Maintenance for the week of September 1:
• PC/Mac: No maintenance – September 1
• PC/Mac: NA and EU megaservers for patch maintenance – September 2, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
Information on status effects
I had a couple questions about status effects and I couldn't seem to find the answers anywhere else so now I turn to the wonderful denizens of the eso forums for help.
1. where do the damaging status effects (burning/poison) get their damage values? is it just one set value? is it derived from X% of mag/stam? is it derived from X% weapon/spell damage? is it from a combination of stats?
2. do the other status effects (chilled/concussed) do damage? or do they only apply OTHER status effects (minor maim/minor vulnerability)? in which case why even have those status effects at all? why not just have the tooltips state that ice damage has a chance minor main instead if that's all chilled really does (same with concussed).