The issues have been resolved, and the ESO Store and Account System are now available. Thank you for your patience!
The issue is resolved, and the North American and European megaservers are now available. Thank you for your patience!

Resistances

radiostar
radiostar
✭✭✭✭✭
Anyone know the top caps?

I'm running 26K spell/25K physical resistance on my tank. How far is that from the caps for PVE dungeons?

Also with the update, is it changing that I need to rework my tank?
"Billions upon Billions of Stars"
  • Nihility42
    Nihility42
    ✭✭✭✭
    In PVE, the resistance cap is 33,500. This provides 50% mitigation against damage. This is also true in PVP, though there players can lower your resistance with their penetration values.
  • twnhny
    twnhny
    Nihility42 wrote: »
    In PVE, the resistance cap is 33,500. This provides 50% mitigation against damage. This is also true in PVP, though there players can lower your resistance with their penetration values.

    Where is that extra 500 resistance coming from?
    radiostar wrote: »
    Anyone know the top caps?

    I'm running 26K spell/25K physical resistance on my tank. How far is that from the caps for PVE dungeons?

    Also with the update, is it changing that I need to rework my tank?

    General rule of thumb for my tanks is always have 30k+ resistances and 30k+ HP . Now obviously you will have to play around with gear sets but as long as you have those numbers, all PvE dungeons should be a breeze to go through!
    Edited by twnhny on February 1, 2018 6:49AM
  • radiostar
    radiostar
    ✭✭✭✭✭
    K, thx guys!
    "Billions upon Billions of Stars"
  • Nihility42
    Nihility42
    ✭✭✭✭
    twnhny wrote: »
    Nihility42 wrote: »
    In PVE, the resistance cap is 33,500. This provides 50% mitigation against damage. This is also true in PVP, though there players can lower your resistance with their penetration values.

    Where is that extra 500 resistance coming from?
    radiostar wrote: »
    Anyone know the top caps?

    I'm running 26K spell/25K physical resistance on my tank. How far is that from the caps for PVE dungeons?

    Also with the update, is it changing that I need to rework my tank?

    General rule of thumb for my tanks is always have 30k+ resistances and 30k+ HP . Now obviously you will have to play around with gear sets but as long as you have those numbers, all PvE dungeons should be a breeze to go through!

    Ah, you're right. It should be 33k even. My bad there.
  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-morrowind-new-calculator/p1

    Read this.
    radiostar wrote: »
    Anyone know the top caps?

    I'm running 26K spell/25K physical resistance on my tank. How far is that from the caps for PVE dungeons?

    Also with the update, is it changing that I need to rework my tank?

    What you got is more enough but I would not wanna go below that.
    twnhny wrote: »
    Nihility42 wrote: »
    In PVE, the resistance cap is 33,500. This provides 50% mitigation against damage. This is also true in PVP, though there players can lower your resistance with their penetration values.

    Where is that extra 500 resistance coming from?
    radiostar wrote: »
    Anyone know the top caps?

    I'm running 26K spell/25K physical resistance on my tank. How far is that from the caps for PVE dungeons?

    Also with the update, is it changing that I need to rework my tank?

    General rule of thumb for my tanks is always have 30k+ resistances and 30k+ HP . Now obviously you will have to play around with gear sets but as long as you have those numbers, all PvE dungeons should be a breeze to go through!

    Not really necessary to run that much resistance but if you are lower CP it indeed can help. Higher CP players do not need it to tank.
  • Sawzallz
    Sawzallz
    ✭✭✭
    Is there anything that resists spell Pierceing
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sawzallz wrote: »
    Is there anything that resists spell Pierceing

    Dodge Roll or Block or Shields
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    Sawzallz wrote: »
    Is there anything that resists spell Pierceing

    @Sawzallz
    Do you mean is there anyway to prevent spell penetration? Cause no, there is not, there are some resistance debuffs that you can purge but there is no way to prevent penetration from another player, unless of course you stack so much resistance over the cap that your opponents penetration still keeps you over the cap. Its a solution, all be it a crappy one.
    Nestor wrote: »
    Sawzallz wrote: »
    Is there anything that resists spell Pierceing

    Dodge Roll or Block or Shields

    Dodging doesn't take away the penetration, it dodges the attack. So while you did not take damage, you also did not change the opponents penetration.

    Blocking adds additional mitigation but it does not prevent penetration on your resistance that is still calculated in to your total mitigation when taking a hit while blocking.

    Damage shields also do not prevent penetration, it's just that damage shields do not have any resistance to penetrate, so while extra penetration does not grant extra damage against damage shields, having less of it won't diminish your damage against them.

    So while your 3 suggestions are ways to lower or prevent your damage taken, it does not actually affect the opponent's spell penetration.
  • Sawzallz
    Sawzallz
    ✭✭✭
    So get spell Pierceing and win just put 230 points into and drop people,
  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    Sawzallz wrote: »
    So get spell Pierceing and win just put 230 points into and drop people,

    Unless they wear low resistance gear already and you over penetrate, and your penetration does nothing against shields stackers where base damage matters the absolute most.
  • Sawzallz
    Sawzallz
    ✭✭✭
    Sawzallz wrote: »
    So get spell Pierceing and win just put 230 points into and drop people,

    Unless they wear low resistance gear already and you over penetrate, and your penetration does nothing against shields stackers where base damage matters the absolute most.
    Damage resistance is a high factor if you don't have any then your litteraly dead
  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    Sawzallz wrote: »
    Sawzallz wrote: »
    So get spell Pierceing and win just put 230 points into and drop people,

    Unless they wear low resistance gear already and you over penetrate, and your penetration does nothing against shields stackers where base damage matters the absolute most.
    Damage resistance is a high factor if you don't have any then your litteraly dead

    Say that to all the light armor wearing shield stackers. Your penetration will hit through all of their light armor sure, but it won't increase the damage against their constant damage shield upkeep. Also while resistance will lower damage taken, its by far not the only source of damage mitigation, there are sooo many other ways to mitigate damage that is not affected by resistance.
  • ol_BANK_lo
    ol_BANK_lo
    ✭✭✭✭✭
    radiostar wrote: »
    Anyone know the top caps?

    I'm running 26K spell/25K physical resistance on my tank. How far is that from the caps for PVE dungeons?

    Also with the update, is it changing that I need to rework my tank?

    Max is about 32,500-33,500 depending on rounding in the formula. 26/25 is plenty for all dungeons.

    The only changes for Dragon Bones is block cost reduction. Cost of blocking for people who block a lot (tanks) will go up significantly. Resource management will be tougher.
  • ol_BANK_lo
    ol_BANK_lo
    ✭✭✭✭✭
    twnhny wrote: »
    Nihility42 wrote: »
    In PVE, the resistance cap is 33,500. This provides 50% mitigation against damage. This is also true in PVP, though there players can lower your resistance with their penetration values.

    Where is that extra 500 resistance coming from?
    radiostar wrote: »
    Anyone know the top caps?

    I'm running 26K spell/25K physical resistance on my tank. How far is that from the caps for PVE dungeons?

    Also with the update, is it changing that I need to rework my tank?

    General rule of thumb for my tanks is always have 30k+ resistances and 30k+ HP . Now obviously you will have to play around with gear sets but as long as you have those numbers, all PvE dungeons should be a breeze to go through!

    Depending on how you round, resistance cap comes out to anywhere from 32,500 to 33,500. It's easier to just say 33k.
  • ol_BANK_lo
    ol_BANK_lo
    ✭✭✭✭✭
    twnhny wrote: »
    Nihility42 wrote: »
    In PVE, the resistance cap is 33,500. This provides 50% mitigation against damage. This is also true in PVP, though there players can lower your resistance with their penetration values.

    Where is that extra 500 resistance coming from?
    radiostar wrote: »
    Anyone know the top caps?

    I'm running 26K spell/25K physical resistance on my tank. How far is that from the caps for PVE dungeons?

    Also with the update, is it changing that I need to rework my tank?

    General rule of thumb for my tanks is always have 30k+ resistances and 30k+ HP . Now obviously you will have to play around with gear sets but as long as you have those numbers, all PvE dungeons should be a breeze to go through!

    Even most end game trial tanks don't hit resistance cap. 30k+ is not mandatory...especially in dungeons. CP definitely helps though. I don't what CP the OP is.
  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    radiostar wrote: »
    Anyone know the top caps?

    I'm running 26K spell/25K physical resistance on my tank. How far is that from the caps for PVE dungeons?

    Also with the update, is it changing that I need to rework my tank?

    Max is about 32,500-33,500 depending on rounding in the formula. 26/25 is plenty for all dungeons.

    The only changes for Dragon Bones is block cost reduction. Cost of blocking for people who block a lot (tanks) will go up significantly. Resource management will be tougher.

    What exactly are you talking about, rounding? Do explain further.
  • ol_BANK_lo
    ol_BANK_lo
    ✭✭✭✭✭
    Sawzallz wrote: »
    Is there anything that resists spell Pierceing

    Not sure the question. Bosses have different resistances to different types of damage. If you are talking about spell penetration, it doesn't work on shields. You can't penetrate or crit shields. Not sure if that answers your question.
  • josiahva
    josiahva
    ✭✭✭✭✭
    twnhny wrote: »
    Nihility42 wrote: »
    In PVE, the resistance cap is 33,500. This provides 50% mitigation against damage. This is also true in PVP, though there players can lower your resistance with their penetration values.

    Where is that extra 500 resistance coming from?
    radiostar wrote: »
    Anyone know the top caps?

    I'm running 26K spell/25K physical resistance on my tank. How far is that from the caps for PVE dungeons?

    Also with the update, is it changing that I need to rework my tank?

    General rule of thumb for my tanks is always have 30k+ resistances and 30k+ HP . Now obviously you will have to play around with gear sets but as long as you have those numbers, all PvE dungeons should be a breeze to go through!

    Even most end game trial tanks don't hit resistance cap. 30k+ is not mandatory...especially in dungeons. CP definitely helps though. I don't what CP the OP is.

    Not mandatory with block cost reduction builds you mean...AKA permablock builds. On my tanks I dont permablock, I only block the attacks I absolutely need to, otherwise I depend highly on resistances and shields to mitigate damage, so it all depends on playstyle. With the new nerf to permablock builds, I suspect more tanks will end up playing more like me, where timing makes much more of a difference. I dont permablock because I can be doing more useful things instead, so I have learned instead to "block weave" if you will. I feel sorry for all the tanks who specced into the Sturdy/Block Cost Reduction meta though, but this is what happens when you follow the meta...it is always nerfed.
Sign In or Register to comment.