krystinathealien wrote: »I FULLY agree with this! The amount of times a group has rage quit on the Inhibitor in vWGT because everyone has a different approach to the fight is ridiculous. Plus, before the level restrictions, I had to tank normal Bloodroot (luckily I knew the mechanics). Not everyone is lucky to already know them.
For a long time I refused to run random normals because I had the chance to get WGT, ICP, Mazzatun, or CoS. They don’t bother me now, of course, but I remember well being utterly intimidated by them.
Apache_Kid wrote: »Would be nice but asking for interface upgrades like this is a pipe-dream. I've been asking for a "tick box" to filter between known and unknown motifs/recipes at traders since I've been on these message boards along with many other people. They don't upgrade interfaces like this. We can even search for furniture in the crown-store in the housing interface but not the guild trade one. Seems they only want to put features like that in completely new interfaces and not upgrade the old ones.
I think this is a great idea, especially for a new player who might have heard nightmares about certain dungeons and quit the moment they set foot in them.
Even adding checkboxes like in the "spacific dungeon" finder would be great.
World of Warcraft has this feature for the PvP battlegrounds where you can exclude any two from the list of random choices. I think this could work for ESO's dungeon finder, even if it had a limit on how many could be excluded at a time.
Great suggestion!
Apache_Kid wrote: »Would be nice but asking for interface upgrades like this is a pipe-dream. I've been asking for a "tick box" to filter between known and unknown motifs/recipes at traders since I've been on these message boards along with many other people. They don't upgrade interfaces like this. We can even search for furniture in the crown-store in the housing interface but not the guild trade one. Seems they only want to put features like that in completely new interfaces and not upgrade the old ones.
Nothing wrong with dreams, but if you don't ask you don't get. Lets see if the suggestion can go anywhere.
This was a positive message aimed at helping people not a negative "what's the point they won't do it" post, lets wait and see what people and ZOS think about it:)
Also i totally agree with the search bar on the traders, infact i wish for a search board in capital cities leading you to the item and trader you are looking for. Would also mean more obscure ignored traders would get a look in and not just the popular rigged "hold and delete guild" location traders. Opening up the market and all:)
1. How is GF focused on DLC dungeons? The random GF is just that, random. Only if someone has specifically selected a DLC dungeon and entered GF us yiur chances for getting a DLC dungeon raised but that could happen with any dungeon.
What Zos could do is increase the add the check box and if it's not checked then the reward is decreased and provide the reward as though someone had already done their random for the day.
1. How is GF focused on DLC dungeons? The random GF is just that, random. Only if someone has specifically selected a DLC dungeon and entered GF us yiur chances for getting a DLC dungeon raised but that could happen with any dungeon.
What Zos could do is increase the add the check box and if it's not checked then the reward is decreased and provide the reward as though someone had already done their random for the day.
Apache_Kid wrote: »1. How is GF focused on DLC dungeons? The random GF is just that, random. Only if someone has specifically selected a DLC dungeon and entered GF us yiur chances for getting a DLC dungeon raised but that could happen with any dungeon.
What Zos could do is increase the add the check box and if it's not checked then the reward is decreased and provide the reward as though someone had already done their random for the day.
It does feel like that when you use the random dungeon finder that you get a DLC dungeon way more often than Non-DLC dungeons even though there are less of them. I have not taken down the results of my queues to look back but maybe I will start.
I wouldn't be surprised at all if the random dungeon queue had a larger chance for a DLC dungeon if you are above the level that allows you to get them. This would cause people to spend more time doing their daily random because the DLC dungeons are the longest ones and we know ZoS loves to get us to spend time repeating content.
Also many things in this game like force-lock and pickpocket never seem to be totally on the up and up with what the percentage is telling you and what the outcome actually is so I wouldn't be surprised if the random dungeon finder was not completely "random"
The RNG in this game isn't totally random in terms of other things either like gear. Why do I get bone-pirate restoration staff 20% of the time as my final loot drop from the last boss in Blackheart Haven? Why do i get an automaton inferno staff 20% of the time when I complete darkshade caverns as a drop from the final boss? How come sometimes I get the exact same piece of gear in the exact same trait as a group member from multiple bosses in a dungeon run?
Nothing in this game is completely random. ZoS holds all the cards here and doesn't have to reveal them.
Ragnarok0130 wrote: »I definitely agree with the tick box. We have this in SWTOR so if I want to run a certain flashpoint or a group of flashpoints but want to leave others out since the probability of wiping with PUGs is high I can select only the ones that I'm willing to run. I see no issue giving the ESO player base the options to further control their gaming experience.
Ragnarok0130 wrote: »I definitely agree with the tick box. We have this in SWTOR so if I want to run a certain flashpoint or a group of flashpoints but want to leave others out since the probability of wiping with PUGs is high I can select only the ones that I'm willing to run. I see no issue giving the ESO player base the options to further control their gaming experience.
Exactly, freedom to allow or disallow certain difficulty of the content in your daily runs would help a lot of players especially since everyone plays at their own pace.
VaranisArano wrote: »There's a tick box. There's a bunch of tick boxes. Use the drop-down menu to select "Specific Dungeons." Then you never have to worry about getting one you don't want.
But then I won't get the reward for doing my Daily Random Dungeon!
Well, yeah. Its the Daily Random Dungeon, not the Daily Guaranteed Quik 'N Easy Random Dungeon. The greater reward is because of the greater risk. If you don't want the risk (or you don't want to eat the queue penalty for dropping group and hoping for another easier dungeon) you don't get the reward. Deal with it.
VaranisArano wrote: »Ragnarok0130 wrote: »I definitely agree with the tick box. We have this in SWTOR so if I want to run a certain flashpoint or a group of flashpoints but want to leave others out since the probability of wiping with PUGs is high I can select only the ones that I'm willing to run. I see no issue giving the ESO player base the options to further control their gaming experience.
Exactly, freedom to allow or disallow certain difficulty of the content in your daily runs would help a lot of players especially since everyone plays at their own pace.
That's what the option to select specific dungeons is there for. You don't get the extra special rewards that come with the risk of getting a hard random dungeon, but you can guarantee that you won't get content you don't want to do.
VaranisArano wrote: »There's a tick box. There's a bunch of tick boxes. Use the drop-down menu to select "Specific Dungeons." Then you never have to worry about getting one you don't want.
But then I won't get the reward for doing my Daily Random Dungeon!
Well, yeah. Its the Daily Random Dungeon, not the Daily Guaranteed Quik 'N Easy Random Dungeon. The greater reward is because of the greater risk. If you don't want the risk (or you don't want to eat the queue penalty for dropping group and hoping for another easier dungeon) you don't get the reward. Deal with it.
Apache_Kid wrote: »1. How is GF focused on DLC dungeons? The random GF is just that, random. Only if someone has specifically selected a DLC dungeon and entered GF us yiur chances for getting a DLC dungeon raised but that could happen with any dungeon.
What Zos could do is increase the add the check box and if it's not checked then the reward is decreased and provide the reward as though someone had already done their random for the day.
It does feel like that when you use the random dungeon finder that you get a DLC dungeon way more often than Non-DLC dungeons even though there are less of them. I have not taken down the results of my queues to look back but maybe I will start.
I wouldn't be surprised at all if the random dungeon queue had a larger chance for a DLC dungeon if you are above the level that allows you to get them. This would cause people to spend more time doing their daily random because the DLC dungeons are the longest ones and we know ZoS loves to get us to spend time repeating content.
Also many things in this game like force-lock and pickpocket never seem to be totally on the up and up with what the percentage is telling you and what the outcome actually is so I wouldn't be surprised if the random dungeon finder was not completely "random"
The RNG in this game isn't totally random in terms of other things either like gear. Why do I get bone-pirate restoration staff 20% of the time as my final loot drop from the last boss in Blackheart Haven? Why do i get an automaton inferno staff 20% of the time when I complete darkshade caverns as a drop from the final boss? How come sometimes I get the exact same piece of gear in the exact same trait as a group member from multiple bosses in a dungeon run?
Nothing in this game is completely random. ZoS holds all the cards here and doesn't have to reveal them.
Feeling like it seems that way doesn't make it so. Random is random but we tend to notice what impairs us more than what works fine.
It's like the force lock you mention. It's when it's unsuccessful and especially when that randomness isn't in our favor we notice. Those times with master locks we pick several in a row on the first attempts tend to fall from memory faster.
VaranisArano wrote: »That's what the option to select specific dungeons is there for. You don't get the extra special rewards that come with the risk of getting a hard random dungeon, but you can guarantee that you won't get content you don't want to do.Ragnarok0130 wrote: »I definitely agree with the tick box. We have this in SWTOR so if I want to run a certain flashpoint or a group of flashpoints but want to leave others out since the probability of wiping with PUGs is high I can select only the ones that I'm willing to run. I see no issue giving the ESO player base the options to further control their gaming experience.
Exactly, freedom to allow or disallow certain difficulty of the content in your daily runs would help a lot of players especially since everyone plays at their own pace.
VaranisArano wrote: »That's what the option to select specific dungeons is there for. You don't get the extra special rewards that come with the risk of getting a hard random dungeon, but you can guarantee that you won't get content you don't want to do.Ragnarok0130 wrote: »I definitely agree with the tick box. We have this in SWTOR so if I want to run a certain flashpoint or a group of flashpoints but want to leave others out since the probability of wiping with PUGs is high I can select only the ones that I'm willing to run. I see no issue giving the ESO player base the options to further control their gaming experience.
Exactly, freedom to allow or disallow certain difficulty of the content in your daily runs would help a lot of players especially since everyone plays at their own pace.
And I suppose if you're in a group of undergeared players who've never been in Falkreath before, you'd teach them the mechanics, right?
Probably not...
Choice isn't always a bad thing. And if you're not willing to teach, and you don't want to give players that chioce, you are also going to get groups that struggle and quit just stepping foot in those dungeons.
Choices can be good...even for you...
VaranisArano wrote: »There's a tick box. There's a bunch of tick boxes. Use the drop-down menu to select "Specific Dungeons." Then you never have to worry about getting one you don't want.
But then I won't get the reward for doing my Daily Random Dungeon!
Well, yeah. Its the Daily Random Dungeon, not the Daily Guaranteed Quik 'N Easy Random Dungeon. The greater reward is because of the greater risk. If you don't want the risk (or you don't want to eat the queue penalty for dropping group and hoping for another easier dungeon) you don't get the reward. Deal with it.
So the only people allowed to benefit from the boost in exp are the people that you deem good enough to complete the harder content if they are unfortunate enough to get it if they are lesser experienced? And they should "deal with it"? I think you have a completely different mindset on this and are having the "git gud" approach which is NOT what this post is about.
VaranisArano wrote: »That's what the option to select specific dungeons is there for. You don't get the extra special rewards that come with the risk of getting a hard random dungeon, but you can guarantee that you won't get content you don't want to do.Ragnarok0130 wrote: »I definitely agree with the tick box. We have this in SWTOR so if I want to run a certain flashpoint or a group of flashpoints but want to leave others out since the probability of wiping with PUGs is high I can select only the ones that I'm willing to run. I see no issue giving the ESO player base the options to further control their gaming experience.
Exactly, freedom to allow or disallow certain difficulty of the content in your daily runs would help a lot of players especially since everyone plays at their own pace.
And I suppose if you're in a group of undergeared players who've never been in Falkreath before, you'd teach them the mechanics, right?
Probably not...
Choice isn't always a bad thing. And if you're not willing to teach, and you don't want to give players that chioce, you are also going to get groups that struggle and quit just stepping foot in those dungeons.
Choices can be good...even for you...
VaranisArano wrote: »VaranisArano wrote: »That's what the option to select specific dungeons is there for. You don't get the extra special rewards that come with the risk of getting a hard random dungeon, but you can guarantee that you won't get content you don't want to do.Ragnarok0130 wrote: »I definitely agree with the tick box. We have this in SWTOR so if I want to run a certain flashpoint or a group of flashpoints but want to leave others out since the probability of wiping with PUGs is high I can select only the ones that I'm willing to run. I see no issue giving the ESO player base the options to further control their gaming experience.
Exactly, freedom to allow or disallow certain difficulty of the content in your daily runs would help a lot of players especially since everyone plays at their own pace.
And I suppose if you're in a group of undergeared players who've never been in Falkreath before, you'd teach them the mechanics, right?
Probably not...
Choice isn't always a bad thing. And if you're not willing to teach, and you don't want to give players that chioce, you are also going to get groups that struggle and quit just stepping foot in those dungeons.
Choices can be good...even for you...
Hi. I main a tank. Mechanics and teaching mechanics to PUGs is what I like to do. So if that group of undergeared players gets into Falkreath Hold with me and are willing to listen when I explain mechanics, we'll do fine.
So, uh, I have no problems with helping players through harder dungeons. I realize that's not the case with everyone. But that has little to no bearing on whether or not the Random Dungeon should or should not include DLC dungeons.