In this game, damage mechanics are checked server side. The server's idea of your position is out of date by about a second. You need to be outside the mechanic's area not when you see it go off, but a second beforehand. This applies to all PvE AoE strikes.
And yes, it's bull****.
big problem is that our ping is not less than 250 is almost impossible to escape the poison there are several mementos that we are burning the boss suddenly venom comes from nowhere without warning when we see we are already dead
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
The time between the warning and damage is almost nonexistent. The only real way to deal with it is the straddle the cutoff points of the arena so you can quickly move into a clear zone. These dungeons are essentially made entirely of one-shots (or things that do completely negligible damage)
They're interesting but not exactly well-designed.
ValkynSketha wrote: »It is true it happens so fast, it might need adjustment by about 1 second maybe?, but still the statue that will do the poison will glow before doing it, and you can position yourself between 2 statues along the contact points of both, this way your avoidance to the aoe will be alot faster.
The time between the warning and damage is almost nonexistent. The only real way to deal with it is the straddle the cutoff points of the arena so you can quickly move into a clear zone. These dungeons are essentially made entirely of one-shots (or things that do completely negligible damage)
They're interesting but not exactly well-designed.
Fang Lair final boss is amazing
This, still its some annoying random twitch stuff in dungeons, vBC1 is probably best known as it should by ranking and normal experience be an easy dungeon, its not. With an low cp but decent group I rather do vDS2, BC1 you need shield up.Joy_Division wrote: »You have to anticipate.
The dragon glow green before the ground glows red. Look at the dragons, not the boss.
Also, it is best to stay close to the dragon as the danger zone is conal and thus narrower there, as opposed to covering half the room by the entrance.
It is annoying, however it is also the separates experienced/skilled players who adjust to mechanics to those who allow their frustrations to get the better of them. If you stay near the dragons and be mindful of them, good players will ask you to join their groups and you'll never have to PUG another dungeon again.
It is clear as day which players adjust to this mechanic and which players do not.
big problem is that our ping is not less than 250 is almost impossible to escape the poison there are several mementos that we are burning the boss suddenly venom comes from nowhere without warning when we see we are already dead
Argonian master race yo.
Take your time, get some health, get some resistances. I would suggest you have no less than 20k with food. Tired of gimps getting one shot everywhere because HEALTH IS NOT A DUMP STAT! I did the Dungeon on normal yesterday and the thing that got me was the ice spikes. Brutal.
EDIT: First time I've had over a million and a half damage... HOLY CARP!
Argonian master race yo.
Take your time, get some health, get some resistances. I would suggest you have no less than 20k with food. Tired of gimps getting one shot everywhere because HEALTH IS NOT A DUMP STAT! I did the Dungeon on normal yesterday and the thing that got me was the ice spikes. Brutal.
EDIT: First time I've had over a million and a half damage... HOLY CARP!
You don't need that much health. I have like 18.2k if the tank wears ebon. Just do the mechanics by playing at the edges of the crap.
The time between the warning and damage is almost nonexistent. The only real way to deal with it is the straddle the cutoff points of the arena so you can quickly move into a clear zone. These dungeons are essentially made entirely of one-shots (or things that do completely negligible damage)
They're interesting but not exactly well-designed.
In this game, damage mechanics are checked server side. The server's idea of your position is out of date by about a second. You need to be outside the mechanic's area not when you see it go off, but a second beforehand. This applies to all PvE AoE strikes.
And yes, it's bull****.
In this game, damage mechanics are checked server side. The server's idea of your position is out of date by about a second. You need to be outside the mechanic's area not when you see it go off, but a second beforehand. This applies to all PvE AoE strikes.
And yes, it's bull****.
That would explain why the Tiger in Fang Lair can still kill you after being interrupted