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Information on status effects

KingShocker
KingShocker
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I had a couple questions about status effects and I couldn't seem to find the answers anywhere else so now I turn to the wonderful denizens of the eso forums for help.

1. where do the damaging status effects (burning/poison) get their damage values? is it just one set value? is it derived from X% of mag/stam? is it derived from X% weapon/spell damage? is it from a combination of stats?
2. do the other status effects (chilled/concussed) do damage? or do they only apply OTHER status effects (minor maim/minor vulnerability)? in which case why even have those status effects at all? why not just have the tooltips state that ice damage has a chance minor main instead if that's all chilled really does (same with concussed).

  • delta_mystic
    delta_mystic
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  • KingShocker
    KingShocker
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    thanks for the reply. I already seen his page. Although he talks about what causes the effects and super vague explanation to what they do (which is just the basics you can find in patch notes), none of my questions are answered by that page. I want the specifics.

  • Nestor
    Nestor
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    1. It is in part this http://tamrielfoundry.com/topic/pts-2-1-2-sorcerer-arithmagic/ Lots of things go into how much damage is done. Since you now have flying numbers, you can see for yourself exactly what is going on. If your on PC, you can get an addon that logs your combat stats and peruse it at your leisure

    2. Concussed and Stunned are crowd control effects. I think Chilled and Concussed are synonyms. So, while not damage in a direct sense, they stop the enemy from doing damage, and allow you apply damage without being defended against. Anyone who plays this game without some eye to some kind of Crowd Control is just gimping themselves.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • KingShocker
    KingShocker
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    Nestor wrote: »
    1. It is in part this http://tamrielfoundry.com/topic/pts-2-1-2-sorcerer-arithmagic/ Lots of things go into how much damage is done. Since you now have flying numbers, you can see for yourself exactly what is going on. If your on PC, you can get an addon that logs your combat stats and peruse it at your leisure

    2. Concussed and Stunned are crowd control effects. I think Chilled and Concussed are synonyms. So, while not damage in a direct sense, they stop the enemy from doing damage, and allow you apply damage without being defended against. Anyone who plays this game without some eye to some kind of Crowd Control is just gimping themselves.

    so...

    1. you're telling me to figure it out myself, which i came here hoping someone else already crunched the numbers and willing to share their knowledge. so thanks a lot, i guess
    2. I am keenly aware of the debuffs the associated status effects apply and the benefits they give. my question was if that's all they do why even use the chilled and concussed synonymously with minor vulnerability and maim? it's pointless verbiage. also, those minor debuffs are highly abundant in the game (well maybe not minor vulnerability). Any skill and item set that applies minor maim may as well just state that it makes ice damage pointless. Whereas other status effects like burning are not going to be overwritten by common minor debuffs

    I appreciate your responses and keeping this thread alive but I don't get why you guys are treating the facts I state plainly as my question and avoiding my actual questions entirely

    But I am grateful for the link, I haven't found anything on the breakdown of status effects yet but everything else i've read is useful despite being dated
    Edited by KingShocker on January 24, 2018 9:17PM
  • SodanTok
    SodanTok
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    1. Should scale with both now since HTR patch. Mag/Spell for burning, Stam/WD for poisoned
    2. If I am not mistaken, all status effects that proc non damaging debuff (defile, maim) cause small damage proc. So Disease damage will cause ~300damage Befouled (i think its the name of the effect) and Major Defile.

    Plus its not really that simple actually. You can set enemies concussed, which causes them to be vulnerable, but you can also use skill that causes concussed enemies to be off balance. So you see, there is point to these status effects
    Edited by SodanTok on January 24, 2018 9:27PM
  • paulsimonps
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    To answer #2. Yes Chilled, Concussed and Diseased does also deal damage, a small direct single attack damage. So when they proc they deal damage once, and at the same time apply their debuff. A big thing to note why they are different from the debuff they provide is that you or another target(NPC/Player) can be immune to the status effect but they can not be immune to other sources of the debuffs that the status effect apply.

    Any source of elemental resistance, be it racial, enchantments or armor sets will make a character immune to that type of status effect. This goes for the DoT ones too, Dunmers for example are immune to Burning and Argonians and Bosmers are immune to poison(the status effect only not the damage type itself.) So as per your OP if someone wears a enchantment of Shock resistance they are immune to concussion and can not get minor vulnerability from that source, it also means they can't be set off-balance by Wall of Storm. But if a target hits them with a Heavy attack while wearing Infallible Aether they will still be debuffed by Minor Vulnerability, but this is not concussion so no off-balance from Wall of Storm.

    Hope that clears up that question, don't know about the damage scaling myself though.
  • WatchYourSixx
    WatchYourSixx
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    After the horns of the reach patch, I went through and did a lot of testing on the burning proc.. I found that it behaved like other spells utilizing a formula of burning = (max Magicka + 10.5 * spell damage) * (% damage modifiers) * (spell coefficient).

    From my testing I found that the burning status effect has a coefficient of about 0.013198 for the above formula.

    This means that the average Magicka build does approximately 1013 damage with burning on a non-crit, and a DK would do about 1520 damage. This is assuming no cp bonuses like thaum or ele expert, and 100% penetration. This value would increase with % bonuses and decrease with resistance of the target. To put this into perspective, I can get burning crits at around 5800 on a solo parse on my mag DK.

    If you would like to know more just ask. I've only personally tested burning.
    The only thing to fear is, fear itself. - FDR

    CP 800
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  • KingShocker
    KingShocker
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    @WatchYourSixx Awesome! thanks so much for your work crunching these numbers, I appreciate it.

    @paulsimonps interesting, so the status effects that are tied to debuffs actually do damage but only once.

    thanks for the info guys! I must admit I'm used to smite where they give you the formulaic break down for all the stats and abilities right on the tooltips. I understand why eso has super summarised tooltips right off the bat but it would be nice if they had a page for the numerical break down of the game mechanics. I suppose they don't want to give away the recipe however people seem to figure it out anyways. They have this new leveling system but I think better descriptions would help new players better. I guess I should save all this commentary for a separate post.

    Another shout out to the hard working forum members crunching the numbers for us little guys!
  • FrancisCrawford
    FrancisCrawford
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    This means that the average Magicka build does approximately 1013 damage with burning on a non-crit, and a DK would do about 1520 damage.

    How many ticks per burning proc -- 4? 5?
  • Checkmath
    Checkmath
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    burning has four ticks
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