I'm wondering if I'm missing some fundamental utility of the ebon armory set...
anathemort wrote: »The group health bonus is more useful in trials, yes, but also in dungeons as DPS can focus on damage and be more like a glass cannon. The 1k buff is not much but it is usually enough to get just over the threshold of most one-shot mechanics.
I believe the additional health for you is also helpful if you're a DK because your main shield will scale off health.
nnnnnhhhhhheeeehhhhhnnnn.... I dunno. It just doesn't sound like 1000 and change health should make that big a difference - but maybe you're right. I suppose I can start gathering up a set and see for myself. Thanks for the input...
This is my understanding of it all as well.anathemort wrote: »The group health bonus is more useful in trials, yes, but also in dungeons as DPS can focus on damage and be more like a glass cannon. The 1k buff is not much but it is usually enough to get just over the threshold of most one-shot mechanics.
I believe the additional health for you is also helpful if you're a DK because your main shield will scale off health.
OutLaw_Nynx wrote: »What set do you want people to wear?
I don't have any particular set that I *want* people to wear - it just seems to me that there are lots of other sets out there that would be more useful, based on the information I have on the set. But I miss stuff sometimes, so I'm wondering if I'm missing some fundamental utility of the ebon armory set, or if it IS just a matter of preference...
its so dps can spec full dmg and therefore enemies die faster.
that 1k health bonus is a lifesaver, esp for stam. i can go 7 medium for more crit and recovery
If DDs are telling you to use Ebon, because it's the current tank meta, they can be safely ignored.
VaranisArano wrote: »
In normal or vet dungeons, run whatever works for you and your group. By the time you start cooperating with 11 other people in a trial, don't be surprised if when you start seeing good groups coordinate their gear to get a full complement of group buffs.
VaranisArano wrote: »If DDs are telling you to use Ebon, because it's the current tank meta, they can be safely ignored.
But if they're telling you "hey, would you wear Ebon because its the most efficient way for everyone in the party to get that extra 1K health," that's why its part of the current tank meta. It comes down to your group. I run Ebon in dungeons because my regular group dungeon healer likes it - I'm not going to contradict my regular healer.
It allows DDs without the necessary passives (Undaunted Mettle) to pass the oneshot treshold (17k) without having to use a health glyph or put points in health.
VaranisArano wrote: »To be specific, Ebon Armory is meta gear for one tank in trials because its the most efficient way to get every DD and healer in the raid up above the one-shot threshold. Sure the DDs and Healers can get themselves to that point, but for a trial, having one tank wear the set is far more efficient.
Ebon Armory is suggested for most tank builds even in group dungeons because its a solid choice and its easy to transition into trials. Most people who design tank builds design those builds to run everything from Normal Dungeons to Trials. Its definitely possible to have non-group-support armor sets that outperform Ebon Armory in Vet Dungeons, but who makes builds saying "Yo, guys, this gear is awesome in Vet Dungeons but your trials group won't want it so this build is for Group
Dungeons only."? Most tank builds are designed to be viable in trials, so Ebon Armory is a solid recommendation that also won't be a bad choice in group dungeons.
In normal or vet dungeons, run whatever works for you and your group. By the time you start cooperating with 11 other people in a trial, don't be surprised if when you start seeing good groups coordinate their gear to get a full complement of group buffs.
brandonv516 wrote: »Red. Glowing. Orbs.