OutLaw_Nynx wrote: »What set do you want people to wear?
anathemort wrote: »The group health bonus is more useful in trials, yes, but also in dungeons as DPS can focus on damage and be more like a glass cannon. The 1k buff is not much but it is usually enough to get just over the threshold of most one-shot mechanics.
I believe the additional health for you is also helpful if you're a DK because your main shield will scale off health.
Yolokin_Swagonborn wrote: »The role of tanks and that of healers in this meta has been reduced to "Buff [snip].. ummm buff maids" that have the minimum resources needed to survive then dedicate all of their remaining sets and utility to buffing primadonna DPS divas so they can hit higher numbers and brag about it.
That is why you see people asking tanks to run ebon and healers to run SPC. Because tanks and healers don't have much of a meaningful role anymore other than feeding buffs to DPS and staying alive while doing it.
Yolokin_Swagonborn wrote: »The role of tanks and that of healers in this meta has been reduced to "Buff [snip].. ummm buff maids" that have the minimum resources needed to survive then dedicate all of their remaining sets and utility to buffing primadonna DPS divas so they can hit higher numbers and brag about it.
That is why you see people asking tanks to run ebon and healers to run SPC. Because tanks and healers don't have much of a meaningful role anymore other than feeding buffs to DPS and staying alive while doing it.
Still that's purely a meta thing, a community issue. The healers can still do their job without the dps buffs and people can just suffer through the mechanics as was probably intended by their inclusion. The more people min-max to avoid those mechanics, the more ZOS balances the next raid to be even harder to heal through. At that point, yes more DPS is the only way you're going to win because the heals couldn't keep up even with a few new set bonuses.
Wait till ESO evolves into old school EQ/WoW-style raiding. Everything kills you in one hit, no exceptions. Healers are debuff bots and keep the tank alive. The DPS either dodges the crap or dies. 'Get good' becomes the mantra of every raid guild.
Yep, people are taking trial strategies for good players and applying them to 4-person content that frequently has average (or below average) players. I think that it's useful to have a good set of ebon around in case someone asks for it specifically, but for most 4-person stuff I prefer to run a cc or sustain proc set instead.In a trial it makes sense. In a group dungeon it's spreadsheet idealism. Meaning it works if you have the ideal party to make it work. Usually a dps is going to go into a dungeon with a ability to survive a OHK. That extra 1k health isn't going to take them out of 2 shot territory. At best it gives them a little wiggle room with ground dots negating 1k damage off the first tick.
CONSTANT VIGILANCE.
The community issue is wanting to avoid the mechanic in the first place instead of play through it. DPS being the optimal strategy every time is the issue rather than people being comfortable with less DPS and more strategy or god forbid skill.
The more people min-max to avoid those mechanics, the more ZOS balances the next raid to be even harder to heal through.
Yolokin_Swagonborn wrote: »Here's why: Because ZOS has designed so many DPS checks in the game and rewards for high DPS, that endgame has literally become a DPS pissing contest. Some mechanics can be completely avoided by high DPS. And with the exception of a few fights (in the newer dungeons), the solution to most problems is MOAR DPS. What's helpful in speed runs? High DPS. What's good in no-death runs? well stuff cant kill you if its dead before it can do its main attacks, so High DPS.
So what does High DPS have to do with tanks? Everything actually .
Since the pressure and incentive is to max damage output in group content, DPS run glass cannon builds that have as little health as possible. If everyone is running 16k health with food, then Ebon Set is good because its pads your glass cannon DPS who are all going to spam their numbers after every boss fight because that's the only challenge anymore. Bigger numbers.
The role of tanks and that of healers in this meta has been reduced to "Buff [snip].. ummm buff maids" that have the minimum resources needed to survive then dedicate all of their remaining sets and utility to buffing primadonna DPS divas so they can hit higher numbers and brag about it.
That is why you see people asking tanks to run ebon and healers to run SPC. Because tanks and healers don't have much of a meaningful role anymore other than feeding buffs to DPS and staying alive while doing it.
[Edit for censor bypass.]