That last boss not only requires you to pay attention to mechanics, but you also need what I like to call "Raid Awareness" to avoid the tornados. His pounce attack will one-shot anyone that's not standing next to him. You need to run out of his AOE...dodging the tornados and QUICKLY get back into melee range.
This boss is very hard when you have high and unstable ping.
My ping is 250-900 and I'm dying in her AoE attack very often. It's not that I'm dying in AoE circle, I'm actually dying near the circle's border like 0.5-1 meter outside the AoE. I run away from AoE, but the game still thinks that I ran not far enough because of latency.
Also, these little stormy things. When my Internet connection is worse than it usually is, I get interrupted by these things even if I didn't touch them. That's because of ping again.
God, I felt so ashamed when I was constantly dying from every AoE, and everytime guys had rezzed me, I was dying instantly from another AoE because I was interrupted by storm and I wasn't able to move. They said "you're 500 CP and you can't stay alive? wtf?".
Yeah this one can be a pain for a pug.
It's because you actually have to pay attention to the mechanics to avoid the one shot. Not only that but you have to dodge the tornados too.
The biggest issue I find is players refusing to close into melee range after the aoe, even after having it explained to them multiple times.
'I'm a ranged player, I don't do melee' he said as he was one shot impaled for the 5th time.
'I'm a ranged player, I don't do melee' he said as he was one shot impaled for the 5th time.
SydneyGrey wrote: »I did Tempest on veteran hardmode once. *Shudder*
Never again.
I got my awesome monster helm, though. The helm works great with sorcerors, because they get a bonus to lightning damage.
starkerealm wrote: »SydneyGrey wrote: »I did Tempest on veteran hardmode once. *Shudder*
Never again.
I got my awesome monster helm, though. The helm works great with sorcerors, because they get a bonus to lightning damage.
I've never done this outside of hard mode on vet. What's different for the "normal" version of vet?
MLGProPlayer wrote: »People start dying when they try to rez. If one player keeps dying, don't rez them, that's how everyone ends up dying. 2-3 players who know the mechanics are enough to beat this boss (a decent DPS can even solo her). This is one of the lightest hitting boss in the game. As long as you stay in close/medium range, she can't kill you.
starkerealm wrote: »SydneyGrey wrote: »I did Tempest on veteran hardmode once. *Shudder*
Never again.
I got my awesome monster helm, though. The helm works great with sorcerors, because they get a bonus to lightning damage.
I've never done this outside of hard mode on vet. What's different for the "normal" version of vet?
Things don't one shot you.
Without Hard Mode you can actually make a mistake and survive.
Yeah this one can be a pain for a pug.
It's because you actually have to pay attention to the mechanics to avoid the one shot. Not only that but you have to dodge the tornados too.
The biggest issue I find is players refusing to close into melee range after the aoe, even after having it explained to them multiple times.
'I'm a ranged player, I don't do melee' he said as he was one shot impaled for the 5th time.
Wrecking_Blow_Spam wrote: »As a tank yes is bad but direfrost keep is worse, get scrub dps who don't know their head from their fingers, don't break free etc. Not done it in a while but I remember being in there as a tank with 3 terrible players.
That last boss not only requires you to pay attention to mechanics, but you also need what I like to call "Raid Awareness" to avoid the tornados. His pounce attack will one-shot anyone that's not standing next to him. You need to run out of his AOE...dodging the tornados and QUICKLY get back into melee range.