Time to upgrade since release. They wont upgrade, ever. If they wanted to, they would have done it, they already had 200 chances.
Looks like the lag was related to the raid instance my guild was in, switching to a different trial fixed the lag for everyone. Hope this isn't something that can be expected int the future.
Rohamad_Ali wrote: »Looks like the lag was related to the raid instance my guild was in, switching to a different trial fixed the lag for everyone. Hope this isn't something that can be expected int the future.
The megaservers use instances that are like mini servers in a server to control server load . You can always try logging out or entering a new dungeon to be moved into a less strained instance . Sometimes it works , sometimes it's crowded everywhere . Pvp suffers the most because everyone has to be in the same instance to engage one another .
XiDiabolismiX wrote: »I really don't think the lag on consoles is necessarily all ZOS's fault. PC doesn't see lag hardly at all unless it's on users end. The only thing separating pc from console is the gateway to the servers.
Pc's can connect straight through to ZOS servers without hardly being rerouted at all. I think it's Sony and Microsofts fault, throttling and bottle-necking the flow of traffic to the servers. Everything you do on console goes through certain gateways in place from the manufacturers.
A combination of the above and the power of the consoles not being able to keep up with the processes of this massive game create this horrible lag.
Anotherone773 wrote: »XiDiabolismiX wrote: »I really don't think the lag on consoles is necessarily all ZOS's fault. PC doesn't see lag hardly at all unless it's on users end. The only thing separating pc from console is the gateway to the servers.
Pc's can connect straight through to ZOS servers without hardly being rerouted at all. I think it's Sony and Microsofts fault, throttling and bottle-necking the flow of traffic to the servers. Everything you do on console goes through certain gateways in place from the manufacturers.
A combination of the above and the power of the consoles not being able to keep up with the processes of this massive game create this horrible lag.
You would be incorrect. Since im on PC, i can diagnose where the problems are. it definitely on their end. Im in the Midwest US. I ping 30-35 ms to the east coast and 35-40 ms to the west coast. I ping to ZOS servers at 115-150 ms when all is good. I get random lag spikes even off peak( dead of night US time) ranging from 250 ms to 600 ms. Sometimes it exceeds 999. It may be this way for a few seconds or a few minutes. I noticed the problem sometime in mid to end of january.
At the same time i started getting random FPS drops. Previously i was running 80-100 FPS in most places and 60-80 under heavy loads. I rarely go above 90 now unless im standing in the middle of nowhere doing nothing. Average now is 70-90 under normal loads and 50-70 under heavy loads but i had to turn down my graphics to get these numbers. They were far worse at my old settings. Additionally, i get random FPS drops that go below 30 regularly. Sometimes it will drop into the single digits briefly. It does this even when the graphics load is light .
Whats going on. Ask the professionals at ZOS.
XiDiabolismiX wrote: »Pc's can connect straight through to ZOS servers without hardly being rerouted at all. I think it's Sony and Microsofts fault, throttling and bottle-necking the flow of traffic to the servers. Everything you do on console goes through certain gateways in place from the manufacturers.
A combination of the above and the power of the consoles not being able to keep up with the processes of this massive game create this horrible lag.