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Stamina Sorc open world builds? Whats the "meta"?

  • the_broo11
    the_broo11
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    Morgul667 wrote: »
    How do you feel about senche ? Seems similar to truth with shorter uptime but you can keep the CP allocation you like

    IMO, the CD on senche makes it troublesome in practice. 5s is far too close to the dodge fatigue (4s I think?), and leaves a very small window to land your combo.
    Xbox One NA
    GT: the broo11
    Spell Casting Wizard - medium 2h/bow stam sorc
  • KingJ
    KingJ
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    Morgul667 wrote: »
    How do you feel about senche ? Seems similar to truth with shorter uptime but you can keep the CP allocation you like
    Its kinda bad you only get about 3-4 seconds uptime because of the 1 second dodge roll and even than the burst window is to small and unreliable imo.
  • Sawzallz
    Sawzallz
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    I have a Stam mage who uses a bow and I'm missing a skill to complete my build I was thinking the fighters guild detection skill because of the 10% increase to Critical chance but that's not helpful on pve
  • NoFlash
    NoFlash
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    Sawzallz wrote: »
    I have a Stam mage who uses a bow and I'm missing a skill to complete my build I was thinking the fighters guild detection skill because of the 10% increase to Critical chance but that's not helpful on pve

    crit is very helpful for pve. fym??
    Daggerfall Covenant

    The Ninja Squirrels
  • Morgul667
    Morgul667
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    ok thanks

    I guess im gonna try fortified brass and truth due to the 7th legion nerf :D

    was already farming the set anyway
  • Sawzallz
    Sawzallz
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    EvoAZN wrote: »
    Sawzallz wrote: »
    I have a Stam mage who uses a bow and I'm missing a skill to complete my build I was thinking the fighters guild detection skill because of the 10% increase to Critical chance but that's not helpful on pve

    crit is very helpful for pve. fym??

    the critical chance is nice but the skill won't help because the ai won't sneak.
  • mikey_reach
    mikey_reach
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    Idk if its just me but i feel like the only time brass is better than impreg is in non vet or no cp where crit is low
  • Dreth
    Dreth
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    Math puts impreg higher on the list so yes, impreg is definitely strong. But personally I don't like running around with less than 25k resists on a melee character. I can get in the high 2000's without impreg and I feel more comfortable that way than with 15k resists and 5k crit resists. Comparing the two sets directly I feel is taking things out of context without looking at the way the whole build is put together.
  • Lexxypwns
    Lexxypwns
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    Dreth wrote: »
    Math puts impreg higher on the list so yes, impreg is definitely strong. But personally I don't like running around with less than 25k resists on a melee character. I can get in the high 2000's without impreg and I feel more comfortable that way than with 15k resists and 5k crit resists. Comparing the two sets directly I feel is taking things out of context without looking at the way the whole build is put together.

    What I’ve seen, math wise, suggests that around 3400 crit resist is the MINIMUM at which you should start to value Armor/Spell resist at around a 1%(660) to 1%(68) value. That’s because 3468 is the very first point it which you can theoretically start to overmitigate crits.

    In practice, 4080 is a much better number, giving you 60% crit resist means you won’t over mitigate against any dangerous player while you’ll also nullify all based CHD modifiers for all specs, leaving on elfborn/Precise strikes, major/minor force, shadow mundus, and archers mind set as concerning sources of spike damage.

    Keep in mind that 10k armor/spell resist is only 15% mitigation, that’s outperformed by Impreg at around 45% crit, which is just base+major crit buff+1 line of crit on light and medium builds

    Edited by Lexxypwns on January 24, 2018 12:38AM
  • Ragnarock41
    Ragnarock41
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    If used to running low regen, I can recommend truth/veiled/bloodspawn or 7th/veiled/bloodspawn with full wpn dmg enchants & nirn wpn. very high uptime of 5-6k wpn dmg (on 2h or dw), 4-5k on s&b bar.

    Trollking is bugged/broken, why would anyone with self-respect run that piece?

    and %70 healing reduction totally isnt broken, right?
  • Chilly-McFreeze
    Chilly-McFreeze
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    Dreth wrote: »
    Math puts impreg higher on the list so yes, impreg is definitely strong. But personally I don't like running around with less than 25k resists on a melee character. I can get in the high 2000's without impreg and I feel more comfortable that way than with 15k resists and 5k crit resists. Comparing the two sets directly I feel is taking things out of context without looking at the way the whole build is put together.

    With 5 medium, 2 heavy you can still achieve 20k resist and 4.1k impen with a few points in Resistant CP and Hurricane up.
    I always felt like the biggest benefit of the Impregnable set is that it let's you choose something else than impen as traits on a few armor pieces, e.g. reinforced.
  • Vapirko
    Vapirko
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    Subversus wrote: »
    Lexxypwns wrote: »
    Subversus wrote: »
    how can i keeep my dodge chance high with out shuffle ? truth is heavy armor

    Truth really only works with shuffle medium builds or with nightblades using blur.

    That’s silly. Truth is hands down the best back bar stamina damage set available even for heavy builds. You don’t need 100% uptime on the damage when paired with another damage set. That means you can always trigger it back bar before your offensive window and it’s got a long enough proc that it fits into most siatuatuons. The appeal isn’t having 100% uptime on the damage, but rather delivering the big damage on demand with no cooldown, whenever you’d like.

    Never thought of it that way tbf. If you want damage on demand on the backbar as opposed to a 100% uptime then legion is just as good, innit?

    Legion isn't that great as a backbar, because it procs only for 5 seconds. First you really have to watch for the proc, then you have to switch and then go into attack mode. Even if you don't experience any set backs (cc, snare), or any lag, you still then only have a few seconds. It does work pretty well if you decide to play dw stam sort however.

    I've just being going with good old alchemist backbar, i know a lot of people don't care for it anymore, but its so much damage and you can craft it. Id like to farm some Truth but people are finding out about it and like 7th, I assume it will receive a nerf somewhere in the not too far future.
  • Dreth
    Dreth
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    Lexxypwns wrote: »
    Dreth wrote: »
    Math puts impreg higher on the list so yes, impreg is definitely strong. But personally I don't like running around with less than 25k resists on a melee character. I can get in the high 2000's without impreg and I feel more comfortable that way than with 15k resists and 5k crit resists. Comparing the two sets directly I feel is taking things out of context without looking at the way the whole build is put together.

    What I’ve seen, math wise, suggests that around 3400 crit resist is the MINIMUM at which you should start to value Armor/Spell resist at around a 1%(660) to 1%(68) value. That’s because 3468 is the very first point it which you can theoretically start to overmitigate crits.

    In practice, 4080 is a much better number, giving you 60% crit resist means you won’t over mitigate against any dangerous player while you’ll also nullify all based CHD modifiers for all specs, leaving on elfborn/Precise strikes, major/minor force, shadow mundus, and archers mind set as concerning sources of spike damage.

    Keep in mind that 10k armor/spell resist is only 15% mitigation, that’s outperformed by Impreg at around 45% crit, which is just base+major crit buff+1 line of crit on light and medium builds

    Yeah I cant argue with the math. I 100% agree with you that impreg is the better set when compared directly crunching numbers. But I go on feel mostly, which I also understand doesnt mean *** analytically. When you are comparing crit resist vs flat resist, a lot of it also has to do with the attackers penetration or their crit chance. When I throw on a set of brass, I immediately notice the difference in survivability. I just cant say that about impreg. Running with 15k resistance even when I have 5k crit resist I still get blown the hell up by enough raw damage, probably because a lot of dps classes are running 12k+ penetration. Running 32k resists with 3k crit resist is just way more comfortable for me.

    TLDR: They are both good and have their place depending on circumstance. Try both and see which you feel more confident with.
  • Mojomonkeyman
    Mojomonkeyman
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    If used to running low regen, I can recommend truth/veiled/bloodspawn or 7th/veiled/bloodspawn with full wpn dmg enchants & nirn wpn. very high uptime of 5-6k wpn dmg (on 2h or dw), 4-5k on s&b bar.

    Trollking is bugged/broken, why would anyone with self-respect run that piece?

    and %70 healing reduction totally isnt broken, right?

    Difference is that befoul & defile is working as intended, no matter we like it or not. Troll king certainly isn't, since ZOS specifically mentioned Troll King as reason for making HP regen affected by defile. C'mon you can do better than that. Thats double mundus excuses all over again.
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Ragnarock41
    Ragnarock41
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    If used to running low regen, I can recommend truth/veiled/bloodspawn or 7th/veiled/bloodspawn with full wpn dmg enchants & nirn wpn. very high uptime of 5-6k wpn dmg (on 2h or dw), 4-5k on s&b bar.

    Trollking is bugged/broken, why would anyone with self-respect run that piece?

    and %70 healing reduction totally isnt broken, right?

    Difference is that befoul & defile is working as intended, no matter we like it or not. Troll king certainly isn't, since ZOS specifically mentioned Troll King as reason for making HP regen affected by defile. C'mon you can do better than that. Thats double mundus excuses all over again.

    If by working as intended you mean totally and utterly destroying Dks out of viability, then yes, it is working as intended.

    It doesn't work on any other class tho.
  • Mojomonkeyman
    Mojomonkeyman
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    If used to running low regen, I can recommend truth/veiled/bloodspawn or 7th/veiled/bloodspawn with full wpn dmg enchants & nirn wpn. very high uptime of 5-6k wpn dmg (on 2h or dw), 4-5k on s&b bar.

    Trollking is bugged/broken, why would anyone with self-respect run that piece?

    and %70 healing reduction totally isnt broken, right?

    Difference is that befoul & defile is working as intended, no matter we like it or not. Troll king certainly isn't, since ZOS specifically mentioned Troll King as reason for making HP regen affected by defile. C'mon you can do better than that. Thats double mundus excuses all over again.

    If by working as intended you mean totally and utterly destroying Dks out of viability, then yes, it is working as intended.

    It doesn't work on any other class tho.

    Trust me, I do get your point. My stamSorc is arguably in a somewhat similar position as you stamDK is. But whenever people tried to counterbalance ZOS mistakes with bug abuse and exploits quality of gameplay took a nosedive (malubeth, reactive, double mundus, ce, gapclosing on keep walls, etc.). I think it's overall better to focus on making the best out of a bad situation within the rulesets provided by the developers.
    Edited by Mojomonkeyman on January 25, 2018 11:45AM
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    Qbiken wrote: »
    To OP regarding builds, this is what I´ve been using for about 3-4 months and I love it, not really BiS or META but I enjoy it:
    Disclaimer: I didn´t created the build but got tip from some NA players who´s been using it for some time before me.

    5 Prisoner:
    Baffles me why it took so long for people like Kodi to realise the potential of this set. Synergises so well with stamsorc and their Dark Deal. I`m using 3 Jewellery (all weapon damage enchants), 1 Infused Sword (Berserk Enchant) and 1 Shield (Impenetrable).

    5 Pelinial´s:
    I´m a werewolf, so that´s the reason I use this set. Since I enjoy playing solo 99% of the time I PvP, Pelinial´s is a must have for solo werewolfs or otherwise your heals in werewolf form is just terrible. And werewolf + prisoner synergises really well. Great heals and when in need sprint a little to gain some magicka back and then heal back up. The issues in WW-form is the lack of snare-removal (which I hope ZOS will give WW´s in a close future) and defile + DoT builds.

    Asylum 2hander (backbar):
    No-brainer if you ask me, the ultimate regen on using 2hander execute is just too good not to use.

    Monster Helmet:
    Here you´ve a few options depending on your playstyle.
    Troll King/Shadowrend/Mighty Chudan/Malubeth/Earthgore for a more tanky playstyle. In my opinion this is the "safe way" to play it. Personally I prefer Troll King and Shadowrend over the others

    Molag Kena: For a more aggressive playstyle. Can reach really nice damage with Kena. Just don´t spam your WW-skills when it´s up, let the light attacks do the damage for you. Since we´re using Pelinial´s this will boost our heal an insane amount. Think I´ve hit 16-17k non-crit heals in WW form with this setup (which is basically 50-60% of my HP with this build)

    @Qbiken hi, just wondering what armour traits you run on pelinials? Heavy, medium?

    Heavy I assume, been trying get a solid solo WW build for ages and everytime I get close something changes or comes up.

    Thanks.
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • Ragnarock41
    Ragnarock41
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    If used to running low regen, I can recommend truth/veiled/bloodspawn or 7th/veiled/bloodspawn with full wpn dmg enchants & nirn wpn. very high uptime of 5-6k wpn dmg (on 2h or dw), 4-5k on s&b bar.

    Trollking is bugged/broken, why would anyone with self-respect run that piece?

    and %70 healing reduction totally isnt broken, right?

    Difference is that befoul & defile is working as intended, no matter we like it or not. Troll king certainly isn't, since ZOS specifically mentioned Troll King as reason for making HP regen affected by defile. C'mon you can do better than that. Thats double mundus excuses all over again.

    If by working as intended you mean totally and utterly destroying Dks out of viability, then yes, it is working as intended.

    It doesn't work on any other class tho.

    Trust me, I do get your point. My stamSorc is arguably in a somewhat similar position as you stamDK is. But whenever people tried to counterbalance ZOS mistakes with bug abuse and exploits quality of gameplay took a nosedive (malubeth, reactive, double mundus, ce, gapclosing on keep walls, etc.). I think it's overall better to focus on making the best out of a bad situation within the rulesets provided by the developers.

    Oh I did make the best out of the bad situation, I rerolled my stamDK. end of story.
  • Qbiken
    Qbiken
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    Qbiken wrote: »
    To OP regarding builds, this is what I´ve been using for about 3-4 months and I love it, not really BiS or META but I enjoy it:
    Disclaimer: I didn´t created the build but got tip from some NA players who´s been using it for some time before me.

    5 Prisoner:
    Baffles me why it took so long for people like Kodi to realise the potential of this set. Synergises so well with stamsorc and their Dark Deal. I`m using 3 Jewellery (all weapon damage enchants), 1 Infused Sword (Berserk Enchant) and 1 Shield (Impenetrable).

    5 Pelinial´s:
    I´m a werewolf, so that´s the reason I use this set. Since I enjoy playing solo 99% of the time I PvP, Pelinial´s is a must have for solo werewolfs or otherwise your heals in werewolf form is just terrible. And werewolf + prisoner synergises really well. Great heals and when in need sprint a little to gain some magicka back and then heal back up. The issues in WW-form is the lack of snare-removal (which I hope ZOS will give WW´s in a close future) and defile + DoT builds.

    Asylum 2hander (backbar):
    No-brainer if you ask me, the ultimate regen on using 2hander execute is just too good not to use.

    Monster Helmet:
    Here you´ve a few options depending on your playstyle.
    Troll King/Shadowrend/Mighty Chudan/Malubeth/Earthgore for a more tanky playstyle. In my opinion this is the "safe way" to play it. Personally I prefer Troll King and Shadowrend over the others

    Molag Kena: For a more aggressive playstyle. Can reach really nice damage with Kena. Just don´t spam your WW-skills when it´s up, let the light attacks do the damage for you. Since we´re using Pelinial´s this will boost our heal an insane amount. Think I´ve hit 16-17k non-crit heals in WW form with this setup (which is basically 50-60% of my HP with this build)

    @Qbiken hi, just wondering what armour traits you run on pelinials? Heavy, medium?

    Heavy I assume, been trying get a solid solo WW build for ages and everytime I get close something changes or comes up.

    Thanks.

    @Wrecking_Blow_Spam

    *5 Pelinial: 4 Body (3 Well-fitted + 1 Impenetrable) + 1 Nirnhoned Sword with weapon-damage enchant
    *5 Prisoner: 3 Jewels (Weapon-damage enchant) + 1 Body (Waistpiece in Impenetrable) + 1 Infused Sword (any enchant of your choice works on that sword)

    When it come to WW I think the big + is that there´s always a set/gear for the job, so even if something gets nerfed or tuned down, you always have something else that works almost as good (and sometimes even better). IF you´ve enough bagspace for it ;)
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    Qbiken wrote: »
    Qbiken wrote: »
    To OP regarding builds, this is what I´ve been using for about 3-4 months and I love it, not really BiS or META but I enjoy it:
    Disclaimer: I didn´t created the build but got tip from some NA players who´s been using it for some time before me.

    5 Prisoner:
    Baffles me why it took so long for people like Kodi to realise the potential of this set. Synergises so well with stamsorc and their Dark Deal. I`m using 3 Jewellery (all weapon damage enchants), 1 Infused Sword (Berserk Enchant) and 1 Shield (Impenetrable).

    5 Pelinial´s:
    I´m a werewolf, so that´s the reason I use this set. Since I enjoy playing solo 99% of the time I PvP, Pelinial´s is a must have for solo werewolfs or otherwise your heals in werewolf form is just terrible. And werewolf + prisoner synergises really well. Great heals and when in need sprint a little to gain some magicka back and then heal back up. The issues in WW-form is the lack of snare-removal (which I hope ZOS will give WW´s in a close future) and defile + DoT builds.

    Asylum 2hander (backbar):
    No-brainer if you ask me, the ultimate regen on using 2hander execute is just too good not to use.

    Monster Helmet:
    Here you´ve a few options depending on your playstyle.
    Troll King/Shadowrend/Mighty Chudan/Malubeth/Earthgore for a more tanky playstyle. In my opinion this is the "safe way" to play it. Personally I prefer Troll King and Shadowrend over the others

    Molag Kena: For a more aggressive playstyle. Can reach really nice damage with Kena. Just don´t spam your WW-skills when it´s up, let the light attacks do the damage for you. Since we´re using Pelinial´s this will boost our heal an insane amount. Think I´ve hit 16-17k non-crit heals in WW form with this setup (which is basically 50-60% of my HP with this build)

    @Qbiken hi, just wondering what armour traits you run on pelinials? Heavy, medium?

    Heavy I assume, been trying get a solid solo WW build for ages and everytime I get close something changes or comes up.

    Thanks.

    @Wrecking_Blow_Spam

    *5 Pelinial: 4 Body (3 Well-fitted + 1 Impenetrable) + 1 Nirnhoned Sword with weapon-damage enchant
    *5 Prisoner: 3 Jewels (Weapon-damage enchant) + 1 Body (Waistpiece in Impenetrable) + 1 Infused Sword (any enchant of your choice works on that sword)

    When it come to WW I think the big + is that there´s always a set/gear for the job, so even if something gets nerfed or tuned down, you always have something else that works almost as good (and sometimes even better). IF you´ve enough bagspace for it ;)

    Cheers :)
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    Qbiken wrote: »
    Qbiken wrote: »
    To OP regarding builds, this is what I´ve been using for about 3-4 months and I love it, not really BiS or META but I enjoy it:
    Disclaimer: I didn´t created the build but got tip from some NA players who´s been using it for some time before me.

    5 Prisoner:
    Baffles me why it took so long for people like Kodi to realise the potential of this set. Synergises so well with stamsorc and their Dark Deal. I`m using 3 Jewellery (all weapon damage enchants), 1 Infused Sword (Berserk Enchant) and 1 Shield (Impenetrable).

    5 Pelinial´s:
    I´m a werewolf, so that´s the reason I use this set. Since I enjoy playing solo 99% of the time I PvP, Pelinial´s is a must have for solo werewolfs or otherwise your heals in werewolf form is just terrible. And werewolf + prisoner synergises really well. Great heals and when in need sprint a little to gain some magicka back and then heal back up. The issues in WW-form is the lack of snare-removal (which I hope ZOS will give WW´s in a close future) and defile + DoT builds.

    Asylum 2hander (backbar):
    No-brainer if you ask me, the ultimate regen on using 2hander execute is just too good not to use.

    Monster Helmet:
    Here you´ve a few options depending on your playstyle.
    Troll King/Shadowrend/Mighty Chudan/Malubeth/Earthgore for a more tanky playstyle. In my opinion this is the "safe way" to play it. Personally I prefer Troll King and Shadowrend over the others

    Molag Kena: For a more aggressive playstyle. Can reach really nice damage with Kena. Just don´t spam your WW-skills when it´s up, let the light attacks do the damage for you. Since we´re using Pelinial´s this will boost our heal an insane amount. Think I´ve hit 16-17k non-crit heals in WW form with this setup (which is basically 50-60% of my HP with this build)

    @Qbiken hi, just wondering what armour traits you run on pelinials? Heavy, medium?

    Heavy I assume, been trying get a solid solo WW build for ages and everytime I get close something changes or comes up.

    Thanks.

    @Wrecking_Blow_Spam

    *5 Pelinial: 4 Body (3 Well-fitted + 1 Impenetrable) + 1 Nirnhoned Sword with weapon-damage enchant
    *5 Prisoner: 3 Jewels (Weapon-damage enchant) + 1 Body (Waistpiece in Impenetrable) + 1 Infused Sword (any enchant of your choice works on that sword)

    When it come to WW I think the big + is that there´s always a set/gear for the job, so even if something gets nerfed or tuned down, you always have something else that works almost as good (and sometimes even better). IF you´ve enough bagspace for it ;)

    @Qbiken great thanks!

    Hey just realised the jewellery is arcane, is this a problem when running prisoner jewellery? Not just on WW storc but also if just a regular storc, also do you know if it comes in purple? It'll save me a lot of time on console searching traders thank you :)
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • Chrlynsch
    Chrlynsch
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    Qbiken wrote: »
    Qbiken wrote: »
    To OP regarding builds, this is what I´ve been using for about 3-4 months and I love it, not really BiS or META but I enjoy it:
    Disclaimer: I didn´t created the build but got tip from some NA players who´s been using it for some time before me.

    5 Prisoner:
    Baffles me why it took so long for people like Kodi to realise the potential of this set. Synergises so well with stamsorc and their Dark Deal. I`m using 3 Jewellery (all weapon damage enchants), 1 Infused Sword (Berserk Enchant) and 1 Shield (Impenetrable).

    5 Pelinial´s:
    I´m a werewolf, so that´s the reason I use this set. Since I enjoy playing solo 99% of the time I PvP, Pelinial´s is a must have for solo werewolfs or otherwise your heals in werewolf form is just terrible. And werewolf + prisoner synergises really well. Great heals and when in need sprint a little to gain some magicka back and then heal back up. The issues in WW-form is the lack of snare-removal (which I hope ZOS will give WW´s in a close future) and defile + DoT builds.

    Asylum 2hander (backbar):
    No-brainer if you ask me, the ultimate regen on using 2hander execute is just too good not to use.

    Monster Helmet:
    Here you´ve a few options depending on your playstyle.
    Troll King/Shadowrend/Mighty Chudan/Malubeth/Earthgore for a more tanky playstyle. In my opinion this is the "safe way" to play it. Personally I prefer Troll King and Shadowrend over the others

    Molag Kena: For a more aggressive playstyle. Can reach really nice damage with Kena. Just don´t spam your WW-skills when it´s up, let the light attacks do the damage for you. Since we´re using Pelinial´s this will boost our heal an insane amount. Think I´ve hit 16-17k non-crit heals in WW form with this setup (which is basically 50-60% of my HP with this build)

    @Qbiken hi, just wondering what armour traits you run on pelinials? Heavy, medium?

    Heavy I assume, been trying get a solid solo WW build for ages and everytime I get close something changes or comes up.

    Thanks.

    @Wrecking_Blow_Spam

    *5 Pelinial: 4 Body (3 Well-fitted + 1 Impenetrable) + 1 Nirnhoned Sword with weapon-damage enchant
    *5 Prisoner: 3 Jewels (Weapon-damage enchant) + 1 Body (Waistpiece in Impenetrable) + 1 Infused Sword (any enchant of your choice works on that sword)

    When it come to WW I think the big + is that there´s always a set/gear for the job, so even if something gets nerfed or tuned down, you always have something else that works almost as good (and sometimes even better). IF you´ve enough bagspace for it ;)

    @Qbiken great thanks!

    Hey just realised the jewellery is arcane, is this a problem when running prisoner jewellery? Not just on WW storc but also if just a regular storc, also do you know if it comes in purple? It'll save me a lot of time on console searching traders thank you :)

    There is a blue neck that drops from one of the world bosses that is robust.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Qbiken
    Qbiken
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    Chrlynsch wrote: »
    Qbiken wrote: »
    Qbiken wrote: »
    To OP regarding builds, this is what I´ve been using for about 3-4 months and I love it, not really BiS or META but I enjoy it:
    Disclaimer: I didn´t created the build but got tip from some NA players who´s been using it for some time before me.

    5 Prisoner:
    Baffles me why it took so long for people like Kodi to realise the potential of this set. Synergises so well with stamsorc and their Dark Deal. I`m using 3 Jewellery (all weapon damage enchants), 1 Infused Sword (Berserk Enchant) and 1 Shield (Impenetrable).

    5 Pelinial´s:
    I´m a werewolf, so that´s the reason I use this set. Since I enjoy playing solo 99% of the time I PvP, Pelinial´s is a must have for solo werewolfs or otherwise your heals in werewolf form is just terrible. And werewolf + prisoner synergises really well. Great heals and when in need sprint a little to gain some magicka back and then heal back up. The issues in WW-form is the lack of snare-removal (which I hope ZOS will give WW´s in a close future) and defile + DoT builds.

    Asylum 2hander (backbar):
    No-brainer if you ask me, the ultimate regen on using 2hander execute is just too good not to use.

    Monster Helmet:
    Here you´ve a few options depending on your playstyle.
    Troll King/Shadowrend/Mighty Chudan/Malubeth/Earthgore for a more tanky playstyle. In my opinion this is the "safe way" to play it. Personally I prefer Troll King and Shadowrend over the others

    Molag Kena: For a more aggressive playstyle. Can reach really nice damage with Kena. Just don´t spam your WW-skills when it´s up, let the light attacks do the damage for you. Since we´re using Pelinial´s this will boost our heal an insane amount. Think I´ve hit 16-17k non-crit heals in WW form with this setup (which is basically 50-60% of my HP with this build)

    @Qbiken hi, just wondering what armour traits you run on pelinials? Heavy, medium?

    Heavy I assume, been trying get a solid solo WW build for ages and everytime I get close something changes or comes up.

    Thanks.

    @Wrecking_Blow_Spam

    *5 Pelinial: 4 Body (3 Well-fitted + 1 Impenetrable) + 1 Nirnhoned Sword with weapon-damage enchant
    *5 Prisoner: 3 Jewels (Weapon-damage enchant) + 1 Body (Waistpiece in Impenetrable) + 1 Infused Sword (any enchant of your choice works on that sword)

    When it come to WW I think the big + is that there´s always a set/gear for the job, so even if something gets nerfed or tuned down, you always have something else that works almost as good (and sometimes even better). IF you´ve enough bagspace for it ;)

    @Qbiken great thanks!

    Hey just realised the jewellery is arcane, is this a problem when running prisoner jewellery? Not just on WW storc but also if just a regular storc, also do you know if it comes in purple? It'll save me a lot of time on console searching traders thank you :)

    There is a blue neck that drops from one of the world bosses that is robust.

    I personally run 3x gold jewels with prisoner (aka all are in arcane). Really like the extra magicka over a little more stamina. Can use my heals/magicka abilities a little more frequently, not a huge difference to be honest, and I doubt it would make/break any setup :)
  • alexthomp92
    alexthomp92
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    I main a stam sorc and have used troll king clever alchemist and hulking drauger for as long as I can remember,

    TK heavy shoulder and helm both impen
    CA heavy chest legs and feet for body infused chest and legs impen feet
    Hands and waist drauger both impen
    All tri stats glyphs on all armour pieces,
    Drauger jewels all weapon damage and warrior mundus
    I run CA s n b back bar sharp and sturdy with disease damage glyph on weapon and CA 2h nirnhones great sword front bar with berserk enchant, fully buffed my dawnbreaker gets a tooltip of 20k on initial hit!! if I combine with dizzy swing before hand nothing survives after the first dot tick with a reverse slice
    Can drop two or three people st the same time

    Also take WW on back bar so can prod CA in WW for crazy damage and survivability while in WW
    Edited by alexthomp92 on February 1, 2018 12:04PM
  • Tzayad
    Tzayad
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    I main a stam sorc and have used troll king clever alchemist and hulking drauger for as long as I can remember,

    TK heavy shoulder and helm both impen
    CA heavy chest legs and feet for body infused chest and legs impen feet
    Hands and waist drauger both impen
    All tri stats glyphs on all armour pieces,
    Drauger jewels all weapon damage and warrior mundus
    I run CA s n b back bar sharp and sturdy with disease damage glyph on weapon and CA 2h nirnhones great sword front bar with berserk enchant, fully buffed my dawnbreaker gets a tooltip of 20k on initial hit!! if I combine with dizzy swing before hand nothing survives after the first dot tick with a reverse slice
    Can drop two or three people st the same time

    Also take WW on back bar so can prod CA in WW for crazy damage and survivability while in WW

    This sounds really fun
    Beren Tinamion | Nightblade
  • montiferus
    montiferus
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    I know a lot of people like truth but if you are using tactician to proc it you are wasting an awful lot of CP to unlock that passive. Doesn't seem worth it to me.

    Put it this way how much CP would you realistically allocate in that tree if you didn't need tactician? Probably somewhere in the neighborhood of 66 give or take based on your build. That means you are wasting roughly 54 CP which could be far more effectively invested in The Ritual tree especially on Stam Sorc where you want to put a good amount of points into Thaumaturge.
    Edited by montiferus on February 1, 2018 11:36PM
  • KingJ
    KingJ
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    montiferus wrote: »
    I know a lot of people like truth but if you are using tactician to proc it you are wasting an awful lot of CP to unlock that passive. Doesn't seem worth it to me.

    Put it this way how much CP would you realistically allocate in that tree if you didn't need tactician? Probably somewhere in the neighborhood of 66 give or take based on your build. That means you are wasting roughly 54 CP which could be far more effectively invested in The Ritual tree especially on Stam Sorc where you want to put a good amount of points into Thaumaturge.
    Personally never fealt thaumaturge was that big of a deal on stam sorc unless I'm running a dot build it only boost inject and hurricane for me.
  • Chrlynsch
    Chrlynsch
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    Tzayad wrote: »
    I main a stam sorc and have used troll king clever alchemist and hulking drauger for as long as I can remember,

    TK heavy shoulder and helm both impen
    CA heavy chest legs and feet for body infused chest and legs impen feet
    Hands and waist drauger both impen
    All tri stats glyphs on all armour pieces,
    Drauger jewels all weapon damage and warrior mundus
    I run CA s n b back bar sharp and sturdy with disease damage glyph on weapon and CA 2h nirnhones great sword front bar with berserk enchant, fully buffed my dawnbreaker gets a tooltip of 20k on initial hit!! if I combine with dizzy swing before hand nothing survives after the first dot tick with a reverse slice
    Can drop two or three people st the same time

    Also take WW on back bar so can prod CA in WW for crazy damage and survivability while in WW

    This sounds really fun

    One set that I have really been enjoying on my Stam Sorc Werewolf is Mechanical Acuity. I've been using Troll King, MA, and Salvation, but will probably play around with Shieldbreaker instead of Salvation (to slay wardens quickly and as crit builds are ineffective against shields would allow a counter against shield stackers), It allows you to have solid burst for 5 seconds. But also makes your heals crit for that time as well.

    The Salvation Set is nice as you can get your werewolf up really quickly.

    This build is designed for you to throw up buffs then burst people down in werewolf form.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Lexxypwns
    Lexxypwns
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    montiferus wrote: »
    I know a lot of people like truth but if you are using tactician to proc it you are wasting an awful lot of CP to unlock that passive. Doesn't seem worth it to me.

    Put it this way how much CP would you realistically allocate in that tree if you didn't need tactician? Probably somewhere in the neighborhood of 66 give or take based on your build. That means you are wasting roughly 54 CP which could be far more effectively invested in The Ritual tree especially on Stam Sorc where you want to put a good amount of points into Thaumaturge.

    Do those points increase your burst by more than 10% though? Because tactician+exploiter is 10% damage boost
  • montiferus
    montiferus
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    KingJ wrote: »
    montiferus wrote: »
    I know a lot of people like truth but if you are using tactician to proc it you are wasting an awful lot of CP to unlock that passive. Doesn't seem worth it to me.

    Put it this way how much CP would you realistically allocate in that tree if you didn't need tactician? Probably somewhere in the neighborhood of 66 give or take based on your build. That means you are wasting roughly 54 CP which could be far more effectively invested in The Ritual tree especially on Stam Sorc where you want to put a good amount of points into Thaumaturge.
    Personally never fealt thaumaturge was that big of a deal on stam sorc unless I'm running a dot build it only boost inject and hurricane for me.

    Fine then how about penetration or precise strikes? I mean really those other lines in the tactician tree are way inferior. You can get 4K pen with that amount of points. I mean that is a stupid amount of damage to pass up.


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