Now that I said it when can we have destructible environments, flexible plants, movable stones, NPC that are not made of stone, dynamic storylines and and... next year? Ok it's a deal.
@Malmai, uh, you know that's what they did, right? Every ES title (including the standalone's) ran on their proprietary engine.Now that I said it when can we have destructible environments, flexible plants, movable stones, NPC that are not made of stone, dynamic storylines and and... next year? Ok it's a deal.
Unreal engine is not that good for mmos, pretty bad in terms of performance. They should build their own engine like BDO did...
Now that I said it when can we have destructible environments, flexible plants, movable stones, NPC that are not made of stone, dynamic storylines and and... next year? Ok it's a deal.
@pkuronen sweet! You do realize that Star Citizen doesn't use Unreal? It used a modified version of CryEnginge and currently uses Lumberyard...Just take a look at Star Citizen. That tells you enough of what Unreal Engine can do with MMO.
As to what i wrote was not quite so serious. I would love to have an immersive realistic RPG experience with all the goodies but I know it ain't gonna happen soon unless someone really breaks thru.
BUT on the other hand Zenimax has million+ subscribers? That equals 10+ million USD of monthly revenue which enables pretty much anything.. at least in my point of view. Star Citizen did it with 100M USD and Zenimax does not come far from that.
Now that I said it when can we have destructible environments, flexible plants, movable stones, NPC that are not made of stone, dynamic storylines and and... next year? Ok it's a deal.
paulsimonps wrote: »It would require ZOS to remake the entire game, no thanks. However if they did that and made it more action combat based with better servers for Cyrodiil and called it ESO 2 I would be onboard, but that would never ever happen. UE would be nice looking but not necessary for ESO to do what it wants to do.
paulsimonps wrote: »It would require ZOS to remake the entire game, no thanks. However if they did that and made it more action combat based with better servers for Cyrodiil and called it ESO 2 I would be onboard, but that would never ever happen. UE would be nice looking but not necessary for ESO to do what it wants to do.
Oh lord, they dont have to make a whole new game and label it ES 2. They could work on the new engine version side by side supporting the game we have now. And when it was complete, they could release it as a monster patch which would pretty much uninstall this version we have and reinstall the new one.
paulsimonps wrote: »paulsimonps wrote: »It would require ZOS to remake the entire game, no thanks. However if they did that and made it more action combat based with better servers for Cyrodiil and called it ESO 2 I would be onboard, but that would never ever happen. UE would be nice looking but not necessary for ESO to do what it wants to do.
Oh lord, they dont have to make a whole new game and label it ES 2. They could work on the new engine version side by side supporting the game we have now. And when it was complete, they could release it as a monster patch which would pretty much uninstall this version we have and reinstall the new one.
Never said they had to, I just said I would be more onboard with that, but discussions like this matters not since it s a pipe dream.
First, who is "we"?
Secondly, the game engine does not determine how the game will look and work. It's just a set of tools.
Thirdly, do you yourself believe that your desire is realizable?
Knootewoot wrote: »I'd rather have it on the frostbite engine.
Or the AGI interpreter
Sieging in Cyrodill you would have to type:
"Attack castle"
Knootewoot wrote: »I'd rather have it on the frostbite engine.
Or the AGI interpreter
Sieging in Cyrodill you would have to type:
"Attack castle"
Genius! How has no one quoted this masterpiece of an idea, fixes lag for sure!!
For its intended genre, sure. As a blanket statement, clearly not, or every game out there would be using UE.First, who is "we"?
Secondly, the game engine does not determine how the game will look and work. It's just a set of tools.
Thirdly, do you yourself believe that your desire is realizable?
That's not really true. Engine does determine how the game looks. UE is the most optimized engine out there and because of that, if used in ESO, the game could pull off some amazing effects, metal surfaces reflections, cloth physics etc without even trying. Zenimax can't do that with the current engine or all ya'll pc's and consoles would explode.UE is not just a bunch of tools with pre-made models but a powerhouse full of super-optimized rendering and physics algorithms.
luen79rwb17_ESO wrote: »Knootewoot wrote: »I'd rather have it on the frostbite engine.
Or the AGI interpreter
Sieging in Cyrodill you would have to type:
"Attack castle"
Genius! How has no one quoted this masterpiece of an idea, fixes lag for sure!!
Sound needs to be off for lag fix