DU5T__ST0RM wrote: »I've been playing stamplar lately and I have to say it's been very easy to kill block builds with. Dual axes and blood craze on the front bar a battleaxe with double dmg poisons back bar. They have no cleanse. Keep up dots and potl. They will eventually go down. Don't forget to buff while fighting though that's how these tanks kill ppl. You get to concerned with your burst and forget to keep up your buffs then they hit you with a leap and you struggle to recover.
Metemsycosis wrote: »Ragnarock41 wrote: »Emma_Overload wrote: »I don't know what to make of this thread! As annoying as DKs are now, I have even more trouble with Stamplars. I wish I knew how to beat them both.
The problem with DKs: they are well equipped to counter Mag Sorcs. You're more likely to kill yourself with a Frag or Overload than you are to kill a good DK. And they ALL do that annoying thing where they root you and start whipping you in the back.
The problem with Stamplars: they dish out so much continuous pressure that you are immediately put on the defensive. Against tough Stamplars I tend to just run out of resources spamming Ward, even on a build with decent sustain.
The problem with BOTH: tough DKs and Stamplars usually seem to be wearing Heavy armor, 7th Legion and all that blah blah. The bottom line is that your attacks barely scratch them even if you are wearing Spinners. Frags that crit for 10K against high CP Sorcs and Magblades only crit for 6K on these guys.
I've had some good luck against DKs by ditching Frags and using a Torug's Pact build to dish out higher pressure than they expect from a Sorc, then try to catch them with a Curse and a Meteor at the same time while stunning them with Rune Cage.
I don't know what to do against very good Stamplars. I barely even understand what they're doing... that Power of the Light thing always gets me.
quite the opposite, magsorcs are well equipped to kill stamDks, and the odds favor magsorc heavily in open world.
I agree but the ability to purify curse (and potentially reflect those "14k" frags) is a big deal. Stamplar still needs to generate full burst while maintaining high survivability against a magsorc.
Btw. Ppl on here keep talking about how predictable that the magsorc burst is. Yeah ok. Their power is with being unpredictable, period.
So on topic I think the fact defiles and bleeds are actually effective throws a learning curve. To beat a tank, you really need every kind of damage available (dots, a spammable, CC's, debuffs, unavoidables, burst). You also need to recognize burst opportunities. Don't believe they're fully buffed or on guard 100% of the time.
To the op. Potl when used correctly is a giant buff to your execute phase. That's why it's important to ensure bleeds, dots, etc, so you can time potl to be meaningful (ie, to go off after jabs, the axe bleed ticks, the injection ticks, the dawnbreaker ticks).
Also, sometimes fight fire with fire. As a stamplar you purify dots only when you can't take afford to take them. Otherwise you resist or out heal them right?
xiZeroPointix wrote: »Dots and bleeds are the secret killer in the pvp world. A good tank will mitigate your dots and direct damage attacks with cp. Its not the direct damage attacks thats killing you. Its the dots he is putting on you by animation cancelling so you dont know about it. They are going to Debuff with ransack or the like, most have an axe and will heavy attack animation cancel into a reverb bash for the bleed and defile. Then low slash for ulti gen. talons for the maim then venomous claw or whip or both to give you the poisoned status effect and burning. You break free from talons. Then they will block and let the dots run there course as the ulti builds. Then you take a db to the face or leap. If he is running the vdsa master sword and board he gets a 2k or more heal tick by spamming ransack. Couple that with a essence of lingering health, troll king, 7th and a medium armor bloodrinker or pillar of nirn set for the insane bleed damage. Ever wonder why your health goes down while he is blocking? Dks are all dot damage..if u dont mitgate the dots he wont have to do much to kill you. The db or leap is usually the killing blow and is typically done at 50% health with the dots rolling at 7k per second it wont take long. If there is a 2 hander back bar it will be an axe. 2h heavy attack provides an empower then an animation canceled cleave for more bleed. But he usually will not have to switch to the back bar because most people cant out heal the dots, bleeds, poison, armor debuff, reduced damage done etc. Bleed is not effected by physical resist and goes through block as mentioned earlier. Defile then bleed then burst is the key.