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What is the exact armor cap?

ZeroXFF
ZeroXFF
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I've searched for it online, and yet nobody seems to know for sure. I've seen numbers ranging from 32k to 33.1k, but what is the exact number? 32-32.5k (according to an old thread)? 32767 (max. 16 bit integer, implied by the character builder on uesp)? 33.1k (according to the MitigationPercent addon)?
  • itsfatbass
    itsfatbass
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    Far as I know, if you have your resists at 33.1k, you will be at the cap of 50% mitigation.
    ~PC/NA~ Magblade, Tankanist, Healplar, Stamcro, Oakensorc, Healden, Tanknight ~PLUR~
  • Waffennacht
    Waffennacht
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    @paulsimonps I summon thee!
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Didgerion
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    You cannot reach the cap in PVP.

    as there are players there with an insane penetration number - they'll make sure to keep your mitigation under cap level.
  • ZeroXFF
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    Didgerion wrote: »
    You cannot reach the cap in PVP.

    as there are players there with an insane penetration number - they'll make sure to keep your mitigation under cap level.

    No s***, Sherlock. I don't care about PvP. I want to know how much armor is too much for a PvE tank. 32-33.1k is a difference of about 20CPs or a couple reinforced traits on gear. Things that would find better use somewhere else if I'm over the cap already.

    Besides, it's useful to know even in regards to PvP, because that way you can balance around certain debuffs that are very common (major fracture, for example).
  • Lord-Otto
    Lord-Otto
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    33k.
    660 armor is 1% mitigation for CP160 chars.
  • Didgerion
    Didgerion
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    ZeroXFF wrote: »
    Didgerion wrote: »
    You cannot reach the cap in PVP.

    as there are players there with an insane penetration number - they'll make sure to keep your mitigation under cap level.

    No s***, Sherlock. I don't care about PvP. I want to know how much armor is too much for a PvE tank. 32-33.1k is a difference of about 20CPs or a couple reinforced traits on gear. Things that would find better use somewhere else if I'm over the cap already.

    Besides, it's useful to know even in regards to PvP, because that way you can balance around certain debuffs that are very common (major fracture, for example).

    Well - Excuse my incompetence! - how could I dare answering this question - you clearly stated in the OP that you need the answer for you PVE tank build.

    And btw - why won't you enable the combat scroll text and find out for yourself when the cap is reached?
  • ZeroXFF
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    @Lord-Otto
    Do you have any source for that? Because the guy who said that it's 650/1% in the other thread sounded just as sure.
  • idk
    idk
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    Didgerion wrote: »
    You cannot reach the cap in PVP.

    as there are players there with an insane penetration number - they'll make sure to keep your mitigation under cap level.

    Yes. He's the person I'd ask.

    However, in PvE tanks gear for the set bonuses to benefit the group. The resistance cap isn't the goal.

    For PvP stacking significantly more resistance than the cap works since it can allow the player to remain at or near the cap after being debuffed.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Which begs the bigger question, does it make sense for a PVE player to actually try to reach the cap, or are their better things to invest in (regen, block cost reduction, etc.). I think most really good tanks sit well below the cap, but again, we might need to re-summon @paulsimonps. Your work is never done!
  • Nestor
    Nestor
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    Which begs the bigger question, does it make sense for a PVE player to actually try to reach the cap, or are their better things to invest in (regen, block cost reduction, etc.).

    You for sure don't want to be at the Cap in PvE. Any tank worth their salt will be running buffs that give them a 5K boost in battle so you really want to be in the 26K to 28K range unbuffed. This allows you to boost other much needed resources.

    Edited by Nestor on January 11, 2018 6:07PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • idk
    idk
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    Nestor wrote: »
    Which begs the bigger question, does it make sense for a PVE player to actually try to reach the cap, or are their better things to invest in (regen, block cost reduction, etc.).

    You for sure don't want to be at the Cap in PvE. Any tank worth their salt will be running buffs that give them a 5K boost in battle so you really want to be in the 26K to 28K range unbuffed. This allows you to boost other much needed resources.

    This is the answer. It happens a tank with torugs will be at the cap for spell resist but that's not why that set is worn.

    Ya is wear sets that benefit the group ans sometimes did added health. Never with the Gail of hitting the resist cap.
  • ZeroXFF
    ZeroXFF
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    Nestor wrote: »
    Which begs the bigger question, does it make sense for a PVE player to actually try to reach the cap, or are their better things to invest in (regen, block cost reduction, etc.).

    You for sure don't want to be at the Cap in PvE. Any tank worth their salt will be running buffs that give them a 5K boost in battle so you really want to be in the 26K to 28K range unbuffed. This allows you to boost other much needed resources.

    To reach the cap even with buffs you still need either a lot of reinforced gear, armor set bonuses or investment in CPs. So it's still relevant what the cap is to not waste traits, CPs or set bonuses. Just because you use buffs to reach it doesn't mean the cap suddenly disappears.
  • idk
    idk
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    ZeroXFF wrote: »
    Nestor wrote: »
    Which begs the bigger question, does it make sense for a PVE player to actually try to reach the cap, or are their better things to invest in (regen, block cost reduction, etc.).

    You for sure don't want to be at the Cap in PvE. Any tank worth their salt will be running buffs that give them a 5K boost in battle so you really want to be in the 26K to 28K range unbuffed. This allows you to boost other much needed resources.

    To reach the cap even with buffs you still need either a lot of reinforced gear, armor set bonuses or investment in CPs. So it's still relevant what the cap is to not waste traits, CPs or set bonuses. Just because you use buffs to reach it doesn't mean the cap suddenly disappears.

    He didn't suggest you don't need to know where the cap is. However, tanks aren't really looking at their resist when heading. Their looking at beneficial set bonuses, mostly to benefit the group, and traits that are beneficial to themselves for both max stats and block cost reduction.

    Anyhow, it seems the answer has been provided so OP is now aware of the cap.
  • Nestor
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    Where did I say the Cap disappears?

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • ZeroXFF
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    Nestor wrote: »
    Where did I say the Cap disappears?

    Don't take everything so literally. You said that tanks use the 5k buff, as if it invalidates the question about the cap. The source of the armor is irrelevant, the cap is still there. And if with your usual setup and all the buffs you keep up it would take 1 CP to bring you to the cap, it's certainly worth it, because that's almost 2% less incoming damage for pretty much nothing.

    Besides, if I wanted to know "the meta", I wouldn't be tanking with a magplar. But as it stands right now, being able to survive Dranos Velandor in vCoS when the noobs in randoms aren't interrupting the adds after I told them to do so about 15 times, and having enough magicka to heal me up and keep the group alive when the healer dies, is worth it. To survive it with less mitigation I would need more HP, which would result in less magicka, which in turn is less healing. It's all connected.
  • paulsimonps
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    Yea, aiming for Hard Capped Resistance on a PvE Tank is not gonna give you a lot of extra protection. Other sources are easier to get and you won't lose out on other valuable things, such as other traits.
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