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Does console need combat metrics add on?

  • Seraphayel
    Seraphayel
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    On the pc you can get an add on that shows combat metrics. Now console needs something like this. Maybe not the exact add on but atleast a way of telling how much dps/heals/support team members provide in a raid. Does anyone agree/disagree?

    I don't care for others when it comes to DPS etc. I think there shouldn't be a way to check their DPS.

    BUT

    I care for mine. I want to know what skills do most damage, how I parse etc. So yes to a combat metrics "addon" just for me, no to a combat metrics "addon" that checks and parses group members.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Kel
    Kel
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    PC has combat metrics but still go by a skeleton test for DPS parses. Why? You have a tool that shows in real time in a real group environment what a person is capable of, and all I ever see is it used to show cheesy dps skeleton parses.

    That right there says no, it is not needed.
  • Fermian
    Fermian
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    Yes please!
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    combat meterics is not xbox safe, its to intrusive its an external add on and it watches what others do, so for the xbox it will never happen
    Main character dk - Vanikifar whitestrike
  • Karivaa
    Karivaa
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    No, we would have more lag than we already do. We turn off our numbers many times.
  • swirve
    swirve
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    Not needed.
    Some may want it

    Not needed by you.

    Needed by others, not just wanted.
  • swirve
    swirve
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    Izaki wrote: »
    Beardimus wrote: »
    100% NO to add ons.

    Base game functionality or not at all.

    Still unsure its needed, or impact it could have to group play in terms of more elitism / snobbery etc.

    I get its value. And I guess for my PvP build testing burst would be good, but I think they could add all that to the dummy.

    Private battlegrounds would also give A great place to test stuff for PvP

    Spoken like someone who doesn't understand how much better the game becomes with addons.

    Console players are all freaked out by stuff like Miat's or other addons that tell you to block or dodge or interrupt. They loooove saying that PC players are terrible and getting carried by addons.

    Console players are also all freaked out that they won't have the excuse of "but we don't have addons, that's why we are getting worse scores than on PC".

    Trust me on those ones. Every time I log onto my Xbox account, I never fail to get one of those. Truth is, things like Combat Metrics, proper buff trackers like Srendarr open up so many possiblities to grow as a player that the fact that ZOS still haven't introduced the above into the base game kinda baffles me.

    ZOS are not interested in players improving as such.
  • Runefang
    Runefang
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    jabrone77 wrote: »
    PC has combat metrics but still go by a skeleton test for DPS parses. Why? You have a tool that shows in real time in a real group environment what a person is capable of, and all I ever see is it used to show cheesy dps skeleton parses.

    That right there says no, it is not needed.

    While there are plenty of cheesy dps parses it's easier to see the cheese on combat metrics than without it.

    Combat metrics is useful for a few things beyond dummy parsing:
    1. You know your actual dps in a dungeon, when you're faced with real mechanics
    2. You know your % of the group dps. If you're one of 8 dps and doing more than 12.5% dps you're carrying somebody, doing less than 12.5% and you're being carried. You can also laugh when you do 30% group dps in a normal craglorn trial pug.
    3. It shows you the uptime of the group de/buffs (minor berserk and major breach for example)
  • Kel
    Kel
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    Runefang wrote: »
    jabrone77 wrote: »
    PC has combat metrics but still go by a skeleton test for DPS parses. Why? You have a tool that shows in real time in a real group environment what a person is capable of, and all I ever see is it used to show cheesy dps skeleton parses.

    That right there says no, it is not needed.

    While there are plenty of cheesy dps parses it's easier to see the cheese on combat metrics than without it.

    Combat metrics is useful for a few things beyond dummy parsing:
    1. You know your actual dps in a dungeon, when you're faced with real mechanics
    2. You know your % of the group dps. If you're one of 8 dps and doing more than 12.5% dps you're carrying somebody, doing less than 12.5% and you're being carried. You can also laugh when you do 30% group dps in a normal craglorn trial pug.
    3. It shows you the uptime of the group de/buffs (minor berserk and major breach for example)

    Exactly. This is why I'm confused why the dummy parse is even needed on the pc. As I said, and you restated, you can see your actual numbers when faced with real mechanics. It makes asking for a dummy parse seem redundant.
    Someone once explained to me it shows potential dps. It makes little sense to ask for potential when you can already ask for the real deal...but here we are.
  • Somber97866
    Somber97866
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    It also helps find broken mechanics ( ZOS definitely wouldn't want us on console to see how many there really are )
  • Somber97866
    Somber97866
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    You know for something that is a great tool you think there would be more post.
  • Tsukiino
    Tsukiino
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    The ones disagreeing are the casuals ¯\_(ツ)_/¯
  • Ch4mpTW
    Ch4mpTW
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    Tsukiino wrote: »
    The ones disagreeing are the casuals ¯\_(ツ)_/¯

    ... What do “casuals” have to do with anything?
  • Abysswarrior45
    Abysswarrior45
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    No, and this is from a console player.
  • Luciferazazell
    Luciferazazell
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    Yes and this is from a console player especially in a game where end game content especially score runs depends on high dps and a ever evolving and competive. Half a year ago that 30k dps was like damm now 40k is ehh 45k is good and your 50k will get you to in a good group. Combat metrics is crucial especially in a game where abilities and skills and cp is based on percentages and numbers. How do you think people such as alcast are able to set up builds on pc for players. While the rest of us are at the mercy of these guides and looking up videos on rotations just to mimic what you see becuase console players are left to play blindly. They need to add this in to the game which can be easily implemented despite what others will have you believe they dont even have to call it a mod since it seems to be taboo for consoles lol eiher we get metrics or they need to start handing out calculators with eso copies so you can crunch them numbers for full optimization of what works for you versus he say she say whats best and gamble away your parses despite full perfect rotation and gear the rng seems real lol
    Edited by Luciferazazell on March 5, 2019 7:27PM
  • Starlock
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    It certainly isn't needed. It would give the number crunchers something else to occupy themselves though, I suppose. If only such things were not used to the detriment of those who are not number crunchers. Suddenly everybody has to want to play the game like them, because the tools are there, and there is no excuse. And doesn't everyone want to be a competitive gamer and improve those numbers?

    Nope.
    Edited by Starlock on March 5, 2019 7:15PM
  • LiquidPony
    LiquidPony
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    Kel wrote: »
    Runefang wrote: »
    jabrone77 wrote: »
    PC has combat metrics but still go by a skeleton test for DPS parses. Why? You have a tool that shows in real time in a real group environment what a person is capable of, and all I ever see is it used to show cheesy dps skeleton parses.

    That right there says no, it is not needed.

    While there are plenty of cheesy dps parses it's easier to see the cheese on combat metrics than without it.

    Combat metrics is useful for a few things beyond dummy parsing:
    1. You know your actual dps in a dungeon, when you're faced with real mechanics
    2. You know your % of the group dps. If you're one of 8 dps and doing more than 12.5% dps you're carrying somebody, doing less than 12.5% and you're being carried. You can also laugh when you do 30% group dps in a normal craglorn trial pug.
    3. It shows you the uptime of the group de/buffs (minor berserk and major breach for example)

    Exactly. This is why I'm confused why the dummy parse is even needed on the pc. As I said, and you restated, you can see your actual numbers when faced with real mechanics. It makes asking for a dummy parse seem redundant.
    Someone once explained to me it shows potential dps. It makes little sense to ask for potential when you can already ask for the real deal...but here we are.

    In my experience, decent groups on PC want to see your CMX parses from raids, not your skeleton parses. Want to fill for a vMoL HM "score run"? Show me a Rakkhat HM parse.
  • srfrogg23
    srfrogg23
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    No. In fact, the addons for PC need to be removed too. Play the game the way it was meant to be played.
  • CatchMeTrolling
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    There’s console mmos with some form of combat metrics in the base game. It’s not in the game because zos didn’t add it.
  • NordSwordnBoard
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    Yes - give a private damage report at the end of the content. Even if it's not as detailed as PC, a chat message with your content dps would be cool. They already have it enabled on console for the dummy tests.
    Fear is the Mindkiller
  • jhall03
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    Yes, it would be great but the current gen consoles already struggle enough.

    Perhaps if ESO makes the transition to next gen consoles (fingers crossed) then it would be very doable. And it would probably have to be part of the base game, not an add on.
  • MartiniDaniels
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    It should be in client both in PC and consoles and turned on by default. It will make situation in PUGs so much better and reduce toxicity.. absolute majority of multiplayer games have some type of measurement of how person is useful to group.
    In ESO this info is hidden, that's why people continue to run vets with 10k and they think that there are build and dps is ok and that's where all toxicity began.
  • Itzmichi
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    As someone who changed from PS4 after 1000cp to PC I must say that it's not like desperately needed, but it would definitely help to check specific uptimes/damage/debuffs to mix/max the rotation.

    I'd consider it a QoL Feature in the base game, with the new Tradermenue / Guildmenue and Zoneguide the go in quite a good direction and I think they could easily offer something similar to combat metrics.
    Here, have a chill pill 💊!
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