GreenhaloX wrote: »Soul Assault is brutal and has to be the best PvP ult for 1-on-1. I have been hit by damages from 12-19k with that alone. You don't see that numbers from meteor or the destro ult (unless the destro ult is stacked by multiple toons; but you can avoid/roll out of the desto ult, even the Eye of the Flame.) Since on console where you don't have an add-on to tell you when to block or when to dodge roll (which I am contend that these type of add-ons should not be allowed; it's kind of like permissive cheating there), it is very difficult to know when it is coming. Thus, it is very difficult to block or dodge a Soul Assault blast; basically, you can't. It is like it doesn't matter what build/setup you have or how much resistance you can pile on, once you get hit by one, you know the end is rapidly near. Even while blocking, my hp just drains like an open faucet. Oh, don't nerf Soul Assault. I want one. I think everyone should slot one on their bar. That would be a cool sight just seeing everybody blasting away at each other with Soul Assault. That would be a fair fight; whoever is the first to pop it would surely win.
GreenhaloX wrote: »Soul Assault is brutal and has to be the best PvP ult for 1-on-1. I have been hit by damages from 12-19k with that alone. You don't see that numbers from meteor or the destro ult (unless the destro ult is stacked by multiple toons; but you can avoid/roll out of the desto ult, even the Eye of the Flame.) Since on console where you don't have an add-on to tell you when to block or when to dodge roll (which I am contend that these type of add-ons should not be allowed; it's kind of like permissive cheating there), it is very difficult to know when it is coming. Thus, it is very difficult to block or dodge a Soul Assault blast; basically, you can't. It is like it doesn't matter what build/setup you have or how much resistance you can pile on, once you get hit by one, you know the end is rapidly near. Even while blocking, my hp just drains like an open faucet. Oh, don't nerf Soul Assault. I want one. I think everyone should slot one on their bar. That would be a cool sight just seeing everybody blasting away at each other with Soul Assault. That would be a fair fight; whoever is the first to pop it would surely win.
Ummmm, my meteor can hit for 24k.....And I am more than positive others can hit for more than me....just saying, but it does cost a lot more than SA
TheDoomsdayMonster wrote: »I ran a few tests with Soul Assault vs Devouring Swarm recently and its no contest...
Devouring Swarm is a much, much, better Ult than SA...
SA is literally only effective against:
1) enemies that are already severely weakened...
2) enemies that are caught completely unaware...
3) enemies that are already being subject to a 1vx (and sometimes its not even effective in this circumstance)...
3) enemies that are complete noobs...
Soul Assault is overrated...
Another greenholix nerf thread
I'm a console player and I consider myself a subpar PvPer, but even I have no issues facing someone using SA. Maybe it's because I run Magplar. -shrug-
Shame, because I like it aesthetically.
ShadowMonarch wrote: »As sombody that used SA before its last nerf, I can tell you it only works against bad players, good players can easily survive it and the best ones use that time to burst you down twice as hard.
GreenhaloX wrote: »ShadowMonarch wrote: »As sombody that used SA before its last nerf, I can tell you it only works against bad players, good players can easily survive it and the best ones use that time to burst you down twice as hard.
Nahh.. it doesn't matter if someone is a considered to be a good or "bad" player. No such thing in PvP. Everyone dies from something; doesn't matter if from SA, Eye of the Flame, meteor or just from plethora of hit damages. Some folks are just, perhaps, better to mitigate certain things than others. I have killed others by just Ice Comet alone while it just seems to tickle others. I have trouble damaging certain ones with direct damage attacks, yet they go down quite easily with shock damage and/or DoTs. If SA wasn't so good or feasible, then folks wouldn't even slot it, but it can hit hard and does to some; thus, there are quite a few folks that slot it and use it, because it still works.
Brutusmax1mus wrote: »I icky use thisGreenhaloX wrote: »ShadowMonarch wrote: »As sombody that used SA before its last nerf, I can tell you it only works against bad players, good players can easily survive it and the best ones use that time to burst you down twice as hard.
Nahh.. it doesn't matter if someone is a considered to be a good or "bad" player. No such thing in PvP. Everyone dies from something; doesn't matter if from SA, Eye of the Flame, meteor or just from plethora of hit damages. Some folks are just, perhaps, better to mitigate certain things than others. I have killed others by just Ice Comet alone while it just seems to tickle others. I have trouble damaging certain ones with direct damage attacks, yet they go down quite easily with shock damage and/or DoTs. If SA wasn't so good or feasible, then folks wouldn't even slot it, but it can hit hard and does to some; thus, there are quite a few folks that slot it and use it, because it still works.
There are most definitely good and bad players. I can't take out 4 good players in an open field. If you do, they are bad players. There are degrees of success in everything you do.
If you think of it as: "it didn't matter that I almost died twice fighting that guy, but i didn't and won"
Instead of: "how could i have changed my play so i didn't almost die twice during that fight" then you won't improve to have increased success.
SA is usable bc it kills baddies easily, it's cheap, helps with sustain bc it allows for 2 regen ticks while doing damage, drains stamina, locks out of cloak. Most attacks do more damage than SA over 3.5 seconds.
GreenhaloX wrote: »ShadowMonarch wrote: »As sombody that used SA before its last nerf, I can tell you it only works against bad players, good players can easily survive it and the best ones use that time to burst you down twice as hard.
Nahh.. it doesn't matter if someone is a considered to be a good or "bad" player. No such thing in PvP. Everyone dies from something; doesn't matter if from SA, Eye of the Flame, meteor or just from plethora of hit damages. Some folks are just, perhaps, better to mitigate certain things than others. I have killed others by just Ice Comet alone while it just seems to tickle others. I have trouble damaging certain ones with direct damage attacks, yet they go down quite easily with shock damage and/or DoTs. If SA wasn't so good or feasible, then folks wouldn't even slot it, but it can hit hard and does to some; thus, there are quite a few folks that slot it and use it, because it still works.
ShadowMonarch wrote: »GreenhaloX wrote: »ShadowMonarch wrote: »As sombody that used SA before its last nerf, I can tell you it only works against bad players, good players can easily survive it and the best ones use that time to burst you down twice as hard.
Nahh.. it doesn't matter if someone is a considered to be a good or "bad" player. No such thing in PvP. Everyone dies from something; doesn't matter if from SA, Eye of the Flame, meteor or just from plethora of hit damages. Some folks are just, perhaps, better to mitigate certain things than others. I have killed others by just Ice Comet alone while it just seems to tickle others. I have trouble damaging certain ones with direct damage attacks, yet they go down quite easily with shock damage and/or DoTs. If SA wasn't so good or feasible, then folks wouldn't even slot it, but it can hit hard and does to some; thus, there are quite a few folks that slot it and use it, because it still works.
What are you talking about? LOL of course there are good and bad players.
GreenhaloX wrote: »ShadowMonarch wrote: »GreenhaloX wrote: »ShadowMonarch wrote: »As sombody that used SA before its last nerf, I can tell you it only works against bad players, good players can easily survive it and the best ones use that time to burst you down twice as hard.
Nahh.. it doesn't matter if someone is a considered to be a good or "bad" player. No such thing in PvP. Everyone dies from something; doesn't matter if from SA, Eye of the Flame, meteor or just from plethora of hit damages. Some folks are just, perhaps, better to mitigate certain things than others. I have killed others by just Ice Comet alone while it just seems to tickle others. I have trouble damaging certain ones with direct damage attacks, yet they go down quite easily with shock damage and/or DoTs. If SA wasn't so good or feasible, then folks wouldn't even slot it, but it can hit hard and does to some; thus, there are quite a few folks that slot it and use it, because it still works.
What are you talking about? LOL of course there are good and bad players.
Yeah, you're right.. my bad. Yes, those ones with 500 or less CP in the Vivec campaigns where the majority are max CP toons/players. In 1v1, I don't even bother, or if I see those riding along, and I can easily score a quick kill, I don't (anymore, ha ha.) I prefer to fight someone that is more evenly matched. Damn, even those in the 100 CP ranges and lower are rolling around in Vivec. Not that they can't, but I would surely be calling out for a group. I guess one might considered those much lower CP toons continuously losing a fight against much higher CP toons/players a "bad"player, or one may also consider the higher toon a "bad" player for even attacking or fighting a lower level toon iust for the quick and easy kill. Ok, yeah, I'll bite; there are surely good and bad players.
Anyways.. aside; it doesn't matter. After this good and longer holiday weekend with a bit more hours of gameplay, I just came to the realization that a MagBlade is really not that effective with 1v1 or 1vX, or perhaps, I'm just not that good with a MagBlade. Thus, I scrapped it altogether and re-invented the same toon into a StamBlade (DW, though); which I have a 2H Stamblade and was quite effective with that one in PvP. Yeah, Lotus Fan isn't doing much for me against the SA, but Ambush, Surprise Attack with Incap, or Venow Arrow, or Dawnbreaker; yeah, they been toasted. MagBlade.. sheesh, you all that like it, you can have it!
GreenhaloX wrote: »ShadowMonarch wrote: »GreenhaloX wrote: »ShadowMonarch wrote: »As sombody that used SA before its last nerf, I can tell you it only works against bad players, good players can easily survive it and the best ones use that time to burst you down twice as hard.
Nahh.. it doesn't matter if someone is a considered to be a good or "bad" player. No such thing in PvP. Everyone dies from something; doesn't matter if from SA, Eye of the Flame, meteor or just from plethora of hit damages. Some folks are just, perhaps, better to mitigate certain things than others. I have killed others by just Ice Comet alone while it just seems to tickle others. I have trouble damaging certain ones with direct damage attacks, yet they go down quite easily with shock damage and/or DoTs. If SA wasn't so good or feasible, then folks wouldn't even slot it, but it can hit hard and does to some; thus, there are quite a few folks that slot it and use it, because it still works.
What are you talking about? LOL of course there are good and bad players.
Yeah, you're right.. my bad. Yes, those ones with 500 or less CP in the Vivec campaigns where the majority are max CP toons/players. In 1v1, I don't even bother, or if I see those riding along, and I can easily score a quick kill, I don't (anymore, ha ha.) I prefer to fight someone that is more evenly matched. Damn, even those in the 100 CP ranges and lower are rolling around in Vivec. Not that they can't, but I would surely be calling out for a group. I guess one might considered those much lower CP toons continuously losing a fight against much higher CP toons/players a "bad"player, or one may also consider the higher toon a "bad" player for even attacking or fighting a lower level toon iust for the quick and easy kill. Ok, yeah, I'll bite; there are surely good and bad players.
Anyways.. aside; it doesn't matter. After this good and longer holiday weekend with a bit more hours of gameplay, I just came to the realization that a MagBlade is really not that effective with 1v1 or 1vX, or perhaps, I'm just not that good with a MagBlade. Thus, I scrapped it altogether and re-invented the same toon into a StamBlade (DW, though); which I have a 2H Stamblade and was quite effective with that one in PvP. Yeah, Lotus Fan isn't doing much for me against the SA, but Ambush, Surprise Attack with Incap, or Venow Arrow, or Dawnbreaker; yeah, they been toasted. MagBlade.. sheesh, you all that like it, you can have it!
VaranisArano wrote: »This again?
There were recent changes to Soul Assault in the patch notes:
"Soul Magic
Soul Assault: This ability and its morphs no longer snare the enemy target.
Developer Comment:
One of the main counters to channeled abilities is being able to break light of sight/out range the ability, which is extremely difficult when faced with a 70% snare."
So practice line of sighting, blocking or healing? ZOS just increased the efficacy of line of sight as a counter to Soul Assault.
Ragnarock41 wrote: »SA is an Xv1 ult. If you use it on someone's face, chances are he will probably burst you down before your SA even ends.
this post was necro'd from 10 months ago. keep that in mind.
this post was necro'd from 10 months ago. keep that in mind.
with a relevant comment on how the devs completely removed a 70% snare...they didn't change it to 10% or 20%
they said **** it we dun goofed and reversed the decision.
I use SA and still I applaud them for that decision.
I find SA very useful in PvP, it's actually my main source of inescapable burst damage/dot. it has a low cost so with light weaving it's up whenever I need it.
werewolf needs similar attention. so does bow as long as the game remains tab targeted...there simply isn't enough skill involved to justify the amount damage it can do. making bow tab targeted is a decision the devs need to address and perhaps move on to more modern targeting system that doesn't give ranged DPS practically the same as CQ with none of the risk.
Flame_of_Hades wrote: »Just going to add, SA is actually a good ult on a mag plar.Vamp Bane --> Eclipse (broken skill, not in the sense that it is OP by design, but in the fact that it returns damage for dk armor damage return, and it sometimes returns damage on things such as dots. Iv killed myself in 1 gcd because it procced off my 5 dots and RIP)--> Purifying Light --> SA hits like a truck, even through block. Other than that, it's a fairly sub par v MOST people.
Diddly_D_Potatoes wrote: »Save your Soul Assaults for those PITA nightblades. No one likes those cloak spamming cockroaches.