Nihility42 wrote: »In PVE, the resistance cap is 33,500. This provides 50% mitigation against damage. This is also true in PVP, though there players can lower your resistance with their penetration values.
Anyone know the top caps?
I'm running 26K spell/25K physical resistance on my tank. How far is that from the caps for PVE dungeons?
Also with the update, is it changing that I need to rework my tank?
Nihility42 wrote: »In PVE, the resistance cap is 33,500. This provides 50% mitigation against damage. This is also true in PVP, though there players can lower your resistance with their penetration values.
Where is that extra 500 resistance coming from?Anyone know the top caps?
I'm running 26K spell/25K physical resistance on my tank. How far is that from the caps for PVE dungeons?
Also with the update, is it changing that I need to rework my tank?
General rule of thumb for my tanks is always have 30k+ resistances and 30k+ HP . Now obviously you will have to play around with gear sets but as long as you have those numbers, all PvE dungeons should be a breeze to go through!
Anyone know the top caps?
I'm running 26K spell/25K physical resistance on my tank. How far is that from the caps for PVE dungeons?
Also with the update, is it changing that I need to rework my tank?
Nihility42 wrote: »In PVE, the resistance cap is 33,500. This provides 50% mitigation against damage. This is also true in PVP, though there players can lower your resistance with their penetration values.
Where is that extra 500 resistance coming from?Anyone know the top caps?
I'm running 26K spell/25K physical resistance on my tank. How far is that from the caps for PVE dungeons?
Also with the update, is it changing that I need to rework my tank?
General rule of thumb for my tanks is always have 30k+ resistances and 30k+ HP . Now obviously you will have to play around with gear sets but as long as you have those numbers, all PvE dungeons should be a breeze to go through!
Is there anything that resists spell Pierceing
So get spell Pierceing and win just put 230 points into and drop people,
Damage resistance is a high factor if you don't have any then your litteraly deadpaulsimonps wrote: »
Damage resistance is a high factor if you don't have any then your litteraly deadpaulsimonps wrote: »
Anyone know the top caps?
I'm running 26K spell/25K physical resistance on my tank. How far is that from the caps for PVE dungeons?
Also with the update, is it changing that I need to rework my tank?
Nihility42 wrote: »In PVE, the resistance cap is 33,500. This provides 50% mitigation against damage. This is also true in PVP, though there players can lower your resistance with their penetration values.
Where is that extra 500 resistance coming from?Anyone know the top caps?
I'm running 26K spell/25K physical resistance on my tank. How far is that from the caps for PVE dungeons?
Also with the update, is it changing that I need to rework my tank?
General rule of thumb for my tanks is always have 30k+ resistances and 30k+ HP . Now obviously you will have to play around with gear sets but as long as you have those numbers, all PvE dungeons should be a breeze to go through!
Nihility42 wrote: »In PVE, the resistance cap is 33,500. This provides 50% mitigation against damage. This is also true in PVP, though there players can lower your resistance with their penetration values.
Where is that extra 500 resistance coming from?Anyone know the top caps?
I'm running 26K spell/25K physical resistance on my tank. How far is that from the caps for PVE dungeons?
Also with the update, is it changing that I need to rework my tank?
General rule of thumb for my tanks is always have 30k+ resistances and 30k+ HP . Now obviously you will have to play around with gear sets but as long as you have those numbers, all PvE dungeons should be a breeze to go through!
BANK_IT_HERE wrote: »Anyone know the top caps?
I'm running 26K spell/25K physical resistance on my tank. How far is that from the caps for PVE dungeons?
Also with the update, is it changing that I need to rework my tank?
Max is about 32,500-33,500 depending on rounding in the formula. 26/25 is plenty for all dungeons.
The only changes for Dragon Bones is block cost reduction. Cost of blocking for people who block a lot (tanks) will go up significantly. Resource management will be tougher.
Is there anything that resists spell Pierceing
BANK_IT_HERE wrote: »Nihility42 wrote: »In PVE, the resistance cap is 33,500. This provides 50% mitigation against damage. This is also true in PVP, though there players can lower your resistance with their penetration values.
Where is that extra 500 resistance coming from?Anyone know the top caps?
I'm running 26K spell/25K physical resistance on my tank. How far is that from the caps for PVE dungeons?
Also with the update, is it changing that I need to rework my tank?
General rule of thumb for my tanks is always have 30k+ resistances and 30k+ HP . Now obviously you will have to play around with gear sets but as long as you have those numbers, all PvE dungeons should be a breeze to go through!
Even most end game trial tanks don't hit resistance cap. 30k+ is not mandatory...especially in dungeons. CP definitely helps though. I don't what CP the OP is.