SmellyUnlimited wrote: »So true. Seeing proc’s now is laughable at best.
Defiler’s set? Truly absurd. This dumb-looking spindly alien emerges, then slowly walks a few feet and spews poison (and yes, generally where the enemy is not anymore.)
Red Mountain since the nerf looks instead like a slowly rising cauldron that ineffectively shoots bits of lava at nothing in particular.
Those are the only two that come to mind. PvP-wise I can say Selene’s and the Eternal Hunt set are both extremely easy to dodge. I’ve crafted I don’t know how many Eternal sets for folks who are VERY disappointed when you see the set in action.
SmellyUnlimited wrote: »Those are the only two that come to mind. PvP-wise I can say Selene’s and the Eternal Hunt set are both extremely easy to dodge. I’ve crafted I don’t know how many Eternal sets for folks who are VERY disappointed when you see the set in action.
SmellyUnlimited wrote: »So true. Seeing proc’s now is laughable at best.
Defiler’s set? Truly absurd. This dumb-looking spindly alien emerges, then slowly walks a few feet and spews poison (and yes, generally where the enemy is not anymore.)
Red Mountain since the nerf looks instead like a slowly rising cauldron that ineffectively shoots bits of lava at nothing in particular.
Those are the only two that come to mind. PvP-wise I can say Selene’s and the Eternal Hunt set are both extremely easy to dodge. I’ve crafted I don’t know how many Eternal sets for folks who are VERY disappointed when you see the set in action.
Apache_Kid wrote: »It seems like they can't decide whether they want Proc sets actually used or not. So many have been nerfed to the point of irrelevance while new ones created like Flame Blossom and others like defiler are never good from the get-go.
VaranisArano wrote: »Apache_Kid wrote: »It seems like they can't decide whether they want Proc sets actually used or not. So many have been nerfed to the point of irrelevance while new ones created like Flame Blossom and others like defiler are never good from the get-go.
They want proc sets to be used in PVE without being overpowered in PVP. Since not being overpowered in PVP is by far the harder thing to balance, the proc sets are going to underperform in PVE compared to a player with a good DPS based on a solid rotation.
ztyhurstub17_ESO wrote: »I think if they at least made the flame proc in the shape of Elemental blockade (i.e. large rectangle) instead of a narrow path that would be a start. They could also increase the chance and reduce the cool-down so you shoot so many flame paths you don't care how many of them miss or maybe shoot in a 6 pointed star pattern so you have a chance of hitting something. Actually the star pattern would make more sense since it would be more like a "blossom" instead of an easily dodged narrow path.
VaranisArano wrote: »Apache_Kid wrote: »It seems like they can't decide whether they want Proc sets actually used or not. So many have been nerfed to the point of irrelevance while new ones created like Flame Blossom and others like defiler are never good from the get-go.
They want proc sets to be used in PVE without being overpowered in PVP. Since not being overpowered in PVP is by far the harder thing to balance, the proc sets are going to underperform in PVE compared to a player with a good DPS based on a solid rotation.
Apache_Kid wrote: »Go look at any PvE builds online and see which builds use 5-piece proc sets. The only ones that are used are some 2 piece monster ones. No one uses 5-piece procs in PvE so if that is there goal there are doing a ***-poor job at achieving it.
Apache_Kid wrote: »VaranisArano wrote: »Apache_Kid wrote: »It seems like they can't decide whether they want Proc sets actually used or not. So many have been nerfed to the point of irrelevance while new ones created like Flame Blossom and others like defiler are never good from the get-go.
They want proc sets to be used in PVE without being overpowered in PVP. Since not being overpowered in PVP is by far the harder thing to balance, the proc sets are going to underperform in PVE compared to a player with a good DPS based on a solid rotation.
Not hitting the target at all isn't "under-performing" it's straight up broken. No one is using this set in PvE so I don't really understand your argument.
This all stems from ZoS's refusal to give sets and abilities changes and accompanying tool-tip disclaimers that explain how they work differently in and out of Cyrodiil.
If, like you said, they want proc sets to be used in PvE without being over powered in PvP then they need to start balancing these things separately and have these armor sets have different statistics in PvE an PvP. Otherwise it is literally impossible to have to have it good in one field on play while still good in another but not *too good*.
Go look at any PvE builds online and see which builds use 5-piece proc sets. The only ones that are used are some 2 piece monster ones. No one uses 5-piece procs in PvE so if that is there goal there are doing a ***-poor job at achieving it.
It is only half a wroblel away from being OP in PVP. It would only require a small tweak for it to become so.VaranisArano wrote: »Now, I suspect Flameblossom needs a fix and that it wouldn't be particularly unbalanced in PVP even if it did get fixed. I'm talking about proc sets in PVP and PVE in general.
Apache_Kid wrote: »Go look at any PvE builds online and see which builds use 5-piece proc sets. The only ones that are used are some 2 piece monster ones. No one uses 5-piece procs in PvE so if that is there goal there are doing a ***-poor job at achieving it.
Burning Spellweave and Mechanical Acuity are pretty popular proc sets in PVE right now. The first things that came to mind.
VaranisArano wrote: »Apache_Kid wrote: »VaranisArano wrote: »Apache_Kid wrote: »It seems like they can't decide whether they want Proc sets actually used or not. So many have been nerfed to the point of irrelevance while new ones created like Flame Blossom and others like defiler are never good from the get-go.
They want proc sets to be used in PVE without being overpowered in PVP. Since not being overpowered in PVP is by far the harder thing to balance, the proc sets are going to underperform in PVE compared to a player with a good DPS based on a solid rotation.
Not hitting the target at all isn't "under-performing" it's straight up broken. No one is using this set in PvE so I don't really understand your argument.
This all stems from ZoS's refusal to give sets and abilities changes and accompanying tool-tip disclaimers that explain how they work differently in and out of Cyrodiil.
If, like you said, they want proc sets to be used in PvE without being over powered in PvP then they need to start balancing these things separately and have these armor sets have different statistics in PvE an PvP. Otherwise it is literally impossible to have to have it good in one field on play while still good in another but not *too good*.
Go look at any PvE builds online and see which builds use 5-piece proc sets. The only ones that are used are some 2 piece monster ones. No one uses 5-piece procs in PvE so if that is there goal there are doing a ***-poor job at achieving it.
No one uses proc sets in PVE anymore because a good player with a solid rotation will benefit more from non-proc sets bonuses (excluding monster sets from this). ZOS could change that by buffing proc sets, but then proc sets become much more powerful in PVP which they've been trying to avoid. Until ZOS balances PVP and PVE separately, that's not going to change - and ZOS has steadfastly resisted balancing PVP and PVE separately.
Now, I suspect Flameblossom needs a fix and that it wouldn't be particularly unbalanced in PVP even if it did get fixed. I'm talking about proc sets in PVP and PVE in general.
The 4 piece works well paired with another 5 pc and a monster set. The penetration set bonus is a hard one to find.
Carbonised wrote: »The 4 piece works well paired with another 5 pc and a monster set. The penetration set bonus is a hard one to find.
I'm talking about the proc though. Also kinda doubt it's gonna be better than 4 pcs aether. 5 % dam plus crit and spell damage. And I already get plenty of pen through sharp weapons and light armor passive.
Carbonised wrote: »The 4 piece works well paired with another 5 pc and a monster set. The penetration set bonus is a hard one to find.
I'm talking about the proc though. Also kinda doubt it's gonna be better than 4 pcs aether. 5 % dam plus crit and spell damage. And I already get plenty of pen through sharp weapons and light armor passive.
ztyhurstub17_ESO wrote: »I've been holding on to good traited pieces of it in case they ever buff it, but I reached the same conclusion as OP.
A Proc needs to reliably hit a target or it is trash. It is already only a 10% chance with a 10 second cool-down. If you add the slight chance of the proc actually doing something useful then it goes in the same trash bin as the Essence Thief set.
I think if they at least made the flame proc in the shape of Elemental blockade (i.e. large rectangle) instead of a narrow path that would be a start. They could also increase the chance and reduce the cool-down so you shoot so many flame paths you don't care how many of them miss or maybe shoot in a 6 pointed star pattern so you have a chance of hitting something. Actually the star pattern would make more sense since it would be more like a "blossom" instead of an easily dodged narrow path.
There are so many sets like this though, that have never been buffed, so I don't have much hope for this one, but you never know, they may buff it to try to get a few more people interested in the DLC.