I had a couple questions about status effects and I couldn't seem to find the answers anywhere else so now I turn to the wonderful denizens of the eso forums for help.
1. where do the damaging status effects (burning/poison) get their damage values? is it just one set value? is it derived from X% of mag/stam? is it derived from X% weapon/spell damage? is it from a combination of stats?
2. do the other status effects (chilled/concussed) do damage? or do they only apply OTHER status effects (minor maim/minor vulnerability)? in which case why even have those status effects at all? why not just have the tooltips state that ice damage has a chance minor main instead if that's all chilled really does (same with concussed).