DTStormfox wrote: »Don't you realise that this also buffs ball groups?
They basically have to press their Sap Essence less frequently to deal more damage. Their destro-ultimates will deal damage to more players. Steel Tornado will deal damage to more players etc. etc.
It however does offer smaller groups to also have a chance against them again.
DTStormfox wrote: »Don't you realise that this also buffs ball groups?
They basically have to press their Sap Essence less frequently to deal more damage. Their destro-ultimates will deal damage to more players. Steel Tornado will deal damage to more players etc. etc.
It however does offer smaller groups to also have a chance against them again.
DTStormfox wrote: »Don't you realise that this also buffs ball groups?
They basically have to press their Sap Essence less frequently to deal more damage. Their destro-ultimates will deal damage to more players. Steel Tornado will deal damage to more players etc. etc.
It however does offer smaller groups to also have a chance against them again.
@umagon yeah but the clustered pug hordes still have the advantage of numbers. Why should they gain the advantage of RNG major protection on AoE’s?
Publius_Scipio wrote: »When Fengrush returns!
Publius_Scipio wrote: »When Fengrush returns!
VaranisArano wrote: »
VaranisArano wrote: »Its a massive buff to organized players and bombers and massive nerf to disorganized masses of players.
VaranisArano wrote: »Its a massive buff to organized players and bombers and massive nerf to disorganized masses of players.
As it should be. Disorganised masses have the advantage of numbers, organised groups have the advantage of, well, organisation. If you're prepared to spend time being organised, you deserve the rewards too.
Its not really a buff to ball groups
When you consider most ball groups are hitting unorganized players..That don't tend to ball up often....even when they do they die anyway because they're not backed by multiple other things like Earthgore and healers.
It does mean that every ball group out there though running will take more damage...
VaranisArano wrote: »Its a massive buff to organized players and bombers and massive nerf to disorganized masses of players.
As it should be. Disorganised masses have the advantage of numbers, organised groups have the advantage of, well, organisation. If you're prepared to spend time being organised, you deserve the rewards too.
Just wait for the unorganised masses to start complaining once they realise they still can't kill the infamous ball groups.
Tillalarrien wrote: »PTS 3.3.0:
Area of Effect abilities now deal full damage to all targets hit, instead of having a damage penalty after hitting 7 or more targets. Secondary effects from those Area of Effect abilities (snares, stuns, etc.) are still capped at 6 targets.
Tillalarrien wrote: »PTS 3.3.0:
Area of Effect abilities now deal full damage to all targets hit, instead of having a damage penalty after hitting 7 or more targets. Secondary effects from those Area of Effect abilities (snares, stuns, etc.) are still capped at 6 targets.
How is an ability like Soul-Tether affected by this? Will it add a beam and damage to all targets but only stun 6?