MurderMostFoul wrote: »Vermintide wrote: »
-Battlegrounds will help you learn faster than any amount of time playing Horse Simulator. The amount of downtime you have in open world and the prevalence of zergs makes it so that you get far less experience in balanced fights than you think you're getting. Dueling is a totally different skill to thee rest of pvp IMO, but it will teach you a lot about where your weaknesses are etc.
This is very true.
MurderMostFoul wrote: »Vermintide wrote: »
-Battlegrounds will help you learn faster than any amount of time playing Horse Simulator. The amount of downtime you have in open world and the prevalence of zergs makes it so that you get far less experience in balanced fights than you think you're getting. Dueling is a totally different skill to thee rest of pvp IMO, but it will teach you a lot about where your weaknesses are etc.
This is very true.
Dueling is imo the absolute best way to get better.
CatchMeTrolling wrote: »MurderMostFoul wrote: »Vermintide wrote: »
-Battlegrounds will help you learn faster than any amount of time playing Horse Simulator. The amount of downtime you have in open world and the prevalence of zergs makes it so that you get far less experience in balanced fights than you think you're getting. Dueling is a totally different skill to thee rest of pvp IMO, but it will teach you a lot about where your weaknesses are etc.
This is very true.
Dueling is imo the absolute best way to get better.
Dueling is the best way to learn your rotation but it isn’t the best way to learn small scale or simple 1v2’s, dueling and small scale has a totally different feel. There’s some really good duelers that can’t small scale and vice versa.
I'm 690 cp. Yes I've got top sets required for both specs, yet I get destroyed, been doing it for over 6 months now and I'm still dying way too easily.
Blocking really iisn't all that easy. You have to know when to block what, and have to tap block. You hold that block down too long or too much and there goes your stam pool, congratulations you're one cc from death
Knootewoot wrote: »Blocking really iisn't all that easy. You have to know when to block what, and have to tap block. You hold that block down too long or too much and there goes your stam pool, congratulations you're one cc from death
True. To be honest I also hardly block. As magblade my stamina pool is not that big. I hope my cloak does it for me. But sadly everyone I run into has detection potions, pop magelight or use other encounters to cloak.
I hope someday @Zos sees how broken and easy cloak is encountered. People cry about cloak all the time, but what if I could encounter block or shield by drinking a potion?
I have been playing magDK and stam NB around cyrodiil and as soon as I go up against more than 1 person I'm dead within a couple of seconds, yet I see other nb and dk taking hits all day long by multiple people. I even used phirah set on my mag dk and still get annihilated. Why?
Yes I've got correct traits, sets, CP setup. Yes.
If I go for more damage mitigation I'm never going to be able to have enough damage output onto other players
Join a pvp guild and you will get help to learn how to play.
I found PvP rather easy TBH. I brought my stamina Warden in Cyrodiil this week-end and had a lot of fun. I got rekt the first few hours until I learned the build, and then the AP just piled up. I only spent 3-4 hours playing her and she's already at AR 7, AvA stills at 6. I rotated trough other 3 characters to get the end campaign rewards this week, since geodes drops will decrease next patch, and I want to do many re-traits now. All in all around 500K AP over 2 days, with 1/3 of that time spent actually PvE-ing in PvP areas as I cleared IC and Cyrodiil landmarks, delves, bosses, quests and skyshards on my new char. I usually play solo or PUG but I have no real trouble. If I die it's my fault or simply the misfortune of going against much bigger numbers. For example there's no counterplay if you are 3 people against a whole a zerg of EotS, sap essence and proximity detonation spammers just gap closing into you. But you respawn at camp or keep and your gear isn't even damaged at the end, so I really find no reason to get pissed about it. Also there are no achievements like Alessia Keep no death siege like in PvE so it's far less stressful.
Knootewoot wrote: »I found PvP rather easy TBH. I brought my stamina Warden in Cyrodiil this week-end and had a lot of fun. I got rekt the first few hours until I learned the build, and then the AP just piled up. I only spent 3-4 hours playing her and she's already at AR 7, AvA stills at 6. I rotated trough other 3 characters to get the end campaign rewards this week, since geodes drops will decrease next patch, and I want to do many re-traits now. All in all around 500K AP over 2 days, with 1/3 of that time spent actually PvE-ing in PvP areas as I cleared IC and Cyrodiil landmarks, delves, bosses, quests and skyshards on my new char. I usually play solo or PUG but I have no real trouble. If I die it's my fault or simply the misfortune of going against much bigger numbers. For example there's no counterplay if you are 3 people against a whole a zerg of EotS, sap essence and proximity detonation spammers just gap closing into you. But you respawn at camp or keep and your gear isn't even damaged at the end, so I really find no reason to get pissed about it. Also there are no achievements like Alessia Keep no death siege like in PvE so it's far less stressful.
Currently I am levelling my Warden (lvl 13). He is stamina based and is the Ranger I always wanted to play.
Which gear is good for Warden? I was leaning towards Heavy armor for him using S&B or 2-handed with bow backbar. Perhaps either Knightmare or Ravager (or both with jewels) and a sustain set with it perhaps.
I'm 690 cp. Yes I've got top sets required for both specs, yet I get destroyed, been doing it for over 6 months now and I'm still dying way too easily.