group with all the lightning damage.
    If groups start running wall of fire and mageblades as mag dps then that is going to be more important. I was worried about my sorc healer when the off balance changes were announced but then I realised that it produces a meta shift that actually makes them more useful.

    I would not go healing without SPC.
    Worm cult I am luke warm on.. I get that its good in trails but its terrible in 4 man content.

    Twilight remedy I felt like I needed to bend my bar set up for more synergies than I would like, I still think the set is good but without shards and ritual it seems worse.

    Our heal over time skills are lacking which makes Mending worse on us than temps and warden.

    I went with the DSA Healers set. Because unlike Templar and warden we don't have mending already in our kit, also i can just buy it. I do wonder how it compares to Sanctuary though, Sanctuary might just be straight better.

    How does master architect interact with overload? I think if I wanted a damage set master architect seems better than even the ever reliable Julianos.
    Edited by Narvuntien on February 21, 2018 6:26AM
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