QuebraRegra wrote: »Agrippa_Invisus wrote: »So, AOE caps are gone.
Thoughts?
Haven't gotten to run in a raid yet myself, but it was hilarious watching a dozen players melt on when a door repair crew got bomb bladed. That, at least, felt way nastier than it used to be.
As an aside: TBH, the best part of this patch is the 'no more monster shoulder graphics' thing. God, I hated that dumb one shoulder thing. Felt like it was trying to be fake edgelord. Gimme my proper Imperial shoulders, kthxbye.
wait whut? can we hide shoulders now? would like to hide ridiculous shoulders.
QuebraRegra wrote: »Agrippa_Invisus wrote: »So, AOE caps are gone.
Thoughts?
Haven't gotten to run in a raid yet myself, but it was hilarious watching a dozen players melt on when a door repair crew got bomb bladed. That, at least, felt way nastier than it used to be.
As an aside: TBH, the best part of this patch is the 'no more monster shoulder graphics' thing. God, I hated that dumb one shoulder thing. Felt like it was trying to be fake edgelord. Gimme my proper Imperial shoulders, kthxbye.
wait whut? can we hide shoulders now? would like to hide ridiculous shoulders.
VaranisArano wrote: »QuebraRegra wrote: »Agrippa_Invisus wrote: »So, AOE caps are gone.
Thoughts?
Haven't gotten to run in a raid yet myself, but it was hilarious watching a dozen players melt on when a door repair crew got bomb bladed. That, at least, felt way nastier than it used to be.
As an aside: TBH, the best part of this patch is the 'no more monster shoulder graphics' thing. God, I hated that dumb one shoulder thing. Felt like it was trying to be fake edgelord. Gimme my proper Imperial shoulders, kthxbye.
wait whut? can we hide shoulders now? would like to hide ridiculous shoulders.
You cannot hide shoulders the way you can hide your helmet. You can however cover over your equipped shoulders with a different shoulder using the Outfit system.
The-Baconator wrote: »
ZOS_BrianWheeler wrote: »For clarification, Siege weapons have no cap.
ZOS_BrianWheeler wrote: »Lowering population will not resolve client or server performance as you can still hit a critical amount of players in an area which would results in lower performance for either the client or the server. This is evident in cases where populations are equal, if not higher than regular campaigns, such as Black Water Blade on Xbox, and perform just fine.
The-Baconator wrote: »
Before someone responds to you, I spent the last 20 minutes looking for the quote from Brian Wheeler so I wouldn't have the same problem I did last time I argued this with someone.ZOS_BrianWheeler wrote: »For clarification, Siege weapons have no cap.
https://forums.elderscrollsonline.com/en/discussion/comment/2490105/#Comment_2490105
Also something I found while doing so:ZOS_BrianWheeler wrote: »Lowering population will not resolve client or server performance as you can still hit a critical amount of players in an area which would results in lower performance for either the client or the server. This is evident in cases where populations are equal, if not higher than regular campaigns, such as Black Water Blade on Xbox, and perform just fine.
https://forums.elderscrollsonline.com/en/discussion/comment/3674922/#Comment_3674922
For Frozn's suggestion.
The-Baconator wrote: »
The-Baconator wrote: »
Before someone responds to you, I spent the last 20 minutes looking for the quote from Brian Wheeler so I wouldn't have the same problem I did last time I argued this with someone.ZOS_BrianWheeler wrote: »For clarification, Siege weapons have no cap.
https://forums.elderscrollsonline.com/en/discussion/comment/2490105/#Comment_2490105
Also something I found while doing so:ZOS_BrianWheeler wrote: »Lowering population will not resolve client or server performance as you can still hit a critical amount of players in an area which would results in lower performance for either the client or the server. This is evident in cases where populations are equal, if not higher than regular campaigns, such as Black Water Blade on Xbox, and perform just fine.
https://forums.elderscrollsonline.com/en/discussion/comment/3674922/#Comment_3674922
For Frozn's suggestion.The-Baconator wrote: »
Huh. Then I am surprised it seemed more effective. Maybe I just got a bad group
Are physical damage ults hitting more than 6 people like leap and dawnbreaker? I haven’t seen CLS show more than 6
It was a nice change and battles aren't blob v blob as much as they used to be. The only annoying thing is that ALL I SEE on my death recap is Proxy Det + V. Death. Everyone will now cheese the hell out of this combo until ZOS nerfs it to the ground next patch.
Are physical damage ults hitting more than 6 people like leap and dawnbreaker? I haven’t seen CLS show more than 6