Ragnaroek93 wrote: »I think the change is good (better for open world) but the number of light attacks required should be increased up to 6 to make sure that the skill won't be overperforming, nightblade didn't need any buffs in my honest opinion.Jk would love to see more lizard wizards out there.
Oh dude, no
Sad but true though, if you don't play an argonian on a magblade you're gimping yourself. There's nothing more to it but that.
Ragnaroek93 wrote: »I think the change is good (better for open world) but the number of light attacks required should be increased up to 6 to make sure that the skill won't be overperforming, nightblade didn't need any buffs in my honest opinion.Jk would love to see more lizard wizards out there.
Oh dude, no
Sad but true though, if you don't play an argonian on a magblade you're gimping yourself. There's nothing more to it but that.
Luckily I gimped myself in early access by playing an argonian magblade.
usmcjdking wrote: »I think this change is a massive QOL fix for magblades but it also puts Grim Focus into stupidly abusive territory for PVP. A mediocre base damage nerf 6-10% is not uncalled for if this change goes to live.