Relative to other stam specs stamblade lacks healing and mitigation. However, the answer to both of these is one ability: Cloak.
When heavily pressured use dodge roll-shade-fear-etc to create space and then use cloak to force critical healing from vigor or your rally burst heal. If you cast vigor before cloaking then you’ll force a few critical heals while you’re stealthed and soft reset the fight.
Cloak is also a very strong defense against projectile builds, allowing you to force multiple ranged projectiles to miss.
Otherwise, on stamblade, positioning and tap-blocking big hitting abilities are both very important when outnumbered. Positioning becomes doubly important in medium where your main defense(dodge roll) has so many counters
The “blow up” you describe sounds like lag. You think you’re getting hit by a few things but in reality you’ve already been zerged by a million abilities and when the server catches up it looks like an explosion. Happens all the time playing from overseas on NA. You never had a chance. There isn’t any way to heal through that, whatever abilities of yours on yourself happen locally on your computer aren’t in sink with peoples abilities being cast on you or your moves in relation to them. That’s my guess anyway. How’s your latency/isp/router/modem?
ReverseVenom wrote: »Relative to other stam specs stamblade lacks healing and mitigation. However, the answer to both of these is one ability: Cloak.
When heavily pressured use dodge roll-shade-fear-etc to create space and then use cloak to force critical healing from vigor or your rally burst heal. If you cast vigor before cloaking then you’ll force a few critical heals while you’re stealthed and soft reset the fight.
Cloak is also a very strong defense against projectile builds, allowing you to force multiple ranged projectiles to miss.
Otherwise, on stamblade, positioning and tap-blocking big hitting abilities are both very important when outnumbered. Positioning becomes doubly important in medium where your main defense(dodge roll) has so many counters
Never knew you could use the cloak to crit a heal, thanks for the tips
ReverseVenom wrote: »Relative to other stam specs stamblade lacks healing and mitigation. However, the answer to both of these is one ability: Cloak.
When heavily pressured use dodge roll-shade-fear-etc to create space and then use cloak to force critical healing from vigor or your rally burst heal. If you cast vigor before cloaking then you’ll force a few critical heals while you’re stealthed and soft reset the fight.
Cloak is also a very strong defense against projectile builds, allowing you to force multiple ranged projectiles to miss.
Otherwise, on stamblade, positioning and tap-blocking big hitting abilities are both very important when outnumbered. Positioning becomes doubly important in medium where your main defense(dodge roll) has so many counters
Never knew you could use the cloak to crit a heal, thanks for the tips
That’s why you see stamblades enter cloak with little to no HP and come out of cloak on offense and back up to full health.
Vigor breaks cloak, but if you cast it THEN cloak you end up forcing 2-3 critical healing ticks from vigor.
Cloak is complete trash open world. If you get in serious trouble, its not going to save you. The only purpose it serves is to mess with peoples heads when a fight starts.
Cloak is complete trash open world. If you get in serious trouble, its not going to save you. The only purpose it serves is to mess with peoples heads when a fight starts.
That's why eternal hunt is so important on a stamblade, it helps to keep distance beetwen you and the attackers, which makes cloak a bit more reliable (it still bugged af, but with ethernal hunt you avoid things like bash and meele attacks pulling you out of cloak)
deepseamk20b14_ESO wrote: »Cloak has issues but it’s not nearly as bad as people think. Forward momentum>rally any day (IMO) and mirage instead of shuffle seems to produce the best results for me. Why? Throw on a speed pot, lingering health and major expedition is what I use, and people are able to get out of any AoE range then pop cloak and it works amazingly.
ReverseVenom wrote: »deepseamk20b14_ESO wrote: »Cloak has issues but it’s not nearly as bad as people think. Forward momentum>rally any day (IMO) and mirage instead of shuffle seems to produce the best results for me. Why? Throw on a speed pot, lingering health and major expedition is what I use, and people are able to get out of any AoE range then pop cloak and it works amazingly.
I use shuffle for the immovability to conserve magicka for fear and cloaks, if you're using mirage how do you sustain enough to keep it up in a fight and fear/cloak?
ReverseVenom wrote: »deepseamk20b14_ESO wrote: »Cloak has issues but it’s not nearly as bad as people think. Forward momentum>rally any day (IMO) and mirage instead of shuffle seems to produce the best results for me. Why? Throw on a speed pot, lingering health and major expedition is what I use, and people are able to get out of any AoE range then pop cloak and it works amazingly.
I use shuffle for the immovability to conserve magicka for fear and cloaks, if you're using mirage how do you sustain enough to keep it up in a fight and fear/cloak?
Cloak is complete trash open world. If you get in serious trouble, its not going to save you. The only purpose it serves is to mess with peoples heads when a fight starts.
That's why eternal hunt is so important on a stamblade, it helps to keep distance beetwen you and the attackers, which makes cloak a bit more reliable (it still bugged af, but with ethernal hunt you avoid things like bash and meele attacks pulling you out of cloak)
so the 7.4% crit loss and potentially 299 weapon damage from hundings is worth it for the proc?