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Retreating Maneuver Bugged

Yamakaziing
Yamakaziing
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This is what happens in combat: I cast retreating maneuver and then pop volatile armor but it remains in affect. (Supposed to cancel when a spell is used)

In combat: cast retreating maneuver use a bow light attack/ weapon ability(NOT a spell) and it removes itself.

This is very frustrating.
  • Yamakaziing
    Yamakaziing
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    Oh also I keep getting snared with it up so...
  • Yamakaziing
    Yamakaziing
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    Interesting to see things ignored that are obviously an issue. But won't be fixed because it would make the people who use it harder to kill. And you just want "easy" kills
  • Leandor
    Leandor
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    I guess that's partially because of a misconception you have shown in your initial post. ESO does not make a difference between "spell" and "ability". Your weapon ability is a spell and is supposed to cancel maneuvre.

    I am also quite convinced that light/heavy attacks are supposed to cancel maneuvre, but not sure.

    The only true bug you have pointed out is that volatile armor does not cancel it. But here, I assume that you are talking about precast volatile, and casting out of combat does not cancel maneuvre.

    All of this makes me think that you are snared because you actually cancelled maneuvre, seeing that you very much misunderstood its intended mechanic. So that bug is also not a bug.
    Edited by Leandor on January 14, 2018 1:09PM
  • Yamakaziing
    Yamakaziing
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    No no no no no a weapon ability is not a spell
  • Leandor
    Leandor
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    No no no no no a weapon ability is not a spell

    Wow. Ok. Bye.
  • Yamakaziing
    Yamakaziing
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    and another perfect example of how broken this game is
  • Yamakaziing
    Yamakaziing
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    No you couldn't be any further off. I get snared with it up.
  • Yamakaziing
    Yamakaziing
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    Leandor wrote: »
    No no no no no a weapon ability is not a spell

    Wow. Ok. Bye.

    You can act like that all you want. But the problem stands: casting a weapon ability should not remove retreating maneuver. Casting a spell removes it. a light bow attack should not.
  • Yamakaziing
    Yamakaziing
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    Frustrating
    Edited by Yamakaziing on January 15, 2018 5:54PM
  • SodanTok
    SodanTok
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    Retreating maneuvers are removed when you affect others. As the tooltip exactly says: "The effect ends if you cast any spell on an enemy or ally"

    All abilities are spells. Light Attacking someone is affecting them by damage. Casting volatile armor is not affecting anyone, but if they attack you and the volatile armor damages them, it should remove it.

    I would recommend you to get more familiar with mechanics. Ability and spell are interchangable terms in this game. And under term ability falls everything (or nearly everything) in the game including weapon attack, NPC attacks, monster attacks, enchantments, procs, ...
    Edited by SodanTok on January 18, 2018 9:53AM
  • Ankael07
    Ankael07
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    Its working as intended. They just need to update the tooltip to say ''when you affect an enemy or ally''. Its understandable why some non english speakers might be confused
    Edited by Ankael07 on January 18, 2018 10:30AM
    If you want me to reply to your comment type @Ankael07 in it.
  • Yamakaziing
    Yamakaziing
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    lol I am familiar with mechanics. Yes retreating maneuver needs to be fixed to be more clear then. Because A spell is not a bow attack
    Edited by Yamakaziing on January 18, 2018 4:24PM
  • Yamakaziing
    Yamakaziing
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    Interchangeable sure whatever you say
    Edited by Yamakaziing on January 18, 2018 5:00PM
  • Yamakaziing
    Yamakaziing
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    a bow attack is not a spell. Argue with me all you want. Shouldn't be the case. Just because you think it's a good "mechanic" doesn't mean it is
    Edited by Yamakaziing on January 18, 2018 5:02PM
  • Saphorius
    Saphorius
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    Just because you think it's a bug it doesn't mean it is...
  • Yamakaziing
    Yamakaziing
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    Lmao you obviously don't see how pointless off a skill it is then. It's a skill that is used with just an add on to increase your mount speed. Or pop it once and run away from a fight. I bet you don't even use it and your moaning on this thread because you simply you don't want people to be immune to your immobilizations for more than 5 seconds
  • Yamakaziing
    Yamakaziing
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    But I guess it will always stay the same. Caster should be recieving immunity to snares and immobilizations for just as long as forward momentum does while damaging the enemy
    Edited by Yamakaziing on January 19, 2018 12:24PM
  • Leandor
    Leandor
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    @Saphorius don't even bother, it's absolutely pointless.
  • Yamakaziing
    Yamakaziing
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    Too many of you
    Edited by Yamakaziing on January 20, 2018 7:42AM
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