Templars are plain dead.

  • LordSlif
    LordSlif
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    Lets talk about ALL bugs
    how u can see in this video when u use toppling charge after u hit the enemy u dont fall in front of him, u just fall inside him at the same point, so u cant hit him with light attks and proc glyphs or even hit the enemy with skills, LOOK TO MY SKILL BAR... I CANT USE ANY SKILL AFTER A TOPLLING CHARGE, because the enemy is "out of the range"... how can we make combos? btw if we are in the same posiion of the enemy puncuring WILL NOT WORK, the enemy will walk through the Templar and completely leave the puncturing range area. im gonna ask u again, how can we make combos if we cant hit the enemy??? 5 months, im talking about this bug since september.
    If im hitting the enemy with the spearhead i must fall in front of him 1 - 3 meters, so ill have a good area for puncturing and ill be able to hit him and make combos...
    look the video pls
    https://onedrive.live.com/?authkey=!ABjrX_-CXyfbZYc&cid=5E4F84D7C44DDB09&id=5E4F84D7C44DDB09!701&parId=5E4F84D7C44DDB09!177&o=OneUpFix toppling
  • Rex-Umbra
    Rex-Umbra
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    Templars are easy mode PvP anyway.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Destruent
    Destruent
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    Inarre wrote: »
    Destruent wrote: »
    Inarre wrote: »
    If the Templars are dead, who's going to Repentance the dead bodies?

    No one because that skill got nerfed to oblivion and back completely unnecessarily. It was a great group utility returning stamina to everyone that was very balanced and situational. Want stamina? Make dead bodies first.

    But it was nerfed in the great sustain wars which were caused by the disgusting champion system which till this day keeps creating power creep which is payed for by robbing class skills of their power and uniqueness.

    Meanwhile, you can get stamina (while blocking) for free on a warden by pressing one button.

    Yes templars are still viable in PvP but a lot less fun.

    Three changes need to be made:

    1. Return repentence to its initial state that has been there since launch
    2. Give templars another CC, (a root would be good). Perhaps the other morph of blazing spear (since the awesome disorient was unfairly taken away) could root now. would be nice for tanks.
    3. Fix all that broken tooltip stuff mention earlier

    A root would be welcome, so Templar tanks have a hope in hell of competing with DK tanks.

    A root would change nothig for templar tanks in PvE, especially with the blockcostchanges next patch...

    I respectfully disagree. Resources will be buffed in other ways due to off balance and synergies. Builds have diversity due to magic tanking being a thing. But there is really no reliable way to control mobs as a Templar. Resources can be worked on in a build or team comp. Absent skills cannot.
    Enemys who are a real treat are usually CC-immune...they don't care about a root.

    edit: You can't work your ressources in a build, bc your gearsetup depends on your groups needs (support, you know). As soon as you take a step back with support bc of your class, the DK will always win in term of tanking.
    Edited by Destruent on January 11, 2018 3:16PM
    Noobplar
  • Doctordarkspawn
    Doctordarkspawn
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    I dont care anymore because I dont play anymore because ESO does not care about me anymore.

    That simple.
  • Inarre
    Inarre
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    Destruent wrote: »
    Inarre wrote: »
    Destruent wrote: »
    Inarre wrote: »
    If the Templars are dead, who's going to Repentance the dead bodies?

    No one because that skill got nerfed to oblivion and back completely unnecessarily. It was a great group utility returning stamina to everyone that was very balanced and situational. Want stamina? Make dead bodies first.

    But it was nerfed in the great sustain wars which were caused by the disgusting champion system which till this day keeps creating power creep which is payed for by robbing class skills of their power and uniqueness.

    Meanwhile, you can get stamina (while blocking) for free on a warden by pressing one button.

    Yes templars are still viable in PvP but a lot less fun.

    Three changes need to be made:

    1. Return repentence to its initial state that has been there since launch
    2. Give templars another CC, (a root would be good). Perhaps the other morph of blazing spear (since the awesome disorient was unfairly taken away) could root now. would be nice for tanks.
    3. Fix all that broken tooltip stuff mention earlier

    A root would be welcome, so Templar tanks have a hope in hell of competing with DK tanks.

    A root would change nothig for templar tanks in PvE, especially with the blockcostchanges next patch...

    I respectfully disagree. Resources will be buffed in other ways due to off balance and synergies. Builds have diversity due to magic tanking being a thing. But there is really no reliable way to control mobs as a Templar. Resources can be worked on in a build or team comp. Absent skills cannot.
    Enemys who are a real treat are usually CC-immune...they don't care about a root.

    edit: You can't work your ressources in a build, bc your gearsetup depends on your groups needs (support, you know). As soon as you take a step back with support bc of your class, the DK will always win in term of tanking.

    Dk tanks are preferred in dungeons and trials because of their root and chains. How else are you going to round up trash packs for your team?

    You may think its useless for a tank to have those skills, I'm just saying I disagree. Let's agree to disagree.
  • AnviOfVai
    AnviOfVai
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    Templars are doing great. Whats wrong with them? They can heal, damage and tank! Still lots of them about in PVP, great builds too.
    "I appear at my lord's behest, or perhaps I was always here, and you merely lacked the ability to see me."

    PS4 - EU

    AD - Pet Sorcerer - Damage Dealer - 160
    DC - Warden - Werewolf - in - progress - 160
    DC - Templar - Tank - 160
    DC - Sorcerer - Damage Dealer - in - progress
    EP - Dragon Knight -Fire Tank - 160
    EP - Nightblade - Damage Dealer - 160

  • Destruent
    Destruent
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    AnviOfVai wrote: »
    Templars are doing great. Whats wrong with them? They can heal, damage and tank! Still lots of them about in PVP, great builds too.

    PvP-wise there's no problem. It's just magplar-PvE-DPS which is just crap (like 10k...15k Raid-DPS difference to be viable). Stamplars are okish, but they are really buggy aswell.
    Noobplar
  • Serjustin19
    Serjustin19
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    My Templar's (5) are still alive, even if some; are turned Vampire's. ;)
    Formerly Serjustin19, Save for Forum Of Course.... Fiery_Darkness (PC NA) currently.
  • Tan9oSuccka
    Tan9oSuccka
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    They seem to be pretty healthy in PVP. Cleansing my DK dots all the time.

    Jab jab jab cleanse jab jab jab cleanse jab jab jab
  • Serjustin19
    Serjustin19
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    They seem to be pretty healthy in PVP. Cleansing my DK dots all the time.

    Jab jab jab cleanse jab jab jab cleanse jab jab jab

    The healing ones are the worst ;) including me. But I see what you mean about jabs. Only 1 skill for my healing bar. Plus mage light. Most of time I lag and unable to use, my other attack skills in other bar.
    Formerly Serjustin19, Save for Forum Of Course.... Fiery_Darkness (PC NA) currently.
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