This makes skeleton parses obsolete for accurate results now.
The skeleton just became a tool for practicing rotation and less about dps parse.
This makes skeleton parses obsolete for accurate results now.
The skeleton just became a tool for practicing rotation and less about dps parse.
Skeleton was always (and still is) a tool for practicing rotation and nothing else.
Accurate results can only be done within trials (eventually the robust centurion may be used to know the maximum potential of a team).
This makes skeleton parses obsolete for accurate results now. What good are dps numbers from a skeleton parse if it won't accurately show damage against a boss?
I'm sure it's so ingrained into the mind set of players to still ask for one, but it doesn't make sense anymore. Will guilds still ask for one? Probably. But it means nothing if the numbers are skewed because the skeleton doesn't have the off balance cool down a boss has.
Unless something changes, guilds are asking for trash pull dps, not boss dps. It's inaccurate and useless.
What's sad will be seeing guilds ask for this and wonder why numbers are so off.
The skeleton just became a tool for practicing rotation and less about dps parse.
This makes skeleton parses obsolete for accurate results now. What good are dps numbers from a skeleton parse if it won't accurately show damage against a boss?
I'm sure it's so ingrained into the mind set of players to still ask for one, but it doesn't make sense anymore. Will guilds still ask for one? Probably. But it means nothing if the numbers are skewed because the skeleton doesn't have the off balance cool down a boss has.
Unless something changes, guilds are asking for trash pull dps, not boss dps. It's inaccurate and useless.
What's sad will be seeing guilds ask for this and wonder why numbers are so off.
The skeleton just became a tool for practicing rotation and less about dps parse.
While I agree that skeleton parses are not at all definitive of true player skill, your particular concern only applies to magicka builds (mainly sorcs).
Stamina builds do not proc off-balance, and some magicka builds run flame blockade over lightning, drastically lowering the off-balance chance (if even applicable, at all).
Also, while skeleton parses aren't definitive of true player skill, they do indicate the potential output of dps of a player. What you output on the skeleton gives a range of expectation of what your dps would be in a dungeon/trial.
You won't magically go from 10k dps on the skeleton to 30k dps in a dungeon/trial.
What potential dps do you expect from a boss when the test won't accurately show boss damage.
Those parses were never completely accurate anyway, as there are no mechanics required to dps a skeleton dummy. They were never taken to be a direct reflection of a player's actual trial dps, just a general range on the player's dps potential.And I've seen tests where a player will come in to add debuffs to the skeleton, like a taunt, or ele drain, or yes, off balance, to more accurately show what trial dps against a boss would look like.
Those days are gone.
What the skeleton shows now is potential dps against trash.
I also have seen players here argue solo parses didn't matter anyway, so you can't have it both ways.
What potential dps do you expect from a boss when the test won't accurately show boss damage.
Which is exactly why it's called a "potential", not a direct reflection. Under perfect circumstances (stationary boss, no mechanics to worry about, 100% debuff uptime etc), you can see the potential dps output of a player by looking at the skeleton parse. Say fully buffed/debuffed, a player outputs 30k dps on a skeleton target. It would be reasonable to expect this same player to output somewhere between 23-28k dps in a dungeon/trial.Those parses were never completely accurate anyway, as there are no mechanics required to dps a skeleton dummy. They were never taken to be a direct reflection of a player's actual trial dps, just a general range on the player's dps potential.And I've seen tests where a player will come in to add debuffs to the skeleton, like a taunt, or ele drain, or yes, off balance, to more accurately show what trial dps against a boss would look like.
Those days are gone.What the skeleton shows now is potential dps against trash.
I also have seen players here argue solo parses didn't matter anyway, so you can't have it both ways.
Can't have what both ways? I don't believe anyone worth their salt who actually does vet trials would claim that the skeleton dummy parse is a direct reflection of a player's dps in trials. It just gives perspective on a player's potential dps range.
This makes skeleton parses obsolete for accurate results now.
The skeleton just became a tool for practicing rotation and less about dps parse.
Skeleton was always (and still is) a tool for practicing rotation and nothing else.
Accurate results can only be done within trials (eventually the robust centurion may be used to know the maximum potential of a team).
What potential dps do you expect from a boss when the test won't accurately show boss damage.
Which is exactly why it's called a "potential", not a direct reflection. Under perfect circumstances (stationary boss, no mechanics to worry about, 100% debuff uptime etc), you can see the potential dps output of a player by looking at the skeleton parse. Say fully buffed/debuffed, a player outputs 30k dps on a skeleton target. It would be reasonable to expect this same player to output somewhere between 23-28k dps in a dungeon/trial.Those parses were never completely accurate anyway, as there are no mechanics required to dps a skeleton dummy. They were never taken to be a direct reflection of a player's actual trial dps, just a general range on the player's dps potential.And I've seen tests where a player will come in to add debuffs to the skeleton, like a taunt, or ele drain, or yes, off balance, to more accurately show what trial dps against a boss would look like.
Those days are gone.What the skeleton shows now is potential dps against trash.
I also have seen players here argue solo parses didn't matter anyway, so you can't have it both ways.
Can't have what both ways? I don't believe anyone worth their salt who actually does vet trials would claim that the skeleton dummy parse is a direct reflection of a player's dps in trials. It just gives perspective on a player's potential dps range.
I mean, players getting denied by cp or parses happen all the time. Saying you don't think that is noble, but it does happen.
I'm a dreamer too...I think performance in a actual trial should be the measuring stick for performanc, not arbitrary tests and opinions about a set up that isn't yours... But here we are...
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
LiquidPony wrote: »What potential dps do you expect from a boss when the test won't accurately show boss damage.
Which is exactly why it's called a "potential", not a direct reflection. Under perfect circumstances (stationary boss, no mechanics to worry about, 100% debuff uptime etc), you can see the potential dps output of a player by looking at the skeleton parse. Say fully buffed/debuffed, a player outputs 30k dps on a skeleton target. It would be reasonable to expect this same player to output somewhere between 23-28k dps in a dungeon/trial.Those parses were never completely accurate anyway, as there are no mechanics required to dps a skeleton dummy. They were never taken to be a direct reflection of a player's actual trial dps, just a general range on the player's dps potential.And I've seen tests where a player will come in to add debuffs to the skeleton, like a taunt, or ele drain, or yes, off balance, to more accurately show what trial dps against a boss would look like.
Those days are gone.What the skeleton shows now is potential dps against trash.
I also have seen players here argue solo parses didn't matter anyway, so you can't have it both ways.
Can't have what both ways? I don't believe anyone worth their salt who actually does vet trials would claim that the skeleton dummy parse is a direct reflection of a player's dps in trials. It just gives perspective on a player's potential dps range.
I mean, players getting denied by cp or parses happen all the time. Saying you don't think that is noble, but it does happen.
I'm a dreamer too...I think performance in a actual trial should be the measuring stick for performanc, not arbitrary tests and opinions about a set up that isn't yours... But here we are...
I don't really see your point here.
Of course people are "denied" for low skeleton parses. If you can't hit a reasonable DPS target on a stationary skeleton with no mechanics or incoming damage to deal with, you certainly can't do it in a raid.
Your idea that "performance in an actual trial should be the measuring stick" is nice and all ... but how do I measure someone else's performance in a Trial on console? We don't get in-game DPS parses because that's only available via addons.
Solo parses are used to practice, to test changes to your build, and to demonstrate that you're within some acceptable range that will translate to acceptable DPS output in-raid.
So for instance we might say ...
A stamDK (using Sunderflame or NMG + a damage set + Velidreth, using The Warrior, with 20-30 points in Piercing) ought to be able to hit 38-43k+ DPS on a solo parse. That'll translate to something in the 60k+ range in our raid parses.
A magsorc (using whatever their raid gear is, using The Apprentice, with raid CP) ought to be able to hit 38-42k+ DPS on a solo parse. That'll translate into something in the 48-50k+ range in our raid parses.
Etc., etc. The point being that it gives us an easy baseline to compare builds and players and to offer help. If someone comes to me and says they're only able to pull 35k on a stamDK using a typical raid setup, then I can immediately know that they're doing something wrong in the rotation or have the build set up wrong in some way, because I know that DPS number is too low.
It's not arbitrary and it's not stupid. Solo parses were never meant to be an accurate reflection of your in-game DPS. It's just an easy way to tell if someone actually knows what they're doing.
LiquidPony wrote: »What potential dps do you expect from a boss when the test won't accurately show boss damage.
Which is exactly why it's called a "potential", not a direct reflection. Under perfect circumstances (stationary boss, no mechanics to worry about, 100% debuff uptime etc), you can see the potential dps output of a player by looking at the skeleton parse. Say fully buffed/debuffed, a player outputs 30k dps on a skeleton target. It would be reasonable to expect this same player to output somewhere between 23-28k dps in a dungeon/trial.Those parses were never completely accurate anyway, as there are no mechanics required to dps a skeleton dummy. They were never taken to be a direct reflection of a player's actual trial dps, just a general range on the player's dps potential.And I've seen tests where a player will come in to add debuffs to the skeleton, like a taunt, or ele drain, or yes, off balance, to more accurately show what trial dps against a boss would look like.
Those days are gone.What the skeleton shows now is potential dps against trash.
I also have seen players here argue solo parses didn't matter anyway, so you can't have it both ways.
Can't have what both ways? I don't believe anyone worth their salt who actually does vet trials would claim that the skeleton dummy parse is a direct reflection of a player's dps in trials. It just gives perspective on a player's potential dps range.
I mean, players getting denied by cp or parses happen all the time. Saying you don't think that is noble, but it does happen.
I'm a dreamer too...I think performance in a actual trial should be the measuring stick for performanc, not arbitrary tests and opinions about a set up that isn't yours... But here we are...
I don't really see your point here.
Of course people are "denied" for low skeleton parses. If you can't hit a reasonable DPS target on a stationary skeleton with no mechanics or incoming damage to deal with, you certainly can't do it in a raid.
Your idea that "performance in an actual trial should be the measuring stick" is nice and all ... but how do I measure someone else's performance in a Trial on console? We don't get in-game DPS parses because that's only available via addons.
Solo parses are used to practice, to test changes to your build, and to demonstrate that you're within some acceptable range that will translate to acceptable DPS output in-raid.
So for instance we might say ...
A stamDK (using Sunderflame or NMG + a damage set + Velidreth, using The Warrior, with 20-30 points in Piercing) ought to be able to hit 38-43k+ DPS on a solo parse. That'll translate to something in the 60k+ range in our raid parses.
A magsorc (using whatever their raid gear is, using The Apprentice, with raid CP) ought to be able to hit 38-42k+ DPS on a solo parse. That'll translate into something in the 48-50k+ range in our raid parses.
Etc., etc. The point being that it gives us an easy baseline to compare builds and players and to offer help. If someone comes to me and says they're only able to pull 35k on a stamDK using a typical raid setup, then I can immediately know that they're doing something wrong in the rotation or have the build set up wrong in some way, because I know that DPS number is too low.
It's not arbitrary and it's not stupid. Solo parses were never meant to be an accurate reflection of your in-game DPS. It's just an easy way to tell if someone actually knows what they're doing.
What he said.
It's stupid to think somebody with a low dummy parse will be any better in a real trial. Also finding out that somebody is bad in the trial itself is just painful, you have to kick them and wait for a replacement. That's why there is a gated DPS requirement for core vet trial teams, to avoid that kind of time wasting.