You cannot reach the cap in PVP.
as there are players there with an insane penetration number - they'll make sure to keep your mitigation under cap level.
You cannot reach the cap in PVP.
as there are players there with an insane penetration number - they'll make sure to keep your mitigation under cap level.
No s***, Sherlock. I don't care about PvP. I want to know how much armor is too much for a PvE tank. 32-33.1k is a difference of about 20CPs or a couple reinforced traits on gear. Things that would find better use somewhere else if I'm over the cap already.
Besides, it's useful to know even in regards to PvP, because that way you can balance around certain debuffs that are very common (major fracture, for example).
You cannot reach the cap in PVP.
as there are players there with an insane penetration number - they'll make sure to keep your mitigation under cap level.
Oreyn_Bearclaw wrote: »Which begs the bigger question, does it make sense for a PVE player to actually try to reach the cap, or are their better things to invest in (regen, block cost reduction, etc.).
Oreyn_Bearclaw wrote: »Which begs the bigger question, does it make sense for a PVE player to actually try to reach the cap, or are their better things to invest in (regen, block cost reduction, etc.).
You for sure don't want to be at the Cap in PvE. Any tank worth their salt will be running buffs that give them a 5K boost in battle so you really want to be in the 26K to 28K range unbuffed. This allows you to boost other much needed resources.
Oreyn_Bearclaw wrote: »Which begs the bigger question, does it make sense for a PVE player to actually try to reach the cap, or are their better things to invest in (regen, block cost reduction, etc.).
You for sure don't want to be at the Cap in PvE. Any tank worth their salt will be running buffs that give them a 5K boost in battle so you really want to be in the 26K to 28K range unbuffed. This allows you to boost other much needed resources.
Oreyn_Bearclaw wrote: »Which begs the bigger question, does it make sense for a PVE player to actually try to reach the cap, or are their better things to invest in (regen, block cost reduction, etc.).
You for sure don't want to be at the Cap in PvE. Any tank worth their salt will be running buffs that give them a 5K boost in battle so you really want to be in the 26K to 28K range unbuffed. This allows you to boost other much needed resources.
To reach the cap even with buffs you still need either a lot of reinforced gear, armor set bonuses or investment in CPs. So it's still relevant what the cap is to not waste traits, CPs or set bonuses. Just because you use buffs to reach it doesn't mean the cap suddenly disappears.
Where did I say the Cap disappears?