They are in need of buffs if anything
WreckfulAbandon wrote: »WreckfulAbandon wrote: »No nerfs but no buffs either for stamblades!
Shade being fixed is not a buff btw, lolHuh.. I don't get one shot by them.
They sure try, then they get fossilized, whipped twice and I get AP.
If anything, stamblades need massive buffing when it comes to survivability.
This might help the multitude of potatoblades out there but would be bad when the top 5% utilize it
You can be the top 0,00001% for all I care, you won't live more than 20 seconds against a semi-decent player with undodgeable dmg and a gap closer.
Source: no survivors so far.
The only way you can live is by playing a heavy armor Troll King duel build, and that's just not something you use in open world for many reasons.
Well I'm not sure what "massive buffing" would entail, so I prefer to err on the side of caution.
And my money would always be on a top stamNB vs any merely decent player, whatever their class/build. Which is how it should work.
Can you tell me what sets these stamblades are wearing? I wanna know just to make sure I won't accidentally use them ^^
WreckfulAbandon wrote: »WreckfulAbandon wrote: »No nerfs but no buffs either for stamblades!
Shade being fixed is not a buff btw, lolHuh.. I don't get one shot by them.
They sure try, then they get fossilized, whipped twice and I get AP.
If anything, stamblades need massive buffing when it comes to survivability.
This might help the multitude of potatoblades out there but would be bad when the top 5% utilize it
You can be the top 0,00001% for all I care, you won't live more than 20 seconds against a semi-decent player with undodgeable dmg and a gap closer.
Source: no survivors so far.
The only way you can live is by playing a heavy armor Troll King duel build, and that's just not something you use in open world for many reasons.
Well I'm not sure what "massive buffing" would entail, so I prefer to err on the side of caution.
And my money would always be on a top stamNB vs any merely decent player, whatever their class/build. Which is how it should work.
Making dodge roll actually useful as a form of defense vs certain classes would be a start.
Rework of cloak would be nice too, right now it's borderline useless vs templars/DKs (thanks to sweeps/volatile) & det pots, but really annoying when you don't have anything to counter it with.
As it stands, you can find any "top stamNB"you want in medium gear & that stamNB will be dead in less than 20 seconds with zero chance of ever bursting me down (on a light armor destro/resto mag DK with 20k health), because that's how the game is at the moment.
DRAGON_KILLER_HUNTER wrote: »
DRAGON_KILLER_HUNTER wrote: »even after several nerfs to proc sets and to their ulti incap, they still KILL you before you can even cc break.
Amdar_Godkiller wrote: »It's a little ridiculous. I've leveled each of the other 4 classes to max level and am currently at level 39 with my stamblade.
With Mag DK I've won probably 2 out of 3 duels I've been in, but they are almost always close. Templars are basically unbeatable with them for me, it feels.
With Stam Warden, I win slightly less than half of my duels; it's timing and positioning that make them tough to duel with. They do excel at destroying sorcs, however.
My mag sorc wins almost every duel I've done so far, but I've probably only been in 4 so far.
I've won 1 and lost 1 with my Magplar.
With my stamblade that is still sitting at level 39, I've won 7 out of 7 duels, and none lasted more than 30 seconds. Only 1 has lasted longer than 10. What's more, I don't have to put any thought into building for a duel with a NB because any combination of skills seems to do the trick. I don't even need to slot a real heal (rally/vigor) to maintain full health throughout the fight. And the last one I was in (vs a level 37 while at level 38) I'd even forgotten to eat any food. This was the one fight that lasted for more than 10 seconds and I was at roughly 13K health at the dolmen where I was challenged.
WreckfulAbandon wrote: »WreckfulAbandon wrote: »WreckfulAbandon wrote: »No nerfs but no buffs either for stamblades!
Shade being fixed is not a buff btw, lolHuh.. I don't get one shot by them.
They sure try, then they get fossilized, whipped twice and I get AP.
If anything, stamblades need massive buffing when it comes to survivability.
This might help the multitude of potatoblades out there but would be bad when the top 5% utilize it
You can be the top 0,00001% for all I care, you won't live more than 20 seconds against a semi-decent player with undodgeable dmg and a gap closer.
Source: no survivors so far.
The only way you can live is by playing a heavy armor Troll King duel build, and that's just not something you use in open world for many reasons.
Well I'm not sure what "massive buffing" would entail, so I prefer to err on the side of caution.
And my money would always be on a top stamNB vs any merely decent player, whatever their class/build. Which is how it should work.
Making dodge roll actually useful as a form of defense vs certain classes would be a start.
Rework of cloak would be nice too, right now it's borderline useless vs templars/DKs (thanks to sweeps/volatile) & det pots, but really annoying when you don't have anything to counter it with.
As it stands, you can find any "top stamNB"you want in medium gear & that stamNB will be dead in less than 20 seconds with zero chance of ever bursting me down (on a light armor destro/resto mag DK with 20k health), because that's how the game is at the moment.
Medium armor really isn't as weak as a lot of ppl make it out to be. You can build tanky and bursty in medium these days pretty easily. A good stamblade with points in befoul can pressure anyone
I do agree about the undodgeable stuff, dodgerolling could increase mitigation from channels and/or undodgeables without breaking balance
Valera Progib wrote: »Amdar_Godkiller wrote: »It's a little ridiculous. I've leveled each of the other 4 classes to max level and am currently at level 39 with my stamblade.
With Mag DK I've won probably 2 out of 3 duels I've been in, but they are almost always close. Templars are basically unbeatable with them for me, it feels.
With Stam Warden, I win slightly less than half of my duels; it's timing and positioning that make them tough to duel with. They do excel at destroying sorcs, however.
My mag sorc wins almost every duel I've done so far, but I've probably only been in 4 so far.
I've won 1 and lost 1 with my Magplar.
With my stamblade that is still sitting at level 39, I've won 7 out of 7 duels, and none lasted more than 30 seconds. Only 1 has lasted longer than 10. What's more, I don't have to put any thought into building for a duel with a NB because any combination of skills seems to do the trick. I don't even need to slot a real heal (rally/vigor) to maintain full health throughout the fight. And the last one I was in (vs a level 37 while at level 38) I'd even forgotten to eat any food. This was the one fight that lasted for more than 10 seconds and I was at roughly 13K health at the dolmen where I was challenged.
Where is the “lol” button when you need it.
These statistics of yours prove “a lot”.
P.S. if you think stamblade burst is too high now - you should check what was happening when viper was not a dot and could crit on same hit as velidreth...
P.P.S. #gitgud
Stamblades that are played by a competent player gives me anxiety. One mistake and I am dead. I am running full light armor build magblade.
DRAGON_KILLER_HUNTER wrote: »stamblades STILL oneshot everyone without any chance to fight back. AND if you somehow manage to survive their crazy and stupid burst combo and try to fight against them they can just run away with endless roll dodges and cloaks AND just try to one shot you again seconds later.
STOP THIS MADNESS
even after several nerfs to proc sets and to their ulti incap, they still KILL you before you can even cc break.
a 75 cost ulti, applying MAJOR DEFILE, increasing their damage for 20% and hitting for 16-18k with their crazy ulti generation?
INCAP ISNT A ULTI ANYMORE, ITS THE STAMBLADES SIXTH SKILL.
STOP THIS MADNESS.
ChildOfLight wrote: »Incapacitating strike - Suprise attack is a really effective combo. Full animation cancellable so you don't always clearly see it.
My suggestion is to block or dodge roll right after Ambush, since mostly stamNBs chain them (and visual effects do not help a lot)
Wait for him to fire everything on your block and then you have the upper hand to fight back.
My honest opinion is that Surprise attack and Incap should not be animation cancellable though.
Those skills do too much damage and add too heavy debuffs to let them also be full cancellable.
Take away something from them.