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End Game PVE Progression nonexistent?

  • Androconium
    Androconium
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    If there are 5 casual players for every 1 hardcore gamer like you, and they all spend the same money, then ZOS will have to slow progression down for the majority customers.

    You say that like they haven't done this already.
  • Diminish
    Diminish
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    disintegr8 wrote: »
    I have never completed a Vet DLC dungeon, never even started a vet trial, have only run the normal trials once or twice and have only run the HotR normal dungeons a handful of times.

    Because of these factors, I don't have access to all of the 'BIS' gear and will only ever be deemed, at best, a 'mediocre' player by a lot of players (even though I am nearing 1000 CP), who simply think it is my fault because I need to 'git gud'.

    This I can live with, but I cannot stand it when people preach, from their ivory towers, that everything in the game is easy and intimate that if someone cannot complete content, it is their own fault.

    Are you on PS4 NA by chance? If so I can get a couple friends together to run you through some vet DLC dungeons if you'd like?

  • Corrinos
    Corrinos
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    If there are 5 casual players for every 1 hardcore gamer like you, and they all spend the same money, then ZOS will have to slow progression down for the majority customers.

    You say that like they haven't done this already.

    This is so true.
  • ereboz
    ereboz
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    rophez_ESO wrote: »
    I was playing the new dungeons last night when I started to remember why I have left this game off and on since beta: Nothing is really new as far as my character's progression goes. I mean the dungeons have nice new art and they're fun to run a few times as you gain the achievements, but achievements don't really make my character any better. The sets in ever new DLC are interesting, but really lateral progression at best compared to old standbys.

    In fact, my character hasn't gained in power at all since day 1. If you consider the nerfs that have come in to ulti gen, blocking, etc., he's arguably less powerful than release day, even if you take into account champion points. I think that was one of the reasons for my first departure around the 1 year anniversary - I remember realizing that they were nerfing the hell out of us and giving us the ability to slowly gain back some of our power via grinding champion points. Yes, if you're guessing, my main is a DK, but I have at least 1 of every class maxed out.

    I'm not big on the trialss, so I don't do them over and over, but even the people who do, and get all gold trial gear, really can't say they are much more powerful than they were a year or two ago. I mean I don't have much in the way of raid sets and I can parse 40k solo on a dummy. VMA was kind of a fun challenge at first, but it's fairly trivial to me after completing it dozens of times. And, really, only a couple of items out of there are considered "BIS" anymore.

    Sorry, I'm just rambling about end game content with regard to character progression, and it just doesn't seem like there is any. The content seems more geared toward adding new places with new stories. That's cool for some people, but really it doesn't compete with single player games with regard to immersion and story. My 4 man blasted through the new content last night, and I can't honestly say what the quests were even about. So if that's your thing, that's cool, but my hook into online RPGs, is character progression, not stories that really CAN'T effect the world, because it's multi player.

    I know, I know, champion points - yeah, sorry, I've been at cap a few days after each update, and really, there's nothing exciting between around 300 and 720. Anyway, there's nothing on the market right now, that I'm aware of, to run off to, but I sure wish ZOS would add some new vertical progression for characters to work on.

    Some ideas:
    *Weapons (artifacts) that can gain levels and abilities
    *Actual abilities that are unlocked by climbing certain trees in the champion constellations - maybe even requiring a combo of branches from multiple trees.
    *Spell crafting (like was promised to be in development a couple years ago before some key devs got laid off)
    *Long quests/groups of quests that unlock new skills/stat boosts
    *Passive buffs granted for achievements, like after killing 1000 spiders maybe you get +3% damage vs spiders

    Help me out here - give ZOS some ideas for end game vertical progression!

    I agree with every one of your suggestions. I've wanted some end game progression forever now, and these are great ways to do it.
  • DoctorESO
    DoctorESO
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    It exists. You just have to find the right group. Or start your own.
  • rophez_ESO
    rophez_ESO
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    DoctorESO wrote: »
    It exists. You just have to find the right group. Or start your own.

    I'm assuming you are replying to my OP? I'm sorry, but I disagree with you. ZOS has not increased player vertical progression since they removed vet levels. They disguised a massive player nerf in the champion system and removal of vet levels, in fact. Each new update brings in new achievements and lateral sets that are largely garbage, but nothing that really bumps up player progression, beyond cosmetics. Read the OP again, maybe?
  • ereboz
    ereboz
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    I have several ideas. But one is what many other mmos have. Rep. There's already lots of dailies. There should be special currencies you earn for completing dailies and different content. With vendors to spend this currency at for various different items
  • ereboz
    ereboz
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    I would also like to see champion points become currency that you can spend at elite vendors for special skills/abilities. Beats letting them uselessly pile up waiting months for the next increase. And what's up with inspiration? 20k per writ each day that goes absolutely no where once you've hit max crafting. We should be able to buy rare mats, motifs, recipes, plans, etc
  • josiahva
    josiahva
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    People keep saying that the reason for clearing this or that content is for this or that gear, this or that skin or achievement etc. I think this is a distorted way of looking at content(PvE specifically) and why you would want to run it. I tank pug DLC dungeons all the time...the goal for me is NOT to get through the content as fast as possible, it is for me to learn something new. As an example: The spider boss in vCOS, did you know if you roll dodge as the 4 ads that surround you spit their webs at you that it avoids the slow-debuff they put on you? This particular tidbit really isn't very important in that fight, but it is a small thing to make you that much better. I might never have realized this if I wasn't tanking with a particularly bad pug one day. Because I chose to pug that dungeon with that particular group, I learned that little trick and it improved my skill. The point is that I do content to get better....and I pug content in particular because it increases my chances of running with a bad group, which increases my chances of learning something to make myself better...THAT is progression. It also makes you that much more appreciative when you run with the occasional expert pug group. In the end I do the content for that reason...not because of any rewards. A bad group will also often prompt me to use a skill I never had much use for before(Fighters guild circle of protection is an excellent example....this is a very useful skill anywhere I find my stam drained through mechanics and is a nice little buff to any melee DPS near me, not a skill I have much use for most of the time, but shines in some situations) Progression is what you make of it, to me, progression as a player is far more important than progression as a character.
  • rumple9
    rumple9
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    I agree with OP - I love ESO but there is nothing to do endgame other than PVP. I was thinking about buying the new bless online MMO out in a couple of weeks

    The above poster Saturn is 100% correct. More attention needs to be given to endgame both pve and pvp because unlike the old days you can now level a toon from 0 to 50 in a couple of days
    Edited by rumple9 on May 15, 2018 8:21PM
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