How do you feel about senche ? Seems similar to truth with shorter uptime but you can keep the CP allocation you like
Math puts impreg higher on the list so yes, impreg is definitely strong. But personally I don't like running around with less than 25k resists on a melee character. I can get in the high 2000's without impreg and I feel more comfortable that way than with 15k resists and 5k crit resists. Comparing the two sets directly I feel is taking things out of context without looking at the way the whole build is put together.
Mojomonkeyman wrote: »If used to running low regen, I can recommend truth/veiled/bloodspawn or 7th/veiled/bloodspawn with full wpn dmg enchants & nirn wpn. very high uptime of 5-6k wpn dmg (on 2h or dw), 4-5k on s&b bar.
Trollking is bugged/broken, why would anyone with self-respect run that piece?
Math puts impreg higher on the list so yes, impreg is definitely strong. But personally I don't like running around with less than 25k resists on a melee character. I can get in the high 2000's without impreg and I feel more comfortable that way than with 15k resists and 5k crit resists. Comparing the two sets directly I feel is taking things out of context without looking at the way the whole build is put together.
jroc699_burr wrote: »how can i keeep my dodge chance high with out shuffle ? truth is heavy armor
Truth really only works with shuffle medium builds or with nightblades using blur.
That’s silly. Truth is hands down the best back bar stamina damage set available even for heavy builds. You don’t need 100% uptime on the damage when paired with another damage set. That means you can always trigger it back bar before your offensive window and it’s got a long enough proc that it fits into most siatuatuons. The appeal isn’t having 100% uptime on the damage, but rather delivering the big damage on demand with no cooldown, whenever you’d like.
Never thought of it that way tbf. If you want damage on demand on the backbar as opposed to a 100% uptime then legion is just as good, innit?
Math puts impreg higher on the list so yes, impreg is definitely strong. But personally I don't like running around with less than 25k resists on a melee character. I can get in the high 2000's without impreg and I feel more comfortable that way than with 15k resists and 5k crit resists. Comparing the two sets directly I feel is taking things out of context without looking at the way the whole build is put together.
What I’ve seen, math wise, suggests that around 3400 crit resist is the MINIMUM at which you should start to value Armor/Spell resist at around a 1%(660) to 1%(68) value. That’s because 3468 is the very first point it which you can theoretically start to overmitigate crits.
In practice, 4080 is a much better number, giving you 60% crit resist means you won’t over mitigate against any dangerous player while you’ll also nullify all based CHD modifiers for all specs, leaving on elfborn/Precise strikes, major/minor force, shadow mundus, and archers mind set as concerning sources of spike damage.
Keep in mind that 10k armor/spell resist is only 15% mitigation, that’s outperformed by Impreg at around 45% crit, which is just base+major crit buff+1 line of crit on light and medium builds
Ragnarock41 wrote: »Mojomonkeyman wrote: »If used to running low regen, I can recommend truth/veiled/bloodspawn or 7th/veiled/bloodspawn with full wpn dmg enchants & nirn wpn. very high uptime of 5-6k wpn dmg (on 2h or dw), 4-5k on s&b bar.
Trollking is bugged/broken, why would anyone with self-respect run that piece?
and %70 healing reduction totally isnt broken, right?
Mojomonkeyman wrote: »Ragnarock41 wrote: »Mojomonkeyman wrote: »If used to running low regen, I can recommend truth/veiled/bloodspawn or 7th/veiled/bloodspawn with full wpn dmg enchants & nirn wpn. very high uptime of 5-6k wpn dmg (on 2h or dw), 4-5k on s&b bar.
Trollking is bugged/broken, why would anyone with self-respect run that piece?
and %70 healing reduction totally isnt broken, right?
Difference is that befoul & defile is working as intended, no matter we like it or not. Troll king certainly isn't, since ZOS specifically mentioned Troll King as reason for making HP regen affected by defile. C'mon you can do better than that. Thats double mundus excuses all over again.
Ragnarock41 wrote: »Mojomonkeyman wrote: »Ragnarock41 wrote: »Mojomonkeyman wrote: »If used to running low regen, I can recommend truth/veiled/bloodspawn or 7th/veiled/bloodspawn with full wpn dmg enchants & nirn wpn. very high uptime of 5-6k wpn dmg (on 2h or dw), 4-5k on s&b bar.
Trollking is bugged/broken, why would anyone with self-respect run that piece?
and %70 healing reduction totally isnt broken, right?
Difference is that befoul & defile is working as intended, no matter we like it or not. Troll king certainly isn't, since ZOS specifically mentioned Troll King as reason for making HP regen affected by defile. C'mon you can do better than that. Thats double mundus excuses all over again.
If by working as intended you mean totally and utterly destroying Dks out of viability, then yes, it is working as intended.
It doesn't work on any other class tho.
To OP regarding builds, this is what I´ve been using for about 3-4 months and I love it, not really BiS or META but I enjoy it:
Disclaimer: I didn´t created the build but got tip from some NA players who´s been using it for some time before me.
5 Prisoner:
Baffles me why it took so long for people like Kodi to realise the potential of this set. Synergises so well with stamsorc and their Dark Deal. I`m using 3 Jewellery (all weapon damage enchants), 1 Infused Sword (Berserk Enchant) and 1 Shield (Impenetrable).
5 Pelinial´s:
I´m a werewolf, so that´s the reason I use this set. Since I enjoy playing solo 99% of the time I PvP, Pelinial´s is a must have for solo werewolfs or otherwise your heals in werewolf form is just terrible. And werewolf + prisoner synergises really well. Great heals and when in need sprint a little to gain some magicka back and then heal back up. The issues in WW-form is the lack of snare-removal (which I hope ZOS will give WW´s in a close future) and defile + DoT builds.
Asylum 2hander (backbar):
No-brainer if you ask me, the ultimate regen on using 2hander execute is just too good not to use.
Monster Helmet:
Here you´ve a few options depending on your playstyle.
Troll King/Shadowrend/Mighty Chudan/Malubeth/Earthgore for a more tanky playstyle. In my opinion this is the "safe way" to play it. Personally I prefer Troll King and Shadowrend over the others
Molag Kena: For a more aggressive playstyle. Can reach really nice damage with Kena. Just don´t spam your WW-skills when it´s up, let the light attacks do the damage for you. Since we´re using Pelinial´s this will boost our heal an insane amount. Think I´ve hit 16-17k non-crit heals in WW form with this setup (which is basically 50-60% of my HP with this build)
Mojomonkeyman wrote: »Ragnarock41 wrote: »Mojomonkeyman wrote: »Ragnarock41 wrote: »Mojomonkeyman wrote: »If used to running low regen, I can recommend truth/veiled/bloodspawn or 7th/veiled/bloodspawn with full wpn dmg enchants & nirn wpn. very high uptime of 5-6k wpn dmg (on 2h or dw), 4-5k on s&b bar.
Trollking is bugged/broken, why would anyone with self-respect run that piece?
and %70 healing reduction totally isnt broken, right?
Difference is that befoul & defile is working as intended, no matter we like it or not. Troll king certainly isn't, since ZOS specifically mentioned Troll King as reason for making HP regen affected by defile. C'mon you can do better than that. Thats double mundus excuses all over again.
If by working as intended you mean totally and utterly destroying Dks out of viability, then yes, it is working as intended.
It doesn't work on any other class tho.
Trust me, I do get your point. My stamSorc is arguably in a somewhat similar position as you stamDK is. But whenever people tried to counterbalance ZOS mistakes with bug abuse and exploits quality of gameplay took a nosedive (malubeth, reactive, double mundus, ce, gapclosing on keep walls, etc.). I think it's overall better to focus on making the best out of a bad situation within the rulesets provided by the developers.
Wrecking_Blow_Spam wrote: »To OP regarding builds, this is what I´ve been using for about 3-4 months and I love it, not really BiS or META but I enjoy it:
Disclaimer: I didn´t created the build but got tip from some NA players who´s been using it for some time before me.
5 Prisoner:
Baffles me why it took so long for people like Kodi to realise the potential of this set. Synergises so well with stamsorc and their Dark Deal. I`m using 3 Jewellery (all weapon damage enchants), 1 Infused Sword (Berserk Enchant) and 1 Shield (Impenetrable).
5 Pelinial´s:
I´m a werewolf, so that´s the reason I use this set. Since I enjoy playing solo 99% of the time I PvP, Pelinial´s is a must have for solo werewolfs or otherwise your heals in werewolf form is just terrible. And werewolf + prisoner synergises really well. Great heals and when in need sprint a little to gain some magicka back and then heal back up. The issues in WW-form is the lack of snare-removal (which I hope ZOS will give WW´s in a close future) and defile + DoT builds.
Asylum 2hander (backbar):
No-brainer if you ask me, the ultimate regen on using 2hander execute is just too good not to use.
Monster Helmet:
Here you´ve a few options depending on your playstyle.
Troll King/Shadowrend/Mighty Chudan/Malubeth/Earthgore for a more tanky playstyle. In my opinion this is the "safe way" to play it. Personally I prefer Troll King and Shadowrend over the others
Molag Kena: For a more aggressive playstyle. Can reach really nice damage with Kena. Just don´t spam your WW-skills when it´s up, let the light attacks do the damage for you. Since we´re using Pelinial´s this will boost our heal an insane amount. Think I´ve hit 16-17k non-crit heals in WW form with this setup (which is basically 50-60% of my HP with this build)
@Qbiken hi, just wondering what armour traits you run on pelinials? Heavy, medium?
Heavy I assume, been trying get a solid solo WW build for ages and everytime I get close something changes or comes up.
Thanks.
Wrecking_Blow_Spam wrote: »To OP regarding builds, this is what I´ve been using for about 3-4 months and I love it, not really BiS or META but I enjoy it:
Disclaimer: I didn´t created the build but got tip from some NA players who´s been using it for some time before me.
5 Prisoner:
Baffles me why it took so long for people like Kodi to realise the potential of this set. Synergises so well with stamsorc and their Dark Deal. I`m using 3 Jewellery (all weapon damage enchants), 1 Infused Sword (Berserk Enchant) and 1 Shield (Impenetrable).
5 Pelinial´s:
I´m a werewolf, so that´s the reason I use this set. Since I enjoy playing solo 99% of the time I PvP, Pelinial´s is a must have for solo werewolfs or otherwise your heals in werewolf form is just terrible. And werewolf + prisoner synergises really well. Great heals and when in need sprint a little to gain some magicka back and then heal back up. The issues in WW-form is the lack of snare-removal (which I hope ZOS will give WW´s in a close future) and defile + DoT builds.
Asylum 2hander (backbar):
No-brainer if you ask me, the ultimate regen on using 2hander execute is just too good not to use.
Monster Helmet:
Here you´ve a few options depending on your playstyle.
Troll King/Shadowrend/Mighty Chudan/Malubeth/Earthgore for a more tanky playstyle. In my opinion this is the "safe way" to play it. Personally I prefer Troll King and Shadowrend over the others
Molag Kena: For a more aggressive playstyle. Can reach really nice damage with Kena. Just don´t spam your WW-skills when it´s up, let the light attacks do the damage for you. Since we´re using Pelinial´s this will boost our heal an insane amount. Think I´ve hit 16-17k non-crit heals in WW form with this setup (which is basically 50-60% of my HP with this build)
@Qbiken hi, just wondering what armour traits you run on pelinials? Heavy, medium?
Heavy I assume, been trying get a solid solo WW build for ages and everytime I get close something changes or comes up.
Thanks.
@Wrecking_Blow_Spam
*5 Pelinial: 4 Body (3 Well-fitted + 1 Impenetrable) + 1 Nirnhoned Sword with weapon-damage enchant
*5 Prisoner: 3 Jewels (Weapon-damage enchant) + 1 Body (Waistpiece in Impenetrable) + 1 Infused Sword (any enchant of your choice works on that sword)
When it come to WW I think the big + is that there´s always a set/gear for the job, so even if something gets nerfed or tuned down, you always have something else that works almost as good (and sometimes even better). IF you´ve enough bagspace for it
Wrecking_Blow_Spam wrote: »To OP regarding builds, this is what I´ve been using for about 3-4 months and I love it, not really BiS or META but I enjoy it:
Disclaimer: I didn´t created the build but got tip from some NA players who´s been using it for some time before me.
5 Prisoner:
Baffles me why it took so long for people like Kodi to realise the potential of this set. Synergises so well with stamsorc and their Dark Deal. I`m using 3 Jewellery (all weapon damage enchants), 1 Infused Sword (Berserk Enchant) and 1 Shield (Impenetrable).
5 Pelinial´s:
I´m a werewolf, so that´s the reason I use this set. Since I enjoy playing solo 99% of the time I PvP, Pelinial´s is a must have for solo werewolfs or otherwise your heals in werewolf form is just terrible. And werewolf + prisoner synergises really well. Great heals and when in need sprint a little to gain some magicka back and then heal back up. The issues in WW-form is the lack of snare-removal (which I hope ZOS will give WW´s in a close future) and defile + DoT builds.
Asylum 2hander (backbar):
No-brainer if you ask me, the ultimate regen on using 2hander execute is just too good not to use.
Monster Helmet:
Here you´ve a few options depending on your playstyle.
Troll King/Shadowrend/Mighty Chudan/Malubeth/Earthgore for a more tanky playstyle. In my opinion this is the "safe way" to play it. Personally I prefer Troll King and Shadowrend over the others
Molag Kena: For a more aggressive playstyle. Can reach really nice damage with Kena. Just don´t spam your WW-skills when it´s up, let the light attacks do the damage for you. Since we´re using Pelinial´s this will boost our heal an insane amount. Think I´ve hit 16-17k non-crit heals in WW form with this setup (which is basically 50-60% of my HP with this build)
@Qbiken hi, just wondering what armour traits you run on pelinials? Heavy, medium?
Heavy I assume, been trying get a solid solo WW build for ages and everytime I get close something changes or comes up.
Thanks.
@Wrecking_Blow_Spam
*5 Pelinial: 4 Body (3 Well-fitted + 1 Impenetrable) + 1 Nirnhoned Sword with weapon-damage enchant
*5 Prisoner: 3 Jewels (Weapon-damage enchant) + 1 Body (Waistpiece in Impenetrable) + 1 Infused Sword (any enchant of your choice works on that sword)
When it come to WW I think the big + is that there´s always a set/gear for the job, so even if something gets nerfed or tuned down, you always have something else that works almost as good (and sometimes even better). IF you´ve enough bagspace for it
Wrecking_Blow_Spam wrote: »Wrecking_Blow_Spam wrote: »To OP regarding builds, this is what I´ve been using for about 3-4 months and I love it, not really BiS or META but I enjoy it:
Disclaimer: I didn´t created the build but got tip from some NA players who´s been using it for some time before me.
5 Prisoner:
Baffles me why it took so long for people like Kodi to realise the potential of this set. Synergises so well with stamsorc and their Dark Deal. I`m using 3 Jewellery (all weapon damage enchants), 1 Infused Sword (Berserk Enchant) and 1 Shield (Impenetrable).
5 Pelinial´s:
I´m a werewolf, so that´s the reason I use this set. Since I enjoy playing solo 99% of the time I PvP, Pelinial´s is a must have for solo werewolfs or otherwise your heals in werewolf form is just terrible. And werewolf + prisoner synergises really well. Great heals and when in need sprint a little to gain some magicka back and then heal back up. The issues in WW-form is the lack of snare-removal (which I hope ZOS will give WW´s in a close future) and defile + DoT builds.
Asylum 2hander (backbar):
No-brainer if you ask me, the ultimate regen on using 2hander execute is just too good not to use.
Monster Helmet:
Here you´ve a few options depending on your playstyle.
Troll King/Shadowrend/Mighty Chudan/Malubeth/Earthgore for a more tanky playstyle. In my opinion this is the "safe way" to play it. Personally I prefer Troll King and Shadowrend over the others
Molag Kena: For a more aggressive playstyle. Can reach really nice damage with Kena. Just don´t spam your WW-skills when it´s up, let the light attacks do the damage for you. Since we´re using Pelinial´s this will boost our heal an insane amount. Think I´ve hit 16-17k non-crit heals in WW form with this setup (which is basically 50-60% of my HP with this build)
@Qbiken hi, just wondering what armour traits you run on pelinials? Heavy, medium?
Heavy I assume, been trying get a solid solo WW build for ages and everytime I get close something changes or comes up.
Thanks.
@Wrecking_Blow_Spam
*5 Pelinial: 4 Body (3 Well-fitted + 1 Impenetrable) + 1 Nirnhoned Sword with weapon-damage enchant
*5 Prisoner: 3 Jewels (Weapon-damage enchant) + 1 Body (Waistpiece in Impenetrable) + 1 Infused Sword (any enchant of your choice works on that sword)
When it come to WW I think the big + is that there´s always a set/gear for the job, so even if something gets nerfed or tuned down, you always have something else that works almost as good (and sometimes even better). IF you´ve enough bagspace for it
@Qbiken great thanks!
Hey just realised the jewellery is arcane, is this a problem when running prisoner jewellery? Not just on WW storc but also if just a regular storc, also do you know if it comes in purple? It'll save me a lot of time on console searching traders thank you
Wrecking_Blow_Spam wrote: »Wrecking_Blow_Spam wrote: »To OP regarding builds, this is what I´ve been using for about 3-4 months and I love it, not really BiS or META but I enjoy it:
Disclaimer: I didn´t created the build but got tip from some NA players who´s been using it for some time before me.
5 Prisoner:
Baffles me why it took so long for people like Kodi to realise the potential of this set. Synergises so well with stamsorc and their Dark Deal. I`m using 3 Jewellery (all weapon damage enchants), 1 Infused Sword (Berserk Enchant) and 1 Shield (Impenetrable).
5 Pelinial´s:
I´m a werewolf, so that´s the reason I use this set. Since I enjoy playing solo 99% of the time I PvP, Pelinial´s is a must have for solo werewolfs or otherwise your heals in werewolf form is just terrible. And werewolf + prisoner synergises really well. Great heals and when in need sprint a little to gain some magicka back and then heal back up. The issues in WW-form is the lack of snare-removal (which I hope ZOS will give WW´s in a close future) and defile + DoT builds.
Asylum 2hander (backbar):
No-brainer if you ask me, the ultimate regen on using 2hander execute is just too good not to use.
Monster Helmet:
Here you´ve a few options depending on your playstyle.
Troll King/Shadowrend/Mighty Chudan/Malubeth/Earthgore for a more tanky playstyle. In my opinion this is the "safe way" to play it. Personally I prefer Troll King and Shadowrend over the others
Molag Kena: For a more aggressive playstyle. Can reach really nice damage with Kena. Just don´t spam your WW-skills when it´s up, let the light attacks do the damage for you. Since we´re using Pelinial´s this will boost our heal an insane amount. Think I´ve hit 16-17k non-crit heals in WW form with this setup (which is basically 50-60% of my HP with this build)
@Qbiken hi, just wondering what armour traits you run on pelinials? Heavy, medium?
Heavy I assume, been trying get a solid solo WW build for ages and everytime I get close something changes or comes up.
Thanks.
@Wrecking_Blow_Spam
*5 Pelinial: 4 Body (3 Well-fitted + 1 Impenetrable) + 1 Nirnhoned Sword with weapon-damage enchant
*5 Prisoner: 3 Jewels (Weapon-damage enchant) + 1 Body (Waistpiece in Impenetrable) + 1 Infused Sword (any enchant of your choice works on that sword)
When it come to WW I think the big + is that there´s always a set/gear for the job, so even if something gets nerfed or tuned down, you always have something else that works almost as good (and sometimes even better). IF you´ve enough bagspace for it
@Qbiken great thanks!
Hey just realised the jewellery is arcane, is this a problem when running prisoner jewellery? Not just on WW storc but also if just a regular storc, also do you know if it comes in purple? It'll save me a lot of time on console searching traders thank you
There is a blue neck that drops from one of the world bosses that is robust.
alexthomp92 wrote: »I main a stam sorc and have used troll king clever alchemist and hulking drauger for as long as I can remember,
TK heavy shoulder and helm both impen
CA heavy chest legs and feet for body infused chest and legs impen feet
Hands and waist drauger both impen
All tri stats glyphs on all armour pieces,
Drauger jewels all weapon damage and warrior mundus
I run CA s n b back bar sharp and sturdy with disease damage glyph on weapon and CA 2h nirnhones great sword front bar with berserk enchant, fully buffed my dawnbreaker gets a tooltip of 20k on initial hit!! if I combine with dizzy swing before hand nothing survives after the first dot tick with a reverse slice
Can drop two or three people st the same time
Also take WW on back bar so can prod CA in WW for crazy damage and survivability while in WW
Personally never fealt thaumaturge was that big of a deal on stam sorc unless I'm running a dot build it only boost inject and hurricane for me.montiferus wrote: »I know a lot of people like truth but if you are using tactician to proc it you are wasting an awful lot of CP to unlock that passive. Doesn't seem worth it to me.
Put it this way how much CP would you realistically allocate in that tree if you didn't need tactician? Probably somewhere in the neighborhood of 66 give or take based on your build. That means you are wasting roughly 54 CP which could be far more effectively invested in The Ritual tree especially on Stam Sorc where you want to put a good amount of points into Thaumaturge.
alexthomp92 wrote: »I main a stam sorc and have used troll king clever alchemist and hulking drauger for as long as I can remember,
TK heavy shoulder and helm both impen
CA heavy chest legs and feet for body infused chest and legs impen feet
Hands and waist drauger both impen
All tri stats glyphs on all armour pieces,
Drauger jewels all weapon damage and warrior mundus
I run CA s n b back bar sharp and sturdy with disease damage glyph on weapon and CA 2h nirnhones great sword front bar with berserk enchant, fully buffed my dawnbreaker gets a tooltip of 20k on initial hit!! if I combine with dizzy swing before hand nothing survives after the first dot tick with a reverse slice
Can drop two or three people st the same time
Also take WW on back bar so can prod CA in WW for crazy damage and survivability while in WW
This sounds really fun
montiferus wrote: »I know a lot of people like truth but if you are using tactician to proc it you are wasting an awful lot of CP to unlock that passive. Doesn't seem worth it to me.
Put it this way how much CP would you realistically allocate in that tree if you didn't need tactician? Probably somewhere in the neighborhood of 66 give or take based on your build. That means you are wasting roughly 54 CP which could be far more effectively invested in The Ritual tree especially on Stam Sorc where you want to put a good amount of points into Thaumaturge.
Personally never fealt thaumaturge was that big of a deal on stam sorc unless I'm running a dot build it only boost inject and hurricane for me.montiferus wrote: »I know a lot of people like truth but if you are using tactician to proc it you are wasting an awful lot of CP to unlock that passive. Doesn't seem worth it to me.
Put it this way how much CP would you realistically allocate in that tree if you didn't need tactician? Probably somewhere in the neighborhood of 66 give or take based on your build. That means you are wasting roughly 54 CP which could be far more effectively invested in The Ritual tree especially on Stam Sorc where you want to put a good amount of points into Thaumaturge.