This^Juju_beans wrote: »It's so much easier to weapon swap then to have 10 different keys to remember and reach.
techprince wrote: »Rebind to Q and it will be much easier.
Definitely there should be a better indication which bar you are on, especially out of combat when you’re not really sure which staves are which visually. There’s nothing like trying to do a self heal after jumping off a ledge to get to the guild traders below, only to accidentally blast a guard instead and get a hefty bounty.
Only an issue then you are on the wrong weapon. It happens somthimes even if I:Ragnarock41 wrote: »then don't swap weapons.
Boom. Problem solved.
1) have radical different look on staffs, bow is fairly visible.
2) show bar all the time
3) has one mouse button for switch to front bar and one to back
1. I don't get what you're going on about here.
2. Check your settings here mate. Bars can be adjusted to always show, show only while in combat or never show.
3. Why? You can set one button to change buttons, no need to have two of them when you can only swap between two weapons anyways.
Juju_beans wrote: »It's so much easier to weapon swap then to have 10 different keys to remember and reach.
You could click icons with mouse
WhiteScythe wrote: »I find the whole thing annoying really.
You didn't have to post if you thought it was seriously lame.WhoSlappedThePie wrote: »SEriously lame post.
I do have it bound and I'm starting to play with this weapon swap idea, as someone said earlier I might even make the second bar a buff/passive bar.Rebind is key, even on consoles.
Especially true coming from Australia.. lag is a killer.You don't hate weapon swap, you hate lag, believe me.
LOL have you played WoW? It's a dual spec. You literally swap to whatever it is you are going to play for that encounter/dungeon w/e. You DON'T have to change on the fly in combat, you can't anyway.KingYogi415 wrote: »Even wow has bar swap. It’s like with 40 more skills tho. LOL.
Agree.TheTwistedRune wrote: »I don't enjoy it either, so generally I don't bother. Would rather just have 2 active bars (10 skill slots) and just a generic main weapon swap that you can use if you want, with the 10 slots completely separate and unaffected by weapon swapping.
All boils down to preference. There is no better or right way.