Sorry but that all that talks about "we want" and "noobs" sounds a bit elitist in a game that is supposed to be friendly to new players (It has to be to survive economically). Do you not want inexperienced players to play the game? The day ESO stops appealing to new players is the day the money starts to run out.
ESO has battlegrounds for the "highly competitive small scale battle arena where only the strongest survive" and Cyrodiil is for large scale open world war. Strategically taking back keeps to draw the enemy back from the front lines, and earning points towards winning the campaign is all part of the game.
Point is, you care more for AP than others may. Some may just want to win the campaign, or farm, or gank, or quest. Different strokes for different folks.
Faction-locked maps have been happening before offensive ticks, and I honestly don't think removing ticks will change night-capping at all. Just my 2 cents.
Whenever you receive a tick, you get a debuff called "The Handbag of Gluttony" or something elselike poetic. This debuff is unclickable, and prevents the current toon from earning any further tick for an agreed duration.
- Ticks remain
- Can't farm ticks like the present
- Hamburgers
- PVDing an entire map with resources would amount to too much time if you had to wait, say 10m between each take.
Seems reasonable - but might create undesireable situations where ppl refuse to take resources bc it might lock them out of taking the "phat keep tick"
Well the issue is that taking an undefended keep is no player versus player interaction. It´s player versus environment (namely npcs and keep doors).
Your argument is invalid as it´s no other form of pvp in the first place.
You may want to do nothing but directly fight other players in small battles and that's fine. Some people want to put a lot of pressure on the map by taking over strategic keeps, cutting off transit routs, helping their alliance push emp or dethrone an existing emp. Some want huge zergfests. Some want to go around and solo resources. Others just want to come in, get some AP and get out. Players can also go into Cyrodiil and deliberately attempt to avoid pvp encounters all together (skyshard hunting, delves, quests). If people want to PvD (player vs door) then they should be able to do so and others are welcome to come and kill them. There's nothing wrong with doing any of these things.
The game offers other places to go and experience small scale battles outside of Cyrodiil (battle grounds, IC, dueling).
But EP is busy with colouring Sotha red and DC enjoys a blue map on Shor and they won't give up their free rewards for no reason, so where should those players be recruited from?
Lol. It still not a reason to change things as OP suggests. Seriously.
for any resource/keep/outpost that is not your alliances native objective.
I´m not saying they shouldn´t be able to do that - i´m just saying they shouldn´t be rewarded as generously as they are.
thats the point. all keeps do is create zerg hotspots but we dont want zergs. we want small scale pvp all over the map instead of brainless zerg battles at keeps while leaving 99% of the zone unused. there is nothing competitive about zerg fights. its just something casual noobs can do where they dont get instantly melted and where they can be as awful as they want cos they arent a factor anyway. the game needs to move away from that BS and move towards a highly competitive small scale battle arena where only the strongest survive. its beyond absurd that a random noob can join a pug zerg, go to a keepfight, have absolutely zero impact on the outcome and end up with more AP/hour than the best 1vX/small scale players cos he got some dumb AF tick for 30k from a capture while he has done *** all to deserve it. that crap needs to go, right now
Aelakhaii_De_Mythos wrote: »
What are you talking about here really? This got nothing to do with Cyrodiil.
Cyrodiil was meant to be an immense map with strategic battles with the aim of winning the campaign. It wasnt meant as a "small scale battle arena" - who even wants this in Cyro? That would completely negate the awesome map overall.
They need to go back to the roots, and rethink it from the perspective of "roleplaying to win the map, strategically" or something like that.
All this nonsense about smallscaling... everyone is suddenly an op smallscaler who destroys zergs if zos gave them dynamic ult gen? No, get real please.
There are so many smallscalers that they all must have 1vxed eachother... smallscalers must be 1vxing smallscalers by this point... get real.
gtfo zergling !
@lao one darkfall server is allready dead second is most likley dead on arrival, daoc pop is super low (5000 players esrning realm points a week in the end off 2017), ultima is low pop aswell. Only eve have a good poupulation. The truth is that blizzard made a more casual eq and made the most poupluar mmo off all Times that is still the biggest mmo today. You need to Make both casual and more hardcore players want to play Thats what blizzard did.
lol you haven´t given a single reason for not doing it. seriously is there any argument for the status quo?
Joy_Division wrote: »AP try-hards, Emperor traders, and other sorts of unwanted PvP activity happen when there either a low overall population or an imbalance in one faction's favor. That is the root of the problem and suggestions for reform should be directed at that rather than being applied universally to all servers and include those that are relatively competitive and at least are somewhat improved from what we've seen in the past. Perhaps reduce the AP tick gain when one faction has a higher population
So i'd say if you want to make money you should most likley look at eso instead of DAOC. DAOC had 50k subs after 4 years vs ESO 2,5 million active players a month and 10 million sold copies after almost 4 years.
Murador178 wrote: »I got even a better idea. We could make a more interesting version of prox det(same radius):
Costs more stam or mag dependant of ur bigger ressource:
does zero dmg as long as there are less than 5 players hit - if 5 players or more - these players just die - This would make bigger groups to spread out and stop camping of top of each other - and if they camp they just die like it should be.
@Derra i'm comparing that daoc started to hemorage players after four years. So that list of games are not a golden standard except eve because that game have been big for a extremly long time.
The problem is that it's not about making the best game but making the most money. Why invest into making hardcore players happy when they are very loyal anyway? The main source of income for ZOS is the casual crowd.
DAoC started to hemorage players after 4 years as any other mmo already on the market at that time because world of warcraft released at that time and made the previously niche mmo genre a mainstream phenomenon.
I don´t necessarily disagree with your statement though.
However it´s true that pvp/hardcore playerbase seems to be more loyal to a game and i have no idea why no developer up until this day tried to make the game appealing to both casual and hardcore pvp and pve players.
The problem is that it's not about making the best game but making the most money. Why invest into making hardcore players happy when they are very loyal anyway? The main source of income for ZOS is the casual crowd.