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Imperial city pve

  • Aisle9
    Aisle9
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    ArchMikem wrote: »
    Pay the risk or no rewards. IC without the loss of ya stones, it wldn't be the same. It's the rush of dealing with other players that makes it fun. :*

    The risk isnt fun. Slaughtering and griefing PvE players is whats fun. And its a very one sided fun.

    What about PvE 24men raids with 4 healers and dedicated rooters t-bagging people actually there for the PvP ?

    Yeah, that's fun...

    The risk is for everyone, deal with it.
    Artemis Absinthe - DC magicka nightblade (PC - EU)
    Gruzosh Barrelsmasher - DC stamina sorcerer (PC - EU)
    Kew'bacca - AD stamina nightblade (PC - EU)
    Jebediah Orbrynn - DC magicka templar (PC - EU)
    Hold-Many-Bags - Mule DK, Promoted to main tank, occasionally stamDD
    Olaf Proudstache - Mule - No longer with us Now a Stamwarden healer
    Aglieglie Brazorf - AD magicka sorcerer (PC - EU)
    Rodolfo Lavandino - DC stamina, greatsword wielding, Jesus beam spamming, Redguard hybrid templar just a stamplar again (PC - EU)
    Lemmy Raise Master - EP stamina necromancer (PC - EU)

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    #SpellswordArmy
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    In the Game of PuGs you win or you ragequit

    "Dip dip potato chip, dip dip potato chip"
  • VaranisArano
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    is it even possible to do the story line in imperial city alone? I started it once but was basically killed about every 10 minutes so i gave up?

    Its possible to do it mostly alone, depending on whether you can complete the Arena fight without a pocket healer or partner.

    I ran the questline on a pretty much empty campaign during the daytime so I saw almost no players. I couldn't complete the Arena's final boss without help - or at least I was frustrated enough to call in help from a friend with a DC healer. We did the Temple District together as well.

    I suspect that it you have a character capable of soloing District bosses or VMA, you'd be able to do the PVE portions of the questline no problem. If you are getting ganked, you need an emptier campaign or simply be willing to die a lot.
  • Aisle9
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    is it even possible to do the story line in imperial city alone? I started it once but was basically killed about every 10 minutes so i gave up?

    Its possible to do it mostly alone, depending on whether you can complete the Arena fight without a pocket healer or partner.

    I ran the questline on a pretty much empty campaign during the daytime so I saw almost no players. I couldn't complete the Arena's final boss without help - or at least I was frustrated enough to call in help from a friend with a DC healer. We did the Temple District together as well.

    I suspect that it you have a character capable of soloing District bosses or VMA, you'd be able to do the PVE portions of the questline no problem. If you are getting ganked, you need an emptier campaign or simply be willing to die a lot.

    If you have some PvP skills (player skills) it's actually not that hard, it's all about avoiding damage and sustaining your resources while you keep yourself alive. Then again it's a sustained fight with a toon made for burst, so it's not that easy either.
    Artemis Absinthe - DC magicka nightblade (PC - EU)
    Gruzosh Barrelsmasher - DC stamina sorcerer (PC - EU)
    Kew'bacca - AD stamina nightblade (PC - EU)
    Jebediah Orbrynn - DC magicka templar (PC - EU)
    Hold-Many-Bags - Mule DK, Promoted to main tank, occasionally stamDD
    Olaf Proudstache - Mule - No longer with us Now a Stamwarden healer
    Aglieglie Brazorf - AD magicka sorcerer (PC - EU)
    Rodolfo Lavandino - DC stamina, greatsword wielding, Jesus beam spamming, Redguard hybrid templar just a stamplar again (PC - EU)
    Lemmy Raise Master - EP stamina necromancer (PC - EU)

    Scions of Dawn recruitment ad - PC EU multifaction PvE endgame raiding guild

    LUI user - I can see you when you fap loot.

    #SpellswordArmy
    #MakeSpellswordsGreatAgain

    In the Game of PuGs you win or you ragequit

    "Dip dip potato chip, dip dip potato chip"
  • VaranisArano
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    Aisle9 wrote: »
    is it even possible to do the story line in imperial city alone? I started it once but was basically killed about every 10 minutes so i gave up?

    Its possible to do it mostly alone, depending on whether you can complete the Arena fight without a pocket healer or partner.

    I ran the questline on a pretty much empty campaign during the daytime so I saw almost no players. I couldn't complete the Arena's final boss without help - or at least I was frustrated enough to call in help from a friend with a DC healer. We did the Temple District together as well.

    I suspect that it you have a character capable of soloing District bosses or VMA, you'd be able to do the PVE portions of the questline no problem. If you are getting ganked, you need an emptier campaign or simply be willing to die a lot.

    If you have some PvP skills (player skills) it's actually not that hard, it's all about avoiding damage and sustaining your resources while you keep yourself alive. Then again it's a sustained fight with a toon made for burst, so it's not that easy either.

    Yeah, the character I was doing it on was squishy and I was getting frustrated. I'd probably have gotten lucky on the final boss of the Arena eventually, but I was tired of dying in a fire and didn't have repair kits on me. So I called in a friend with a healer.

    Its certainly doable, just not on that day with that character :)
  • ereboz
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    ereboz wrote: »
    I'm definitely not talking about changing IC. It's perfect as is. I would just love to see a pve zone like it. I'm not even concerned with the tel var stones, I agree they should drop when you die. But the molag bal type events is everything that a pve zone should have.

    And what molag ball event are you talking about?? The one year anniversary of IC? for pvp we get 2 events and PVE gets 4 if I'm not mistaken

    People misunderstand the word event. I'm not talking about holiday events. Im talking about the molag bal encounter. Fighting waves of daedra and then him for rare and great loot is far better anything in any pve zone.
  • newtinmpls
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    MattT1988 wrote: »

    Guys, I think he actually is asking for a new zone that has questing and roaming world bosses like IC. Not changing IC into a PvE only zone.

    Now that sounds fun.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • LonePirate
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    MattT1988 wrote: »
    is it even possible to do the story line in imperial city alone? I started it once but was basically killed about every 10 minutes so i gave up?

    The story isn’t actually that long. If you get in during a campaigns down time you can smash it out pretty quickly with minimal interference.

    The Temple and Arena quests disprove your “quickly” assertion if trying to complete the main story quest alone. Sure, the dailies that appear after completing the main story quest are very easy and quick to complete solo. Not so for the Temple and Arena main quests.
  • Aisle9
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    ArchMikem wrote: »
    Pay the risk or no rewards. IC without the loss of ya stones, it wldn't be the same. It's the rush of dealing with other players that makes it fun. :*

    The risk isnt fun. Slaughtering and griefing PvE players is whats fun. And its a very one sided fun.

    When you are in IC you're not a PvE player anymore you're PvP player.

    Eh, if I'm a PvE player, who's in a zone to do PvE tasks, and will never participate in PvP against anyone? Then I'm a PvE player no matter where I am.


    Which is one of the reasons I'm not a fan of games that mix PvE & PvP tasks in the same zone. It's only purpose is to provide pvpers who don't want real challenges with some free 'victims' to farm.



    (I haven't gone to the PvP areas in this game yet, but I've actually done that before - some times that I was forced to PvE into open-pvp areas in WoW, I would deliberately provide 'no fun' for pvp players who came across me: if they attacked, I would just sit down and take it. Sorry, you're getting no satisfaction from me trying to flail away at you with absolutely zero chance of success. I'll be even less interesting to you than NPC mobs. Enjoy. ;) )

    If you don't want to mix PvP and PvE don't enter AvA zones... it's pretty simple. You can't do it by accident, there's a series of pretty convoluted accidents that has to happen.

    You have to accidentally set your home campaign, accidentally double click it, accidentally teleport to a keep near a sewer entrance, and, finally, you have to accidentally travel there, enter the sewers proper, or the districts, while everyone around you is saying "This is a PvP zone".

    If you can't swim, or don't want to swim, you don't jump in the lake and then complain you were forced to swim and you got wet.

    Related to IC, I may not be getting any fun, but I'll be getting your stones. I can live with that.

    Edited by Aisle9 on January 11, 2018 3:59PM
    Artemis Absinthe - DC magicka nightblade (PC - EU)
    Gruzosh Barrelsmasher - DC stamina sorcerer (PC - EU)
    Kew'bacca - AD stamina nightblade (PC - EU)
    Jebediah Orbrynn - DC magicka templar (PC - EU)
    Hold-Many-Bags - Mule DK, Promoted to main tank, occasionally stamDD
    Olaf Proudstache - Mule - No longer with us Now a Stamwarden healer
    Aglieglie Brazorf - AD magicka sorcerer (PC - EU)
    Rodolfo Lavandino - DC stamina, greatsword wielding, Jesus beam spamming, Redguard hybrid templar just a stamplar again (PC - EU)
    Lemmy Raise Master - EP stamina necromancer (PC - EU)

    Scions of Dawn recruitment ad - PC EU multifaction PvE endgame raiding guild

    LUI user - I can see you when you fap loot.

    #SpellswordArmy
    #MakeSpellswordsGreatAgain

    In the Game of PuGs you win or you ragequit

    "Dip dip potato chip, dip dip potato chip"
  • idk
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    ereboz wrote: »
    There's a lot of great questing in imperial city. Roaming bosses,different currency. Can we please get a pve zone like imperial city?

    If they remove telvar from any IC instance that's PvE only. Otherwise it's a no go.
    Really, idk
  • Mic1007
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    Imperial City was the perfect combo of PvE and PvP. To this day, it's still my favorite DLC. I would love another zone like it. :)
    @Mic1007
    Champion Rank 900+
    DC/AD/EP
    PC NA

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Tan9oSuccka
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    Jarryzzt wrote: »
    ..............wasn't there an infamous WoW episode early on when a group deliberately kited some uber-boss into the zone town and then laughed as all the newbies and carebears got wrecked?

    So yes, I wholeheartedly endorse the concept of roaming world bosses...with no kiting or aggro restrictions, either.


    That said. We do know that new PVE zones are incoming (both from official announcements and unofficial, err...dumpster diving, let's call it). It is not impossible that the OP's wish might get fulfilled at some point.

    So, you want the game to empower jerkbags, cowards for what purpose exactly?

    This is a terrible idea.

    If you want to fight or troll someone, duel somewhere. And preferably not on crafting tables or in busy hubs.
    Of course I like steak. I'm a Nord, aren't I?
    -Berj Stoneheart
  • ereboz
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    @ZOS_GinaBruno @ZOS_JessicaFolsom please close this thread, nobody seems to understand what I'm saying and it's getting out of hand. I love imperial city, just want something for everyone which zos does a fantastic job at.
  • idk
    idk
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    ereboz wrote: »
    @ZOS_GinaBruno @ZOS_JessicaFolsom please close this thread, nobody seems to understand what I'm saying and it's getting out of hand. I love imperial city, just want something for everyone which zos does a fantastic job at.

    I thought I understood exactly what your saying. My comment was fine, but no telvar. Was that not what you were looking for?

    Though the idea will get about as much support as Cyrodiil without PvP which is not much.
    Really, idk
  • Mureel
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    Jade1986 wrote: »
    ereboz wrote: »
    I'm definitely not talking about changing IC. It's perfect as is. I would just love to see a pve zone like it. I'm not even concerned with the tel var stones, I agree they should drop when you die. But the molag bal type events is everything that a pve zone should have.

    I would LOOOOOOOOOOOOOVE for there to be roaming bosses all across tamriel! It would be such a fantastic breath of fresh air!

    Hah agree! I used to say this alll the time! Trotting along in Auridon and a shadow goes over the ground...you look up and see nothing...the shadow passes again and you hear a whooshing sound in the distance, suddenly the shadow passes again and the whooshing becomes a roar like thunder and with a resounding clash of mighty wings a Titan drops to the ground - it flaps its mighty wings, knocking you and other players in your midst from your mounts - and the dance begins.

    Yes PLEASE!
  • kargen27
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    ereboz wrote: »
    ereboz wrote: »
    I'm definitely not talking about changing IC. It's perfect as is. I would just love to see a pve zone like it. I'm not even concerned with the tel var stones, I agree they should drop when you die. But the molag bal type events is everything that a pve zone should have.

    And what molag ball event are you talking about?? The one year anniversary of IC? for pvp we get 2 events and PVE gets 4 if I'm not mistaken

    People misunderstand the word event. I'm not talking about holiday events. Im talking about the molag bal encounter. Fighting waves of daedra and then him for rare and great loot is far better anything in any pve zone.

    PvE has Dragonstar Arena and a plethora of trials available. I wouldn't mind more big fights with new content as I enjoy PvE and PvP but saying PvE doesn't have anything equal to the Molag Bal fight simply isn't true.
  • VaranisArano
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    LonePirate wrote: »
    MattT1988 wrote: »
    is it even possible to do the story line in imperial city alone? I started it once but was basically killed about every 10 minutes so i gave up?

    The story isn’t actually that long. If you get in during a campaigns down time you can smash it out pretty quickly with minimal interference.

    The Temple and Arena quests disprove your “quickly” assertion if trying to complete the main story quest alone. Sure, the dailies that appear after completing the main story quest are very easy and quick to complete solo. Not so for the Temple and Arena main quests.

    Agreed. As I've said above, the Arena was where I hit my wall - I didn't have enough repair kits to keep throwing myself at the final boss and her atronachs so I called in a backup healer who stuck with me for the temple district. The other districts were easy in comparison.

    Is it doable? Yeah. Its doable, especially if you can solo the District bosses or the wandering solo bosses. But for the average PVE player who doesn't run hard solo content like VMA or World Bosses, the Arena and Temple Districts are going to be brutal.
  • kargen27
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    LonePirate wrote: »
    MattT1988 wrote: »
    is it even possible to do the story line in imperial city alone? I started it once but was basically killed about every 10 minutes so i gave up?

    The story isn’t actually that long. If you get in during a campaigns down time you can smash it out pretty quickly with minimal interference.

    The Temple and Arena quests disprove your “quickly” assertion if trying to complete the main story quest alone. Sure, the dailies that appear after completing the main story quest are very easy and quick to complete solo. Not so for the Temple and Arena main quests.

    Agreed. As I've said above, the Arena was where I hit my wall - I didn't have enough repair kits to keep throwing myself at the final boss and her atronachs so I called in a backup healer who stuck with me for the temple district. The other districts were easy in comparison.

    Is it doable? Yeah. Its doable, especially if you can solo the District bosses or the wandering solo bosses. But for the average PVE player who doesn't run hard solo content like VMA or World Bosses, the Arena and Temple Districts are going to be brutal.

    My guess is this content was designed as a group activity and like some of the pledges people have created a character that can solo them. Plenty of quests exist in the game that require casual players to group if they want to complete them. The only unique part to the Imperial City quest is other players can come in and wreck you while you are doing them.
  • VaranisArano
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    kargen27 wrote: »
    LonePirate wrote: »
    MattT1988 wrote: »
    is it even possible to do the story line in imperial city alone? I started it once but was basically killed about every 10 minutes so i gave up?

    The story isn’t actually that long. If you get in during a campaigns down time you can smash it out pretty quickly with minimal interference.

    The Temple and Arena quests disprove your “quickly” assertion if trying to complete the main story quest alone. Sure, the dailies that appear after completing the main story quest are very easy and quick to complete solo. Not so for the Temple and Arena main quests.

    Agreed. As I've said above, the Arena was where I hit my wall - I didn't have enough repair kits to keep throwing myself at the final boss and her atronachs so I called in a backup healer who stuck with me for the temple district. The other districts were easy in comparison.

    Is it doable? Yeah. Its doable, especially if you can solo the District bosses or the wandering solo bosses. But for the average PVE player who doesn't run hard solo content like VMA or World Bosses, the Arena and Temple Districts are going to be brutal.

    My guess is this content was designed as a group activity and like some of the pledges people have created a character that can solo them. Plenty of quests exist in the game that require casual players to group if they want to complete them. The only unique part to the Imperial City quest is other players can come in and wreck you while you are doing them.

    Yeah, its definitely designed for group content and even the Imperial City PVP is improved when there are groups of players there. Sadly, that only seems to happen during the Anniversary Events.
  • Rainraven
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    ereboz wrote: »
    @ZOS_GinaBruno @ZOS_JessicaFolsom please close this thread, nobody seems to understand what I'm saying and it's getting out of hand. I love imperial city, just want something for everyone which zos does a fantastic job at.

    It was the thread title, I think. It sounded like the kind of request we've heard many times: a PVE-only IC.

    I hope you'll try again, because it's an interesting idea: a big PVE public-dungeony zone with extra-awesome group/world bosses, right? Just be a little more detailed about what you want exactly so people don't gear up for that other argument. :)

    It might be cool, as long as they don't try to go the Craglorn route of requiring grouping again. But I don't know if there would be enough interest in it.

    [edited for confusing typo]
    Edited by Rainraven on January 11, 2018 9:21PM
  • Girl_Number8
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    kargen27 wrote: »
    MattT1988 wrote: »
    Pay the risk or no rewards. IC without the loss of ya stones, it wldn't be the same. It's the rush of dealing with other players that makes it fun. :*
    kargen27 wrote: »
    Nope, part of the thrill is that there might be another enemy there to fight. The rewards in Imperial City take that into account. Plus for many it is an introduction to PvP they might otherwise never experience. An experience some even end up liking.

    Unless you mean an entirely new zone but I doubt they would do one that rewards with different currency. Could be wrong though

    Guys, I think he actually is asking for a new zone that has questing and roaming world bosses like IC. Not changing IC into a PvE only zone.

    Yes, it's the main story line....in PvP this is one of the few departures we get that is a bit of a mix up. I honestly don't go out of my way to attack anyone in IC doing the bosses and trying to farm the center, but make your intentions clear. Most players will respect this. :*

    Going off on a bit of a tangent...

    I was fishing in Imperial City for the achievement on what is now my crafter because at that time I thought he was going to be the character I tried for all the achievements with. Had an enemy player run up to me (I had already died several times) and he stopped for a moment then went on. I was thinking cool there are some nice players down here and then he came back with three friends and popped me. I hated PvP then but a bit later I got in on some of those huge three faction fights that were happening I think in the Arboretum??? and those were a blast. If I weren't forced there for achievements I might never have gone.

    No not really. I was letting the OP know that it is possible to experience IC because most PvP players will respect that and even help. :*
  • Shardan4968
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    I hate free eso+ trial (I don't pay for sub anyway), everyone are enjoying IC and I can't farm tel var stones without running into zerg from my faction or gankers from other! xD I saw low level banana couple playing together, they looked so cute, but my dawnbreaker fired itself and now I feel bad. :( What is this thread about btw? I hope not about another "great" idea like craglorn which was nerfed to the ground due to emptiness.
    PC/EU
  • Tandor
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    ereboz wrote: »
    If you want a zone with bosses like in IC then just go into any pve zone and go fight world bosses... if you want to look and feel that IC has just go hang out in cold harbor or something there are MANY pve zones for you to pick to many people ask for a zone like IC and want there own PVE zone well sorry to say you have around 20 zones to play in. Just being real with you

    You obviously misunderstand me completely. Or just didn't read my post. I'm all for IC and acknowledge that pvpers only have cyrodiil and battle grounds. I'm saying that I want the great currency and reward that PvP gets. Not identical just equal. A lot of people prefer pve over PvP and vice versa, I'm just saying we should play how we have fun and not lose out on great systems like tel var stones and ap. We don't all like getting one shot by pvpers when we're not PvP

    It's perfectly possible to cater for both playstyles. If there were separate PvE and PvP instances of IC, for example, those who enjoy the challenge of completing PvE quests in a PvP zone would still be free to do so, while those who only enjoy PvE would have the opportunity to do their questing freely in a separate instance. Most PvPers would also be able to enjoy the challenge of PvP content on a level playing field with other PvPers. Even ZOS would benefit as many more PvEers would buy the DLC. The only ones to miss out would be the gankers who would find the easy pickings playing in the PvE instance and with their fun spoilt by the competitiveness of the combat in the PvP instance.
  • Lizzrdd
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    I still need 4 or 5 skyshards to get the achievement. I would love to be able to buy that decoration. My loathing for the attitudes and situations with PVP is such that I just say to hell with it and live without the deco. I dont even care about the stones. The only good thing a PVE player can get are the prismatic runes with them anyway. The armor sets are meh. When I bought the IC DLC I had no idea it was mixed. I guess I figured it was PVE. Dont know why, mabie I just didnt even think about it really. I like the idea of a new zone with all the factors of IC except PVP. The sewers are fun. Topside is fun. Well they are fun when you dont get ganked.
    Play how you want to, not how others tell you to! Live and let Play!
  • VaranisArano
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    kargen27 wrote: »
    LonePirate wrote: »
    MattT1988 wrote: »
    is it even possible to do the story line in imperial city alone? I started it once but was basically killed about every 10 minutes so i gave up?

    The story isn’t actually that long. If you get in during a campaigns down time you can smash it out pretty quickly with minimal interference.

    The Temple and Arena quests disprove your “quickly” assertion if trying to complete the main story quest alone. Sure, the dailies that appear after completing the main story quest are very easy and quick to complete solo. Not so for the Temple and Arena main quests.

    Agreed. As I've said above, the Arena was where I hit my wall - I didn't have enough repair kits to keep throwing myself at the final boss and her atronachs so I called in a backup healer who stuck with me for the temple district. The other districts were easy in comparison.

    Is it doable? Yeah. Its doable, especially if you can solo the District bosses or the wandering solo bosses. But for the average PVE player who doesn't run hard solo content like VMA or World Bosses, the Arena and Temple Districts are going to be brutal.

    My guess is this content was designed as a group activity and like some of the pledges people have created a character that can solo them. Plenty of quests exist in the game that require casual players to group if they want to complete them. The only unique part to the Imperial City quest is other players can come in and wreck you while you are doing them.

    Yeah, its definitely designed for group content and even the Imperial City PVP is improved when there are groups of players there. Sadly, that only seems to happen during the Anniversary Events.
    Lizzrdd wrote: »
    I still need 4 or 5 skyshards to get the achievement. I would love to be able to buy that decoration. My loathing for the attitudes and situations with PVP is such that I just say to hell with it and live without the deco. I dont even care about the stones. The only good thing a PVE player can get are the prismatic runes with them anyway. The armor sets are meh. When I bought the IC DLC I had no idea it was mixed. I guess I figured it was PVE. Dont know why, mabie I just didnt even think about it really. I like the idea of a new zone with all the factors of IC except PVP. The sewers are fun. Topside is fun. Well they are fun when you dont get ganked.

    I've got good news and bad news.

    The Tamriel Skyshard Hunter achievement doesn't require Imperial City, just all the skyshards in the base game - the good news. The bad news is that the base game includes Cyrodiil, including 4 skyshards locked behind the enemy gates. You'll have to wait for your faction to capture and hold the enemy's back keeps to get the gates to open before you can go back there to try for the skyshard.
  • Tapio75
    Tapio75
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    I dont really see PVP=risk->Better rewards as a good argument for risk vs gain. The penalty of being killed by player or NPC is the same, so that point feels meaningless. PVE monsters when done right, can actually be (And are even in ESO) more dangerous than the player(s). Only thing lacking is proper death penalty. You really should lose something meaningful from dying, if not equipment or meaningful amonut of gold (The amount you are carrying perphaps), you should lose experience and levels. It is quite easy to gain these back and it would also force players to think while they are playing and actually play a game instead of maybe sitting in a dolmen and watching TV. Did i mention Dolmen bosses are too easy for large groups?

    Anyway, that said, i do not see any reason why cant there be zones like Imperial city for PVE. Both for group AND solo.
    >>PC-EU Mostly PVE. Played since BETA<<
  • VaranisArano
    VaranisArano
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    Tapio75 wrote: »
    I dont really see PVP=risk->Better rewards as a good argument for risk vs gain. The penalty of being killed by player or NPC is the same, so that point feels meaningless. PVE monsters when done right, can actually be (And are even in ESO) more dangerous than the player(s). Only thing lacking is proper death penalty. You really should lose something meaningful from dying, if not equipment or meaningful amonut of gold (The amount you are carrying perphaps), you should lose experience and levels. It is quite easy to gain these back and it would also force players to think while they are playing and actually play a game instead of maybe sitting in a dolmen and watching TV. Did i mention Dolmen bosses are too easy for large groups?

    Anyway, that said, i do not see any reason why cant there be zones like Imperial city for PVE. Both for group AND solo.

    Craglorn is the closest you'll get. Craglorn got nerfed because the player base on the whole has very little interest in forced grouping.
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