lordrichter wrote: »thatlaurachick wrote: »lordrichter wrote: »
Or just have skill points, they are not difficult to come by. Dungeon quests, Skyshards, zone quests, plus PvP all award Skyshards. You almost have to willfully ignore all the ways to get skill points and ONLY PvP to not have enough.
What I love about arguments like this, and with the whole "gold is easy to get" argument, is that if these things are so easy to get, why even bother with them? What is the point of locking something behind a mechanic that is described as "not difficult to come by"?
We end up with sort of a dichotomy where the very argument supporting their use puts into question whether they are even adequate for that use.
thatlaurachick wrote: »[And no, I don't think anyone will come looking for crafters for outfits. Most people won't even learn full motifs. And Susy over here didn't grind up to 50 using dolmens, she did delves and had a lot more skill points to put into 1 crafting skill. She also learned that decon goes a LOOOONG way, especially if you hav emax level friends.
thatlaurachick wrote: »lordrichter wrote: »thatlaurachick wrote: »lordrichter wrote: »
Or just have skill points, they are not difficult to come by. Dungeon quests, Skyshards, zone quests, plus PvP all award Skyshards. You almost have to willfully ignore all the ways to get skill points and ONLY PvP to not have enough.
What I love about arguments like this, and with the whole "gold is easy to get" argument, is that if these things are so easy to get, why even bother with them? What is the point of locking something behind a mechanic that is described as "not difficult to come by"?
We end up with sort of a dichotomy where the very argument supporting their use puts into question whether they are even adequate for that use.
Soooo - only the "leet" should be able to play the game Got it.
Your arugment is very weak, either you are too lazy to too unmotivated to get things. There aren't any really high barriers in ESO - unless you want a broken build and rquires THE BESTEST of everything. Your choice.
And no, I don't think anyone will come looking for crafters for outfits. Most people won't even learn full motifs. And Susy over here didn't grind up to 50 using dolmens, she did delves and had a lot more skill points to put into 1 crafting skill. She also learned that decon goes a LOOOONG way, especially if you hav emax level friends.
Yes crafting seem well.. not amazing.
I realize ESO is an MMO and socializing is encouraged, but there's a certain satisfaction about being a full 9-trait crafter with every skill line maxed. When I want something made, I make it. No waiting around, no asking around guild or zone chat. If there is no other incentive to become a crafter, the convenience of it should be enough.
thatlaurachick wrote: »I realize ESO is an MMO and socializing is encouraged, but there's a certain satisfaction about being a full 9-trait crafter with every skill line maxed. When I want something made, I make it. No waiting around, no asking around guild or zone chat. If there is no other incentive to become a crafter, the convenience of it should be enough.
And that's fine. But there is also nothing wrong with enjoying crafting for others. I make a decent "income" selling mats (mostly alchemy) and motifs, but I'd like to use all the recipes I know; more often than crafting food for myself and furniture when I buy a new home. However, most players don't understand (or ignore) the time, money, and effort that goes into acquriing enough motifs and recipes to be able to say "Sure, I can make anything."
I want to think furniture crafting was ZOS way of reviving crafting services - there are literally thousands of furntiure recipes alone, and paying almost a million gold for some of the rarest recipes to make 1 for yourself is silly. However, this backfired (see other posts). I believe Outfits is ZOS trying to kill crafting for others (crafting services) entirely. Which makes me sad. Sure, I can make 95% of what I need/want in game (let me know when flowers have recipes) but it's a let down given how much time it takes to grind motifs. I'm working on Gold Coast motifs for my second-tier crafter and even when doing all 4 quests daily, it takes *weeks* for 1 motif page of either Order of the Hour or Minotaur to drop.
So yay if you only want to craft for yourself. That does not mean it's wrong to want to do something more with crafting than make a new outfit every few months.
My one complaint with the newest update involves the Vvardenfell furnishing plans for writ vouchers. Had they made the plans bound upon opening the envelope, this would have opened the door for a lucrative furnishing market for crafters who do master writs with regularity. As it is, with the plans being able to be sold, this creates a short-term financial windfall for the first ones who can buy and sell them, but will eventually lead to the value of the plans dropping by significant margins and the demand for pre-crafted furniture to dry up as more and more people learn the plans.
Waffennacht wrote: »@davey1107 advice works if AND ONLY if
You have access to those major trader spots that charge 10k per week in guild dues.
Follow his advice without a those traders and you'll make nothing
@Waffennacht
That’s true...making a ton of money on furnishing isn’t automatically easy. I technically have 7 trade guilds and pay $80k/wk in dues. (My guild co-owner hates selling, so I make stuff for his slots and pay his guild dues).
But there is an opportunity for those who want to make money on furnishings on a smaller scale. For anyone interested in this, my advice would be to collect 3-5 desirable recipes...purple works better...things like beds, unique items, wardrobes, etc. Make a 2-3 of them, price them well, then see if they sell. A small scale seller can probsbly just find 5 items total to list, then make stacks and keep a single store stocked with 2-3 of each item at any given time.
But there is an opportunity for those who want to make money on furnishings on a smaller scale. For anyone interested in this, my advice would be to collect 3-5 desirable recipes...purple works better...things like beds, unique items, wardrobes, etc. Make a 2-3 of them, price them well, then see if they sell. A small scale seller can probsbly just find 5 items total to list, then make stacks and keep a single store stocked with 2-3 of each item at any given time.