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What it is about Tempest Island?

brandonv516
brandonv516
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The entire dungeon goes great and real fast. Then this guy at the end comes along and ruins all the fun! I realize "PUGs will be PUGs" but at 300+ CP I feel you should be able to adapt to the mechanics, especially after I've used 20+ soul gems to get 3 party members up several times. Maybe it's just being the tank that I find it easy but I wish I could have the last hour+ back.

Does anyone else find that they have trouble PUGing with others for this boss?

BTW, no scroll was activated at any time.
Edited by brandonv516 on February 16, 2018 1:57AM
  • PlagueSD
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    That last boss not only requires you to pay attention to mechanics, but you also need what I like to call "Raid Awareness" to avoid the tornados. His pounce attack will one-shot anyone that's not standing next to him. You need to run out of his AOE...dodging the tornados and QUICKLY get back into melee range.
  • brandonv516
    brandonv516
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    PlagueSD wrote: »
    That last boss not only requires you to pay attention to mechanics, but you also need what I like to call "Raid Awareness" to avoid the tornados. His pounce attack will one-shot anyone that's not standing next to him. You need to run out of his AOE...dodging the tornados and QUICKLY get back into melee range.

    Yeah that's probably top 10 in this game for "Worst time to play 1st person mode".
  • Ermiq
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    Not a long time ago there was a thread about Tempest Island ( https://forums.elderscrollsonline.com/en/discussion/comment/4866144 )

    I'll quote my post from that thread:
    Eremith wrote: »
    This boss is very hard when you have high and unstable ping.
    My ping is 250-900 and I'm dying in her AoE attack very often. It's not that I'm dying in AoE circle, I'm actually dying near the circle's border like 0.5-1 meter outside the AoE. I run away from AoE, but the game still thinks that I ran not far enough because of latency.
    Also, these little stormy things. When my Internet connection is worse than it usually is, I get interrupted by these things even if I didn't touch them. That's because of ping again.
    God, I felt so ashamed when I was constantly dying from every AoE, and everytime guys had rezzed me, I was dying instantly from another AoE because I was interrupted by storm and I wasn't able to move. They said "you're 500 CP and you can't stay alive? wtf?". :blush:

    One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

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  • LordGavus
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    Yeah this one can be a pain for a pug.
    It's because you actually have to pay attention to the mechanics to avoid the one shot. Not only that but you have to dodge the tornados too.

    The biggest issue I find is players refusing to close into melee range after the aoe, even after having it explained to them multiple times.

    'I'm a ranged player, I don't do melee' he said as he was one shot impaled for the 5th time.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    LordGavus wrote: »
    Yeah this one can be a pain for a pug.
    It's because you actually have to pay attention to the mechanics to avoid the one shot. Not only that but you have to dodge the tornados too.

    The biggest issue I find is players refusing to close into melee range after the aoe, even after having it explained to them multiple times.

    'I'm a ranged player, I don't do melee' he said as he was one shot impaled for the 5th time.

    Bow users usually seen the worst for this. Although I have a couple friends (ok you got me, one) who don’t like standing on people. So they will go find some out of the way place to stand. So annoying.
  • PlagueSD
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    LordGavus wrote: »
    'I'm a ranged player, I don't do melee' he said as he was one shot impaled for the 5th time.

    That's when I just leave them dead. There's been quite a few pugs where we had that one "idiot" DPS. He was dead for most of the boss fights.

    This fight is actually the "Coordination" test for the last boss. You think this one is hard, wait until you have to dodge 2 lightning walls moving in opposite directions while getting blasted with AOE.
    Edited by PlagueSD on February 16, 2018 2:31AM
  • SydneyGrey
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    I did Tempest on veteran hardmode once. *Shudder*
    Never again.
    I got my awesome monster helm, though. The helm works great with sorcerors, because they get a bonus to lightning damage.
  • tommalmm
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    Just a hint. If your party dies there constantly on HM, just leave them dead and solo the damn thing. I'd rather do that than get killed trying to rezz them constantly. The same is actually true for vCOH2 Mezeluth (you just have to pay attention where the other three run to survive once).

    Good thing is that I had to do that only a few times. Usually there is one try, then strategy recap is enough. Sure people will make mistake here and there, but it's a learning process. The only problem is when people are not willing to listen. The strategy recap is very simple to type. Keep close, avoid tornados, get out of AOE, but not too far, quickly get back in. Rince and repeat.

    It can be annoying with low DPS though (on a tank). The tornadoes are becoming a PITA the longer the fight takes. Still, HM is doable with as low DPS as 15k combined, provided people do at least try to follow mechanics (I've done this with that low DPS a few times).
    Edited by tommalmm on February 16, 2018 9:27AM
  • starkerealm
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    SydneyGrey wrote: »
    I did Tempest on veteran hardmode once. *Shudder*
    Never again.
    I got my awesome monster helm, though. The helm works great with sorcerors, because they get a bonus to lightning damage.

    I've never done this outside of hard mode on vet. What's different for the "normal" version of vet?
  • Dubhliam
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    SydneyGrey wrote: »
    I did Tempest on veteran hardmode once. *Shudder*
    Never again.
    I got my awesome monster helm, though. The helm works great with sorcerors, because they get a bonus to lightning damage.

    I've never done this outside of hard mode on vet. What's different for the "normal" version of vet?

    Things don't one shot you.

    Without Hard Mode you can actually make a mistake and survive.
    >>>Detailed Justice System Concept thread<<<
  • MLGProPlayer
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    People start dying when they try to rez. If one player keeps dying, don't rez them, that's how everyone ends up dying. 2-3 players who know the mechanics are enough to beat this boss (a decent DPS can even solo her). This is one of the lightest hitting boss in the game. As long as you stay in close/medium range, she can't kill you.
    Edited by MLGProPlayer on February 16, 2018 11:58AM
  • vyndral13preub18_ESO
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    People start dying when they try to rez. If one player keeps dying, don't rez them, that's how everyone ends up dying. 2-3 players who know the mechanics are enough to beat this boss (a decent DPS can even solo her). This is one of the lightest hitting boss in the game. As long as you stay in close/medium range, she can't kill you.

    Pretty much this. Ive seen a tank basically solo this boss. It took some time, but they did it. Yes that means I was dead. DONT JUDGE ME!!! :p
    Edited by vyndral13preub18_ESO on February 16, 2018 12:42PM
  • Anhedonie
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    PUGging is overall a pretty miserable experience.
    You get all sort of nasty things: light attack spamming bowtards, chat non-readers, hybrid RP builds, pvp360noscope'rs, people who are slow to adapt, people who stand in "stupid" and other monstrosities.
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  • Prof_Bawbag
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    On any HM I never rez after the 2nd time. Almost all my deaths in HM in most dungeons come from rez'n players. Final boss in Spindle 1 is another example of it's not worth rez'n if someone repeatedly falls. More of a burden on their feet than on the ground eating dust.
  • Prof_Bawbag
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    What I will say in defence of some players, there are a number of really impatient experienced players whose attitude is counter productive. For example, only this week I was running vVoM and before the last boss I told them all to wait as it was obvious there were 2 1st timers in the grp. I explained the mechanics regarding the skeletons/ghosts in the dome and the shards outside the dome. To kill those fear mages and to roll out the skeleton circle on the ground.

    The other experienced player started going off on one as I was holding "*** up". The other 2 told him to pipe down as they were getting the mechanics explained to them. Not a single death on the final boss and it was on HM. Left to the other player, it would have turned into a frustrating fight.
    Edited by Prof_Bawbag on February 16, 2018 1:05PM
  • josiahva
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    I find many in many pugs ranged DPS like to stand as far away as possible even when there is no advantage to doing so. Every single boss with a range check jumps them...so I tell them to stay close...and of course they dont listen. Its not like you have to be very close to the boss in tempest island anyway, just outside of the AoE range is fine. When I tank this dungeon with pugs I am just resigned to the fact I will likely end up soloing this boss.
  • starkerealm
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    Dubhliam wrote: »
    SydneyGrey wrote: »
    I did Tempest on veteran hardmode once. *Shudder*
    Never again.
    I got my awesome monster helm, though. The helm works great with sorcerors, because they get a bonus to lightning damage.

    I've never done this outside of hard mode on vet. What's different for the "normal" version of vet?

    Things don't one shot you.

    Without Hard Mode you can actually make a mistake and survive.

    Huh... I can't decide if that sounds less punishing or just less interesting. Every time I've gone up there it's either been for the pledge, or someone's gone, "what's this?" before the screen faded white.
  • Glockcoma725
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    Beat it on HM once. Never going back. Ever.
    PC-NA CP570 @Glockcoma725
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  • Niobium
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    LordGavus wrote: »
    Yeah this one can be a pain for a pug.
    It's because you actually have to pay attention to the mechanics to avoid the one shot. Not only that but you have to dodge the tornados too.

    The biggest issue I find is players refusing to close into melee range after the aoe, even after having it explained to them multiple times.

    'I'm a ranged player, I don't do melee' he said as he was one shot impaled for the 5th time.

    There is an anti-melee mechanic (massive aoe).

    There is an anti-range mechanic (one shot charge).

    This is why everyone dies.. because no one stands mid-range.

    How many of you folk who have done this and had horrible experiences actually stood just outside her melee aoe range?

    I'm betting none.. or you'd all know you can avoid BOTH her melee aoe and charge and just light attack spam her to death with virtually no consequence.

    Telling people to close in to melee range is one of the single most useless bits of information anyone can give on this fight - second only to standing at max range.
  • Wrecking_Blow_Spam
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    As a tank yes is bad but direfrost keep is worse, get scrub dps who don't know their head from their fingers, don't break free etc. Not done it in a while but I remember being in there as a tank with 3 terrible players.
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  • Armanie
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    As a tank yes is bad but direfrost keep is worse, get scrub dps who don't know their head from their fingers, don't break free etc. Not done it in a while but I remember being in there as a tank with 3 terrible players.

    Direfrost boss is much easier imo because there's nothing preventing you from getting out of her AOE. In tempest the problem for me is not getting out & come back in, the difficulty is to avoid the god damn clouds that keep you immobile, and they're pretty hard to see.
  • Magdalina
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    PlagueSD wrote: »
    That last boss not only requires you to pay attention to mechanics, but you also need what I like to call "Raid Awareness" to avoid the tornados. His pounce attack will one-shot anyone that's not standing next to him. You need to run out of his AOE...dodging the tornados and QUICKLY get back into melee range.

    You actually don't need to move at all (well, unless you're melee-only I guess). You can safely stand just out of the range of that aoe and not move an inch the entire fight - the boss won't jump you at that distance and the aoe won't reach you. The only issue is indeed the tornadoes which can be unlucky and push you into that aoe at just the 'right' moment.

    It's generally the same issue that plagues every dungeon that still has noticeable mechanics left - you actually gotta pay attention and/or listen to instructions and not just yolo, and people, spoilt by FG1, aren't used to that. I do actually like that boss, it's very troll :D

    Side note - OP, you DID tell them the mechs, yes? If it was their first run in there, I can see how her jump could maybe be a bit confusing.
  • Mayrael
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    Oh I love this kind of fights. You need to stay focused and pay attention. I've done the HM on this dung more than once soloing it because it was pointless to resurrect PUGs, fun times.
    Say no to Toxic Casuals!
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  • nukk3r
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    @Armanie you're making Mannimarco proud.
  • DigiAngel
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    Get the tank to drag her to the entrance, she's in the entry, tank is in the fight area, the rest are just outside the entrance. When her AOE starts, quickly dodge out of it, then run back to range and continue. This avoids the tornado's.
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