Doctordarkspawn wrote: »@MacCait
Make it simple for you.
If you use a suggested setup you'll do allright. But be aware that every patch has new content designed for block tanks, and they keep doing their best to relegate any sort of healing or team support to normal.
Basicly if you dont want to tank anything above normal? Dont come back. In fact if you want to have any build freedom at all, stick to normal, or just dont play. This game has no build freedom.
Pretty much why I left... shame... I was hoping after nearly a year things would have improved, but chatting to folk online today I'm hearing people are still not happy with all the sustain changes, heavy attacking, and now the changes to block. Seems like the game is getting harder and totally losing its soul and all the fun that the game used to have. If its not fun, I think I'll stay away
Fwiw, the change to block enchants really only affects end game vet HM trial tanks who got their block cost down to tiny levels; it's a "lower the ceiling" change.Doctordarkspawn wrote: »@MacCait
Make it simple for you.
If you use a suggested setup you'll do allright. But be aware that every patch has new content designed for block tanks, and they keep doing their best to relegate any sort of healing or team support to normal.
Basicly if you dont want to tank anything above normal? Dont come back. In fact if you want to have any build freedom at all, stick to normal, or just dont play. This game has no build freedom.
Pretty much why I left... shame... I was hoping after nearly a year things would have improved, but chatting to folk online today I'm hearing people are still not happy with all the sustain changes, heavy attacking, and now the changes to block. Seems like the game is getting harder and totally losing its soul and all the fun that the game used to have. If its not fun, I think I'll stay away
Mangeli200194 wrote: »I followed @Gilliamtherogue es tank build, imperial but im shure ill manage sustain wise. Shire I always take some additional input, the new Cloak Heal looks fricking amazing for nb-tanks I think im gonna have a lot of fun in pve. Probably gonna go puffing to get some practice :-P
Mangeli200194 wrote: »Can t wait 4 next patch, nb tanks r getting Ghetto chains and talons, HYYPE, time to undust my good old Sap tank (currently a dps) and get some sets ready
Mangeli200194 wrote: »So your nb-tanks build plz????
Mangeli200194 wrote: »Thx but i was adressing @OneKhajiitCrimeWave 4 her nb Tank setup and add my own touch to it later
Peekachu99 wrote: »Leeching/ Bahraha’s/ Malubeth and you couldn’t die even if you rubber-banded your controller on a boss fight. Plus all the NB passive and siphons. If you mean actual leeching strikes, the skill, that’s pretty dead but also unnecessary in a self-sustain build anyhow.
I still want to see a proper health-scaling magika shield on a NB tank. That’s the only thing in their kit they’re missing and it should be that instead of the new (garbage) cloak.
OneKhajiitCrimeWave wrote: »Peekachu99 wrote: »Leeching/ Bahraha’s/ Malubeth and you couldn’t die even if you rubber-banded your controller on a boss fight. Plus all the NB passive and siphons. If you mean actual leeching strikes, the skill, that’s pretty dead but also unnecessary in a self-sustain build anyhow.
I still want to see a proper health-scaling magika shield on a NB tank. That’s the only thing in their kit they’re missing and it should be that instead of the new (garbage) cloak.
That new cloak allows us to slot a strong heal and access to a buff we don't get as easily.
While i'd like a health scaling shield, look at what they plan to give us/what we'll have:
A heal for 33% of health/missing health (can't remember how it was worded)
Minor protection
In built fast ultimate generation
Minor vitality
Minor and Major ward
Minor and Major resolve
Major evasion
Access to resource sustain unlike some other tanks (not as massive as DK returns from ulti but i can light attack for both Stamina, Magicka and Health back)
An AoE minor maim.
The jewellery crafting is more a buff to NB tanks than most others because it allows the sort of shenanigans that i usually only find in sorc tank builds.
Our toolkit got expanded and you're still trying to claw for more or judge a skill before we even get to play with it?
Peekachu99 wrote: »OneKhajiitCrimeWave wrote: »Peekachu99 wrote: »Leeching/ Bahraha’s/ Malubeth and you couldn’t die even if you rubber-banded your controller on a boss fight. Plus all the NB passive and siphons. If you mean actual leeching strikes, the skill, that’s pretty dead but also unnecessary in a self-sustain build anyhow.
I still want to see a proper health-scaling magika shield on a NB tank. That’s the only thing in their kit they’re missing and it should be that instead of the new (garbage) cloak.
That new cloak allows us to slot a strong heal and access to a buff we don't get as easily.
While i'd like a health scaling shield, look at what they plan to give us/what we'll have:
A heal for 33% of health/missing health (can't remember how it was worded)
Minor protection
In built fast ultimate generation
Minor vitality
Minor and Major ward
Minor and Major resolve
Major evasion
Access to resource sustain unlike some other tanks (not as massive as DK returns from ulti but i can light attack for both Stamina, Magicka and Health back)
An AoE minor maim.
The jewellery crafting is more a buff to NB tanks than most others because it allows the sort of shenanigans that i usually only find in sorc tank builds.
Our toolkit got expanded and you're still trying to claw for more or judge a skill before we even get to play with it?
Healing was never an issue with NB tanks (Leeching/ sap/ drain). Actual damage prevention has always been their weakness. Also in PVP that heal is next to useless with defile spam and standard PVP downscaling. They are literally the only class that doesn’t have a shield. Out of five classes. If they’re homogenizing roles, that’s a grave oversight.
Mangeli200194 wrote: »Only you can blockcast the 1 and can t blockcast the other one since its a channeled ability plus vamp on tank is a very bad idea in most harder dungeons /trials
Peekachu99 wrote: »Mangeli200194 wrote: »Only you can blockcast the 1 and can t blockcast the other one since its a channeled ability plus vamp on tank is a very bad idea in most harder dungeons /trials
Are you serious? Undeath passive and CP completely trivialize any fire damage. Also Meditate (new skill, available to all) with the FULL protection morph is still way better than the changed Cloak morph. There is no reason to slot this on your bar unless you are bad at theorycrafting. Literally none.
Peekachu99 wrote: »OneKhajiitCrimeWave wrote: »Peekachu99 wrote: »Leeching/ Bahraha’s/ Malubeth and you couldn’t die even if you rubber-banded your controller on a boss fight. Plus all the NB passive and siphons. If you mean actual leeching strikes, the skill, that’s pretty dead but also unnecessary in a self-sustain build anyhow.
I still want to see a proper health-scaling magika shield on a NB tank. That’s the only thing in their kit they’re missing and it should be that instead of the new (garbage) cloak.
That new cloak allows us to slot a strong heal and access to a buff we don't get as easily.
While i'd like a health scaling shield, look at what they plan to give us/what we'll have:
A heal for 33% of health/missing health (can't remember how it was worded)
Minor protection
In built fast ultimate generation
Minor vitality
Minor and Major ward
Minor and Major resolve
Major evasion
Access to resource sustain unlike some other tanks (not as massive as DK returns from ulti but i can light attack for both Stamina, Magicka and Health back)
An AoE minor maim.
The jewellery crafting is more a buff to NB tanks than most others because it allows the sort of shenanigans that i usually only find in sorc tank builds.
Our toolkit got expanded and you're still trying to claw for more or judge a skill before we even get to play with it?
Healing was never an issue with NB tanks (Leeching/ sap/ drain). Actual damage prevention has always been their weakness. Also in PVP that heal is next to useless with defile spam and standard PVP downscaling. They are literally the only class that doesn’t have a shield. Out of five classes. If they’re homogenizing roles, that’s a grave oversight.