phaneub17_ESO wrote: »A dressing room would be nice, most equipment you have no idea what it looks like until you actually equip it or go to another third party site that made the effort to collect and show off items. There's still gender, body sliders, and race discrepancies as well making it even more difficult to tell from collected pictures if it'll look like that on you.
I’m hoping for some QoL improvements that revitalize crafting, at least a little.
For example, putting the item style on the tool tip would be a small change that would help. I sell a lot of armor, but have no incentive to sell rare armor because buyers in guild,stores won’t know what it is.
Furnishing revitalized crafting a lot for me, personally. I sell a ton of furnishings ($500k/week). That’s been a fun crafting side game for me. The recipe rng is bonkers...I’m not opposed to it, I like the idea of only a few people being able to make some things...then hopefully they sell them and help boost the economy. I was lucky to get a hlallu filled bookcase...Ive sold like 500 or more of those.
I am REALLY concerned about the update 17 preview notes, because it says that the outfit system will sell outfit change tokens for crowns. I’ll wait to pass judgment, but ( @ZOS_GinaBruno ) I will NEVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER pay for the stupid overpriced garbage tokens.
WrathOfInnos wrote: »You seem to be thinking about this backward. Only crafters will be able to fully utilize the outfit system. Non-crafters do not know the motifs to create nice outfits, and therefore must continue to pay crafters to make the fancy styled gear (since they will not have an outfit over it).
"WrathOfInnos wrote: »The system encourages more people to learn crafting and motifs, which may reduced the need to pay crafters in the long term. I wouldn't call this a problem though, anyone who wants to can already max crafting skills in a few days, and research traits in a few weeks (longer to research 9 traits, but nobody really needs more than 6 anyway).
thatlaurachick wrote: »So many people know motifs after the juiblee page dump last year, there's nothing special about knowing "rare" styles.
With Morrowind, purple furnishing patterns all but disappeared from the game. Even green and blue aren't that common, except in the Vvardenfell tombs. Don't even tell me to "steal from houses" - what do you think I did to get all the furniture recipes I have and how do you think I know they disappeared? There is no such thing as a 6 month, 1000 hour "bad RNG" streak.
With outfits, the only advantage to massive motif knowledge is master writ drop rate. It's nice I've had a long streak of better valued writs, but I'm not banking on this staying.
Come back to this post in a year, I predict that we will be talking about crafting dailies and master writ vendor being discontinued. Need better armor? Buy "armor upgrade" tokens from the crown store.
Might as well decon all those crafting stations.
thatlaurachick wrote: »So many people know motifs after the juiblee page dump last year, there's nothing special about knowing "rare" styles.
With Morrowind, purple furnishing patterns all but disappeared from the game. Even green and blue aren't that common, except in the Vvardenfell tombs. Don't even tell me to "steal from houses" - what do you think I did to get all the furniture recipes I have and how do you think I know they disappeared? There is no such thing as a 6 month, 1000 hour "bad RNG" streak.
With outfits, the only advantage to massive motif knowledge is master writ drop rate. It's nice I've had a long streak of better valued writs, but I'm not banking on this staying.
Come back to this post in a year, I predict that we will be talking about crafting dailies and master writ vendor being discontinued. Need better armor? Buy "armor upgrade" tokens from the crown store.
Might as well decon all those crafting stations.
And how exactly outfits kills crafting?
It will bust it up - you just don't get the system yet.
After outfits are introduced the Style master craters will have lots of style requests - like "LF Glass Helm crafter" requests - so a crafter can create it and you can bind to your outfit.
The outfits is promoting crafters. If there were no outfits but just armor transmog then the crafters would be jobless as they had nothing to do except crafting 9pc armor sets.
@Apache_Kid
The rarity of furnishing recipes doesn’t intend to make some players ultra-rich and powerful because they have recipes others don’t, it’s supposed to encourage people to construct and list things in the stores and to create a vibrant economy.
I set the prices on my “hlaalu bookcase, orderly” so that I make about $1k on each piece after the cost of mats. I shop stores often, and most every rare furnishing in the game can be found at similar pricing. I think part of the problem is that people don’t seem to realize this is supposed to be a trading game, not a recipe collection game. I don’t make $500k a week off that one bookcase...I make maybe $35k /wk.
Because I like the craft and sales game, I have 25+ items in rotation that I list in three guild stores with traders in wayrest, mounrhold and rawlkha, and that’s how I have that income.
Anyone can play that game...the more we help the economy the better the game is. For those who want to try and aren’t Econ nerds, here you go:
- do master writs, buy purple recipe grab bags.
- Look up guild prices of the items you draw. How desirable are they? How valuable?
- Learn the valuable recipes, sell the junky ones. Note that writ vouchers are worth about $1k each. Purple recipes are worth $25k+. If you get an item you don’t want to sell, just sell the recipe and use the profits to buy more master writs. This will speed things up.
- sometimes you will draw a tremendously valuable recipe. If you know it or if it’s not economical to make it to sell, sell the recipe for a fortune and use that money to buy a different recipe that costs a fortune. I drew a second fire pit last month, and sold it for $300k, which I used to buy a recipe for a filled Redguard bookcase.
- consider the cost of making the item. If you want to be really rough, just consider furnishing mats to cost $100 each. Most purple quality items cost around $8k to make depending on which station.
- dedicate a specific number of slots in your store. List a variety. Don’t list ten copies of one style of canopy bed, list two beds then two each of four other things. Then as items sell, replace that item.
The furnishing system really revitalized crafting and the economy for me, because I don’t have to go spend a lot of time grinding for each piece. I can always keep guild stores stocked...if I run low, it’s just an issue of visiting a craft station.
And how exactly outfits kills crafting?
thatlaurachick wrote: »WrathOfInnos wrote: »You seem to be thinking about this backward. Only crafters will be able to fully utilize the outfit system. Non-crafters do not know the motifs to create nice outfits, and therefore must continue to pay crafters to make the fancy styled gear (since they will not have an outfit over it).
Uhhhh - I haven't gotten a "cool armor" crafting request in a long time. Most people don't care since they wear a costume. Now they will get 1 outfit crafted and be done. Also, with the page dump last year, EVERYONE has motifs like Akaviri now, not just PvPer and those willing to pay 100k per page.
thatlaurachick wrote: »"WrathOfInnos wrote: »The system encourages more people to learn crafting and motifs, which may reduced the need to pay crafters in the long term. I wouldn't call this a problem though, anyone who wants to can already max crafting skills in a few days, and research traits in a few weeks (longer to research 9 traits, but nobody really needs more than 6 anyway).
Uh, yes, this is why crafting is dying out. Crafters (those who like making things for others) aren't necessary and have no place in ESO, since anyone can do it, easily.
And how exactly outfits kills crafting?
It will bust it up - you just don't get the system yet.
After outfits are introduced the Style master craters will have lots of style requests - like "LF Glass Helm crafter" requests - so a crafter can create it and you can bind to your outfit.
The outfits is promoting crafters. If there were no outfits but just armor transmog then the crafters would be jobless as they had nothing to do except crafting 9pc armor sets.
WrathOfInnos wrote: »You seem to be thinking about this backward. Only crafters will be able to fully utilize the outfit system. Non-crafters do not know the motifs to create nice outfits, and therefore must continue to pay crafters to make the fancy styled gear (since they will not have an outfit over it).
WrathOfInnos wrote: »thatlaurachick wrote: »Uhhhh - I haven't gotten a "cool armor" crafting request in a long time. Most people don't care since they wear a costume. Now they will get 1 outfit crafted and be done. Also, with the page dump last year, EVERYONE has motifs like Akaviri now, not just PvPer and those willing to pay 100k per page.
Wouldn't the "1 outfit and done" comment apply to the situation where everyone wears a costume? How is anything changing for crafted gear? If they hid it under a costume they will now just hide it under an outfit.
WrathOfInnos wrote: »
So it's more along the lines of RIP crafting for profit, as we welcome in a crafting Renaissance all players can participate in.
WrathOfInnos wrote: »And the Jubilee drops were random, both in the types dropping and the pages - I was running Crafting Writs on 5 characters (so 30/day) + a few miscellaneous other dailies, every day of the event, and I got three Akaviri pages for the whole thing. I did finish the Motif that way, but that's because I PvPed for twelve of the fourteen pages beforehand and got lucky. The number of people getting a complete Motif purely out of Jubilee drops is going to be insignificant, never mind getting a Motif they want.
thatlaurachick wrote: »WrathOfInnos wrote: »And the Jubilee drops were random, both in the types dropping and the pages - I was running Crafting Writs on 5 characters (so 30/day) + a few miscellaneous other dailies, every day of the event, and I got three Akaviri pages for the whole thing. I did finish the Motif that way, but that's because I PvPed for twelve of the fourteen pages beforehand and got lucky. The number of people getting a complete Motif purely out of Jubilee drops is going to be insignificant, never mind getting a Motif they want.
Ok, you missed the point. All those pages were dumped to the market. Not only did motif values plummet (Akavari is now 20-30k per page, not 100k) but everyone snapped up cheap pages. To learn the motifs. I completed 5 or 6 mitofs from my 4 crafters that run writs daily, and I didn't sell any of my extras because the prices were so bad. This is an MMO, no one exists in a vacuum. You may not personally buy from guild traders, but you are in the minority.
thatlaurachick wrote: »So many people know motifs after the juiblee page dump last year, there's nothing special about knowing "rare" styles.
With Morrowind, purple furnishing patterns all but disappeared from the game. Even green and blue aren't that common, except in the Vvardenfell tombs. Don't even tell me to "steal from houses" - what do you think I did to get all the furniture recipes I have and how do you think I know they disappeared? There is no such thing as a 6 month, 1000 hour "bad RNG" streak.
With outfits, the only advantage to massive motif knowledge is master writ drop rate. It's nice I've had a long streak of better valued writs, but I'm not banking on this staying.
Come back to this post in a year, I predict that we will be talking about crafting dailies and master writ vendor being discontinued. Need better armor? Buy "armor upgrade" tokens from the crown store.
Might as well decon all those crafting stations.
lordrichter wrote: »The Outfits make it so that it is no longer necessary to farm or obtain crafting style materials, including the Crown Mimic Stones. One can now get any old bits of junk armor and weapons (from a style perspective) and make them look like the rarest of the styles.
I don't know if they will discontinue the crafting dailies and master writs, but I certainly expect that the next major nerf for crafting will be to remove styles from crafting. It is redundant. All styling of equipment can be done from the Outfit station, and it makes for a nice gold sink.
boombazookajd wrote: »lordrichter wrote: »The Outfits make it so that it is no longer necessary to farm or obtain crafting style materials, including the Crown Mimic Stones. One can now get any old bits of junk armor and weapons (from a style perspective) and make them look like the rarest of the styles.
I don't know if they will discontinue the crafting dailies and master writs, but I certainly expect that the next major nerf for crafting will be to remove styles from crafting. It is redundant. All styling of equipment can be done from the Outfit station, and it makes for a nice gold sink.
I don't think they'll ever get rid of crafting or armor styles. I can only think this will be good for crafters:
Johnny is going to go to an outfit station and see his armor in daedric style or primal or whatever and be like oh thats cool! Only to find out he can't make his armor that way. So, seeing how he'd look in whatever style tickles Johnny's interest, he seeks out a crafter to make him look like the badass soulless adventurer he always dreamed of!
Well...we can hope anyway.
lordrichter wrote: »
No.
Johnny wants a fancy armor style, and finds out he does not have the motif. He buys the motif, or farms it, and then makes an outfit from it. He never has to even visit a crafting station, and does not need any style material.
This is why crafting using styles is redundant, and why they can remove it from equipment crafting, along with all style materials. The only reason to craft in a style will be for writs, and that is easily fixed.
boombazookajd wrote: »lordrichter wrote: »
No.
Johnny wants a fancy armor style, and finds out he does not have the motif. He buys the motif, or farms it, and then makes an outfit from it. He never has to even visit a crafting station, and does not need any style material.
This is why crafting using styles is redundant, and why they can remove it from equipment crafting, along with all style materials. The only reason to craft in a style will be for writs, and that is easily fixed.
I said we can hope...
Let us see after the roll out of 17. Then we will know for sure. I know one thing, I'm buying every freaking motif I can get my hands on because prices are about to skyrocket.
lordrichter wrote: »boombazookajd wrote: »lordrichter wrote: »The Outfits make it so that it is no longer necessary to farm or obtain crafting style materials, including the Crown Mimic Stones. One can now get any old bits of junk armor and weapons (from a style perspective) and make them look like the rarest of the styles.
I don't know if they will discontinue the crafting dailies and master writs, but I certainly expect that the next major nerf for crafting will be to remove styles from crafting. It is redundant. All styling of equipment can be done from the Outfit station, and it makes for a nice gold sink.
I don't think they'll ever get rid of crafting or armor styles. I can only think this will be good for crafters:
Johnny is going to go to an outfit station and see his armor in daedric style or primal or whatever and be like oh thats cool! Only to find out he can't make his armor that way. So, seeing how he'd look in whatever style tickles Johnny's interest, he seeks out a crafter to make him look like the badass soulless adventurer he always dreamed of!
Well...we can hope anyway.
No.
Johnny wants a fancy armor style, and finds out he does not have the motif. He buys the motif, or farms it, and then makes an outfit from it. He never has to even visit a crafting station, and does not need any style material.
lordrichter wrote: »boombazookajd wrote: »lordrichter wrote: »The Outfits make it so that it is no longer necessary to farm or obtain crafting style materials, including the Crown Mimic Stones. One can now get any old bits of junk armor and weapons (from a style perspective) and make them look like the rarest of the styles.
I don't know if they will discontinue the crafting dailies and master writs, but I certainly expect that the next major nerf for crafting will be to remove styles from crafting. It is redundant. All styling of equipment can be done from the Outfit station, and it makes for a nice gold sink.
I don't think they'll ever get rid of crafting or armor styles. I can only think this will be good for crafters:
Johnny is going to go to an outfit station and see his armor in daedric style or primal or whatever and be like oh thats cool! Only to find out he can't make his armor that way. So, seeing how he'd look in whatever style tickles Johnny's interest, he seeks out a crafter to make him look like the badass soulless adventurer he always dreamed of!
Well...we can hope anyway.
No.
Johnny wants a fancy armor style, and finds out he does not have the motif. He buys the motif, or farms it, and then makes an outfit from it. He never has to even visit a crafting station, and does not need any style material.
But does Johnny want to spend nine skill points to be able to learn the motif?
lordrichter wrote: »
thatlaurachick wrote: »lordrichter wrote: »
Or just have skill points, they are not difficult to come by. Dungeon quests, Skyshards, zone quests, plus PvP all award Skyshards. You almost have to willfully ignore all the ways to get skill points and ONLY PvP to not have enough.
thatlaurachick wrote: »lordrichter wrote: »
Or just have skill points, they are not difficult to come by. Dungeon quests, Skyshards, zone quests, plus PvP all award Skyshards. You almost have to willfully ignore all the ways to get skill points and ONLY PvP to not have enough.