Doctordarkspawn wrote: »Seperate the two, or dont bother.
This has long been the consensus, and the correct one, and ZOS's bullcrap excuses as to why they refuse to (AKA, they dont want people to use different gearsets, and they allready do) is just to cover up the fact they either cant, or wont.
Personally? My forays into For Honor, which end in it geting removed from my Uplay account, make it very clear to me that I have no interest in PVP. So please. Stop leting it bleed into the balance of PVE for those of us who simply dont enjoy the activity.
Apache_Kid wrote: »Apache_Kid wrote: »well it's really simple to satisfy both sides, really. Guild Wars 2 made it properly. They split certain skills that behave differently in PvP and PvE and they made them switch as you change the game mode (e.g. if you go PvP it changes what it does from PvE) and they're balanced separately. so If a skill is OP in PvP they will tweak how it affects PvP and nerf it, while PvE remaining the same if it's optimal.
to give an example: . https://wiki.guildwars2.com/wiki/Blurred_Frenzy
Wow! what a novel ******* concept!!!
what made you butthurt?
The ZoS devs who refuse to spend the time to balance the game separately.
I actually gave you the insightful on your post because I thought that the way GW2 did it was great. And my comment was like a sarcastic "Wow! i can't believe someone thought of that!"
I want ZoS to balance the game separately like it should be. I was not trying to be snarky toward you, only ZoS.
Narvuntien wrote: »Have a PvE morph and a PVP morph or separate CP trees one for PVP and one for PVE.
That would separate PVE and PVP without having to change the functionality of any skills.
You can also have small changes to skills such as what is with Ambush... in that it is only a snare on players.
Ability does this in PVE and this similar slightly different thing in PVP. But I wouldn't go overboard with it just stun into a snare level.
Narvuntien wrote: »Have a PvE morph and a PVP morph or separate CP trees one for PVP and one for PVE.
That would separate PVE and PVP without having to change the functionality of any skills.
You can also have small changes to skills such as what is with Ambush... in that it is only a snare on players.
Ability does this in PVE and this similar slightly different thing in PVP. But I wouldn't go overboard with it just stun into a snare level.
Vanthras79 wrote: »Keep them seperate, keep them safe!
This is the biggest problem in this game, the wants and the needs of pvp and pve players are very different. One group cries for nerfs and it ruins the other groups play style. This has been happening patch after patch.
There has to be a medium that keeps everyone happy. Because every patch it's the same broken record, pvp and pve players blaming each other for nerfs.
Want to get some thoughts on this topic together on one page.
This is the biggest problem in this game, the wants and the needs of pvp and pve players are very different. One group cries for nerfs and it ruins the other groups play style. This has been happening patch after patch.
There has to be a medium that keeps everyone happy. Because every patch it's the same broken record, pvp and pve players blaming each other for nerfs.
Want to get some thoughts on this topic together on one page.
This game needs an own server were PvP is happening! There can be the stats for every set different from PVE-server.
and they can make ppl immortal, so nobody can complain anymore that she/he gets killed by something which is ofc OP
the best solution for all troubles PvP is causing!
DieAlteHexe wrote: »I've long felt they should be balanced separately (in all MMOs that have PvP and PvE). I realise it's extra work but boy, nothing like getting nerf'd because of an issue on "the other side".
SaintSubwayy wrote: »Balance all skills arround pve.
Tweak certain skills and stats via battlespirut for pvp, and we're fine.
If something gets to op/weak in pvp nerf/buff it via battlespirit.
If something gets to op/weak in pve buff/ nerf it on the baseskills and adjust battlespirit.
Problem solved
And i say, balance around pvp, remove battlespirit and adjust pve. The reason is, that the environment is doing what i want and nothing more...
SaintSubwayy wrote: »Balance all skills arround pve.
Tweak certain skills and stats via battlespirut for pvp, and we're fine.