FoulSnowpaw wrote: »So the math is still the same then, except that forum post made it look difficult... but thanks for linking clarification.
The simple way to see typical damage mitigation is that:
Mitigation = Armor Number/660
660 = 1%
3300 = 5%
6600 = 10%
13200 = 20%
19800 = 30%
26400 = 40%
33000 = 50%