stamsorc dps help

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  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    JiKama wrote: »
    Sadly you're losing out only having Bound Armaments on 1 bar buddy. You gotta have it on both bars for it to function properly. I would setup my bars something like
    1 DW- TwinSlash/ShroudedDagger/SteelTornado/Hurricane/Bound Armaments.
    Ulti-FlawlessDawnbreaker
    2 Bow- PoisonInjection/EndlessHail/RazorCaltrops/RearmingTrap/BoundArmaments
    Ulti-Ballista

    Edit. Just read about your concers regarding crit Surge Shrouded Daggers :p If all else use Steel Tornado instead of Shrouded daggers on bar 1. #Spin2Win. OR you can put rearming trap instead of Shrouded daggers on bar1 and put crit surge where I put Rearming trap on bar 2.

    Good points, and you absolutely need Bound Armaments on both bars. One bar is NOT a viable option.

    In other news, I honestly think daggers and tornado are redundant. Yes tornado is technically better AOE, but I dont think it should ever be used on boss fights. Stam sorcs have more than enough cleave damage to deal with any adds in this game.

    On add heavy fights like VAA HM, breaking 100k DPS (not single target of course) on a 6 minute fight is trivial. I have been asked more than once based on my AOE damage whether I swap to tornado for trash or add heavy fights, and my answer is always a big fat no.

    OP, I get wanting to keep surge. If you have good healers, you certainly dont need it, but hard to argue against good self heals.

    I think there are basically two flex spots you can work with. The first is Rending Slashes/ Crit surge. If you are comfortable on some fights without it, then great, run rending for more ST damage. In trash or more difficult fights boss fights, you are only leaving a few k ST damage on the table at most (none in trash as you shouldn't run rending anyway). Another hybrid option is to run the healing morph of rending slashes. The other flex you can try is Daggers and Tornado. In huge trash pulls, tornado is probably better. My guess is that you will find that second flex spot ends up being fixed on daggers.
    Edited by Oreyn_Bearclaw on February 14, 2018 10:37PM
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Lynx7386 wrote: »
    Thanks for the explanations oreyn. I'm going to go ahead and use shrouded daggers now I guess, but it does feel off having two major brutality abilities slotted (I really don't want to give up crit surge healing).

    Its just one of those weird things. Really you have 3 sources of major brutality if you are running potions. If they took Brutality away from daggers, it wouldnt change my analysis. As I dont run surge typically, I dont mind that it's there because I can get away with skipping pots on trash pulls for non-score runs.
    Edited by Oreyn_Bearclaw on February 14, 2018 10:41PM
  • Lynx7386
    Lynx7386
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    So I'm looking at a setup like this:

    Dw bar:
    Shrouded daggers
    Rearming trap
    Deadly cloak
    Bound armaments
    Expert hunter
    Flawless dawnbreaker

    Bow bar:
    Endless hail
    Razor caltrops
    Hurricane
    Bound armaments
    Critical surge
    Ballista

    Starting on back bar, crit surge, la, hurricane, la, razor caltrops, la, endless hail, swap, deadly cloak, la, Rearming trap, la, shrouded daggers + ha x3, swap, repeat starting at hurricane.

    Crit surge really doesn't need to be recast after unless I'm taking a lot of damage, as I have the brutality from shrouded daggers. I suppose I could put poison injection there when running with better healers.

    From what I've been told, damage over time effects don't benefit from physical penetration, which might be another reason shrouded is better than rapid.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
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