Girl_Number8 wrote: »Pay the risk or no rewards. IC without the loss of ya stones, it wldn't be the same. It's the rush of dealing with other players that makes it fun.
The risk isnt fun. Slaughtering and griefing PvE players is whats fun. And its a very one sided fun.
Nemesis7884 wrote: »is it even possible to do the story line in imperial city alone? I started it once but was basically killed about every 10 minutes so i gave up?
VaranisArano wrote: »Nemesis7884 wrote: »is it even possible to do the story line in imperial city alone? I started it once but was basically killed about every 10 minutes so i gave up?
Its possible to do it mostly alone, depending on whether you can complete the Arena fight without a pocket healer or partner.
I ran the questline on a pretty much empty campaign during the daytime so I saw almost no players. I couldn't complete the Arena's final boss without help - or at least I was frustrated enough to call in help from a friend with a DC healer. We did the Temple District together as well.
I suspect that it you have a character capable of soloing District bosses or VMA, you'd be able to do the PVE portions of the questline no problem. If you are getting ganked, you need an emptier campaign or simply be willing to die a lot.
VaranisArano wrote: »Nemesis7884 wrote: »is it even possible to do the story line in imperial city alone? I started it once but was basically killed about every 10 minutes so i gave up?
Its possible to do it mostly alone, depending on whether you can complete the Arena fight without a pocket healer or partner.
I ran the questline on a pretty much empty campaign during the daytime so I saw almost no players. I couldn't complete the Arena's final boss without help - or at least I was frustrated enough to call in help from a friend with a DC healer. We did the Temple District together as well.
I suspect that it you have a character capable of soloing District bosses or VMA, you'd be able to do the PVE portions of the questline no problem. If you are getting ganked, you need an emptier campaign or simply be willing to die a lot.
If you have some PvP skills (player skills) it's actually not that hard, it's all about avoiding damage and sustaining your resources while you keep yourself alive. Then again it's a sustained fight with a toon made for burst, so it's not that easy either.
Unfadingsilence wrote: »I'm definitely not talking about changing IC. It's perfect as is. I would just love to see a pve zone like it. I'm not even concerned with the tel var stones, I agree they should drop when you die. But the molag bal type events is everything that a pve zone should have.
And what molag ball event are you talking about?? The one year anniversary of IC? for pvp we get 2 events and PVE gets 4 if I'm not mistaken
Guys, I think he actually is asking for a new zone that has questing and roaming world bosses like IC. Not changing IC into a PvE only zone.
Girl_Number8 wrote: »Girl_Number8 wrote: »Pay the risk or no rewards. IC without the loss of ya stones, it wldn't be the same. It's the rush of dealing with other players that makes it fun.
The risk isnt fun. Slaughtering and griefing PvE players is whats fun. And its a very one sided fun.
When you are in IC you're not a PvE player anymore you're PvP player.
Nemesis7884 wrote: »is it even possible to do the story line in imperial city alone? I started it once but was basically killed about every 10 minutes so i gave up?
The story isn’t actually that long. If you get in during a campaigns down time you can smash it out pretty quickly with minimal interference.
Kiralyn2000 wrote: »Girl_Number8 wrote: »Girl_Number8 wrote: »Pay the risk or no rewards. IC without the loss of ya stones, it wldn't be the same. It's the rush of dealing with other players that makes it fun.
The risk isnt fun. Slaughtering and griefing PvE players is whats fun. And its a very one sided fun.
When you are in IC you're not a PvE player anymore you're PvP player.
Eh, if I'm a PvE player, who's in a zone to do PvE tasks, and will never participate in PvP against anyone? Then I'm a PvE player no matter where I am.
Which is one of the reasons I'm not a fan of games that mix PvE & PvP tasks in the same zone. It's only purpose is to provide pvpers who don't want real challenges with some free 'victims' to farm.
(I haven't gone to the PvP areas in this game yet, but I've actually done that before - some times that I was forced to PvE into open-pvp areas in WoW, I would deliberately provide 'no fun' for pvp players who came across me: if they attacked, I would just sit down and take it. Sorry, you're getting no satisfaction from me trying to flail away at you with absolutely zero chance of success. I'll be even less interesting to you than NPC mobs. Enjoy.)
..............wasn't there an infamous WoW episode early on when a group deliberately kited some uber-boss into the zone town and then laughed as all the newbies and carebears got wrecked?
So yes, I wholeheartedly endorse the concept of roaming world bosses...with no kiting or aggro restrictions, either.
That said. We do know that new PVE zones are incoming (both from official announcements and unofficial, err...dumpster diving, let's call it). It is not impossible that the OP's wish might get fulfilled at some point.
@ZOS_GinaBruno @ZOS_JessicaFolsom please close this thread, nobody seems to understand what I'm saying and it's getting out of hand. I love imperial city, just want something for everyone which zos does a fantastic job at.
I'm definitely not talking about changing IC. It's perfect as is. I would just love to see a pve zone like it. I'm not even concerned with the tel var stones, I agree they should drop when you die. But the molag bal type events is everything that a pve zone should have.
I would LOOOOOOOOOOOOOVE for there to be roaming bosses all across tamriel! It would be such a fantastic breath of fresh air!
Unfadingsilence wrote: »I'm definitely not talking about changing IC. It's perfect as is. I would just love to see a pve zone like it. I'm not even concerned with the tel var stones, I agree they should drop when you die. But the molag bal type events is everything that a pve zone should have.
And what molag ball event are you talking about?? The one year anniversary of IC? for pvp we get 2 events and PVE gets 4 if I'm not mistaken
People misunderstand the word event. I'm not talking about holiday events. Im talking about the molag bal encounter. Fighting waves of daedra and then him for rare and great loot is far better anything in any pve zone.
LonePirate wrote: »Nemesis7884 wrote: »is it even possible to do the story line in imperial city alone? I started it once but was basically killed about every 10 minutes so i gave up?
The story isn’t actually that long. If you get in during a campaigns down time you can smash it out pretty quickly with minimal interference.
The Temple and Arena quests disprove your “quickly” assertion if trying to complete the main story quest alone. Sure, the dailies that appear after completing the main story quest are very easy and quick to complete solo. Not so for the Temple and Arena main quests.
VaranisArano wrote: »LonePirate wrote: »Nemesis7884 wrote: »is it even possible to do the story line in imperial city alone? I started it once but was basically killed about every 10 minutes so i gave up?
The story isn’t actually that long. If you get in during a campaigns down time you can smash it out pretty quickly with minimal interference.
The Temple and Arena quests disprove your “quickly” assertion if trying to complete the main story quest alone. Sure, the dailies that appear after completing the main story quest are very easy and quick to complete solo. Not so for the Temple and Arena main quests.
Agreed. As I've said above, the Arena was where I hit my wall - I didn't have enough repair kits to keep throwing myself at the final boss and her atronachs so I called in a backup healer who stuck with me for the temple district. The other districts were easy in comparison.
Is it doable? Yeah. Its doable, especially if you can solo the District bosses or the wandering solo bosses. But for the average PVE player who doesn't run hard solo content like VMA or World Bosses, the Arena and Temple Districts are going to be brutal.
VaranisArano wrote: »LonePirate wrote: »Nemesis7884 wrote: »is it even possible to do the story line in imperial city alone? I started it once but was basically killed about every 10 minutes so i gave up?
The story isn’t actually that long. If you get in during a campaigns down time you can smash it out pretty quickly with minimal interference.
The Temple and Arena quests disprove your “quickly” assertion if trying to complete the main story quest alone. Sure, the dailies that appear after completing the main story quest are very easy and quick to complete solo. Not so for the Temple and Arena main quests.
Agreed. As I've said above, the Arena was where I hit my wall - I didn't have enough repair kits to keep throwing myself at the final boss and her atronachs so I called in a backup healer who stuck with me for the temple district. The other districts were easy in comparison.
Is it doable? Yeah. Its doable, especially if you can solo the District bosses or the wandering solo bosses. But for the average PVE player who doesn't run hard solo content like VMA or World Bosses, the Arena and Temple Districts are going to be brutal.
My guess is this content was designed as a group activity and like some of the pledges people have created a character that can solo them. Plenty of quests exist in the game that require casual players to group if they want to complete them. The only unique part to the Imperial City quest is other players can come in and wreck you while you are doing them.
@ZOS_GinaBruno @ZOS_JessicaFolsom please close this thread, nobody seems to understand what I'm saying and it's getting out of hand. I love imperial city, just want something for everyone which zos does a fantastic job at.
Girl_Number8 wrote: »Girl_Number8 wrote: »Pay the risk or no rewards. IC without the loss of ya stones, it wldn't be the same. It's the rush of dealing with other players that makes it fun.Nope, part of the thrill is that there might be another enemy there to fight. The rewards in Imperial City take that into account. Plus for many it is an introduction to PvP they might otherwise never experience. An experience some even end up liking.
Unless you mean an entirely new zone but I doubt they would do one that rewards with different currency. Could be wrong though
Guys, I think he actually is asking for a new zone that has questing and roaming world bosses like IC. Not changing IC into a PvE only zone.
Yes, it's the main story line....in PvP this is one of the few departures we get that is a bit of a mix up. I honestly don't go out of my way to attack anyone in IC doing the bosses and trying to farm the center, but make your intentions clear. Most players will respect this.
Going off on a bit of a tangent...
I was fishing in Imperial City for the achievement on what is now my crafter because at that time I thought he was going to be the character I tried for all the achievements with. Had an enemy player run up to me (I had already died several times) and he stopped for a moment then went on. I was thinking cool there are some nice players down here and then he came back with three friends and popped me. I hated PvP then but a bit later I got in on some of those huge three faction fights that were happening I think in the Arboretum??? and those were a blast. If I weren't forced there for achievements I might never have gone.
Unfadingsilence wrote: »If you want a zone with bosses like in IC then just go into any pve zone and go fight world bosses... if you want to look and feel that IC has just go hang out in cold harbor or something there are MANY pve zones for you to pick to many people ask for a zone like IC and want there own PVE zone well sorry to say you have around 20 zones to play in. Just being real with you
You obviously misunderstand me completely. Or just didn't read my post. I'm all for IC and acknowledge that pvpers only have cyrodiil and battle grounds. I'm saying that I want the great currency and reward that PvP gets. Not identical just equal. A lot of people prefer pve over PvP and vice versa, I'm just saying we should play how we have fun and not lose out on great systems like tel var stones and ap. We don't all like getting one shot by pvpers when we're not PvP
VaranisArano wrote: »LonePirate wrote: »Nemesis7884 wrote: »is it even possible to do the story line in imperial city alone? I started it once but was basically killed about every 10 minutes so i gave up?
The story isn’t actually that long. If you get in during a campaigns down time you can smash it out pretty quickly with minimal interference.
The Temple and Arena quests disprove your “quickly” assertion if trying to complete the main story quest alone. Sure, the dailies that appear after completing the main story quest are very easy and quick to complete solo. Not so for the Temple and Arena main quests.
Agreed. As I've said above, the Arena was where I hit my wall - I didn't have enough repair kits to keep throwing myself at the final boss and her atronachs so I called in a backup healer who stuck with me for the temple district. The other districts were easy in comparison.
Is it doable? Yeah. Its doable, especially if you can solo the District bosses or the wandering solo bosses. But for the average PVE player who doesn't run hard solo content like VMA or World Bosses, the Arena and Temple Districts are going to be brutal.
My guess is this content was designed as a group activity and like some of the pledges people have created a character that can solo them. Plenty of quests exist in the game that require casual players to group if they want to complete them. The only unique part to the Imperial City quest is other players can come in and wreck you while you are doing them.
I still need 4 or 5 skyshards to get the achievement. I would love to be able to buy that decoration. My loathing for the attitudes and situations with PVP is such that I just say to hell with it and live without the deco. I dont even care about the stones. The only good thing a PVE player can get are the prismatic runes with them anyway. The armor sets are meh. When I bought the IC DLC I had no idea it was mixed. I guess I figured it was PVE. Dont know why, mabie I just didnt even think about it really. I like the idea of a new zone with all the factors of IC except PVP. The sewers are fun. Topside is fun. Well they are fun when you dont get ganked.
I dont really see PVP=risk->Better rewards as a good argument for risk vs gain. The penalty of being killed by player or NPC is the same, so that point feels meaningless. PVE monsters when done right, can actually be (And are even in ESO) more dangerous than the player(s). Only thing lacking is proper death penalty. You really should lose something meaningful from dying, if not equipment or meaningful amonut of gold (The amount you are carrying perphaps), you should lose experience and levels. It is quite easy to gain these back and it would also force players to think while they are playing and actually play a game instead of maybe sitting in a dolmen and watching TV. Did i mention Dolmen bosses are too easy for large groups?
Anyway, that said, i do not see any reason why cant there be zones like Imperial city for PVE. Both for group AND solo.