HatchetHaro wrote: »I play and enjoy PvP for the mechanics and actual combat, not some irrelevant PvDoor. It’s the same difference between small scalers/ groups that look for fights, and those that care about the alliance war and play for points and scoring. Being able to run a relic or hold on to a chaosball does not demonstrate skill or stimulate high octane PvP. Quite the opposite rather. It rewards lame Tank builds that literally build to not fight. As such, I will gladly play the objective in deathmatch or domination or crazy king...modes that encourage and set up actual PvP. The PvDoor modes tho? Nah I think I’ll just use those modes as target practice.
I bet you’re also the guy that thinks seiging a keep and capturing a flag with a train of zerglings is skillful and distinguished gameplay, but 1vX, small scaling and organized group vs group fights are pointless distractions. Our preferences and philosophies cannot be reconciled, and so let’s agree to disagree. I do not see the point of your rambling though...are you looking for validation of your views? Cus the only thing this accomplishes is ensuring that the “sorcbois” of your platform and server get an extra dopamine kick every time they pop you.
Wow, assumptions assumptions assumptions, all because I made a point against leaving your team just to pursue your own bloodlust fantasies.
I never touched on tank builds, but here's my thought: they're way too OP right now. I'm hoping for nerfs next patch because I agree that that stuff does not demonstrate skill.
Here, I will be talking from my own experience as a stam DK in medium armor.
Running a relic and holding onto a chaosball does demonstrate skill. Running a relic at least demonstrates that you know how to manipulate the battlefield and find an efficient route through the fighting, and to exploit opportunities to sneak past enemy defenses; in the same vein, defending a relic from an assault and being able to interrupt people trying to sneak past you while another tries to distract you with some fighting demonstrates awareness. Holding onto a chaosball requires that you are able to survive under pressure, and I've done many chaosball matches wearing medium armor; it does take skill to be able to evade your enemies long enough to stack more points. Some hiding spots are a bit cheesy though, such as the one behind the crates upstairs in the laboratory at the Arcane University, so I'm looking forward to those being patched up.
I don't zerg in Cyrodiil. I don't even like Cyrodiil; that's why I enjoy Battlegrounds instead. I do not think that zerging is "skillful and distingushed gameplay", but I also do not think that leaving your teammates behind to fend for themselves on the objective while you run away to indulge in pointless killing that ends up being counterproductive to your team "skillful and distingushed gameplay".
My point is that in Battlegrounds, people should be working as a team. If you throw a match by being a selfish kill-hogging jerk, you end up affecting the rest of your group. There's no "looking for validation of my views"; I am just simply making a point that this selfish behavior is immoral and there are solutions that can still satisfy everyone.
Im going to be real with you for a second
If you have a teammate that goes 20-0 in a BG and your team still loses the objective, that’s your fault, not his/hers.
The most effective strategy in modes like CTR, domination, and crazy king is spawn camping the enemy so they can’t cap or defend flags or relics. Assuming this Xv1er is locking down three enemy players, It gives you and the rest of your team a 3-1 advantage.
If you can’t pull a win out of those circumstances it shows a serious lack of ability on your part.
Joy_Division wrote: »You might not like being called a carebear, but you don't seem to mind trash talking and calling other people who play the game differently than you derogatory names. Maybe its karma you and Sorc Boi wound up in the same BG match.
UppGRAYxDD wrote: »Inb4 this becomes a nerf sorc thread...
HatchetHaro wrote: »
Man, I hope not. In terms of PvP, a "nerf Wardens" thread should be higher on the list of priorities.
Shield stacking is the behavior that sickens me
Why...? The use of wards is perfectly logical and acceptable for a means of defense regarding magicka users. In just about every RPG I’ve played, magicka users can summon: Barriers, shields, wards, etc. as a means of defense. But because these things may appear to be overpowered within a PvP environment, the PvP crowd wants to go and have stacking removed. Knowing damn well it’s going to hurt the PvE crowd more than the PvP crowd.
HatchetHaro wrote: »
Man, I hope not. In terms of PvP, a "nerf Wardens" thread should be higher on the list of priorities.
i made that thread. nobody listened, so i made a warden.
https://forums.elderscrollsonline.com/en/discussion/374883/subterranean-assault-overperforming/p1
HatchetHaro wrote: »
Man, I hope not. In terms of PvP, a "nerf Wardens" thread should be higher on the list of priorities.
i made that thread. nobody listened, so i made a warden.
https://forums.elderscrollsonline.com/en/discussion/374883/subterranean-assault-overperforming/p1
Stop being dumb @Thogard warden is perfectly balanced
HatchetHaro wrote: »I still play objectives. I still try to cap every undefended flag I could get to
HatchetHaro wrote: »
Man, I hope not. In terms of PvP, a "nerf Wardens" thread should be higher on the list of priorities.
i made that thread. nobody listened, so i made a warden.
https://forums.elderscrollsonline.com/en/discussion/374883/subterranean-assault-overperforming/p1
Stop being dumb @Thogard warden is perfectly balanced
Youre right. Stamden is underpowered if anything because i cant do as much DPS in trials as an OP stam DK.
BTW Here is a pic of a true BG champ.
HatchetHaro wrote: »I still play objectives. I still try to cap every undefended flag I could get to
Thank you for so accurate description of whats wrong with bg game modes. You consider yourself good battleground player for avoiding fight... pvp mode that reward win for team that have most ppl avoiding fight and capping empty flags - what a horrible design.
Here few ideas how to turn this into actual pvp game modes:
https://forums.elderscrollsonline.com/en/discussion/390180/battlegrounds-changes-that-would-make-them-way-more-popular-and-enjoyable-to-play#latest
Ooo is that me? could be. not sure.
i think what youre missing is that when you're in a pug, and youre playing domination or crazy king, once the score gets to a certain point the game is already over.
If I have potatoes on my team, and there's another team that is aggressively avoiding fights to go for flags, there's nothing i can do to win.
So I just kill as many of the flag grabbers as I can and hope my team will actually do something with the free room I'm clearing for them.
But they rarely do.
HatchetHaro wrote: »Ooo is that me? could be. not sure.
i think what youre missing is that when you're in a pug, and youre playing domination or crazy king, once the score gets to a certain point the game is already over.
If I have potatoes on my team, and there's another team that is aggressively avoiding fights to go for flags, there's nothing i can do to win.
So I just kill as many of the flag grabbers as I can and hope my team will actually do something with the free room I'm clearing for them.
But they rarely do.
If the match is unsalvagable then fine, go right on ahead. But if you actually become the cause of the loss, then, once more, there's your problem.
You can stop coming up with excuses and scenarios to justify your bloodlust. You're just in it for the hate tells and there's no talking you out of it.
HatchetHaro wrote: »The entire match, SorcBoi would just run around, mostly to Green side, and do nothing but try get kills. Meanwhile, the Purple team kept on capturing Red's relic because Red was powerless without Sorcboi helping to defend. I just watched the Red relic just drift over to the Purple's base on my compass, repeatedly, all the while I was trying to keep Sorcboi (and the legions of other enemy players) at bay from our own relic. SorcBoi never returned to his base to help defend; he just wanted kills.
The match ended with Purple winning 500 - 0 - 0. All of those points were Red relic captures.
And even more when i try. But where's the fun in that?
If you want strong players to take the BGs seriously, then we need serious competition. Rarely is that the case. Too many potatoes on your team and you cant win against a premade. How is that competition?
But if it makes you feel better, please feel free to post your own pvp stats and your own win rate so i can see what an elite BG player's scorecard looks like
PhoenixGrey wrote: »And even more when i try. But where's the fun in that?
If you want strong players to take the BGs seriously, then we need serious competition. Rarely is that the case. Too many potatoes on your team and you cant win against a premade. How is that competition?
But if it makes you feel better, please feel free to post your own pvp stats and your own win rate so i can see what an elite BG player's scorecard looks like
I hope ZOS adjusts player's AP gain in battleground based on Kills/ deaths / Assists and not give free AP just for participation. That would encourage some aggressive gameplay
And it looks like you draw more deathmatches. Good for you
HatchetHaro wrote: »
Man, I hope not. In terms of PvP, a "nerf Wardens" thread should be higher on the list of priorities.
i made that thread. nobody listened, so i made a warden.
https://forums.elderscrollsonline.com/en/discussion/374883/subterranean-assault-overperforming/p1
Shield stacking is the behavior that sickens me
Why...? The use of wards is perfectly logical and acceptable for a means of defense regarding magicka users. In just about every RPG I’ve played, magicka users can summon: Barriers, shields, wards, etc. as a means of defense. But because these things may appear to be overpowered within a PvP environment, the PvP crowd wants to go and have stacking removed. Knowing damn well it’s going to hurt the PvE crowd more than the PvP crowd.
I dunno, every other MMO/RPG I've played had "glass cannons" that could avoid damage for a brief period of time... shielding, blinking, kiting, pet tanking, whatever. Not face-tank spamming shields over and over. Some people are used to tanks that do lower damage than DPS, DPS that survive less than tanks, and healers that can heal to full but need peels because they're not great at mitigating damage... I mean that's the old-school paradigm, right?
If it is, I'm not sure how being able to indefinitely shield yourself leveraging the same stat that gives you damage makes sense. It's different from healing because it negates the need for healing most of the time... it's flawless mitigation governed by no cooldowns and a perpetually busted sustain system. Oh and shields can heal lol.
I think cost increase poisons were the best answer to this issue but people hate them as much as people hate shield stacking, and they certainly wreck less imba things than shield stacking too.
TLDR: No, I never played an MMO/RPG where my magic user/clothy/wizard/glass canon/DPS could choose to focus on keeping themselves alive while taking no damage as long as they needed to as needed.
HatchetHaro wrote: »
Man, I hope not. In terms of PvP, a "nerf Wardens" thread should be higher on the list of priorities.
i made that thread. nobody listened, so i made a warden.
https://forums.elderscrollsonline.com/en/discussion/374883/subterranean-assault-overperforming/p1
Hahahaha. I was wondering why you were playing Stamden. I've been trying to resist creating one myself.
We can dream.. but i doubt that would happen. When you’re on there really aren’t too many other strong players. You, me, donjay, competence, and an Aussie premade for real late night BGs. Most other players are free kills and you and I would get all the AP just by farming each other’s teammates.