No. Range stun it provides is an option for magplar and NBs that do not have one. Sorcs still have one albeit slow; and DKs have fists. Not sure why were talking about just this one everyone has access to. Without CC; a lot of things don’t die.
No. Range stun it provides is an option for magplar and NBs that do not have one. Sorcs still have one albeit slow; and DKs have fists. Not sure why were talking about just this one everyone has access to. Without CC; a lot of things don’t die.
Templar has one - i think also the templar option is a lot more desireable if you´re only looking for the cc.
Are you factoring in lag also probably affects the caster, having to mash the button five times before one actually fires off? Or, how about the one they cast after you're already mid-dodge, but it doesn't show on their end due to the same lag you're complaining about?"its blockable" "its dodgable" etc
Yes I am fully aware of that but this games balance must also align itself with the state of the game as well. Sure its dodgable but when its so damned laggy all the time you can dodge one but then end up rolling into one that followed straight after, hense the problem with the spam.
No. Range stun it provides is an option for magplar and NBs that do not have one. Sorcs still have one albeit slow; and DKs have fists. Not sure why were talking about just this one everyone has access to. Without CC; a lot of things don’t die.
Templar has one - i think also the templar option is a lot more desireable if you´re only looking for the cc.
Yeah you’re right. Forgot about it. If you’re magicka; I always found the lightning reach better if you run a staff because it has a slightly longer stun. Aurora javelins is really short and the KB really risks putting the target out of range.
No. Range stun it provides is an option for magplar and NBs that do not have one. Sorcs still have one albeit slow; and DKs have fists. Not sure why were talking about just this one everyone has access to. Without CC; a lot of things don’t die.
Templar has one - i think also the templar option is a lot more desireable if you´re only looking for the cc.
Yeah you’re right. Forgot about it. If you’re magicka; I always found the lightning reach better if you run a staff because it has a slightly longer stun. Aurora javelins is really short and the KB really risks putting the target out of range.
It´s a double edged sword. I feel javelin is superpowerful if you´re playing it correctly and have a movement speed buff (not easy on templar).
Then there are templars that always knock you out of everyone elses range by spamming javeling effectively being a better rolldodge.
I like it in templar for the dot when I’m using skoriaNo. Range stun it provides is an option for magplar and NBs that do not have one. Sorcs still have one albeit slow; and DKs have fists. Not sure why were talking about just this one everyone has access to. Without CC; a lot of things don’t die.
Templar has one - i think also the templar option is a lot more desireable if you´re only looking for the cc.
You keep using that word... (Princess Bride reference)....because right now its worse than wardens spamming birds or Templar spamming Javelin. Its consistency is so good coupled with its half decent damage that you dont even need to care about CC immunity because you can just work spamming it into your rotation.
I dont want it removed its been here since launch really but I do want it nerfed a bit because its just obnoxious now. With the lag included in some situations due to it being so cheap and spammable its virtually impossible to break free or roll dodge it because its being spammed so much that you might as well just die on the spot. I've even seen whole zergs spamming it I mean its ridiculous
You keep using that word... (Princess Bride reference)....because right now its worse than wardens spamming birds or Templar spamming Javelin. Its consistency is so good coupled with its half decent damage that you dont even need to care about CC immunity because you can just work spamming it into your rotation.
I dont want it removed its been here since launch really but I do want it nerfed a bit because its just obnoxious now. With the lag included in some situations due to it being so cheap and spammable its virtually impossible to break free or roll dodge it because its being spammed so much that you might as well just die on the spot. I've even seen whole zergs spamming it I mean its ridiculous
I get knocked off keep walls by this skill. Makes me laugh because I put myself in a spot where it's possible. I don't get mad. I think it's hilarious (Must be really funny for the caster). Please leave this and other skills alone.
Reach is expensive enough as to change the sustain needs of a build that is not using a masters destro
Nerf! Nerf! Nerf! Nerf! Nerf!
And then when the nerf comes
Omfg why nerf?! Omfg why nerf?! Omfg why nerf?!
Said by every no skill, really need to l2p before they hit forums crybaby.
RinaldoGandolphi wrote: »We are talking about nerfing Destructive Reach now?
This skill might be annoying, but its not exactly setting the world on fire. Ask any Sorc if they would rather have the CC back on their Frags over Flame Reach.
Flame Reach can be dodged, blocked, absorbed, reflected, and spamming it makes the DOT part of it not work as it keeps getting reset.
I'd be far more concerned with all the archers now hiding spamming Lethal Arrow. Lethal Arrow that has a far greater range, can stun from stealth, 100% procs poisoned status, and Defiles healing by 30% on top of high damage...next patch without Miat's add on Lethal Arrow spam will be EVERYWHERE...you won't be able to have a single fight without someone spamming Lethal Arrows, and Lethal Arrow is FAR FAR more dangerous then Desto touch ever will be.
RinaldoGandolphi wrote: »We are talking about nerfing Destructive Reach now?
This skill might be annoying, but its not exactly setting the world on fire. Ask any Sorc if they would rather have the CC back on their Frags over Flame Reach.
Flame Reach can be dodged, blocked, absorbed, reflected, and spamming it makes the DOT part of it not work as it keeps getting reset.
I'd be far more concerned with all the archers now hiding spamming Lethal Arrow. Lethal Arrow that has a far greater range, can stun from stealth, 100% procs poisoned status, and Defiles healing by 30% on top of high damage...next patch without Miat's add on Lethal Arrow spam will be EVERYWHERE...you won't be able to have a single fight without someone spamming Lethal Arrows, and Lethal Arrow is FAR FAR more dangerous then Desto touch ever will be.
I would like to add the interrupt changes to this. During CC immunity we wont even be able to interrupt them
Sigh... bad players will die to anything and everything. No matter what. I get hatevwhispers from using ice comet on my magic warden. Go figure.
[...]Sigh... bad players will die to anything and everything. No matter what. I get hatevwhispers from using ice comet on my magic warden. Go figure.
I would say the bad players are the ones using this ability to begin with. I fought a mag sorc with this for 4 minutes next too sejanus the ONLY reason he killed me wasn't shooting star, it wasnt frag or streak or the fact he was spamming shields but because of the ridiculous flexibility of flame clench. Yeah okay so you get a bonus from slotting it, whatever you can use other abilities in the skill line for that. So frankly no Im not the bad player here. I dont rely on a meaningless and insigificant stat bonus when slotting an ability I also dont rely on hard stuns to win a fight. There is only so much you can do against a spammable ability that happens to deal decent damage and applies a hard CC with an animation that increases the duration of the CC by at least 1 second which is important.
Sigh... bad players will die to anything and everything. No matter what. I get hatevwhispers from using ice comet on my magic warden. Go figure.
"bad players" lol assuming that cyrodil is lag free and is 100% within the players control.
If cyrodil was lag free I actually wouldnt complain about this, I would still feel like its obnoxious and in need of tuning. But because it isnt lag free and people ARE spamming this in a mostly large scale campaign then yes I will complain about something that is by all accounts rediculous. If nobody wants to admit its obnoxious because they like using it then fine, at least have the animation changed so it isnt a knock back anymore, because at this point I would much rather get fossilized.
I would say the bad players are the ones using this ability to begin with. I fought a mag sorc with this for 4 minutes next too sejanus the ONLY reason he killed me wasn't shooting star, it wasnt frag or streak or the fact he was spamming shields but because of the ridiculous flexibility of flame clench. Yeah okay so you get a bonus from slotting it, whatever you can use other abilities in the skill line for that. So frankly no Im not the bad player here. I dont rely on a meaningless and insigificant stat bonus when slotting an ability I also dont rely on hard stuns to win a fight. There is only so much you can do against a spammable ability that happens to deal decent damage and applies a hard CC with an animation that increases the duration of the CC by at least 1 second which is important.
Sigh... bad players will die to anything and everything. No matter what. I get hatevwhispers from using ice comet on my magic warden. Go figure.
"bad players" lol assuming that cyrodil is lag free and is 100% within the players control.
If cyrodil was lag free I actually wouldnt complain about this, I would still feel like its obnoxious and in need of tuning. But because it isnt lag free and people ARE spamming this in a mostly large scale campaign then yes I will complain about something that is by all accounts rediculous. If nobody wants to admit its obnoxious because they like using it then fine, at least have the animation changed so it isnt a knock back anymore, because at this point I would much rather get fossilized.
I would say the bad players are the ones using this ability to begin with. I fought a mag sorc with this for 4 minutes next too sejanus the ONLY reason he killed me wasn't shooting star, it wasnt frag or streak or the fact he was spamming shields but because of the ridiculous flexibility of flame clench. Yeah okay so you get a bonus from slotting it, whatever you can use other abilities in the skill line for that. So frankly no Im not the bad player here. I dont rely on a meaningless and insigificant stat bonus when slotting an ability I also dont rely on hard stuns to win a fight. There is only so much you can do against a spammable ability that happens to deal decent damage and applies a hard CC with an animation that increases the duration of the CC by at least 1 second which is important.
Think the threads covered this to death. It's expensive and mega visible, it has counters and it has downsides.
Sure if you have no situational awareness, and take multiple hits its annoying, and its run more prevalent now as C Frag lost its stun, but its manageable.
Is it really just a NerfSorc thread in disguise?