Seems it would remove a lot of PvP incentive from PvP.
Surprised OP give no justification for his suggestion.
so remove any value in taking other factions keeps? no
I agree that PvE/PvD shouldn't be rewarded as much as it is now, but I don't think that removing the AP gain from enemy home objectives would change a lot. Players would still flip everything, simply because they can and because they want to win the campaign. When looking at the scoring system (and to some extent also the reward system) Cyrodiil seems more like a PvE game mode on a PvP enabled map and many players are going to play it like this. It would need a lot more changes in order to make actual PvP combat more relevant.
I´d say a lot of the people currently joining the yellow paintrain in the morning are doing it for the AP they gain by flipping the whole map.
If there was no reward - and in the process they couldn´t get high placings on the leaderboard some/most would no longer care about it as much as they currently do.
If most of them should really do it to win the campaign - so be it. But then they should not get 100k ap every morning without fighting enemy players on top of that.
Opposite. You'd turn Cyrodiil back into the farm it used to be when towers had doors and taking keeps offered no meaningful AP.
I´d say a lot of the people currently joining the yellow paintrain in the morning are doing it for the AP they gain by flipping the whole map.
If there was no reward - and in the process they couldn´t get high placings on the leaderboard some/most would no longer care about it as much as they currently do.
If most of them should really do it to win the campaign - so be it. But then they should not get 100k ap every morning without fighting enemy players on top of that.
You do realize you are talking about a specific time of the day in a specific campaign on just one platform (no clue which).
In other campaigns across the platforms of ESO there are different players and guilds and zergs, each of them play a different way and have different reasons to take keeps or PvP in general.
If you are unhappy with how unbalanced a campaign is around the time of the day when you play, I'd recommend you gather people to fight the zerg off or switch to a different campaign. Asking for a massive change to remove incentives for players to spread around the map and try to take keeps, over a forum post, is not likely to solve your problem.
You do realize you are talking about a specific time of the day in a specific campaign on just one platform (no clue which).
The problem is universial though. In my opinion it should not be possible to get pvp rewards (AP) by only fighting non player caracters/doors/walls.
The platform is irrelevant and in this case just happens to prove my point best. People PvE their way to the tops of the leaderboards in the PvP zone. That should not happen.
PeaNutShotz wrote: »Reources at 1.5k
Outposts at 3k
Keeps at 6k
That's nothing for AP.
Seems it would remove a lot of PvP incentive from PvP.
Surprised OP give no justification for his suggestion.
It removes incentive for a faction to cap the whole map - then let enemies retake one or two keeps just to recapture them in a 30 vs 5 scenario to gain offensive ticks again.
In the process making a map as the following (this is vivec EU 6 out of 7 days during CET morning time) less likely to happen - which is probably the biggest disincentive to pvp there is:
Incentive to capture enemy home keeps (or fight there) could be added by creating a buff similar to dungeon bosses:
5min 20% increased ap gains for capturing resources native to an enemy faction
10 min 20% increased ap gains for crpturing outposts native to an enemy faction
15 min 20% increased ap gains for capturing keeps native to an enemy faction
That way people do not get rewarded for pvdooring an almost empty map - but instead actual pvp gets incentivized.
Opposite. You'd turn Cyrodiil back into the farm it used to be when towers had doors and taking keeps offered no meaningful AP.
The issue is leadership and population imbalance. You can't solve that by removing incentives to take keeps. Like other posters, I agree with the problem but not the proposed solution.
Sorry but that all that talks about "we want" and "noobs" sounds a bit elitist in a game that is supposed to be friendly to new players (It has to be to survive economically). Do you not want inexperienced players to play the game? The day ESO stops appealing to new players is the day the money starts to run out....all keeps do is create zerg hotspots but we dont want zergs. we want small scale pvp all over the map instead of brainless zerg battles at keeps while leaving 99% of the zone unused. there is nothing competitive about zerg fights. its just something casual noobs can do where they dont get instantly melted and where they can be as awful as they want cos they arent a factor anyway. the game needs to move away from that BS and move towards a highly competitive small scale battle arena where only the strongest survive. its beyond absurd that a random noob can join a pug zerg, go to a keepfight, have absolutely zero impact on the outcome and end up with more AP/hour than the best 1vX/small scale players cos he got some dumb AF tick for 30k from a capture while he has done *** all to deserve it. that crap needs to go, right now
I don't agree with you suggestion, but I do agree with the problem. Saw this asinine action first hand at the weekend, and its infuriating.
PvP its so good, but it could be great with a few changes to motivations. the thing that wreck PvP is people playing it nefariously, and people love that action.
I think people should be forced to PvP in a way that I approve and all other forms of PvP should be fruitless. /s
I think people should be forced to PvP in a way that I approve and all other forms of PvP should be fruitless. /s
Well the issue is that taking an undefended keep is no player versus player interaction. It´s player versus environment (namely npcs and keep doors).
Your argument is invalid as it´s no other form of pvp in the first place.
GimpyPorcupine wrote: »I think people should be forced to PvP in a way that I approve and all other forms of PvP should be fruitless. /s
Well the issue is that taking an undefended keep is no player versus player interaction. It´s player versus environment (namely npcs and keep doors).
Your argument is invalid as it´s no other form of pvp in the first place.
Your definition of PvP is too narrow, because you're limiting it to head-to-head conflict.
If you organize your 24 players into one group and take keeps and resources, and I organize into two 12-person groups, and the third alliance organizes into 4 6-person groups, we're still playing against other in the strategy portion of Cyrodiil that some people find interesting.
You're reinforcing rather than invalidating Ley's argument.