"Area of Effect abilities now deal full damage to all targets hit, instead of having a damage penalty after hitting 7 or more targets. Secondary effects from those Area of Effect abilities (snares, stuns, etc.) are still capped at 6 targets."
"We want to encourage more tactical group play where players are encouraged to spread out instead of stacking in a tight ball. We’re still evaluating this aspect of AoE caps, and will make adjustments in the future as necessary."
As shown above is the wording from Update 17 about the new AoE mechanics. Now if AoE is working as intended from what is said, if my AoE does 2k damage per second, then that means it should do 2k damage to every single target in the radius of the AoE per second(not counting for individual target resistances), even if there is 20+ targets to hit. However this is not the case as I have witnessed in Cyro. Bombers do considerably less damage with their bomb attacks now after Update 17 and that should not be the case as stated in the patch notes. Bombers should be doing significantly more damage now than before as their damage no longer falls off after more than 7 targets being hit. I have been bombed and only taken ~500 damage a tick from the destro ult from players that I have faced previously before U17 and they used to blast me for over ~3k a tick while hitting at least 10 people. Things aren't adding up...
Is this a bug or am I completely misreading the patch notes? Cause if I am, then the patch notes should be changed as they clearly state that there is no longer any loss of damage for hitting more than 7 targets now...but there clearly is damage loss after 7 or more targets...
Edited by Quaffio on February 19, 2018 6:51PM