We want Unreal Engine!

pkuronen
pkuronen
✭✭✭
Now that I said it when can we have destructible environments, flexible plants, movable stones, NPC that are not made of stone, dynamic storylines and and... next year? Ok it's a deal.
  • WillhelmBlack
    WillhelmBlack
    ✭✭✭✭✭
    ✭✭
    I do love a flexible plant.
    PC EU
  • kypranb14_ESO
    kypranb14_ESO
    ✭✭✭✭✭
    ESO on Unreal Engine would be orgasmic. Alas, a wet dream is just that. A dream.
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    They could do all of these things with their in-house engine. They simply don't, for a number of reasons.

    I think you underestimate the additional overhead these things would take when factoring in 100+ people in any given area.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Ladislao
    Ladislao
    ✭✭✭✭✭
    First, who is "we"?
    Secondly, the game engine does not determine how the game will look and work. It's just a set of tools.
    Thirdly, do you yourself believe that your desire is realizable? :)
    Everything is viable
  • Huyen
    Huyen
    ✭✭✭✭✭
    Switching engines would mean that they have to recreate the whole game. Not sure if we want that...
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • Malmai
    Malmai
    ✭✭✭✭✭
    pkuronen wrote: »
    Now that I said it when can we have destructible environments, flexible plants, movable stones, NPC that are not made of stone, dynamic storylines and and... next year? Ok it's a deal.

    Unreal engine is not that good for mmos, pretty bad in terms of performance. They should build their own engine like BDO did...
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    Malmai wrote: »
    pkuronen wrote: »
    Now that I said it when can we have destructible environments, flexible plants, movable stones, NPC that are not made of stone, dynamic storylines and and... next year? Ok it's a deal.

    Unreal engine is not that good for mmos, pretty bad in terms of performance. They should build their own engine like BDO did...
    @Malmai, uh, you know that's what they did, right? Every ES title (including the standalone's) ran on their proprietary engine.

    Even the big companies that use Unreal usually buy access to the source code, effectively making it their own.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Malmai
    Malmai
    ✭✭✭✭✭
    pkuronen wrote: »
    Now that I said it when can we have destructible environments, flexible plants, movable stones, NPC that are not made of stone, dynamic storylines and and... next year? Ok it's a deal.

    Unreal engine is not that good for mmos, pretty bad in terms of performance. They should build their own engine like BDO did...
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    I'm experiencing some De Ja Vu here...
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • pkuronen
    pkuronen
    ✭✭✭
    Just take a look at Star Citizen. That tells you enough of what Unreal Engine can do with MMO.

    As to what i wrote was not quite so serious. I would love to have an immersive realistic RPG experience with all the goodies but I know it ain't gonna happen soon unless someone really breaks thru.

    BUT on the other hand Zenimax has million+ subscribers? That equals 10+ million USD of monthly revenue which enables pretty much anything.. at least in my point of view. Star Citizen did it with 100M USD and Zenimax does not come far from that.
  • seaef
    seaef
    ✭✭✭✭✭
    pkuronen wrote: »
    Just take a look at Star Citizen. That tells you enough of what Unreal Engine can do with MMO.

    I'd love to check it out. Let me know when there is an actual, released game.

    "The Illuminati are very achievement focused. It's like Xbox - only everything is hardcore."
    - Kirsten Geary
  • Radinyn
    Radinyn
    ✭✭✭✭✭
    YOU want Unreal Engine.

    UE would not be able to handle Cyrodill lol
  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    It would require ZOS to remake the entire game, no thanks. However if they did that and made it more action combat based with better servers for Cyrodiil and called it ESO 2 I would be onboard, but that would never ever happen. UE would be nice looking but not necessary for ESO to do what it wants to do.
  • Aisle9
    Aisle9
    ✭✭✭✭✭
    we do ...?
    Artemis Absinthe - DC magicka nightblade (PC - EU)
    Gruzosh Barrelsmasher - DC stamina sorcerer (PC - EU)
    Kew'bacca - AD stamina nightblade (PC - EU)
    Jebediah Orbrynn - DC magicka templar (PC - EU)
    Hold-Many-Bags - Mule DK, Promoted to main tank, occasionally stamDD
    Olaf Proudstache - Mule - No longer with us Now a Stamwarden healer
    Aglieglie Brazorf - AD magicka sorcerer (PC - EU)
    Rodolfo Lavandino - DC stamina, greatsword wielding, Jesus beam spamming, Redguard hybrid templar just a stamplar again (PC - EU)
    Lemmy Raise Master - EP stamina necromancer (PC - EU)

    Scions of Dawn recruitment ad - PC EU multifaction PvE endgame raiding guild

    LUI user - I can see you when you fap loot.

    #SpellswordArmy
    #MakeSpellswordsGreatAgain

    In the Game of PuGs you win or you ragequit

    "Dip dip potato chip, dip dip potato chip"
  • JD2013
    JD2013
    ✭✭✭✭✭
    ✭✭✭✭✭
    Good luck thinking they can just magically change the game’s engine!

    And do you mean the royal “we?” I’m not asking for it. Never presume to speak for others.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • Insandros
    Insandros
    ✭✭✭✭
    Wish i'd be 6'3, bleu eyes :( but life if what it is... so is ESO, not sure they'll go bakc in years of production to fit your little like of having the game done back in unreal engine :)
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    pkuronen wrote: »
    Just take a look at Star Citizen. That tells you enough of what Unreal Engine can do with MMO.

    As to what i wrote was not quite so serious. I would love to have an immersive realistic RPG experience with all the goodies but I know it ain't gonna happen soon unless someone really breaks thru.

    BUT on the other hand Zenimax has million+ subscribers? That equals 10+ million USD of monthly revenue which enables pretty much anything.. at least in my point of view. Star Citizen did it with 100M USD and Zenimax does not come far from that.
    @pkuronen sweet! You do realize that Star Citizen doesn't use Unreal? It used a modified version of CryEnginge and currently uses Lumberyard...

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Knootewoot
    Knootewoot
    ✭✭✭✭✭
    ✭✭✭
    I'd rather have it on the frostbite engine.

    Or the AGI interpreter

    agi.png

    Sieging in Cyrodill you would have to type:

    "Attack castle"
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • JKorr
    JKorr
    ✭✭✭✭✭
    ✭✭✭
    pkuronen wrote: »
    Now that I said it when can we have destructible environments, flexible plants, movable stones, NPC that are not made of stone, dynamic storylines and and... next year? Ok it's a deal.

    "We"? Please don't include everyone in your sweeping blanket statements. Your personal preferences will not be the same for every other player in the game, on multiple platforms.

  • Jade1986
    Jade1986
    ✭✭✭✭✭
    ✭✭✭
    It would require ZOS to remake the entire game, no thanks. However if they did that and made it more action combat based with better servers for Cyrodiil and called it ESO 2 I would be onboard, but that would never ever happen. UE would be nice looking but not necessary for ESO to do what it wants to do.

    Oh lord, they dont have to make a whole new game and label it ES 2. They could work on the new engine version side by side supporting the game we have now. And when it was complete, they could release it as a monster patch which would pretty much uninstall this version we have and reinstall the new one.
  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    Jade1986 wrote: »
    It would require ZOS to remake the entire game, no thanks. However if they did that and made it more action combat based with better servers for Cyrodiil and called it ESO 2 I would be onboard, but that would never ever happen. UE would be nice looking but not necessary for ESO to do what it wants to do.

    Oh lord, they dont have to make a whole new game and label it ES 2. They could work on the new engine version side by side supporting the game we have now. And when it was complete, they could release it as a monster patch which would pretty much uninstall this version we have and reinstall the new one.

    Never said they had to, I just said I would be more onboard with that, but discussions like this matters not since it s a pipe dream.
  • Jade1986
    Jade1986
    ✭✭✭✭✭
    ✭✭✭
    Jade1986 wrote: »
    It would require ZOS to remake the entire game, no thanks. However if they did that and made it more action combat based with better servers for Cyrodiil and called it ESO 2 I would be onboard, but that would never ever happen. UE would be nice looking but not necessary for ESO to do what it wants to do.

    Oh lord, they dont have to make a whole new game and label it ES 2. They could work on the new engine version side by side supporting the game we have now. And when it was complete, they could release it as a monster patch which would pretty much uninstall this version we have and reinstall the new one.

    Never said they had to, I just said I would be more onboard with that, but discussions like this matters not since it s a pipe dream.

    Sadly. Gaming companies have become money whales. They used to balance profit, innovation, and quality, now profit trumps quality and innovation sadly.
  • Surgee
    Surgee
    ✭✭✭✭
    Ladislao wrote: »
    First, who is "we"?
    Secondly, the game engine does not determine how the game will look and work. It's just a set of tools.
    Thirdly, do you yourself believe that your desire is realizable? :)

    That's not really true. Engine does determine how the game looks. UE is the most optimized engine out there and because of that, if used in ESO, the game could pull off some amazing effects, metal surfaces reflections, cloth physics etc without even trying. Zenimax can't do that with the current engine or all ya'll pc's and consoles would explode.UE is not just a bunch of tools with pre-made models but a powerhouse full of super-optimized rendering and physics algorithms.
  • OGLezard
    OGLezard
    ✭✭✭✭✭
    Knootewoot wrote: »
    I'd rather have it on the frostbite engine.

    Or the AGI interpreter

    agi.png

    Sieging in Cyrodill you would have to type:

    "Attack castle"

    Genius! How has no one quoted this masterpiece of an idea, fixes lag for sure!!
  • luen79rwb17_ESO
    luen79rwb17_ESO
    ✭✭✭✭✭
    OGLezard wrote: »
    Knootewoot wrote: »
    I'd rather have it on the frostbite engine.

    Or the AGI interpreter

    agi.png

    Sieging in Cyrodill you would have to type:

    "Attack castle"

    Genius! How has no one quoted this masterpiece of an idea, fixes lag for sure!!

    Sound needs to be off for lag fix :wink:
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    Surgee wrote: »
    Ladislao wrote: »
    First, who is "we"?
    Secondly, the game engine does not determine how the game will look and work. It's just a set of tools.
    Thirdly, do you yourself believe that your desire is realizable? :)

    That's not really true. Engine does determine how the game looks. UE is the most optimized engine out there and because of that, if used in ESO, the game could pull off some amazing effects, metal surfaces reflections, cloth physics etc without even trying. Zenimax can't do that with the current engine or all ya'll pc's and consoles would explode.UE is not just a bunch of tools with pre-made models but a powerhouse full of super-optimized rendering and physics algorithms.
    For its intended genre, sure. As a blanket statement, clearly not, or every game out there would be using UE.

    Each engine has strengths and weaknesses, greatest ability to customize in-house is one of the main reasons companies still opt to make their own.

    And it's the shader portion that determines how the game looks. The underlying engine does far more than that.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Tabbycat
    Tabbycat
    ✭✭✭✭✭
    ✭✭✭
    OGLezard wrote: »
    Knootewoot wrote: »
    I'd rather have it on the frostbite engine.

    Or the AGI interpreter

    agi.png

    Sieging in Cyrodill you would have to type:

    "Attack castle"

    Genius! How has no one quoted this masterpiece of an idea, fixes lag for sure!!

    Sound needs to be off for lag fix :wink:

    Oh how I miss the LOL button right about now. That made me laugh so much!
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • Alagras
    Alagras
    ✭✭✭
    I often wish they did change the engine, the physics are clunky and combat could be much different imo if they were better. Right now combats are much more WoWish than they seem.

    Also the world is very nice, but seems to be behind a glass wall. Not sure how much this is due to the engine exactly, but I wish we could "touch" the world much more.

    Does changing engine really forces to remake the whole game? Can't the game landscapes and all be "ported" to a new one?
Sign In or Register to comment.