Well, I am just 30 and have played MUDs - it is not that one has to be older, to know about these games. I found them in some respect more versatile than video games, because you can do stuff in those, you can't really do when you have to visualize them. This said, it is hard to go back to it, once one gets used to graphics - but I enjoyed my time playing MUDs.
The really amazing thing with MUDs is, those I played are still active and some have even a decent amount of players at prime time (after 20+ years in existence).
I am avoiding ESO+ if I can because there is such a high price tag. I figure if I love the game and it becomes part of my routine / lifestyle it will be worth it. Until then I will deal with the constraints - because the limits are what make a game fun.
One big reason I am avoiding it is because of the psychology around it. If I am paying a monthly fee, I will feel pressure to "get the most out of it I can" and then the game becomes work, not fun. So, I will deal with the bag limits.
Well, I am just 30 and have played MUDs - it is not that one has to be older, to know about these games. I found them in some respect more versatile than video games, because you can do stuff in those, you can't really do when you have to visualize them. This said, it is hard to go back to it, once one gets used to graphics - but I enjoyed my time playing MUDs.
The really amazing thing with MUDs is, those I played are still active and some have even a decent amount of players at prime time (after 20+ years in existence).
This does not surprise me one bit... People still play pen and paper D&D. It was fun then and is still fun. People should play what they find fun. That said, when I discovered skyrim, I felt that someone had finally created the game I always wanted to play.
@AdamSC
The best advice that's been given on here , and one I wholeheartedly concur with, is to take your time and enjoy things.
With regards to ESO+, I played the first several months without it and managed to get by just fine. I have it now and don't think I'd know how to live without it, but it's one of those things you don't miss what you don't have, so don't feel like you need to have it for your experience to be enjoyable.
People have mentioned food and the provisioning skill, and this can be confusing for someone new to ESO. Food (and drinks) are consumables that you can loot in their most basic form, or craft by learning the recipe and collecting the necessary ingredients. As you level the provisioning skill, it allows you to make more potent and/or longer lasting food. Food/recipes are similar to weapons/armor in that there are level restrictions to be able to use them, although (to complicate matters) there are some consumables that scale to any level that were part of holiday or other special events.
To further explain. The provisioning skill requires you to level it up to make the more potent food/drinks, but you can consume level-appropriate food at any time that was made by someone else. But, there is still benefits to leveling the skill line and putting skill points into the passives that increase the duration of the food's effect. There are lots of sites that probably explain this better than I'm getting ready to, but since you're here reading this now, I'll save you the hassle of looking elsewhere.
Foods increase one or more base attributes (health/stamina/magicka) by a set amount.
Drinks increase your recovery rate of one or more of these attributes.
White level consumables can be looted from the world (i.e. you see a "drink" on a table and you pick it up) and the effect will give a minimal boost for 30 minutes of play time.
Green consumables are the basic craftable ones and give a substantial boost for 30 minutes.
Blue food/drink boosts two attributes for 1 hour.
Purple ones boost three attributes for 2 hours, but not as big a bonus as the blue variety gives (just longer duration).
The event-specific consumables can mix and match the effects and, as mentioned before, scale to your level so you can use from level 1 to max champion point level.
Don't fret if you feel overwhelmed at first. It will seem like there's not enough skill points to go around as skills become available faster than the points to unlock them. There are lots of ways to gain skill points, and I'm sure lots of people would be glad to help you find skyshards and do public dungeon group events to get the easy ones.
Anyway, don't hesitate to contact me in game or on here if you need anything. Fair warning though, I fall into the geriatric gamer club too, and I only play in the evening after the wife and kids go to bed, so my availability may be limited.
8: highly recommend avoiding cyrodiil until you are 150% confident in your ability to fight and kill another player within 5 seconds of seeing them
Having a lot of fun with Elder Scrolls and my new Xbox one.
I am a casual player who deliberately stays behind a generation in consoles. (so that the price will be lower and that only the best games are still being sold)
I won't say how old I am - but am old enough to have friends who failed out of college because they spent too much time playing text based MUDs. Feel free to guess.
I have precious little time for gaming and I was spending too much time replaying Skyrim and doing ridiculous things (Like playing a classic mage AD&D rules - no armor - no blades and still not feeling challenged) After leveling pickpocket to 100 and watching almost every NPC walk around Whiterun in underwear- I decided it was time for a new game.
So here I am playing ESO, my first MMO and enjoying it. Some observations.
1. As a solo "Elder Scrolls 6" substitute experience the game holds up pretty well. Lots of the things that made Skyrim such a great game.
2. It is a much more pleasant world to spend time in than Skyrim. While the dark places still exist, there isn't the constant black cloud over every area of the game. I like the feeling here much better.
3. There is a lot more expository story telling - which is a little annoying. 20 minutes of backstory from the prophet was yawn inducing. I am hoping this isn't the mode for the rest of the game and I am hoping that I can skip the content when I replay a different faction.
4. Crafting is fun - but time consuming. I am still trying to figure out how to optimize it without ESO plus. I was really looking forward to provisioning, but am frustrated by the way it is implemented. I have tons of ingredients and very few recipes, so it takes up a lot of inventory space and has so far produced very little benefit. Thinking I will completely drop that line and focus on the others.
5. The game is glitchy - but no more so than Skyrim. So I am good with the level of quality.
6. This game is enormous! It is going to take me months to work through the basic story let alone the DLC.
7. I am having trouble getting adjusted to the stats system. It is way more complex than Skyrim and the numbers don't make sense. It is tough to weigh the relative benefits of 112 physical resistance vs 146 in Max Health. I am sure I will figure it out, but for now it is still a little opaque.
Overall, it is a great game - a fantastic value - and a ton of fun.
Currently I am playing a Bosmer - sneaky, archer, non-thief type. I am level 11 so still very early on.
Haven't engaged with any of the social aspects of the game - but plan on doing that after I get the basic mechanics figured out. Not even sure how to go about choosing a guild.
Thanks for reading. Feel free to say hi and let me know your thoughts.
Adam
I actually have a hardcover of the original D&D book - with military and other mass combat mechanics even. The original D&D had even a whole game concept, which was no longer part of the AD&D series later on. I liked pen&paper, we used to have a group doing this when waiting on the next lecture in university. We use a more free form system though - fudge - you might know it?
GimpyPorcupine wrote: »I played for a long time without ESO+, and just added it when the craft bags came out, and boy was it worth it. The "Inventory Management Mini-game" used to consume far too much time. All crafting materials would be deposited into the bank, then when the bank was full, I'd have to log out, log into the appropriate mule for each profession, withdraw the materials, rinse and repeat until I had enough bank space to go back to questing. ESO+ craft bags mean that all materials go there automatically, which in addition to removing the mini-game mean that you can pick up everything in sight and make fewer trips to town to sell or deposit.
$0.50/day to not go through that is totally worth it to me.