Show me a single group having team composition, killing competent ball groups from range.better players that group up and build with there group in mind will allways other players that dont work as a team.
If you somehow (how?) "kill" ball group strategy, who is then going to deal with those huge zergs? Or are those zergs supposed to replace them as unity that is "invincible and kills everything in the way"? Doesn't seem very desireable to me ...
If you somehow (how?) "kill" ball group strategy, who is then going to deal with those huge zergs? Or are those zergs supposed to replace them as unity that is "invincible and kills everything in the way"? Doesn't seem very desireable to me ...
Wait, you list a few thing they should do, then say they already do it? So what exactly is the issue with ball groups? You don't want to play like them? Well, me neither. And guess what, i don't have to and the same applies to you. Yes, i can't do much against (good) ball groups, but they are rare and easy to avoid so why would i care about not being able to kill them?
If you somehow (how?) "kill" ball group strategy, who is then going to deal with those huge zergs? Or are those zergs supposed to replace them as unity that is "invincible and kills everything in the way"? Doesn't seem very desireable to me ...
People play this way because it is by far the most effective strategy way to play for larger groups. If it weren't, they would play differently. That doesn't mean a large organized group wouldn't hold an advantage anymore. Depending on how it would change, it doesn't even mean the advantage would be smaller than it is now. Many players neither enjoy playing this way nor playing against it, so at the very least it shouldn't generally outperform other group setups.
Lack of ranged AoE damage and cc is part of the reason for the current situation. And that's what this thread is about.
techprince wrote: »Wait, you list a few thing they should do, then say they already do it? So what exactly is the issue with ball groups? You don't want to play like them? Well, me neither. And guess what, i don't have to and the same applies to you. Yes, i can't do much against (good) ball groups, but they are rare and easy to avoid so why would i care about not being able to kill them?
Ever seen a ball group on resource towers?
They can still use every single ability/utility used by a normal group WHILE having advantage of a ball group. Running same old destro ult + proximity + vicious death combo with few ground aoes here n there.
You seriously expect us to avoid a ball group taking all our keeps and scrolls?
If you somehow (how?) "kill" ball group strategy, who is then going to deal with those huge zergs? Or are those zergs supposed to replace them as unity that is "invincible and kills everything in the way"? Doesn't seem very desireable to me ...
People play this way because it is by far the most effective strategy way to play for larger groups. If it weren't, they would play differently. That doesn't mean a large organized group wouldn't hold an advantage anymore. Depending on how it would change, it doesn't even mean the advantage would be smaller than it is now. Many players neither enjoy playing this way nor playing against it, so at the very least it shouldn't generally outperform other group setups.
Lack of ranged AoE damage and cc is part of the reason for the current situation. And that's what this thread is about.
When thinking about what gets thrown at me by organized and unorganized zergs alike, i don't think there is a lack of ranged aoe dmg and cc, it is just not as effective vs ball groups for various reasons. And if this would change and ranged aoe/cc becomes the optimal strategy to kill a large amount of players you will have the same "ball" groups utilizing it in the most effective way and the same players complaining that they get mowed down before even getting close ...
I also don't think it is bad in general, that ranged options aren't dominating group/zerg play, because those are usually safer to use (imagine groups would be able to bomb their enemies while sitting on safe keep walls). And i think, it would make it harder for small scale groups to deal with (not so good) organized groups, because kiting and trying to split them by poking from range would be much harder.techprince wrote: »Wait, you list a few thing they should do, then say they already do it? So what exactly is the issue with ball groups? You don't want to play like them? Well, me neither. And guess what, i don't have to and the same applies to you. Yes, i can't do much against (good) ball groups, but they are rare and easy to avoid so why would i care about not being able to kill them?
Ever seen a ball group on resource towers?
They can still use every single ability/utility used by a normal group WHILE having advantage of a ball group. Running same old destro ult + proximity + vicious death combo with few ground aoes here n there.
You seriously expect us to avoid a ball group taking all our keeps and scrolls?
If they sit in a resource tower they aren't going to do anything other than farming those that are stupid enough to go inside and if they go out and start tanking keeps you can kill them with enough numbers and organisation or you simply take stuff back once they leave. They can't be everywhere at the same time.
If you somehow (how?) "kill" ball group strategy, who is then going to deal with those huge zergs? Or are those zergs supposed to replace them as unity that is "invincible and kills everything in the way"? Doesn't seem very desireable to me ...
People play this way because it is by far the most effective strategy way to play for larger groups. If it weren't, they would play differently. That doesn't mean a large organized group wouldn't hold an advantage anymore. Depending on how it would change, it doesn't even mean the advantage would be smaller than it is now. Many players neither enjoy playing this way nor playing against it, so at the very least it shouldn't generally outperform other group setups.
Lack of ranged AoE damage and cc is part of the reason for the current situation. And that's what this thread is about.
When thinking about what gets thrown at me by organized and unorganized zergs alike, i don't think there is a lack of ranged aoe dmg and cc, it is just not as effective vs ball groups for various reasons. And if this would change and ranged aoe/cc becomes the optimal strategy to kill a large amount of players you will have the same "ball" groups utilizing it in the most effective way and the same players complaining that they get mowed down before even getting close ...
I also don't think it is bad in general, that ranged options aren't dominating group/zerg play, because those are usually safer to use (imagine groups would be able to bomb their enemies while sitting on safe keep walls). And i think, it would make it harder for small scale groups to deal with (not so good) organized groups, because kiting and trying to split them by poking from range would be much harder.
Meteor (when there is enough lag )
And how can a single ball group take all your scrolls? If you have to deal with multiple good ball groups without having some on your own side it is more a faction imbalance problem than an issue with ball groups in general. And how would ranged counters solve those problems?
New Skill: Potatoes Best Friend
"Fires a potato from a potato gun that instantly deals 20,000 damage to the initial target and all targets within 28m. Range 40m
For every player in the target group the damage is increased by 50%.
For every player in the targets TeamSpeak channel damage is further increased by 50%.
For every player in targets group that has Purge slotted damage is increased by 50%.
This skill has no effect on players who are not grouped, using TeamSpeak or displaying any sense of coordination or teamwork whatsoever."
New Skill: Potatoes Best Friend
"Fires a potato from a potato gun that instantly deals 20,000 damage to the initial target and all targets within 28m. Range 40m
For every player in the target group the damage is increased by 50%.
For every player in the targets TeamSpeak channel damage is further increased by 50%.
For every player in targets group that has Purge slotted damage is increased by 50%.
This skill has no effect on players who are not grouped, using TeamSpeak or displaying any sense of coordination or teamwork whatsoever."
techprince wrote: »Vilestride wrote: »techprince wrote: »Vilestride wrote: »I don't know what you expect though. It's never going to change large organized groups are never going to have a counter other than other large organized groups and rightfully so. That is the nature of a team based game. Sorry but if you're sitting there waiting for ZoS to implement something that is going to mean 1s and 2s can just smash a button or 2 and blip there goes the organized raid then I hope you're not holding your breath.
meta and whatever ability or sets are strong for whatever patch has nothing to do with it. If you want beat a group like ZS you have to be a group like ZS but better. There is no 2 ways about it. Never was never will be. That's the counter.
You just proved the problem when you said you have to be like ZS (a ball group) to beat ZS (a ball group). This is a huge problem in itself but thats for another discussion. Somehow smashing 3 buttons is better than smashing 2 buttons according to you?
See, I already disagree. This is not, fundamentally, a problem. These are problems:Joy_Division wrote: »The way the game's mechanics work, the way the game's grouping system works, the way cyrodiil's map funnel's players into the same spots, etc., all of the stuff favors "ball groups" and it would take reworking of these systems to make it beneficial and advantageous to spread out.
The idea that to beat a group of experienced players employing good teamwork, exemplary communication and co-ordination as well as being each individually competent while also dedicating the effort to not only theory craft but acquire the most effective builds that synergize with, and compliment one another, would require anything less than at least doing some of that, is not a problem.
So when I say to 'be a group like ZS', my words aren't so shallow as to suggest 'just use the current meta and you'll be fine'. Sure that will help, but it's not going to make you un-counter-able. The former will.
Organised is always stronger gameplay. You can quote ZoS's intentions all you want but until the patch drops where large groups of organised players aren't successful, my point is not conceded. There is always a next best strategy and it's always going to be groups like ZS who are the first to implement it to it's full potential.
And why do you think its not a problem? are you one of them?
And why do you think the ball group is the only strategy an organized group can play?
I have seen numerous groups playing without this strategy and still succeed so why not use it?
We need sufficient counter play, currently there isnt enough.
Joy_Division wrote: »techprince wrote: »Vilestride wrote: »techprince wrote: »Vilestride wrote: »I don't know what you expect though. It's never going to change large organized groups are never going to have a counter other than other large organized groups and rightfully so. That is the nature of a team based game. Sorry but if you're sitting there waiting for ZoS to implement something that is going to mean 1s and 2s can just smash a button or 2 and blip there goes the organized raid then I hope you're not holding your breath.
meta and whatever ability or sets are strong for whatever patch has nothing to do with it. If you want beat a group like ZS you have to be a group like ZS but better. There is no 2 ways about it. Never was never will be. That's the counter.
You just proved the problem when you said you have to be like ZS (a ball group) to beat ZS (a ball group). This is a huge problem in itself but thats for another discussion. Somehow smashing 3 buttons is better than smashing 2 buttons according to you?
See, I already disagree. This is not, fundamentally, a problem. These are problems:Joy_Division wrote: »The way the game's mechanics work, the way the game's grouping system works, the way cyrodiil's map funnel's players into the same spots, etc., all of the stuff favors "ball groups" and it would take reworking of these systems to make it beneficial and advantageous to spread out.
The idea that to beat a group of experienced players employing good teamwork, exemplary communication and co-ordination as well as being each individually competent while also dedicating the effort to not only theory craft but acquire the most effective builds that synergize with, and compliment one another, would require anything less than at least doing some of that, is not a problem.
So when I say to 'be a group like ZS', my words aren't so shallow as to suggest 'just use the current meta and you'll be fine'. Sure that will help, but it's not going to make you un-counter-able. The former will.
Organised is always stronger gameplay. You can quote ZoS's intentions all you want but until the patch drops where large groups of organised players aren't successful, my point is not conceded. There is always a next best strategy and it's always going to be groups like ZS who are the first to implement it to it's full potential.
And why do you think its not a problem? are you one of them?
And why do you think the ball group is the only strategy an organized group can play?
I have seen numerous groups playing without this strategy and still succeed so why not use it?
We need sufficient counter play, currently there isnt enough.
That's not what @Vilestride is saying.
You don't have to be a "ball group" clone. You do need, however, organization, teamwork, and the whole "sum is greater than the parts" to beat an equal number of organized players.
Joy_Division wrote: »techprince wrote: »Vilestride wrote: »techprince wrote: »Vilestride wrote: »I don't know what you expect though. It's never going to change large organized groups are never going to have a counter other than other large organized groups and rightfully so. That is the nature of a team based game. Sorry but if you're sitting there waiting for ZoS to implement something that is going to mean 1s and 2s can just smash a button or 2 and blip there goes the organized raid then I hope you're not holding your breath.
meta and whatever ability or sets are strong for whatever patch has nothing to do with it. If you want beat a group like ZS you have to be a group like ZS but better. There is no 2 ways about it. Never was never will be. That's the counter.
You just proved the problem when you said you have to be like ZS (a ball group) to beat ZS (a ball group). This is a huge problem in itself but thats for another discussion. Somehow smashing 3 buttons is better than smashing 2 buttons according to you?
See, I already disagree. This is not, fundamentally, a problem. These are problems:Joy_Division wrote: »The way the game's mechanics work, the way the game's grouping system works, the way cyrodiil's map funnel's players into the same spots, etc., all of the stuff favors "ball groups" and it would take reworking of these systems to make it beneficial and advantageous to spread out.
The idea that to beat a group of experienced players employing good teamwork, exemplary communication and co-ordination as well as being each individually competent while also dedicating the effort to not only theory craft but acquire the most effective builds that synergize with, and compliment one another, would require anything less than at least doing some of that, is not a problem.
So when I say to 'be a group like ZS', my words aren't so shallow as to suggest 'just use the current meta and you'll be fine'. Sure that will help, but it's not going to make you un-counter-able. The former will.
Organised is always stronger gameplay. You can quote ZoS's intentions all you want but until the patch drops where large groups of organised players aren't successful, my point is not conceded. There is always a next best strategy and it's always going to be groups like ZS who are the first to implement it to it's full potential.
And why do you think its not a problem? are you one of them?
And why do you think the ball group is the only strategy an organized group can play?
I have seen numerous groups playing without this strategy and still succeed so why not use it?
We need sufficient counter play, currently there isnt enough.
That's not what @Vilestride is saying.
You don't have to be a "ball group" clone. You do need, however, organization, teamwork, and the whole "sum is greater than the parts" to beat an equal number of organized players.
deepseamk20b14_ESO wrote: »“Hey ZoS, could you please spoon feed us and while you’re at it just remove all skills but one so we can just spam that button because thinking R hard. I should be able to kill 30 players by myself, it’s just not fair! Organized players should be penalized for working together, there is no I in team!”
This is how I read all these posts.
TheDoomsdayMonster wrote: »I don't know about destroying a ball group from range, but a few coordinated bombers attacking them in concert sure works as far as I can see...
Joy_Division wrote: »techprince wrote: »Vilestride wrote: »techprince wrote: »Vilestride wrote: »I don't know what you expect though. It's never going to change large organized groups are never going to have a counter other than other large organized groups and rightfully so. That is the nature of a team based game. Sorry but if you're sitting there waiting for ZoS to implement something that is going to mean 1s and 2s can just smash a button or 2 and blip there goes the organized raid then I hope you're not holding your breath.
meta and whatever ability or sets are strong for whatever patch has nothing to do with it. If you want beat a group like ZS you have to be a group like ZS but better. There is no 2 ways about it. Never was never will be. That's the counter.
You just proved the problem when you said you have to be like ZS (a ball group) to beat ZS (a ball group). This is a huge problem in itself but thats for another discussion. Somehow smashing 3 buttons is better than smashing 2 buttons according to you?
See, I already disagree. This is not, fundamentally, a problem. These are problems:Joy_Division wrote: »The way the game's mechanics work, the way the game's grouping system works, the way cyrodiil's map funnel's players into the same spots, etc., all of the stuff favors "ball groups" and it would take reworking of these systems to make it beneficial and advantageous to spread out.
The idea that to beat a group of experienced players employing good teamwork, exemplary communication and co-ordination as well as being each individually competent while also dedicating the effort to not only theory craft but acquire the most effective builds that synergize with, and compliment one another, would require anything less than at least doing some of that, is not a problem.
So when I say to 'be a group like ZS', my words aren't so shallow as to suggest 'just use the current meta and you'll be fine'. Sure that will help, but it's not going to make you un-counter-able. The former will.
Organised is always stronger gameplay. You can quote ZoS's intentions all you want but until the patch drops where large groups of organised players aren't successful, my point is not conceded. There is always a next best strategy and it's always going to be groups like ZS who are the first to implement it to it's full potential.
And why do you think its not a problem? are you one of them?
And why do you think the ball group is the only strategy an organized group can play?
I have seen numerous groups playing without this strategy and still succeed so why not use it?
We need sufficient counter play, currently there isnt enough.
That's not what @Vilestride is saying.
You don't have to be a "ball group" clone. You do need, however, organization, teamwork, and the whole "sum is greater than the parts" to beat an equal number of organized players.
Exactly this.
My Potato Cannon skill was a joke, clearly, but I still tried to hit on all the reasons why organized groups dominate non-optimized, disorganized groups of essentially solo players.
Why in the world should a "bad" group have the means to destroy a "good" group?