Apache_Kid wrote: »Apache_Kid wrote: »1. How is GF focused on DLC dungeons? The random GF is just that, random. Only if someone has specifically selected a DLC dungeon and entered GF us yiur chances for getting a DLC dungeon raised but that could happen with any dungeon.
What Zos could do is increase the add the check box and if it's not checked then the reward is decreased and provide the reward as though someone had already done their random for the day.
It does feel like that when you use the random dungeon finder that you get a DLC dungeon way more often than Non-DLC dungeons even though there are less of them. I have not taken down the results of my queues to look back but maybe I will start.
I wouldn't be surprised at all if the random dungeon queue had a larger chance for a DLC dungeon if you are above the level that allows you to get them. This would cause people to spend more time doing their daily random because the DLC dungeons are the longest ones and we know ZoS loves to get us to spend time repeating content.
Also many things in this game like force-lock and pickpocket never seem to be totally on the up and up with what the percentage is telling you and what the outcome actually is so I wouldn't be surprised if the random dungeon finder was not completely "random"
The RNG in this game isn't totally random in terms of other things either like gear. Why do I get bone-pirate restoration staff 20% of the time as my final loot drop from the last boss in Blackheart Haven? Why do i get an automaton inferno staff 20% of the time when I complete darkshade caverns as a drop from the final boss? How come sometimes I get the exact same piece of gear in the exact same trait as a group member from multiple bosses in a dungeon run?
Nothing in this game is completely random. ZoS holds all the cards here and doesn't have to reveal them.
Feeling like it seems that way doesn't make it so. Random is random but we tend to notice what impairs us more than what works fine.
It's like the force lock you mention. It's when it's unsuccessful and especially when that randomness isn't in our favor we notice. Those times with master locks we pick several in a row on the first attempts tend to fall from memory faster.
No i don't just forget stuff that happens. I remember it and then I formed this opinion based on my experiences. You have 0 proof that all of this stuff is random and that RNG isn't weighted. Just like I have 0 proof just my personal experiences and those of others which is all we can go off of. Someone actually posted a thread here a couple weeks ago where they took down the results of forcing 1000 locks of varying difficulties and they found that the percentages were off of their actual results. I wish i could find the thread and if I do I will post it here.
The DLC normals was no fun with two below level 20 with no skill on character or playercentral_scrutinizer wrote: »I just wish that the normal cap wasn't on. The Normal dungeons are not too hard for low lvl players at all, any of them. They were basically the only fun I really had when leveling alts and I've done plenty with groups of legitimate newbies who probably could have made it through even with another newbie in my spot.
People who use random daily are in the same queue as those who select specific dungeons. Take away DLCs and those who want them will have a hard time.
I'd rather see a better reward for random DLCs. They're so much harder and take much longer.
So let's have the option for both, non-dlc and just DLC.
This is one way non-ESO+ subscribers benefit. They won't get DLC dungeons in the random dungeon finder. Unless they purchased the DLC outright.
VaranisArano wrote: »People who use random daily are in the same queue as those who select specific dungeons. Take away DLCs and those who want them will have a hard time.
I'd rather see a better reward for random DLCs. They're so much harder and take much longer.
So let's have the option for both, non-dlc and just DLC.
This is one way non-ESO+ subscribers benefit. They won't get DLC dungeons in the random dungeon finder. Unless they purchased the DLC outright.
I don't subscribe and I only bought Imperial City, so I guess you could say that I benefit from not having CoS, RoM, FH, or BF in my random options.
Of course, I also don't have access to achievements, gear, rewards, or the ability to farm motifs, or participate 4/6 DLC pledges to get extra Undaunted keys, so make of that what you will.
VaranisArano wrote: »People who use random daily are in the same queue as those who select specific dungeons. Take away DLCs and those who want them will have a hard time.
I'd rather see a better reward for random DLCs. They're so much harder and take much longer.
So let's have the option for both, non-dlc and just DLC.
This is one way non-ESO+ subscribers benefit. They won't get DLC dungeons in the random dungeon finder. Unless they purchased the DLC outright.
I don't subscribe and I only bought Imperial City, so I guess you could say that I benefit from not having CoS, RoM, FH, or BF in my random options.
Of course, I also don't have access to achievements, gear, rewards, or the ability to farm motifs, or participate 4/6 DLC pledges to get extra Undaunted keys, so make of that what you will.
Wait...wait....
So, you're speaking on a problem you are saying is a benefit to you personally, yet if that was applied to others, it's somehow wrong?
Okay...
Way to blow up your own argument. Well played...
VaranisArano wrote: »VaranisArano wrote: »That's what the option to select specific dungeons is there for. You don't get the extra special rewards that come with the risk of getting a hard random dungeon, but you can guarantee that you won't get content you don't want to do.Ragnarok0130 wrote: »I definitely agree with the tick box. We have this in SWTOR so if I want to run a certain flashpoint or a group of flashpoints but want to leave others out since the probability of wiping with PUGs is high I can select only the ones that I'm willing to run. I see no issue giving the ESO player base the options to further control their gaming experience.
Exactly, freedom to allow or disallow certain difficulty of the content in your daily runs would help a lot of players especially since everyone plays at their own pace.
And I suppose if you're in a group of undergeared players who've never been in Falkreath before, you'd teach them the mechanics, right?
Probably not...
Choice isn't always a bad thing. And if you're not willing to teach, and you don't want to give players that chioce, you are also going to get groups that struggle and quit just stepping foot in those dungeons.
Choices can be good...even for you...
Hi. I main a tank. Mechanics and teaching mechanics to PUGs is what I like to do. So if that group of undergeared players gets into Falkreath Hold with me and are willing to listen when I explain mechanics, we'll do fine.
So, uh, I have no problems with helping players through harder dungeons. I realize that's not the case with everyone. But that has little to no bearing on whether or not the Random Dungeon should or should not include DLC dungeons.
VaranisArano wrote: »VaranisArano wrote: »That's what the option to select specific dungeons is there for. You don't get the extra special rewards that come with the risk of getting a hard random dungeon, but you can guarantee that you won't get content you don't want to do.Ragnarok0130 wrote: »I definitely agree with the tick box. We have this in SWTOR so if I want to run a certain flashpoint or a group of flashpoints but want to leave others out since the probability of wiping with PUGs is high I can select only the ones that I'm willing to run. I see no issue giving the ESO player base the options to further control their gaming experience.
Exactly, freedom to allow or disallow certain difficulty of the content in your daily runs would help a lot of players especially since everyone plays at their own pace.
And I suppose if you're in a group of undergeared players who've never been in Falkreath before, you'd teach them the mechanics, right?
Probably not...
Choice isn't always a bad thing. And if you're not willing to teach, and you don't want to give players that chioce, you are also going to get groups that struggle and quit just stepping foot in those dungeons.
Choices can be good...even for you...
Hi. I main a tank. Mechanics and teaching mechanics to PUGs is what I like to do. So if that group of undergeared players gets into Falkreath Hold with me and are willing to listen when I explain mechanics, we'll do fine.
So, uh, I have no problems with helping players through harder dungeons. I realize that's not the case with everyone. But that has little to no bearing on whether or not the Random Dungeon should or should not include DLC dungeons.
I guess this also means you lie.
You don't own DLC? How is it possible you're running players through these hard dungeons like Falkreath Hold?
You don't have access to them.
You are something else.
Why are you in this discussion at all? It doesn't affect you at all, while you're talking about how not doing these dungeons are a benifit to you, while saying others should "take the easy way out".
Amazing logic...lol
VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »That's what the option to select specific dungeons is there for. You don't get the extra special rewards that come with the risk of getting a hard random dungeon, but you can guarantee that you won't get content you don't want to do.Ragnarok0130 wrote: »I definitely agree with the tick box. We have this in SWTOR so if I want to run a certain flashpoint or a group of flashpoints but want to leave others out since the probability of wiping with PUGs is high I can select only the ones that I'm willing to run. I see no issue giving the ESO player base the options to further control their gaming experience.
Exactly, freedom to allow or disallow certain difficulty of the content in your daily runs would help a lot of players especially since everyone plays at their own pace.
And I suppose if you're in a group of undergeared players who've never been in Falkreath before, you'd teach them the mechanics, right?
Probably not...
Choice isn't always a bad thing. And if you're not willing to teach, and you don't want to give players that chioce, you are also going to get groups that struggle and quit just stepping foot in those dungeons.
Choices can be good...even for you...
Hi. I main a tank. Mechanics and teaching mechanics to PUGs is what I like to do. So if that group of undergeared players gets into Falkreath Hold with me and are willing to listen when I explain mechanics, we'll do fine.
So, uh, I have no problems with helping players through harder dungeons. I realize that's not the case with everyone. But that has little to no bearing on whether or not the Random Dungeon should or should not include DLC dungeons.
I guess this also means you lie.
You don't own DLC? How is it possible you're running players through these hard dungeons like Falkreath Hold?
You don't have access to them.
You are something else.
Why are you in this discussion at all? It doesn't affect you at all, while you're talking about how not doing these dungeons are a benifit to you, while saying others should "take the easy way out".
Amazing logic...lol
Oh dear.
I...
There's this thing called the ESO+ trial. So even though I only own the Imperial City DLC dungeons, I can and have ran all the DLC dungeons with other players. I realize that wasn't entirely clear from the post above, but I wasn't lying to speak of running and helping players complete Falkreath Hold.
I've also been playing and pugging since well before CWC, when getting WGT or ICP meant I'd be playing with low level players. Again, happy to help them work through it. Same thing with getting level 10 or 12 teammates in Fungal Grotto II. Or, even now, its easier, but I've got no problems helping weaker teams through dungeons.
Look, I get that you disagree with me that people shouldn't get the full rewards for the random dungeon when they opt out of certain dungeons, but that doesn't mean that I shouldn't be able to take part in the discussion. I'm a player, I run at least some of the DLC dungeons regularly and I run the Daily Random Dungeon. I can also weigh in on the meaning of "Daily Random Dungeon" just as well as any ESO+ subscriber or someone who owns no DLC.
But I've made my actual argument already in this thread. You disagree. That's fine. There's nothing more you and I are going to accomplish by arguing further. Or by insulting each other.
VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »That's what the option to select specific dungeons is there for. You don't get the extra special rewards that come with the risk of getting a hard random dungeon, but you can guarantee that you won't get content you don't want to do.Ragnarok0130 wrote: »I definitely agree with the tick box. We have this in SWTOR so if I want to run a certain flashpoint or a group of flashpoints but want to leave others out since the probability of wiping with PUGs is high I can select only the ones that I'm willing to run. I see no issue giving the ESO player base the options to further control their gaming experience.
Exactly, freedom to allow or disallow certain difficulty of the content in your daily runs would help a lot of players especially since everyone plays at their own pace.
And I suppose if you're in a group of undergeared players who've never been in Falkreath before, you'd teach them the mechanics, right?
Probably not...
Choice isn't always a bad thing. And if you're not willing to teach, and you don't want to give players that chioce, you are also going to get groups that struggle and quit just stepping foot in those dungeons.
Choices can be good...even for you...
Hi. I main a tank. Mechanics and teaching mechanics to PUGs is what I like to do. So if that group of undergeared players gets into Falkreath Hold with me and are willing to listen when I explain mechanics, we'll do fine.
So, uh, I have no problems with helping players through harder dungeons. I realize that's not the case with everyone. But that has little to no bearing on whether or not the Random Dungeon should or should not include DLC dungeons.
I guess this also means you lie.
You don't own DLC? How is it possible you're running players through these hard dungeons like Falkreath Hold?
You don't have access to them.
You are something else.
Why are you in this discussion at all? It doesn't affect you at all, while you're talking about how not doing these dungeons are a benifit to you, while saying others should "take the easy way out".
Amazing logic...lol
Oh dear.
I...
There's this thing called the ESO+ trial. So even though I only own the Imperial City DLC dungeons, I can and have ran all the DLC dungeons with other players. I realize that wasn't entirely clear from the post above, but I wasn't lying to speak of running and helping players complete Falkreath Hold.
I've also been playing and pugging since well before CWC, when getting WGT or ICP meant I'd be playing with low level players. Again, happy to help them work through it. Same thing with getting level 10 or 12 teammates in Fungal Grotto II. Or, even now, its easier, but I've got no problems helping weaker teams through dungeons.
Look, I get that you disagree with me that people shouldn't get the full rewards for the random dungeon when they opt out of certain dungeons, but that doesn't mean that I shouldn't be able to take part in the discussion. I'm a player, I run at least some of the DLC dungeons regularly and I run the Daily Random Dungeon. I can also weigh in on the meaning of "Daily Random Dungeon" just as well as any ESO+ subscriber or someone who owns no DLC.
But I've made my actual argument already in this thread. You disagree. That's fine. There's nothing more you and I are going to accomplish by arguing further. Or by insulting each other.
Yeah, I get it. You don't sub and you don't own the DLC...there by getting the same rewards you are saying others shouldn't for wanting to exclude the same thing you get to exclude.
So, I guess you'd be fine if the extra random rewards went to players who only have access to every dungeon? You say you don't sub or own any dlc. How are you running harder content "regularly"? A six day trial is regular now?
You make zero sense. Plain and simple.
VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »That's what the option to select specific dungeons is there for. You don't get the extra special rewards that come with the risk of getting a hard random dungeon, but you can guarantee that you won't get content you don't want to do.Ragnarok0130 wrote: »I definitely agree with the tick box. We have this in SWTOR so if I want to run a certain flashpoint or a group of flashpoints but want to leave others out since the probability of wiping with PUGs is high I can select only the ones that I'm willing to run. I see no issue giving the ESO player base the options to further control their gaming experience.
Exactly, freedom to allow or disallow certain difficulty of the content in your daily runs would help a lot of players especially since everyone plays at their own pace.
And I suppose if you're in a group of undergeared players who've never been in Falkreath before, you'd teach them the mechanics, right?
Probably not...
Choice isn't always a bad thing. And if you're not willing to teach, and you don't want to give players that chioce, you are also going to get groups that struggle and quit just stepping foot in those dungeons.
Choices can be good...even for you...
Hi. I main a tank. Mechanics and teaching mechanics to PUGs is what I like to do. So if that group of undergeared players gets into Falkreath Hold with me and are willing to listen when I explain mechanics, we'll do fine.
So, uh, I have no problems with helping players through harder dungeons. I realize that's not the case with everyone. But that has little to no bearing on whether or not the Random Dungeon should or should not include DLC dungeons.
I guess this also means you lie.
You don't own DLC? How is it possible you're running players through these hard dungeons like Falkreath Hold?
You don't have access to them.
You are something else.
Why are you in this discussion at all? It doesn't affect you at all, while you're talking about how not doing these dungeons are a benifit to you, while saying others should "take the easy way out".
Amazing logic...lol
Oh dear.
I...
There's this thing called the ESO+ trial. So even though I only own the Imperial City DLC dungeons, I can and have ran all the DLC dungeons with other players. I realize that wasn't entirely clear from the post above, but I wasn't lying to speak of running and helping players complete Falkreath Hold.
I've also been playing and pugging since well before CWC, when getting WGT or ICP meant I'd be playing with low level players. Again, happy to help them work through it. Same thing with getting level 10 or 12 teammates in Fungal Grotto II. Or, even now, its easier, but I've got no problems helping weaker teams through dungeons.
Look, I get that you disagree with me that people shouldn't get the full rewards for the random dungeon when they opt out of certain dungeons, but that doesn't mean that I shouldn't be able to take part in the discussion. I'm a player, I run at least some of the DLC dungeons regularly and I run the Daily Random Dungeon. I can also weigh in on the meaning of "Daily Random Dungeon" just as well as any ESO+ subscriber or someone who owns no DLC.
But I've made my actual argument already in this thread. You disagree. That's fine. There's nothing more you and I are going to accomplish by arguing further. Or by insulting each other.
Yeah, I get it. You don't sub and you don't own the DLC...there by getting the same rewards you are saying others shouldn't for wanting to exclude the same thing you get to exclude.
So, I guess you'd be fine if the extra random rewards went to players who only have access to every dungeon? You say you don't sub or own any dlc. How are you running harder content "regularly"? A six day trial is regular now?
You make zero sense. Plain and simple.
I'd be more reasonable if you could read exactly which DLC I own and which I've run. Because you, um, clearly didn't actually bother reading what I wrote.
I'll repeat the pertinent part. "I've made my actual argument already in this thread. You disagree. That's fine. There's nothing more you and I are going to accomplish by arguing further."
I think we're accomplished all we're going to here. Have fun doing your Daily Random Dungeons! I know I will.