techprince wrote: »The anti ball group builds are the melee builds which ball groups run on themselves. From range you can use Inevitable Detonation spam + Vicious Death + fire ballista / cold fire ballista.
I had a bit of success with a Warden casting Permafrost then spamming Heavy attack into brawler in a tight blob group. I died to them eventually but other people finished them off and I got a 3.4K AP tick in the end so I probably did plenty of damage. I thought what build would be effective and came up with something:
Class: stamina sorcerer
Gear: 5 Fortified Brass or Strength of the Automaton 3 Agility 2 Slimercraw Master 2H front bar Master 2W back bar (only as buff bar)
Skills:
Front bar: Reverse Slice | Brawler | Hurricane | Streak | Bound Armaments || Dawnbreaker of Smiting
Back bar: Deadly Cloak | Shuffle | Resolving Vigor | Critical Surge | Bound Armaments || Rend
Consumables: Maximum health+stamina food, restore stamina+weapon critical+immovable potions
Surge, Hurricane, Shuffle and Blade Cload, pop potions, streak into the group to stun and spam heavy attack into brawler, then follow up with reverse slice on those who get low. Would work well in tandem with a magicka Sorcerer tank that spams restraining prison and throws a negate on them.
There isn't one.
If you try to bomb, they usually run with 30k health and a ton of healing.. Sou you'd need to be able to do a 30k aoe burst. Not possible.
If you try to do it over time, you need to be able to both out heal their damage and out-damage their heals.. Again not possible.
Only way is with your own coordinated group delivering your own coordinated burst.. Which kind of means becoming the thing you hate....