It would be nice to have its range increased a little but I feel like snipers are strong enough already
Taleof2Cities wrote: »@DDuke, we're trying to give ZOS feedback on existing combat changes in this current PTS cycle ... not new ideas that ZOS may or may not adopt.
Try to use the Combat & Character Mechanics subforums for combat ideas not related to what's already in the game. Thanks.
If only 28m. Destro Clench is 41m when near keep while Scatter Shot is still 10m. The same range of dawnbreaker.
Would be an interesting change to say the least. I can imagine the combo already, stealth up, empower, snipe > light attack scatter shot (unbreakable cc) > light attack poison injection to finish off. Bow ganking might be a thing again if miat were to exit the picture completely.
Would be an interesting change to say the least. I can imagine the combo already, stealth up, empower, snipe > light attack scatter shot (unbreakable cc) > light attack poison injection to finish off. Bow ganking might be a thing again if miat were to exit the picture completely.
Well, you already go Snipe->Bombard/Acid Spray (almost same dmg as Magnum Shot, more dmg than Draining Shot) for Asylum buff if you're ganking, so it wouldn't really change the gank itself.
It'd mainly change how bow performs outside ganking & would allow for more kill potential in non-stealth encounters (atm you have no CC to consistently combo your burst with on 4/5 classes).
For an example, if your gank fails it would allow you to actually keep fighting, rather than "force" you to just go back to stealth because there's no way you're killing that opponent otherwise.
If only 28m. Destro Clench is 41m when near keep while Scatter Shot is still 10m. The same range of dawnbreaker.
tbh, I use the scatter shot on my stamwarden and am very happy with the skill. Imo, it is meant to be used defensively if you get jumped, and the 10m range works just fine, maybe increase it to up to 15. With the decent range, you can however also implement it in your offensive combo if you use a melee weapon in addition to your bow.
What really annoys me is its bug with dodge roll. Since you most likely play a medium armor build with your bow and are casting this skill in a defensive way, you want to animation cancel it with dodgeroll. This however removes BOTH the stun AND the healing component, which forces you to stand still until it connects. While this is super annoying, it can actually be abused to endlessly knock back your opponent.
So I'd suggest to just increase the range by a fair bit (to 15m) and finally fix this damn thing.
tbh, I use the scatter shot on my stamwarden and am very happy with the skill. Imo, it is meant to be used defensively if you get jumped, and the 10m range works just fine, maybe increase it to up to 15. With the decent range, you can however also implement it in your offensive combo if you use a melee weapon in addition to your bow.
What really annoys me is its bug with dodge roll. Since you most likely play a medium armor build with your bow and are casting this skill in a defensive way, you want to animation cancel it with dodgeroll. This however removes BOTH the stun AND the healing component, which forces you to stand still until it connects. While this is super annoying, it can actually be abused to endlessly knock back your opponent.
So I'd suggest to just increase the range by a fair bit (to 15m) and finally fix this damn thing.
Out of curiosity, are you playing an actual bow build, or a build with bow on off bar?
Because Scatter Shot is absolutely awful even as a purely defensive skill for bow builds.
Why? It basicly only works against melee attackers in that purpose.
What are you going to do if there's a sorc or magblade 28m+ away spamming skills at you? Run up to that player (10m) & use Scatter Shot?
I've tested Scatter Shot & both of its morphs extensively on both stamblade & stam sorc - it's just not worth bar space and doesn't synergize with ranged playstyle. There are better skills to slot if you need more defense, skills that function vs both ranged & melee builds.
Out of curiosity, are you playing an actual bow build, or a build with bow on off bar?
Because Scatter Shot is absolutely awful even as a purely defensive skill for bow builds.
Why? It basicly only works against melee attackers in that purpose.
What are you going to do if there's a sorc or magblade 28m+ away spamming skills at you? Run up to that player (10m) & use Scatter Shot?
I've tested Scatter Shot & both of its morphs extensively on both stamblade & stam sorc - it's just not worth bar space and doesn't synergize with ranged playstyle. There are better skills to slot if you need more defense, skills that function vs both ranged & melee builds.
Out of curiosity, are you playing an actual bow build, or a build with bow on off bar?
Because Scatter Shot is absolutely awful even as a purely defensive skill for bow builds.
Why? It basicly only works against melee attackers in that purpose.
What are you going to do if there's a sorc or magblade 28m+ away spamming skills at you? Run up to that player (10m) & use Scatter Shot?
I've tested Scatter Shot & both of its morphs extensively on both stamblade & stam sorc - it's just not worth bar space and doesn't synergize with ranged playstyle. There are better skills to slot if you need more defense, skills that function vs both ranged & melee builds.
Have to admit its a 2h/bow build with the main damage coming from the 2h bar. I have to agree that if you want to really play a pure ranged style stambuild, the skill wont work out for you. From the design of stamina build over all though, I think they are meant to be played in close quarters. I mean theres I cant think of any stamina class ability that is long range (maybe javelin but thats mostly a stun), so bow itself is meant to provide assistance to this close combat playstyle. you can still spamm snipe, but if some1 turns on you its time to switch to your melee weapon or use other skills to create a gap.
BTW I know you since youre playing on EUW too I also know youre playing well, so I kinda dont understand why you want bows to be a main damage weapon just like staffs?
[...]I don't see a reason why only ranged magicka builds should exist [...]
It would be nice to have its range increased a little but I feel like snipers are strong enough already
Build diversity for starters. I don't see a reason why only ranged magicka builds should exist - while my main character has always been a dual wielding rogue in (MMO)RPGs, I've also enjoyed playing and fighting against hunters & rangers in them.
And the fact that a stealth playstyle in ESO is much more enjoyable on a bow build - no volatile armors or other AoEs & det pots to break every single cloak. No having a zerg immediately pile up on you when you jump on one player...
Also, 4 years of playing melee builds... one is bound to get bored at some point.
[...]I don't see a reason why only ranged magicka builds should exist [...]
Because there are 2 ranged magicka weapons but only 1 ranged stamina weapon - and slotting 2 different weapons is usually better than running the same type of weapon on both bars. Nobody plays double destro (in PvP), or double resto or double dw, which all might be even worse than double bow. Which is ok imo. And in combination with another weapon bow is already a very solid choice in both PvE and PvP, so this has to be taken into consideration when discussing buffs for the weapon.
I can understand the wish for a strong archer like build, but on the other hand Cyrodiil is already infested by so many bow players spamming snipe and poison injection from the safety of zergs and walls and stealth, and i definitely don't want this braindead playstyle to be buffed.
[...]I don't see a reason why only ranged magicka builds should exist [...]
Because there are 2 ranged magicka weapons but only 1 ranged stamina weapon - and slotting 2 different weapons is usually better than running the same type of weapon on both bars. Nobody plays double destro (in PvP), or double resto or double dw, which all might be even worse than double bow. Which is ok imo. And in combination with another weapon bow is already a very solid choice in both PvE and PvP, so this has to be taken into consideration when discussing buffs for the weapon.
I can understand the wish for a strong archer like build, but on the other hand Cyrodiil is already infested by so many bow players spamming snipe and poison injection from the safety of zergs and walls and stealth, and i definitely don't want this braindead playstyle to be buffed.
@DDuke while a buff is in order, I think making sure you can’t use an instant cast hard CC from 40+ meters is important. A buff to 24m makes it exempt from reach but still usable from outside gap closer range so that it’s a nice ranged CC and a kiting tool
@DDuke while a buff is in order, I think making sure you can’t use an instant cast hard CC from 40+ meters is important. A buff to 24m makes it exempt from reach but still usable from outside gap closer range so that it’s a nice ranged CC and a kiting tool
It is not hard CC tho... or depends how you mean it?
@DDuke while a buff is in order, I think making sure you can’t use an instant cast hard CC from 40+ meters is important. A buff to 24m makes it exempt from reach but still usable from outside gap closer range so that it’s a nice ranged CC and a kiting tool
It is not hard CC tho... or depends how you mean it?
Yes it is, it’s a knock back and you have to CC break it. It locks you out of your skills if you don’t CC break
Can this ability finally get a range increase? Pretty please?
The main obstacle that prevents bow builds from really being competitive in PvP on most classes is the lack of a good ranged CC.
There is a CC in the Bow skill line, but for some absurd reason it has a 10m range. Why on earth is this the case?
Bow skill line has passive (Long Shots) which incentivizes you to stay at maximum range, its other skills don't exactly encourage you to get in practically melee range to get interrupted with bash.
If we were to compare, Destructive Clench from Destruction Staff has pretty much the same travel speed, same damage, same CC, but also has 28m range.
So why does Scatter Shot have 10m range?
Would be nice to have this changed in this PTS cycle.
I don't think i've ever run into a dw/dw or 2h/2h or double destro player, let alone a decent one. Maybe it was a thing in 2015, but that isn't relevant now. It may be still possible to make those builds work somehow, but i can't belive it is more common or better than bow/bow.
[...]I don't see a reason why only ranged magicka builds should exist [...]
Because there are 2 ranged magicka weapons but only 1 ranged stamina weapon - and slotting 2 different weapons is usually better than running the same type of weapon on both bars. Nobody plays double destro (in PvP), or double resto or double dw, which all might be even worse than double bow. Which is ok imo. And in combination with another weapon bow is already a very solid choice in both PvE and PvP, so this has to be taken into consideration when discussing buffs for the weapon.
You're wrong on that account though.
I had a very strong DW/DW build back in 2015, and I can still see DW/DW being a strong setup with certain set/skill choices. Also, afaik most of the S&B mag DK builds run S&B on both bars.
I've also seen destro/destro builds that run frost staff for blocking on off bar.
It's not that black & white in the end, sometimes you need multiple skills from a weapon skill line, but don't have space for them on one bar.
Sometimes you need that strong off bar weapon that just happens to also be same type as your main bar weapon (i.e. Master's Bow for bow builds, which also require Asylum for main bar).
Also, I don't see why bow has to be the "off bar" for most builds. Why shouldn't a build run Bow/DW or Bow/2H (in that order)?
But anyway, the 40m+ snipe spamming noobs who utilize the bow in the most ineffective (but annoying) way imaginable wouldn't get buffed by having a 28m CC.
In fact, it would mean less 40m+ snipe spammers because they'd now try to actually combo their skills effectively, and would have to get in your gap closer range in order to do that.